Poison: Difference between revisions
>Aggixx (Comprehensive damage scaling section to mirror the Ignite article. Area damage tests are cited.) |
>Aggixx (Comprehensive damage scaling section to mirror the Ignite article. Area damage tests are cited.) |
(No difference)
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Revision as of 04:52, 6 February 2016
A poisoned target will take increased chaos damage over time [1]. The poison effect is not considered to be a status ailment [2] unlike ignite, which also deals damage over time. |
Mechanics
A hit of damage that has a chance to poison is capable of inflicting poison. Only physical and chaos damage are able to inflict poison.[3]
Unlike status ailments, separate applications of poison do stack cumulatively. Each poison effect remains present on the target dealing chaos damage over time until it runs its course.[3]
There is no limit to the number of poison stacks an enemy can have. [1]. A single hit can apply a maximum of one poison stack, therefore having more than 100% chance to poison is redundant.[2]
Duration
The default base duration of poison is 2 seconds. Viper Strike inflicts poison with a base duration of 8 seconds.
The duration can be extended by sources of increased Skill Effect Duration, such as the Module Error: No skills found with q_where = skill.active_skill_name="Increased Duration" or the nodes in the Passive Skill Tree[1]. Increasing poison duration with the Module Error: Too many skills found with q_where = skill.active_skill_name="Temporal Chains". Please choose only one of the following ids:
IzaroTemporalChains - Base duration is (5.00-6.45) seconds, 40% reduced Effect of Curse against Players, Cursed Normal and Magic Enemies have (15-25)% less Action Speed, Other effects on Cursed enemies expire 25% slower, Cursed Rare and Unique Enemies have 7% less Action Speed (page)
TemporalChains - Base duration is (5.00-8.80) seconds, +(0-1) metre to radius, 50% less Effect of Curse against Players, Cursed Normal and Magic Enemies have (15-29)% less Action Speed, Other effects on Cursed enemies expire 25% slower, Cursed Rare and Unique Enemies have (9-18)% less Action Speed (page) curse results in a longer-lasting poison that deals damage at the same rate.
Damage
The base damage per second dealt by a given application of poison equals 10% of the combined physical and chaos damage dealt by the hit which applied that particular instance of poison.[1]
As a damage over time effect, Poison's damage can be affected positively or negatively by some damage modifiers. Notably, modifiers to spell damage and attack damage (also often referred to as damage with x weapon) do not apply to Poison as Poison is not a spell or attack.[4] The following modifiers will directly affect the damage of Poison; note that some of these modifiers apply only to the Poison whereas some may also apply to the skill that triggered it:
- Damage over Time modifiers
- Poison Damage modifiers
- Damage modifiers
- Chaos Damage modifiers
- Area Damage modifiers if applied by an Area skill[5][6]
- Projectile Damage modifiers if applied by a Projectile skill
- Trap Damage modifiers if applied by a Trap
- Mine Damage modifiers if applied by a Mine
- Totem Damage modifiers if applied by a Totem
- Minion Damage modifiers if applied by a Minion
Sources
The following can apply Poison (at 100% chance):
- Viper Strike
- Hits with skills supported by the Module Error: No skills found with q_where = skill.active_skill_name="Poison" support gem
- Attacks with weapons that have the Poisonous Hit modifier;[7] Mortem MorsuMortem Morsu
Fright ClawClaw
Physical Damage: (21-24) to (80.5-92)
Critical Strike Chance: 7.88%
Attacks per Second: 1.80
Weapon Range: 1.1 metresRequires Level 34, 61 Dex, 61 IntGrants 20 Life per Enemy Hit(75-100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10-20)% of Physical Damage Converted to Chaos Damage
25% reduced Enemy Stun Threshold with this Weapon
60% chance to Poison on HitFear blisters the heart and thins the blood.
Fear squeezes lungs and sets the guts to fester.
Fear is the wound left untended. is the only item with this unique modifier - Attacks while having maximum frenzy charges and SnakebiteSnakebite
Assassin's MittsEvasion: (260-344)
Energy Shield: (21-25)Requires Level 58, 45 Dex, 45 Int(150-180)% increased Evasion Rating
+(60-70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
+5% to Damage over Time Multiplier for Poison per Frenzy Charge"As the serpent shuns thought,
It shuns fear.
It strikes with the speed of wrath
And the skill of compulsion."
- Deshret, The Red Sekhema equipped - Killing poisoned Monsters with Bino's Kitchen KnifeBino's Kitchen Knife
Slaughter KnifeRune Dagger
Physical Damage: (150-165) to (296-321)
Critical Strike Chance: (8.82-9.45)%
Attacks per Second: 1.40
Weapon Range: 1.0 metresRequires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike ChanceAdds (140-155) to (210-235) Physical Damage
(40-50)% increased Critical Strike Chance
+(15-25)% to Global Critical Strike Multiplier
+(8-12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per secondCalling it poison would imply
that it was even edible. - Hits of chaos damage while having The Consuming DarkThe Consuming Dark
Fiend DaggerRune Dagger
Physical Damage: 22-87
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 1.0 metresRequires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance+1 to Level of all Fire Spell Skill Gems
+(20-40) to Intelligence
(40-60)% increased Fire Damage
30% of Fire Damage Converted to Chaos Damage
Your Chaos Damage has 60% chance to Poison EnemiesThe brightest flames cast the darkest shadows. equipped - Hits from monsters with the "Vile Touch" Nemesis modifier
- Hits from monsters in map areas created by maps with the "...of Venom" suffix
Poison Passives
These passive skills are related to Poison. Template:Passive table
Version history
Version | Changes |
---|---|
2.1.0 |
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References
- ↑ 1.0 1.1 1.2 1.3 Bex_GGG (December 15, 2015). "Talisman and Poison Questions and Answers". Official Path of Exile Forums. Retrieved December 15, 2015.
- ↑ 2.0 2.1 Bex_GGG (December 22, 2015). "Recent Community Questions Answered!". Official Path of Exile Forums. Retrieved December 23, 2015.
- ↑ 3.0 3.1 Rory (October 18, 2015). "Enhancing Poison". Official Path of Exile Forums. Retrieved December 9, 2015.
- ↑ Mark_GGG (August 4, 2014). "Minion damage + ignite double scale?". Official Path of Exile Forums. Retrieved September 29, 2014.
- ↑ Zephymos (December 21, 2015). "How is it that projectile damage increases secondary effects (poison, ignite) but area damage doesn't?". Reddit. Retrieved February 5, 2015.
- ↑ anapoe (December 21, 2015). "How is it that projectile damage increases secondary effects (poison, ignite) but area damage doesn't?". Reddit. Retrieved February 5, 2015.
- ↑ Mark_GGG (November 1, 2012). "Unique Items List - 163 of 163". Official Path of Exile Forums. Retrieved July 7, 2013.