Burning: Difference between revisions

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* {{il|Dyadus}} boosts the burning damage taken by enemies chilled by you.
* {{il|Dyadus}} boosts the burning damage taken by enemies chilled by you.
* {{il|Mokou's Embrace}}
* {{il|Mokou's Embrace}}
* {{il|Pyre}}
* {{il|Pyre}} increased Burning Damage
* {{il|Gang's Momentum}}
* {{il|Gang's Momentum}}
* {{il|Redblade Tramplers}} character unaffected by Burning Ground.
* {{il|Steppan Eard}} increased Damage on Burning Ground.
* {{il|Dyadian Dawn}} Enemies Ignited by an Attack Burn faster.
* {{il|Emberwake}} less Burning Damage.


Certain uniques prevent you from burning damage/being ignited:
Certain uniques prevent you from burning damage/being ignited:
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The unique sword {{il|Oro's Sacrifice}} has a chance to ignite enemies as well as culls ignited enemies
The unique sword {{il|Oro's Sacrifice}} has a chance to ignite enemies as well as culls ignited enemies
==Unique jewels==
The following [[jewel]]s affect burning status:
{{item table|format=base jewel mods
|Combustibles
|Pitch Darkness
}}


==Passives==
==Passives==

Revision as of 08:12, 24 January 2016

"Burning Damage" redirects here. For the basic passive, see Burning Damage (passive skill).

Burning is a fire damage over time effect caused by a number of sources:

  • Ignite
  • Burning ground (commonly caused by Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
    BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
    MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)
    or Module Error: Too many skills found with q_where = skill.active_skill_name="Flame Dash". Please choose only one of the following ids:
    FlameDashRoyale - Deals (10-147.8) Base Fire Damage per second, Base duration is 4.00 seconds, Deals (4-56) to (6-84) Fire Damage (page)
    FlameDashHardMode - Deals (19.7-1738.6) Base Fire Damage per second, Base duration is 4.00 seconds, Deals (7-659) to (11-988) Fire Damage, (0-19)% increased Cooldown Recovery Rate (page)
    )
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
    MonsterRighteousFireDemonBoss - Deals (1.9-647.8) Base Fire Damage per second, Base radius is 1.8 metres (page)
    WickerManRighteousFireBlight - Deals 1.3 Base Fire Damage per second, Base radius is 1.8 metres (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Searing Bond". Please choose only one of the following ids:
    SearingBondRoyale - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (21.4-399.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)
    SearingBond - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (32.1-3899.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)

Different sources of burning damage stack cumulatively, but multiple applications from the same source do not. All burning effects will remain present on the target until they have run their course, but for each source, only the one with the highest damage per second will cause damage at any given moment.

Humanoids, Monkeys and Snakes will flee while burning.[1]

As a degeneration effect, Burning does not benefit from any support skill which requires a hit. This includes Module Error: No skills found with q_where = skill.active_skill_name="Fire Penetration", Added X damage, Module Error: No skills found with q_where = skill.active_skill_name="Life Leech", Module Error: No skills found with q_where = skill.active_skill_name="Mana Leech" and others.

Burning damage can be increased by the Module Error: No skills found with q_where = skill.active_skill_name="Increased Burning Damage" support gem, the Module Error: Too many skills found with q_where = skill.active_skill_name="Vulnerability". Please choose only one of the following ids:
IzaroVulnerabilityPylonOnDeath - 40% increased Physical Damage taken, 20% chance to be inflicted with Bleeding when Hit by an Attack, Base duration is 10.00 seconds (page)
IzaroVulnerability - Base duration is (5.00-6.45) seconds, Cursed enemies take (15-25)% increased Physical Damage, Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding (page)
curse, and the following types of passive nodes:

  • increased elemental damage
  • increased fire damage
  • increased burning damage
  • increased damage over time

A character which utilises burning damage will benefit the most from increased fire and elemental damage nodes, because aside from increasing burning damage directly, they will also increase the damage of the initial hit which causes the burn. An exception to this is a Searing Bond, which benefits from all those nodes equally.

Related unique items

Certain uniques boost the burning/ignite damage you deal on enemies:

  • The Searing TouchThe Searing Touch
    Lathi
    Staff
    Physical Damage: 72-120
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 62, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff+(40-60)% to Fire Damage over Time Multiplier
    (70-90)% increased Fire Damage
    10% increased Cast Speed
    +2 to Level of all Fire Spell Skill Gems
    Burn to cinders, scar and maim,
    Rule a world, bathed in flame.
  • Cloak of FlameCloak of Flame
    Scholar's Robe
    Energy Shield: (43-53)
    Movement Speed: -3%
    Requires Level 18, 55 Int+(50-75)% to Fire Resistance
    (40-75)% increased Ignite Duration on Enemies
    Reflects 100 Fire Damage to Melee Attackers
    40% of Physical Damage taken as Fire Damage
    He who sows an ember shall reap an inferno.
  • The Goddess ScornedThe Goddess Scorned
    Elegant Sword
    One Handed Sword
    Physical Damage: (70-80) to (115.5-132)
    Critical Strike Chance: (9.50-10.50)%
    Attacks per Second: 1.50
    Weapon Range: 1.1 metres
    Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots
    (250-300)% increased Physical Damage
    (90-110)% increased Critical Strike Chance
    +(20-30)% to Global Critical Strike Multiplier
    +(40-50)% to Fire Resistance
    Cannot be Ignited
    100% of Physical Damage Converted to Fire Damage
    Ignites you inflict deal Damage 50% faster
    You can only deal Damage with this Weapon or Ignite
    Her purpose seems done; the oath is fulfilled.
    Rust dulls her smirk with the last demon killed.
    The embers grow dim and yet hope burns her lips:
    "An old flame renewed can define our eclipse!"
  • DyadusDyadus
    Infernal Axe
    One Handed Axe
    Physical Damage: 51-85
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.43-1.49)
    Weapon Range: 1.1 metres
    Requires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand
    Adds (255-285) to (300-330) Cold Damage in Off Hand
    (10-15)% increased Attack Speed
    25% chance to Ignite when in Main Hand
    100% increased Damage with Ignite inflicted on Chilled Enemies
    Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
    Born of love, forged in blood
    He burned as a torch in the blackest night
    She shone as ice in the winter sun
    Proudly, fiercely
    At their mother's side, forever.
    boosts the burning damage taken by enemies chilled by you.
  • Mokou's EmbraceMokou's Embrace
    Ruby Ring
    Requires Level 16+(20-30)% to Fire Resistance+(25-40)% to Cold Resistance
    (25-40)% increased Attack Speed while Ignited
    (25-40)% increased Cast Speed while Ignited
    +25% chance to be Ignited
    All Damage Taken from Hits can Ignite you
    Fire makes the perfect blossom in the endless night.
  • PyrePyre
    Sapphire Ring
    Requires Level 11+(20-30)% to Cold Resistance+(25-35)% to Fire Resistance
    (60-80)% increased Burning Damage
    40% of Cold Damage Converted to Fire Damage
    10% increased Light Radius
    Ignited Enemies Killed by your Hits are destroyed
    Let winter come. It will only make my fire burn brighter.
    increased Burning Damage
  • Gang's MomentumGang's Momentum
    Legion Boots
    Armour: (270-336)
    Energy Shield: (54-70)
    Requires Level 58, 54 Str, 54 Int(160-180)% increased Armour and Energy Shield
    +(50-60)% to Fire Resistance
    25% increased Movement Speed
    (10-15)% chance to Ignite
    (25-40)% increased Damage with Hits and Ailments against Ignited Enemies
    Become one with the unstoppable flame.
  • Redblade TramplersRedblade Tramplers
    Ancient Greaves
    Armour: (377-522)Requires Level 46, 82 StrAdds (2-5) to (7-10) Physical Damage to Attacks
    (5-10)% reduced Enemy Stun Threshold
    (150-200)% increased Armour
    +(50-70) to maximum Life
    +(20-30)% to Fire Resistance
    25% increased Movement Speed
    Unaffected by Burning Ground
    Our home was swallowed beneath
    the great mountain for our complacency.
    Now we must prove our value to the Molten One
    by sating his hunger for life.
    character unaffected by Burning Ground.
  • Steppan EardSteppan Eard
    Sorcerer Boots
    Energy Shield: (106-160)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
    (50-80)% increased Energy Shield
    30% increased Movement Speed
    20% increased Movement Speed on Shocked Ground
    50% increased Damage on Burning Ground
    Regenerate 2% of Life per second on Chilled Ground
    Unaffected by Desecrated Ground
    To fight an enemy on their lands is a tactical mistake.
    Make those lands your own, and the mistake becomes theirs.
    increased Damage on Burning Ground.
  • Dyadian DawnDyadian Dawn
    Heavy Belt
    Requires Level 52+(25-35) to Strength+(70-85) to maximum Life
    +(20-40)% to Fire Resistance
    +(20-40)% to Cold Resistance
    1% of Attack Damage Leeched as Life against Chilled Enemies
    Ignites you inflict with Attacks deal Damage 35% faster
    Deal no Physical Damage
    With her cold resolve
    And burning sacrifice
    The Eternal twins arose.
    Enemies Ignited by an Attack Burn faster.
  • EmberwakeEmberwake
    Ruby Ring
    Requires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage
    (5-10)% increased Cast Speed
    10% chance to Ignite
    40% less Burning Damage
    You can inflict an additional Ignite on an Enemy
    Leave the world in flames behind you.
    less Burning Damage.

Certain uniques prevent you from burning damage/being ignited:

The unique sword Oro's SacrificeOro's Sacrifice
Infernal Sword
Two Hand Sword
Elemental Damage: (425-475) to (550-600)
Critical Strike Chance: 5.00%
Attacks per Second: (1.49-1.55)
Weapon Range: 1.3 metres
Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage
Adds (425-475) to (550-600) Fire Damage
(10-15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy
Give yourself to the flames and your name
will burn in the minds of men forever.
has a chance to ignite enemies as well as culls ignited enemies

Unique jewels

The following jewels affect burning status: Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Passives

Template:Passive table

For a total of 85% increased Burn Damage over 5 passives. There is currently a bug with tooltips which prevents them from showing burn damage modified by these passives.

Burning still checks against an enemy's fire resistance in spite of not benefiting from Module Error: No skills found with q_where = skill.active_skill_name="Fire Penetration".

References

  1. Malice (November 14, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved September 11, 2014.