Siege Ballista: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Beyeswhite
(→‎Skill Functions and Interactions: (and {{il|Drillneck|Drillneck's}} piercing bonus all affect the totem's attacks as well) - projectile from siege balista always pierce)
>KLIKS
mNo edit summary
Line 26: Line 26:
|animation=
|animation=
}}
}}
'''Siege Ballista''' is a crossbow [[totem]] that fires a powerful, piercing bolt after a build-up time. It suffers an attack speed penalty but deals increased base damage. Totem range is 80.
'''Siege Ballista''' creates a crossbow [[totem]] that fires a powerful, piercing bolt after a build-up time. The bolts scale on the player's weapon damage. The totem suffers an attack speed penalty but deals increased base damage. Siege Ballista's [[range]] is 80 units.


==Skill Functions and Interactions==
==Skill Functions and Interactions==
{{see also|Totem}}
'''Totem''' - Siege Ballista follows all of the general rules that apply to totems. Since Siege Ballista's attacks are also bow attacks, effects such as [[Point Blank]] and {{il|Chin Sol|Chin Sol's}} close range bonus apply. For the range-dependent effects, bonus damage is based on the target's distance from the totem making the attacks.


'''Totem:''' Siege Ballista follows all of the general rules that apply to totems. Since Siege Ballista attacks are also Bow Attacks, effects such as [[Point Blank]], {{il|Chin Sol|Chin Sol's}} close range bonus. For the range-dependent effects, bonus damage is based on the target's distance from the totem making the attacks.
'''Bow''' - Because of the [[Keyword#Bow|Bow keyword]], Siege Ballista requires that a [[bow]] is equipped in order to be cast.


'''Bow:''' Because of the [[Keyword#Bow|Bow keyword]], Siege Ballista requires that a [[Bow]] be equipped in order to be cast.
'''Attack''' - Siege Ballista fires ranged [[Attack|attacks]] that scale off of base attack damage, and thus scales directly off of the caster's equipped bow and other attack stats. Siege Ballista also fires at the same rate as the equipped bow (excluding any bonuses and penalties). Siege Ballista attacks can be evaded.


'''Attack:''' Siege Ballista fires ranged [[Attack|attacks]] that scale off of base attack damage, and thus scales directly off of the caster's equipped bow and other attack stats. Siege Ballista also fires at the same rate as the equipped bow (excluding any bonuses and penalties). Siege Ballista attacks can be evaded.
'''Pierce, Chain, and Fork''' - Because Siege Ballista's bolts always [[pierce]], its attacks cannot [[chain]] or [[fork]].


'''Pierce, Chain, and Fork:''' Because Siege Ballista's bolts always [[pierce]], its attacks cannot [[Chain]] or [[Fork]].
For general information on how totems function, see the [[totem]] page.


==Gem level progression==
==Gem level progression==

Revision as of 10:38, 19 February 2016

Template:Gem Infobox Siege Ballista creates a crossbow totem that fires a powerful, piercing bolt after a build-up time. The bolts scale on the player's weapon damage. The totem suffers an attack speed penalty but deals increased base damage. Siege Ballista's range is 80 units.

Skill Functions and Interactions

Totem - Siege Ballista follows all of the general rules that apply to totems. Since Siege Ballista's attacks are also bow attacks, effects such as Point Blank and Chin Sol'sChin Sol
Assassin Bow
Bow
Physical Damage: (86-103.2) to (260-312)
Elemental Damage: 25-50
Critical Strike Chance: 6.70%
Attacks per Second: (1.38-1.43)
Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity
(100-140)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10-14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
As a soldier you want to get close to enemy archers.
That is not the case when fighting the Maraketh.
close range bonus apply. For the range-dependent effects, bonus damage is based on the target's distance from the totem making the attacks.

Bow - Because of the Bow keyword, Siege Ballista requires that a bow is equipped in order to be cast.

Attack - Siege Ballista fires ranged attacks that scale off of base attack damage, and thus scales directly off of the caster's equipped bow and other attack stats. Siege Ballista also fires at the same rate as the equipped bow (excluding any bonuses and penalties). Siege Ballista attacks can be evaded.

Pierce, Chain, and Fork - Because Siege Ballista's bolts always pierce, its attacks cannot chain or fork.

For general information on how totems function, see the totem page.

Gem level progression

Template:GemLevelTable |- ! 1 | 4 | 16 | 8 | 140% | 4 | 67 | 0 | 0 |- ! 2 | 6 | 20 | 8 | 141.6% | 6 | 88 | 841 | 841 |- ! 3 | 9 | 27 | 8 | 143.2% | 9 | 120 | 3,099 | 3,940 |- ! 4 | 12 | 33 | 9 | 144.8% | 12 | 161 | 7,433 | 11,373 |- ! 5 | 16 | 41 | 9 | 146.4% | 16 | 226 | 22,895 | 34,268 |- ! 6 | 20 | 50 | 9 | 148% | 20 | 308 | 49,725 | 83,993 |- ! 7 | 24 | 58 | 9 | 149.6% | 24 | 411 | 95,714 | 179,707 |- ! 8 | 28 | 67 | 9 | 151.2% | 28 | 538 | 169,595 | 349,302 |- ! 9 | 32 | 75 | 9 | 152.8% | 32 | 693 | 283,759 | 633,061 |- ! 10 | 36 | 83 | 10 | 154.4% | 36 | 882 | 453,996 | 1,087,057 |- ! 11 | 40 | 92 | 10 | 156% | 40 | 1,114 | 703,128 | 1,790,185 |- ! 12 | 44 | 100 | 10 | 157.6% | 44 | 1,393 | 1,061,223 | 2,851,408 |- ! 13 | 48 | 109 | 10 | 159.2% | 48 | 1,734 | 2,065,870 | 4,917,278 |- ! 14 | 52 | 117 | 10 | 160.8% | 52 | 2,146 | 2,507,110 | 7,424,388 |- ! 15 | 55 | 123 | 11 | 162.4% | 55 | 2,507 | 2,573,731 | 9,998,119 |- ! 16 | 58 | 130 | 11 | 164% | 58 | 2,928 | 7,611,351 | 17,609,470 |- ! 17 | 61 | 136 | 12 | 165.6% | 61 | 3,407 | 13,437,908 | 31,047,378 |- ! 18 | 64 | 142 | 12 | 167.2% | 64 | 3,957 | 25,052,147 | 56,099,525 |- ! 19 | 67 | 148 | 12 | 168.8% | 67 | 4,589 | 43,869,436 | 99,968,961 |- ! 20 | 70 | 155 | 13 | 170.4% | 70 | 5,312 | 242,081,178 | 342,050,139 |- ! 21 | 72 | 159 | 13 | 172% | 72 | 5,853 | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 22 | 74 | | 13 | 173.6% | 74 | 6,444 | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 23 | 76 | | 14 | 175.2% | 76 | 7,088 | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 24 | 78 | | 14 | 176.8% | 78 | 7,793 | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 25 | 80 | | 14 | 178.4% | 80 | 8,564 | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 26 | 82 | | 14 | 180% | 82 | 9,405 | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 27 | 84 | | 14 | 181.6% | 84 | 10,322 | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 28 | 86 | | 14 | 183.2% | 86 | 11,327 | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 29 | 88 | | 15 | 184.8% | 88 | 12,421 | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |- ! 30 | 90 | | 15 | 186.4% | 90 | 13,615 | class="table-na" style="text-align: center; " | N/A | class="table-na" style="text-align: center; " | N/A |}

Quest reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Version history

Version Changes
2.1.0
  • Introduced to the game.