Physical damage: Difference between revisions
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Every 10 points of [[strength]] give a 2% bonus to physical damage from [[melee]] attacks. The [[Iron Grip]] keystone passive extends this bonus to also apply to physical damage from [[projectile]]s. The {{sl|Iron Grip}} gem applies the same effect to a single skill. | Every 10 points of [[strength]] give a 2% bonus to physical damage from [[melee]] attacks. The [[Iron Grip]] keystone passive extends this bonus to also apply to physical damage from [[projectile]]s. The {{sl|Iron Grip}} gem applies the same effect to a single skill. | ||
==Active skills== | ==Active skills== | ||
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}} | }} | ||
==Passive skills== | |||
Many [[passive skill]]s throughout the tree increase physical damage, but most are restricted to particular sources. These passives exist to increase physical damage from the following sources: | |||
*[[Melee]] | |||
**[[One-Handed Melee Weapons]] | |||
**[[Two-Handed Melee Weapons]] | |||
**[[Sword]]s | |||
**[[Mace]]s | |||
**[[Axe]]s | |||
**[[Claw]]s | |||
**[[Dagger]]s | |||
**[[Staff|Staves]] | |||
*[[Bow]]s | |||
*[[Wand]]s | |||
*[[Dual wielding]] | |||
All of these categories of passive skills will only increase the physical damage of attacks, not spells. However, the bonus from [[Iron Grip]] does not share this restriction. Passives which increase [[projectile]] damage, and the {{sl|Iron Will}} support gem, apply their bonuses to all types of damage, not just physical. | |||
===Physical damage=== | |||
These passive skills grant unrestricted physical damage bonuses. This includes physical damage generated by spells such as {{sl|Ethereal Knives}} and {{sl|Shockwave Totem}}. | |||
{{passive table | |||
| Physical Damage (passive skill) | |||
| Physical and Chaos Damage | |||
| Physical and Chaos Damage and Life | |||
| Master of Force | |||
| Fangs of the Viper | |||
| Force Shaper | |||
| Path of the Warrior | |||
| Revenge of the Hunted | |||
| Will of Blades | |||
}} | |||
==See also== | ==See also== |
Revision as of 19:55, 12 July 2016
Physical damage is one of the five damage types. It is the most common and the only one reduced by armour, rather than by a resistance. Most physical damage comes from weapon attacks, but some spells deal physical damage and damage over time.
Every 10 points of strength give a 2% bonus to physical damage from melee attacks. The Iron Grip keystone passive extends this bonus to also apply to physical damage from projectiles. The Module Error: No skills found with q_where = skill.active_skill_name="Iron Grip" gem applies the same effect to a single skill.
Active skills
Skills with the attack keyword will do any physical damage of the weapon used and apply the appropriate physical damage passive skills. Some spells also deal physical damage. {{#ask:
Concept:Skill gems Has gem tags::Spell Has subobject.Has stat ids::~*minimum*physical_damage* |?Has name |?Has infobox HTML |?Has support gem letter HTML |?Has level requirement |?Has strength percentage |?Has intelligence percentage |?Has dexterity percentage |intro=A list of skill gems with the spell gem tag that deal physical damage: |limit=1000 |link=none |format=template |introtemplate=SMW item table/skill gem/intro |template=SMW item table/skill gem |outrotemplate=SMW item table/skill gem/outro |named args=yes |userparam=level=yes, int=yes, dex=yes, str=yes |sort=Has primary attribute, Has name
}}
Passive skills
Many passive skills throughout the tree increase physical damage, but most are restricted to particular sources. These passives exist to increase physical damage from the following sources:
All of these categories of passive skills will only increase the physical damage of attacks, not spells. However, the bonus from Iron Grip does not share this restriction. Passives which increase projectile damage, and the Module Error: No skills found with q_where = skill.active_skill_name="Iron Will" support gem, apply their bonuses to all types of damage, not just physical.
Physical damage
These passive skills grant unrestricted physical damage bonuses. This includes physical damage generated by spells such as Module Error: Too many skills found with q_where = skill.active_skill_name="Ethereal Knives". Please choose only one of the following ids:
WraithEtherealKnives - Deals (192-692) to (288-1038) Physical Damage, Deals 15% less Damage, 25% reduced Cast Speed, 25% increased Projectile Speed, Fires 9 additional Projectiles (page)
MonsterEtherealKnives - Deals (24-625) to (36-937) Physical Damage, 20% less Cast Speed, (0-25)% increased Projectile Speed, Fires 9 additional Projectiles (page) and Module Error: Too many skills found with q_where = skill.active_skill_name="Shockwave Totem". Please choose only one of the following ids:
MonsterShockwaveTotem - Deals (1-61) to (3-114) Physical Damage, Knocks Enemies Back on Hit, Base radius is 2.4 metres (page)
TempestDaemonShockwave - Deals (11-3464) to (20-5773) Physical Damage, Knocks Enemies Back on Hit, Skills Repeat an additional 2 Times, 100% increased Cast Speed, Base radius is 2.4 metres (page).