Infernal Blow: Difference between revisions
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{{ | __NOTOC__ | ||
|name = Infernal Blow | {{Gem_Infobox | ||
|name= Infernal Blow | |||
|type=Active skill gem | |||
|attributes=Strength | |||
|keywords=[[Fire]], [[Attack]], [[AoE]], [[Melee]] | |||
|mana_reserved= | |||
|mana_cost_multiplier= | |||
|cooldown_time= | |||
|cast_time= | |||
|critical_strike_chance=7% | |||
|damage_effectiveness=125% | |||
|quality=+1% increased Area of Effect radius | |||
|mana_cost= | |||
|required_level=4 | |||
|description=Hits the enemy, converting some of your physical damage to Fire Damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. Requires a Sword, Axe, Mace, Staff or Unarmed. | |||
|modifier1=x% increased Physical Damage | |||
|modifier2=50% of Physical Damage Converted to Fire Damage | |||
|modifier3=Explosion deals Base Fire Damage equal to 20% of the corpse's maximum Life | |||
|modifier4= | |||
|modifier5= | |||
|modifier6= | |||
|modifier7= | |||
|modifier8= | |||
|modifier9= | |||
|image=Infernal_Blow.jpg | |image=Infernal_Blow.jpg | ||
}} | }} | ||
''Tracing a series of fiery runes on the length of their weapon, the caster prepares to unleash the Infernal Blow. Once imbued with fiery energy, the weapon discharges the moment it strikes any enemy. Infernal Blow burns anything struck with searing Hellfire, incinerating bone, flesh and armor. Perhaps the deadliest property of the enchantment lies in what follows a fatal hit. Any foe slain by Infernal Blow will explode in a violent conflagration, showering anything nearby with flame, igniting and killing with abandon. Masters of the Infernal Blow delight in watching enormous chain reactions of detonating victims.'' | ''Tracing a series of fiery runes on the length of their weapon, the caster prepares to unleash the Infernal Blow. Once imbued with fiery energy, the weapon discharges the moment it strikes any enemy. Infernal Blow burns anything struck with searing Hellfire, incinerating bone, flesh and armor. Perhaps the deadliest property of the enchantment lies in what follows a fatal hit. Any foe slain by Infernal Blow will explode in a violent conflagration, showering anything nearby with flame, igniting and killing with abandon. Masters of the Infernal Blow delight in watching enormous chain reactions of detonating victims.'' | ||
Hits the enemy, converting some of your physical damage to Fire Damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. Requires a Sword, Axe, Mace, Staff or Unarmed. | |||
==Skill Functions and Interactions== | ==Skill Functions and Interactions== | ||
[[Damage_Types#Converted_Damage|Converted Damage]]: Like all converted damage, the fire portion of Infernal Blow's damage will be modified by both fire damage increases and physical damage increases. | [[Damage_Types#Converted_Damage|Converted Damage]]: Like all converted damage, the fire portion of Infernal Blow's damage will be modified by both fire damage increases and physical damage increases. | ||
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Explosion Damage: The damage of the explosion will be 20% of the corpses' former life, modified by elemental and fire damage passives and item mods. Spell damage will not modify either the attack or explosion damage. | Explosion Damage: The damage of the explosion will be 20% of the corpses' former life, modified by elemental and fire damage passives and item mods. Spell damage will not modify either the attack or explosion damage. | ||
Monster Types: Magic (blue named) and rare (yellow named) monsters can be exploded, but unique monsters cannot be. | Monster Types: Magic (blue named) and rare (yellow named) monsters can be exploded, but unique monsters (orange named) cannot be. | ||
Weapon Elemental Damage: The explosion will not be affected by increased elemental weapon damage or weapon fire damage, but the fire portion of the initial attack will be. | Weapon Elemental Damage: The explosion will not be affected by increased elemental weapon damage or weapon fire damage, but the fire portion of the initial attack will be. | ||
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| str = yes | | str = yes | ||
| c1 = Mana Cost | | c1 = Mana Cost | ||
| c2 = {{Abbr|Damage|Increased Physical Damage}} | | c2 = {{Abbr|Physical Damage|Increased Physical Damage}} | ||
}} | }} | ||
|- | |- | ||
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| || || || 76% || {{n/a}} | | || || || 76% || {{n/a}} | ||
|} | |} | ||
==Gem Quality== | |||
Each percentage of [[Quality|quality]] adds {{mod|+1% increased Area of Effect radius}}. | |||
==Version History== | ==Version History== | ||
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[[Category:Strength skills]] | [[Category:Strength skills]] | ||
[[Category:Fire skills]] | |||
[[Category:Melee attack skills]] | [[Category:Melee attack skills]] | ||
[[Category:Area of effect skills]] | [[Category:Area of effect skills]] | ||
Revision as of 12:57, 18 March 2013
Tracing a series of fiery runes on the length of their weapon, the caster prepares to unleash the Infernal Blow. Once imbued with fiery energy, the weapon discharges the moment it strikes any enemy. Infernal Blow burns anything struck with searing Hellfire, incinerating bone, flesh and armor. Perhaps the deadliest property of the enchantment lies in what follows a fatal hit. Any foe slain by Infernal Blow will explode in a violent conflagration, showering anything nearby with flame, igniting and killing with abandon. Masters of the Infernal Blow delight in watching enormous chain reactions of detonating victims.
Hits the enemy, converting some of your physical damage to Fire Damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. Requires a Sword, Axe, Mace, Staff or Unarmed.
Skill Functions and Interactions
Converted Damage: Like all converted damage, the fire portion of Infernal Blow's damage will be modified by both fire damage increases and physical damage increases.
Duration: If the debuff caused by Infernal Blow is still active when the monster dies, it will explode even if Infernal Blow was not the killing blow.
Explosion Damage: The damage of the explosion will be 20% of the corpses' former life, modified by elemental and fire damage passives and item mods. Spell damage will not modify either the attack or explosion damage.
Monster Types: Magic (blue named) and rare (yellow named) monsters can be exploded, but unique monsters (orange named) cannot be.
Weapon Elemental Damage: The explosion will not be affected by increased elemental weapon damage or weapon fire damage, but the fire portion of the initial attack will be.
Gem Leveling
Template:GemLevelTable |- ! 1 | 4 || 16 || 9 || class="table-na" style="text-align: center; " | N/A || 841 |- ! 2 | 6 || 20 || 9 || 4% || 3,099 |- ! 3 | 9 || 27 || 9 || 8% || 7,433 |- ! 4 | 12 || 33 || 9 || 12% || 15,249 |- ! 5 | 15 || 39 || 10 || 16% || 41,517 |- ! 6 | 19 || 48 || 10 || 20% || 81,983 |- ! 7 | 23 || 56 || 10 || 24% || 199,180 |- ! 8 | 28 || 67 || 10 || 28% || 604,431 |- ! 9 | 33 || || 10 || 32% || 631,832 |- ! 10 | 39 || || 11 || 36% || 959,669 |- ! 11 | 43 || 98 || 11 || 40% || 1,426,490 |- ! 12 | 46 || 104 || 11 || 44% || 2,737,323 |- ! 13 | 49 || 111 || 11 || 48% || 3,289,072 |- ! 14 | 52 || 117 || 11 || 52% || 3,351,223 |- ! 15 | 55 || 123 || 12 || 56% || 9,936,192 |- ! 16 | 58 || 130 || 12 || 60% || 21,346,246 |- ! 17 | 61 || 136 || 12 || 64% || 50,693,883 |- ! 18 | || || || 68% || |- ! 19 | || || || 72% || |- ! 20 | || || || 76% || class="table-na" style="text-align: center; " | N/A |}
Gem Quality
Each percentage of quality adds Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil)..
Version History
Version | Changes | 0.10.2 |
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0.10.0 |
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0.9.12 |
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0.9.11i |
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0.9.4c |
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0.9.3g |
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0.9.3c |
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0.9.3 |
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0.9.2 |
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