Gem tag: Difference between revisions

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|-
|-
| [[:Category:AoE (gem tag)|AoE]]  
| [[:Category:AoE (gem tag)|AoE]]  
| [[Area Damage]]
| [[Area of effect]]
|
| Skills that have some [[Area of Effect]] portion to them.
Note that some skills with the '''AoE''' may not be affected by [[Area Damage]] but only benefit from increases and reductions to the radius.
|-
|-
| [[:Category:Attack (gem tag)|Attack]]  
| [[:Category:Attack (gem tag)|Attack]]  
| [[Attack Damage]]
| [[Attack Damage]]
|
| Skills that use a weapon.
|-
|-
| [[:Category:Aura (gem tag)|Aura]]  
| [[:Category:Aura (gem tag)|aura]]  
| [[Aura]]
| [[Aura]]
| An aura is a permanent effect focused on your character that also affects nearby party members and minions. Auras reserve a portion of your mana pool. Most of them reserve a percentage of your Mana, only {{sl|Clarity}} reserves a flat amount.
| Skills that grant or modify [[Aura]]s.
An aura is a permanent effect focused on your character that also affects nearby party members and minions. Most auras reserve a portion of your mana pool with the exception of {{sl|Clarity}} reserves a flat amount.
|-
|-
| [[:Category:Bow (gem tag)|Bow]]  
| [[:Category:Bow (gem tag)|Bow]]  
|  
| [[Bow]]
| These skills require a bow to be used. They implicitly have the projectile gem tag (see [[Projectile Damage]]).
| These skills require a bow to be used. They implicitly have the '''Projectile''' gem tag.
|-
|-
| [[:Category:Cast (gem tag)|Cast]]  
| [[:Category:Cast (gem tag)|Cast]]  
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|-
|-
| [[:Category:Chaining (gem tag)|Chaining]]  
| [[:Category:Chaining (gem tag)|Chaining]]  
|  
| [[Projectile#Chaining|Chaining]]
|  
| Skills that have the ability to chain.
[[support skill gem]]s with the '''Chaining''' can also be linked to [[active skill gem]]s with the '''Projectile''' tag
|-
|-
| [[:Category: Chaos (gem tag)|Chaos]]  
| [[:Category: Chaos (gem tag)|Chaos]]  
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|-
|-
| [[:Category:Golem (gem tag)|Golem]]  
| [[:Category:Golem (gem tag)|Golem]]  
|  
| [[Golem]]
| '''Golems''' are a type of [[minion]] that provides a direct [[Buff]] to the person who summoned them, but not to anyone else.
| '''Golems''' are a type of [[minion]] that provides a direct [[Buff]] to the person who summoned them, but not to anyone else.
|-  
|-  
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|-
|-
| [[:Category:Melee (gem tag)|Melee]]  
| [[:Category:Melee (gem tag)|Melee]]  
|  
| [[Melee]]
| Some melee skills require certain weapons; see [[Melee Skills]]. These skills all deal [[Damage#Melee|melee damage]].
| Some melee skills require certain weapons; see [[Melee Skills]]. These skills all deal [[Damage#Melee|melee damage]].
|-
|-
| [[:Category:Mine (gem tag)|Mine]]  
| [[:Category:Mine (gem tag)|Mine]]  
| [[Mine Damage]]  
| [[Mines]]  
|
| Mines can be placed down have to be remotely detonated or triggered with {{sl|Detonate Mines}}.
Using {{sl|Remote Mine}} it is possible to turn any [[active skill gem]] into a [[Mine]] and benefiting from any other support gems with the '''Mine''' tag
|-
|-
| [[:Category:Minion (gem tag)|Minon]]  
| [[:Category:Minion (gem tag)|Minon]]  
| [[Damage#Minion|minion damage]].
| [[Damage#Minion|minion damage]].
| These skills let characters raise monsters to fight enemies
| These skills let characters raise [[minion]]s to fight enemies
|-
|-
| [[:Category:Movement (gem tag)|Movement]]  
| [[:Category:Movement (gem tag)|Movement]]  
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| [[:Category:Projectile (gem tag)|Projectile]]  
| [[:Category:Projectile (gem tag)|Projectile]]  
| [[Projectile Damage]]
| [[Projectile Damage]]
|
| Skills that emit projectiles
|-
|-
| [[:Category:Spell (gem tag)|Spell]]  
| [[:Category:Spell (gem tag)|Spell]]  
| [[Spells]]
| [[Spells]]
|
| Skills that do not require weapons to be used
|-
|-
| [[:Category:Totem (gem tag)|Totem]]  
| [[:Category:Totem (gem tag)|Totem]]  
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|-
|-
| [[:Category:Trap (gem tag)|Trap]]  
| [[:Category:Trap (gem tag)|Trap]]  
|  
| [[Trap]]
| [[Traps]] are skills that trigger when an enemy walks over it. Note that many other skills can be turned into a trap with the {{sl|Trap}} support gem. See [[Damage#Trap|trap damage]].
| [[Traps]] are skills that trigger when an enemy walks over it. Note that many other skills can be turned into a trap with the {{sl|Trap}} support gem. See [[Damage#Trap|trap damage]].
|-
|-
| [[:Category:Trigger (gem tag)|Trigger]]  
| [[:Category:Trigger (gem tag)|Trigger]]  
|  
| [[Trigger]]
| Certain skills can't be activated manually, and happen automatically when specific conditions are met.  
| Certain skills can't be activated manually, and happen automatically when specific conditions are met.  
Getting hit by these skills does not activate any trigger effects, like {{sl|Reckoning}} or the energy shield recovery of {{il|Aegis Aurora}}.
Getting hit by these skills does not activate any trigger effects, like {{sl|Reckoning}} or the energy shield recovery of {{il|Aegis Aurora}}.
|-
|-
| [[:Category:Vaal (gem tag)|Vaal]]  
| [[:Category:Vaal (gem tag)|Vaal]]  
|  
| [[Vaal skill]]
|
|
|-
|-
| [[:Category:Warcry (gem tag)|Warcry]]  
| [[:Category:Warcry (gem tag)|Warcry]]  
|  
| [[Warcry]]
| Warcries are active skills that provide situational benefits to players and are typically aligned with melee characters, because they only affect nearby enemies and allies. Warcries are not spells can therefore cannot be supported by support gems that specifically link with spells, such as [[Cast when Damage Taken]]. They all share a cooldown.  
| Warcries are active skills that provide situational benefits to players and are typically aligned with melee characters, because they only affect nearby enemies and allies. Warcries are not spells can therefore cannot be supported by support gems that specifically link with spells, such as [[Cast when Damage Taken]]. They all share a cooldown.  
|}
|}

Revision as of 12:38, 8 April 2016

For a list of active skill gems ordered by gem tags, see List of active skill gems by gem tag.
For a list of support skill gems ordered by gem tags, see List of support skill gems by gem tag.

All Skill gems have gem tags (also called keywords) listed in the first line of the mouseover description. In addition to dividing the skills into groups, gem tags largely determine which support gems and modifiers can modify a certain skill. The relationship is not strict, however.

Support Skill Keywords

While you can technically link any support gem to any skill gem, some combinations will have no effect. If a support gem contains one of the following keywords, the skill must have the keyword as well to be affected. Note that any skill with the Bow keyword counts as having Projectile.


Just "Support": Elemental Focus

For example, Freezing Pulse and Ethereal Knives get no benefit from being linked to Point Blank: although they are Projectiles, they are not Attacks.

Overview of gem tags

Category Mainpage Description
AoE Area of effect Skills that have some Area of Effect portion to them.

Note that some skills with the AoE may not be affected by Area Damage but only benefit from increases and reductions to the radius.

Attack Attack Damage Skills that use a weapon.
aura Aura Skills that grant or modify Auras.

An aura is a permanent effect focused on your character that also affects nearby party members and minions. Most auras reserve a portion of your mana pool with the exception of Module Error: Too many skills found with q_where = skill.active_skill_name="Clarity". Please choose only one of the following ids:
ClarityRoyale - +(0-0.9) metres to radius, You and nearby Allies Regenerate (3-19.5) Mana per second (page)
Clarity - +(0-1.9) metres to radius, You and nearby Allies Regenerate (2.9-33) Mana per second (page)
reserves a flat amount.

Bow Bow These skills require a bow to be used. They implicitly have the Projectile gem tag.
Cast Cast Skills marked with the Cast keyword deal secondary damage. Cast gems are not spells, and are therefore not affected by modifiers that would normally only modify spells.
Chaining Chaining Skills that have the ability to chain.

support skill gems with the Chaining can also be linked to active skill gems with the Projectile tag

Chaos Chaos Damage Chaos is one of the five damage types
Cold Cold Damage Cold is one of the five damage types
Curse Curse These skills weaken enemies to make them less dangerous or easier to kill.
Duration Certain skills have an effect over time or activate after the duration. In some cases, such as curses, reusing the skill will reset the timer.
Fire Fire Damage Fire is one of the five damage types
Golem Golem Golems are a type of minion that provides a direct Buff to the person who summoned them, but not to anyone else.
Lightning Lightning Damage Lightning is one of the five damage types
Melee Melee Some melee skills require certain weapons; see Melee Skills. These skills all deal melee damage.
Mine Mines Mines can be placed down have to be remotely detonated or triggered with Module Error: Too many skills found with q_where = skill.active_skill_name="Detonate Mines". Please choose only one of the following ids:
GemDetonateMines - First Mine Detonates Instantly, Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence (page)
DetonateMines - First Mine Detonates Instantly, Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence (page)
.

Using Module Error: No skills found with q_where = skill.active_skill_name="Remote Mine" it is possible to turn any active skill gem into a Mine and benefiting from any other support gems with the Mine tag

Minon minion damage. These skills let characters raise minions to fight enemies
Movement Skills that move the character.
Projectile Projectile Damage Skills that emit projectiles
Spell Spells Skills that do not require weapons to be used
Totem Totem Totems are stationary summons that assist in battle. Note that many other skills can be turned into a totem with the Spell Totem or Ranged Attack Totem support gems. See totem damage.
Trap Trap Traps are skills that trigger when an enemy walks over it. Note that many other skills can be turned into a trap with the Module Error: No skills found with q_where = skill.active_skill_name="Trap" support gem. See trap damage.
Trigger Trigger Certain skills can't be activated manually, and happen automatically when specific conditions are met.

Getting hit by these skills does not activate any trigger effects, like Reckoning or the energy shield recovery of Aegis AuroraAegis Aurora
Champion Kite Shield
Chance to Block: 32%
Armour: (860-1235)
Energy Shield: (176-250)
Movement Speed: -3%
Requires Level 62, 85 Str, 85 Int(300-400)% increased Armour and Energy Shield
+10% to all Elemental Resistances
+5% to maximum Cold Resistance
+6% Chance to Block
Recover Energy Shield equal to 2% of Armour when you Block
(10-20)% increased Elemental Damage with Attack Skills
Born from the marriage of ice and sky,
the aurora evokes both awe and power.
.

Vaal Vaal skill
Warcry Warcry Warcries are active skills that provide situational benefits to players and are typically aligned with melee characters, because they only affect nearby enemies and allies. Warcries are not spells can therefore cannot be supported by support gems that specifically link with spells, such as Cast when Damage Taken. They all share a cooldown.