Freezing Pulse: Difference between revisions
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|intelligence_percent = 100 | |intelligence_percent = 100 | ||
|gem_tags = Projectile, Spell, Cold | |gem_tags = Projectile, Spell, Cold | ||
|gem_description = An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it runs out of time and dissipates completely. | |gem_description = An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it runs out of time and dissipates completely. | ||
|active_skill_name = Freezing Pulse | |active_skill_name = Freezing Pulse | ||
|projectile_speed = 1800 | |projectile_speed = 1800 | ||
|skill_id = FreezingPulse | |skill_id = FreezingPulse | ||
|cast_time = 0.65 | |||
|required_level = 1 | |required_level = 1 | ||
|static_critical_strike_chance = 6 | |static_critical_strike_chance = 6 | ||
Line 32: | Line 32: | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 1 | |level1_level_requirement = 1 | ||
|level1_mana_cost = 4 | |level1_mana_cost = 4 | ||
|level1_stat_text = Deals 7 to 11 Cold Damage | |level1_stat_text = Deals 7 to 11 Cold Damage | ||
Line 39: | Line 38: | ||
|level1_stat2_id = spell_maximum_base_cold_damage | |level1_stat2_id = spell_maximum_base_cold_damage | ||
|level1_stat2_value = 11 | |level1_stat2_value = 11 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 2 | |level2_level_requirement = 2 | ||
|level2_mana_cost = 5 | |level2_mana_cost = 5 | ||
|level2_stat_text = Deals 8 to 13 Cold Damage<br>1% increased Projectile Speed | |level2_stat_text = Deals 8 to 13 Cold Damage<br>1% increased Projectile Speed | ||
Line 51: | Line 48: | ||
|level2_stat3_id = base_projectile_speed_+% | |level2_stat3_id = base_projectile_speed_+% | ||
|level2_stat3_value = 1 | |level2_stat3_value = 1 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 4 | |level3_level_requirement = 4 | ||
|level3_mana_cost = 6 | |level3_mana_cost = 6 | ||
|level3_stat_text = Deals 11 to 16 Cold Damage<br>2% increased Projectile Speed | |level3_stat_text = Deals 11 to 16 Cold Damage<br>2% increased Projectile Speed | ||
Line 63: | Line 58: | ||
|level3_stat3_id = base_projectile_speed_+% | |level3_stat3_id = base_projectile_speed_+% | ||
|level3_stat3_value = 2 | |level3_stat3_value = 2 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 7 | |level4_level_requirement = 7 | ||
|level4_mana_cost = 7 | |level4_mana_cost = 7 | ||
|level4_stat_text = Deals 15 to 23 Cold Damage<br>3% increased Projectile Speed | |level4_stat_text = Deals 15 to 23 Cold Damage<br>3% increased Projectile Speed | ||
Line 75: | Line 68: | ||
|level4_stat3_id = base_projectile_speed_+% | |level4_stat3_id = base_projectile_speed_+% | ||
|level4_stat3_value = 3 | |level4_stat3_value = 3 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 11 | |level5_level_requirement = 11 | ||
|level5_mana_cost = 8 | |level5_mana_cost = 8 | ||
|level5_stat_text = Deals 22 to 33 Cold Damage<br>4% increased Projectile Speed | |level5_stat_text = Deals 22 to 33 Cold Damage<br>4% increased Projectile Speed | ||
Line 87: | Line 78: | ||
|level5_stat3_id = base_projectile_speed_+% | |level5_stat3_id = base_projectile_speed_+% | ||
|level5_stat3_value = 4 | |level5_stat3_value = 4 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 16 | |level6_level_requirement = 16 | ||
|level6_mana_cost = 9 | |level6_mana_cost = 9 | ||
|level6_stat_text = Deals 32 to 49 Cold Damage<br>5% increased Projectile Speed | |level6_stat_text = Deals 32 to 49 Cold Damage<br>5% increased Projectile Speed | ||
Line 99: | Line 88: | ||
|level6_stat3_id = base_projectile_speed_+% | |level6_stat3_id = base_projectile_speed_+% | ||
|level6_stat3_value = 5 | |level6_stat3_value = 5 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 20 | |level7_level_requirement = 20 | ||
|level7_mana_cost = 10 | |level7_mana_cost = 10 | ||
|level7_stat_text = Deals 43 to 65 Cold Damage<br>6% increased Projectile Speed | |level7_stat_text = Deals 43 to 65 Cold Damage<br>6% increased Projectile Speed | ||
Line 111: | Line 98: | ||
|level7_stat3_id = base_projectile_speed_+% | |level7_stat3_id = base_projectile_speed_+% | ||
|level7_stat3_value = 6 | |level7_stat3_value = 6 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 24 | |level8_level_requirement = 24 | ||
|level8_mana_cost = 11 | |level8_mana_cost = 11 | ||
|level8_stat_text = Deals 57 to 85 Cold Damage<br>7% increased Projectile Speed | |level8_stat_text = Deals 57 to 85 Cold Damage<br>7% increased Projectile Speed | ||
Line 123: | Line 108: | ||
|level8_stat3_id = base_projectile_speed_+% | |level8_stat3_id = base_projectile_speed_+% | ||
|level8_stat3_value = 7 | |level8_stat3_value = 7 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 28 | |level9_level_requirement = 28 | ||
|level9_mana_cost = 12 | |level9_mana_cost = 12 | ||
|level9_stat_text = Deals 73 to 110 Cold Damage<br>8% increased Projectile Speed | |level9_stat_text = Deals 73 to 110 Cold Damage<br>8% increased Projectile Speed | ||
Line 135: | Line 118: | ||
|level9_stat3_id = base_projectile_speed_+% | |level9_stat3_id = base_projectile_speed_+% | ||
|level9_stat3_value = 8 | |level9_stat3_value = 8 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 32 | |level10_level_requirement = 32 | ||
|level10_mana_cost = 13 | |level10_mana_cost = 13 | ||
|level10_stat_text = Deals 93 to 140 Cold Damage<br>9% increased Projectile Speed | |level10_stat_text = Deals 93 to 140 Cold Damage<br>9% increased Projectile Speed | ||
Line 147: | Line 128: | ||
|level10_stat3_id = base_projectile_speed_+% | |level10_stat3_id = base_projectile_speed_+% | ||
|level10_stat3_value = 9 | |level10_stat3_value = 9 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 36 | |level11_level_requirement = 36 | ||
|level11_mana_cost = 14 | |level11_mana_cost = 14 | ||
|level11_stat_text = Deals 118 to 176 Cold Damage<br>10% increased Projectile Speed | |level11_stat_text = Deals 118 to 176 Cold Damage<br>10% increased Projectile Speed | ||
Line 159: | Line 138: | ||
|level11_stat3_id = base_projectile_speed_+% | |level11_stat3_id = base_projectile_speed_+% | ||
|level11_stat3_value = 10 | |level11_stat3_value = 10 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 40 | |level12_level_requirement = 40 | ||
|level12_mana_cost = 14 | |level12_mana_cost = 14 | ||
|level12_stat_text = Deals 148 to 221 Cold Damage<br>11% increased Projectile Speed | |level12_stat_text = Deals 148 to 221 Cold Damage<br>11% increased Projectile Speed | ||
Line 171: | Line 148: | ||
|level12_stat3_id = base_projectile_speed_+% | |level12_stat3_id = base_projectile_speed_+% | ||
|level12_stat3_value = 11 | |level12_stat3_value = 11 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 44 | |level13_level_requirement = 44 | ||
|level13_mana_cost = 15 | |level13_mana_cost = 15 | ||
|level13_stat_text = Deals 184 to 276 Cold Damage<br>12% increased Projectile Speed | |level13_stat_text = Deals 184 to 276 Cold Damage<br>12% increased Projectile Speed | ||
Line 183: | Line 158: | ||
|level13_stat3_id = base_projectile_speed_+% | |level13_stat3_id = base_projectile_speed_+% | ||
|level13_stat3_value = 12 | |level13_stat3_value = 12 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 48 | |level14_level_requirement = 48 | ||
|level14_mana_cost = 16 | |level14_mana_cost = 16 | ||
|level14_stat_text = Deals 228 to 342 Cold Damage<br>13% increased Projectile Speed | |level14_stat_text = Deals 228 to 342 Cold Damage<br>13% increased Projectile Speed | ||
Line 195: | Line 168: | ||
|level14_stat3_id = base_projectile_speed_+% | |level14_stat3_id = base_projectile_speed_+% | ||
|level14_stat3_value = 13 | |level14_stat3_value = 13 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 52 | |level15_level_requirement = 52 | ||
|level15_mana_cost = 17 | |level15_mana_cost = 17 | ||
|level15_stat_text = Deals 281 to 421 Cold Damage<br>14% increased Projectile Speed | |level15_stat_text = Deals 281 to 421 Cold Damage<br>14% increased Projectile Speed | ||
Line 207: | Line 178: | ||
|level15_stat3_id = base_projectile_speed_+% | |level15_stat3_id = base_projectile_speed_+% | ||
|level15_stat3_value = 14 | |level15_stat3_value = 14 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 56 | |level16_level_requirement = 56 | ||
|level16_mana_cost = 18 | |level16_mana_cost = 18 | ||
|level16_stat_text = Deals 345 to 517 Cold Damage<br>15% increased Projectile Speed | |level16_stat_text = Deals 345 to 517 Cold Damage<br>15% increased Projectile Speed | ||
Line 219: | Line 188: | ||
|level16_stat3_id = base_projectile_speed_+% | |level16_stat3_id = base_projectile_speed_+% | ||
|level16_stat3_value = 15 | |level16_stat3_value = 15 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 60 | |level17_level_requirement = 60 | ||
|level17_mana_cost = 18 | |level17_mana_cost = 18 | ||
|level17_stat_text = Deals 422 to 633 Cold Damage<br>16% increased Projectile Speed | |level17_stat_text = Deals 422 to 633 Cold Damage<br>16% increased Projectile Speed | ||
Line 231: | Line 198: | ||
|level17_stat3_id = base_projectile_speed_+% | |level17_stat3_id = base_projectile_speed_+% | ||
|level17_stat3_value = 16 | |level17_stat3_value = 16 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
|level18_mana_cost = 18 | |level18_mana_cost = 18 | ||
|level18_stat_text = Deals 515 to 772 Cold Damage<br>17% increased Projectile Speed | |level18_stat_text = Deals 515 to 772 Cold Damage<br>17% increased Projectile Speed | ||
Line 243: | Line 208: | ||
|level18_stat3_id = base_projectile_speed_+% | |level18_stat3_id = base_projectile_speed_+% | ||
|level18_stat3_value = 17 | |level18_stat3_value = 17 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
|level19_mana_cost = 18 | |level19_mana_cost = 18 | ||
|level19_stat_text = Deals 596 to 894 Cold Damage<br>18% increased Projectile Speed | |level19_stat_text = Deals 596 to 894 Cold Damage<br>18% increased Projectile Speed | ||
Line 255: | Line 218: | ||
|level19_stat3_id = base_projectile_speed_+% | |level19_stat3_id = base_projectile_speed_+% | ||
|level19_stat3_value = 18 | |level19_stat3_value = 18 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_mana_cost = 18 | |level20_mana_cost = 18 | ||
|level20_stat_text = Deals 689 to 1034 Cold Damage<br>19% increased Projectile Speed | |level20_stat_text = Deals 689 to 1034 Cold Damage<br>19% increased Projectile Speed | ||
Line 267: | Line 228: | ||
|level20_stat3_id = base_projectile_speed_+% | |level20_stat3_id = base_projectile_speed_+% | ||
|level20_stat3_value = 19 | |level20_stat3_value = 19 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_mana_cost = 18 | |level21_mana_cost = 18 | ||
|level21_stat_text = Deals 759 to 1138 Cold Damage<br>20% increased Projectile Speed | |level21_stat_text = Deals 759 to 1138 Cold Damage<br>20% increased Projectile Speed | ||
Line 369: | Line 328: | ||
|level30_stat3_id = base_projectile_speed_+% | |level30_stat3_id = base_projectile_speed_+% | ||
|level30_stat3_value = 29 | |level30_stat3_value = 29 | ||
|level1_intelligence_requirement = 0 | |||
|level1_experience = 0 | |||
|level2_intelligence_requirement = 0 | |||
|level2_experience = 70 | |||
|level3_intelligence_requirement = 16 | |||
|level3_experience = 378 | |||
|level4_intelligence_requirement = 22 | |||
|level4_experience = 1932 | |||
|level5_intelligence_requirement = 31 | |||
|level5_experience = 8599 | |||
|level6_intelligence_requirement = 41 | |||
|level6_experience = 34646 | |||
|level7_intelligence_requirement = 50 | |||
|level7_experience = 84371 | |||
|level8_intelligence_requirement = 58 | |||
|level8_experience = 180085 | |||
|level9_intelligence_requirement = 67 | |||
|level9_experience = 349680 | |||
|level10_intelligence_requirement = 75 | |||
|level10_experience = 633439 | |||
|level11_intelligence_requirement = 83 | |||
|level11_experience = 1087435 | |||
|level12_intelligence_requirement = 92 | |||
|level12_experience = 1790563 | |||
|level13_intelligence_requirement = 100 | |||
|level13_experience = 2851786 | |||
|level14_intelligence_requirement = 109 | |||
|level14_experience = 4917656 | |||
|level15_intelligence_requirement = 117 | |||
|level15_experience = 7424766 | |||
|level16_intelligence_requirement = 125 | |||
|level16_experience = 13223702 | |||
|level17_intelligence_requirement = 134 | |||
|level17_experience = 28307621 | |||
|level18_intelligence_requirement = 142 | |||
|level18_experience = 56100356 | |||
|level19_intelligence_requirement = 148 | |||
|level19_experience = 99970095 | |||
|level20_intelligence_requirement = 155 | |||
|level20_experience = 342051651 | |||
|level21_intelligence_requirement = 159 | |||
|release_version = 0.8.7 | |release_version = 0.8.7 | ||
}} | }} |
Revision as of 22:03, 25 March 2018
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..
Sometimes a spellcaster just needs crowd control. When beset by a hostile throng, masters of ice magic frequently employ the deadly Freezing Pulse. The spell pierces easily through the thickest hide and the toughest armor, spinning and freezing in an icy whirl until it impacts a distant target. The Pulse is at peak strength when it's cast, so it has the greatest effect on enemies that are right up next to the caster. Of course, these are also the enemies presenting the most threat, and they are left frozen solid or slain outright.
Description on the official Path of Exile website [1]
Freezing Pulse is a cold spell, launching a short-ranged projectile which passes through enemies with a chance of freezing them.
Skill functions and interactions
- Automatic piercing: Freezing Pulse has a 100% chance to pierce enemies, but cannot travel through terrain obstacles. Modifiers to pierce, aswell as other projectile effects (e.g. forking and chaining) do not have any effect.
- Chance to freeze: The Freezing Pulse projectile inherently has a 25% chance to freeze at the point of origin. The chance to freeze decreases in a linear fashion. The freeze chance along the projectile's path is defined as the difference of the initial chance to freeze and the percentage of the projectile's maximum lifetime that has already elapsed as a percentage. Therefore, after one quarter of the projectile's lifetime, Freezing Pulse's chance to freeze is 0%, in terms of the skill itself, excluding any other chances to freeze the caster may have.[2]
- Projectile speed: The projectiles move at an average speed of approximately 165 units/sec, for 0.375 seconds, making their effective range at approximately 60 units.[3] Modifiers to projectile speed cause the projectiles to travel farther before they dissipate, effectively increasing their range. Freezing Pulse modified by projectile speed will cause more damage and have a better chance to freeze at every point along its trajectory than a slower Freezing Pulse projectile would, because the chance to freeze is based on the lifetime elapsed of the projectiles (and not distance travelled. Thus, a faster projectile has had less time to dissipate and has a longer maximum range and therefore a higher chance to freeze than a slower projectile. This is true at all points along the projectile's path, while the chance to freeze is greater than zero.
- AoE: modifiers to area of effect have no effect on Freezing Pulse.
Gem level progression
Level | Mana Cost | Cold Damage | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|
1 | 1 | 0 | 5 | 8 to 12 | 0 | 0 |
2 | 2 | 0 | 5 | 9 to 15 | 70 | 70 |
3 | 4 | 16 | 6 | 12 to 19 | 308 | 378 |
4 | 7 | 22 | 7 | 18 to 27 | 1554 | 1932 |
5 | 11 | 31 | 7 | 27 to 40 | 6667 | 8599 |
6 | 16 | 41 | 9 | 42 to 62 | 26047 | 34646 |
7 | 20 | 50 | 10 | 57 to 86 | 49725 | 84371 |
8 | 24 | 58 | 11 | 78 to 117 | 95714 | 180085 |
9 | 28 | 67 | 11 | 104 to 157 | 169595 | 349680 |
10 | 32 | 75 | 12 | 138 to 207 | 283759 | 633439 |
11 | 36 | 83 | 13 | 181 to 272 | 453996 | 1087435 |
12 | 40 | 92 | 14 | 236 to 354 | 703128 | 1790563 |
13 | 44 | 100 | 15 | 305 to 458 | 1061223 | 2851786 |
14 | 48 | 109 | 16 | 393 to 589 | 2065870 | 4917656 |
15 | 52 | 117 | 17 | 503 to 754 | 2507110 | 7424766 |
16 | 56 | 125 | 18 | 641 to 961 | 5798936 | 13223702 |
17 | 60 | 134 | 19 | 814 to 1220 | 15083919 | 28307621 |
18 | 64 | 142 | 20 | 1030 to 1545 | 27792735 | 56100356 |
19 | 67 | 148 | 21 | 1226 to 1840 | 43869739 | 99970095 |
20 | 70 | 155 | 21 | 1458 to 2188 | 242081556 | 342051651 |
21 | 72 | 159 | 22 | 1636 to 2453 | N/A | N/A |
22 | 74 | N/A | 22 | 1833 to 2750 | N/A | N/A |
23 | 76 | N/A | 23 | 2054 to 3081 | N/A | N/A |
24 | 78 | N/A | 23 | 2299 to 3449 | N/A | N/A |
25 | 80 | N/A | 24 | 2573 to 3860 | N/A | N/A |
26 | 82 | N/A | 24 | 2878 to 4317 | N/A | N/A |
27 | 84 | N/A | 25 | 3218 to 4826 | N/A | N/A |
28 | 86 | N/A | 25 | 3595 to 5393 | N/A | N/A |
29 | 88 | N/A | 26 | 4016 to 6024 | N/A | N/A |
30 | 90 | N/A | 26 | 4484 to 6726 | N/A | N/A |
31 | 91 | N/A | 26 | 4737 to 7106 | N/A | N/A |
32 | 92 | N/A | 27 | 5004 to 7506 | N/A | N/A |
33 | 93 | N/A | 27 | 5286 to 7929 | N/A | N/A |
34 | 94 | N/A | 27 | 5583 to 8374 | N/A | N/A |
35 | 95 | N/A | 27 | 5896 to 8844 | N/A | N/A |
36 | 96 | N/A | 27 | 6226 to 9339 | N/A | N/A |
37 | 97 | N/A | 28 | 6574 to 9861 | N/A | N/A |
38 | 98 | N/A | 28 | 6941 to 10411 | N/A | N/A |
39 | 99 | N/A | 28 | 7327 to 10991 | N/A | N/A |
40 | 100 | N/A | 28 | 7735 to 11602 | N/A | N/A |
Quest reward
Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.
Vendor reward
Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.
Threshold jewels
The following threshold jewels augment Freezing Pulse:
Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|---|---|---|---|
First SnowFirst Snow Cobalt JewelLimited to: 2 Radius: Medium(7-10)% increased Projectile Damage With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if you've Shattered an Enemy RecentlyCadiro watched young Chitus play in the frostbitten grass, care-free, happy, and unburdened by the responsibility the Perandus scion would soon endure.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 2 | Medium | (7-10)% increased Projectile Damage With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if you've Shattered an Enemy Recently | 0 |
Related helmet enchantments
The following helmet enchantments affect Freezing Pulse.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Freezing Pulse Cast Speed 1 | 66 | Merciless Labyrinth | 8% increased Freezing Pulse Cast Speed | helmet 100 |
Enchantment Freezing Pulse Cast Speed 2 | 75 | Eternal Labyrinth | 12% increased Freezing Pulse Cast Speed | helmet 100 |
Enchantment Freezing Pulse Damage 1 | 66 | Merciless Labyrinth | 25% increased Freezing Pulse Damage | helmet 100 |
Enchantment Freezing Pulse Damage 2 | 75 | Eternal Labyrinth | 40% increased Freezing Pulse Damage | helmet 100 |
Enchantment Freezing Pulse Projectile Speed 1 | 66 | Merciless Labyrinth | 20% increased Freezing Pulse Projectile Speed | helmet 100 |
Enchantment Freezing Pulse Projectile Speed 2 | 75 | Eternal Labyrinth | 30% increased Freezing Pulse Projectile Speed | helmet 100 |
Version history
Version | Changes |
---|---|
2.1.0 |
|
2.0.0 |
|
1.2.0 |
|
1.1.0 |
|
0.11.0 |
|
0.9.9 |
|
0.9.7b |
|
0.9.7 |
|
0.9.5 |
|
0.9.4c |
|
0.9.3c |
|
0.9.3 |
|
0.9.1 |
|
0.8.7 |
|
References
- ↑ "Intelligence skills". Official Path of Exile website.
- ↑ Mark_GGG (June 8, 2015). "Shock Nova tooltip is poorly worded and confuses many people". Official Path of Exile subreddit. Retrieved June 10, 2015.
- ↑ Mark_GGG (July 19, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 19, 2016.