Bloodnotch: Difference between revisions
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A perfect roll jewel (or 50+% and {{psl|Unfaltering}}) combined with a 21/20 {{il|Petrified Blood}} and 30% [[recoup]] make it possible to take effectively no damage from [[stun]]ning hits. However, it is still possible to die if the player takes enough damage from 60% of the hit taken to be one-shot.<ref>https://www.reddit.com/r/pathofexile/comments/12g9uu7/comment/jfjdt5i/</ref>. {{il|Progenesis}} can further reduce this 60% based on flask effect. | A perfect roll jewel (or 50+% and {{psl|Unfaltering}}) combined with a 21/20 {{il|Petrified Blood}} and 30% [[recoup]] make it possible to take effectively no damage from [[stun]]ning hits. However, it is still possible to die if the player takes enough damage from 60% of the hit taken to be one-shot.<ref>https://www.reddit.com/r/pathofexile/comments/12g9uu7/comment/jfjdt5i/</ref>. {{il|Progenesis}} can further reduce this 60% based on flask effect with the same amount of recoup. | ||
* To be reliably stunned, the character can combine low or zero [[Energy Shield]] or having ES not protecting [[life]] (through {{psl|Eldritch Battery}}, {{psl|The Agnostic}}, or keeping ES at 0 with [[damage over time]] like {{il|Blood Rage}} or {{il|Righteous Fire}}) with an effect that grants {{c|stat|Stun Threshold is based on #% of your Energy Shield instead of Life}}, such as the [[Energy Shield Mastery]] or {{il|Valyrium}}. | * To be reliably stunned, the character can combine low or zero [[Energy Shield]] or having ES not protecting [[life]] (through {{psl|Eldritch Battery}}, {{psl|The Agnostic}}, or keeping ES at 0 with [[damage over time]] like {{il|Blood Rage}} or {{il|Righteous Fire}}) with an effect that grants {{c|stat|Stun Threshold is based on #% of your Energy Shield instead of Life}}, such as the [[Energy Shield Mastery]] or {{il|Valyrium}}. | ||
* Stats such as {{c|mod|#chance to Avoid being Stunned}} and {{c|mod|#chance to Ignore Stuns}} should be avoided, as they will prevent stuns. | * Stats such as {{c|mod|#chance to Avoid being Stunned}} and {{c|mod|#chance to Ignore Stuns}} should be avoided, as they will prevent stuns. |
Revision as of 19:55, 7 January 2024
Crimson JewelLimited to: 1(40-60)% of Damage taken from Stunning Hits is Recovered as LifeAt the core of the warrior's spirit,
a fierce determination burns,
igniting their capacity to endure.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
2x Alchemy ShardMetadata
Item class: Jewel
Bloodnotch is a unique Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..
Mechanics
A perfect roll jewel (or 50+% and Unfaltering) combined with a 21/20 Petrified BloodPetrified BloodSpell
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 24Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.Life Recovery other than Flasks cannot Recover Life to above Low Life
When taking Damage from Hits, 40% of Life loss below half Life is Prevented, then (100-81)% of Life loss prevented this way is lost over 4 seconds
Skills gain a Base Life Cost equal to 40% of Base Mana Cost while not on Low Life
Additional Effects From 1-20% Quality:
-(0.25-5)% of Life loss prevented is lost over 4 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and 30% recoup make it possible to take effectively no damage from stunning hits. However, it is still possible to die if the player takes enough damage from 60% of the hit taken to be one-shot.[1]. ProgenesisProgenesis
Amethyst FlaskLasts (4.23-8.78) Seconds
Consumes (28-31) of 65 Charges on use
+35% to Chaos ResistanceRequires Level 60(20-10)% reduced Charges per use
(-35-35)% increased Duration
When Hit during effect, 25% of Life loss from Damage taken occurs over 4 seconds insteadThey were bred in a cosmic ocean of raw creation.
Feasting and drinking of the milk of the mother,
they fought to the death for every last drop.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. can further reduce this 60% based on flask effect with the same amount of recoup.
- To be reliably stunned, the character can combine low or zero Energy Shield or having ES not protecting life (through Eldritch Battery, The Agnostic, or keeping ES at 0 with damage over time like Blood RageBlood RageSpell, Duration, Physical
Level: (1-20)
Cost: (12-29) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds
Grants (5-15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill
Additional Effects From 1-20% Quality:
Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Righteous FireRighteous FireSpell, AoE, Fire
Level: (1-20)
Cooldown Time: 0.30 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
You Burn for 90% of your Maximum Life per second as Fire Damage
You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
Grants (20-39)% more Spell Damage
Base radius is (1.8-2.3) metres
Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.) with an effect that grants Stun Threshold is based on #% of your Energy Shield instead of Life, such as the Energy Shield Mastery or ValyriumValyrium
Moonstone RingRequires Level 38+(15-25) to maximum Energy Shield+(30-40) to maximum Energy Shield
+(30-40)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of LifeThey will rise and fall in fire and blood.. - Stats such as #chance to Avoid being Stunned and #chance to Ignore Stuns should be avoided, as they will prevent stuns.
- The inherent 50% chance to ignore a stun while having Energy Shield does not prevent Bloodnotch's recovery, unlike other effects related to stun. Removing or keeping your ES at 0 is not required.[2]
Note that critical strikes that cause you to take cold damage cannot inherently stun. For a full breakdown of this interaction, see: Stun § Interaction with cold damage crits.
Builds that rely on consistent Bloodnotch recovery would ideally want at least one of the following:
- 100% cold damage taken as non-cold damage: Eyes of the GreatwolfEyes of the Greatwolf
Greatwolf TalismanTalisman Tier: 4
Requires Level 52<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me. or two of the following items: Avian Twins Talisman, Mahuxotl's MachinationMahuxotl's Machination
Steel Kite ShieldChance to Block: 26%
Armour: (146-167)
Energy Shield: (30-35)
Movement Speed: -3%Requires Level 46, 60 Str, 60 IntCorrupted Soul
Divine Flesh
Eternal Youth
Everlasting Sacrifice
Immortal Ambition
Vaal PactThe Banished Architect sought to employ all the
darkest secrets of the Vaal... at the same time. (Divine Flesh), or Tempered by War - Enemies cannot deal critical strikes: Garb of the EphemeralGarb of the Ephemeral
Savant's RobeEnergy Shield: (322-435)
Movement Speed: -3%Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield
+600 Strength and Intelligence Requirement
Gain a Divine Charge on Hit
+10 to maximum Divine Charges
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below Base Value
Nearby Enemies cannot deal Critical StrikesExceptional men and women of strong will can flicker a spark,
but something much greater is needed to unleash the wildfire of true divine flames., Poison Mastery's Enemies Poisoned by you cannot deal Critical Strikes, Stun Mastery's Hits against you Cannot be Critical Strikes if you've been Stunned Recently
Item acquisition
Bloodnotch can drop anywhere. It can be chanced.
Recipes
Bloodnotch can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
4 | The Garish PowerThe Garish Power4JewelMaligaro may have valued function over form, but that did not mute his flair for the dramatic. | Random jewel | A |
10 | The Eye of the DragonThe Eye of the Dragon10Jewel CorruptedSome powers are far too great even for the gods of old. | Random corrupted jewel | A |
8 | Arrogance of the VaalArrogance of the Vaal8Item Two-Implicit CorruptedDiscovery can lead to beauty, or it can lead to ruin. | Random two-implicit corrupted item | A |
4 | Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise. | Random item | A |
1 | Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random item | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Version history
Version | Changes |
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3.21.0 |
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