Burning: Difference between revisions
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Revision as of 18:16, 11 September 2014
Burning is a fire damage over time effect caused by a number of sources:
- Ignite
- Burning ground (commonly caused by Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)) - Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
MonsterRighteousFireDemonBoss - Deals (1.9-647.8) Base Fire Damage per second, Base radius is 1.8 metres (page)
WickerManRighteousFireBlight - Deals 1.3 Base Fire Damage per second, Base radius is 1.8 metres (page) - Module Error: Too many skills found with q_where = skill.active_skill_name="Searing Bond". Please choose only one of the following ids:
SearingBondRoyale - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (21.4-399.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)
SearingBond - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (32.1-3899.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)
Different sources of burning damage stack cumulatively, but multiple applications from the same source do not. All burning effects will remain present on the target until they have run their course, but for each source, only the one with the highest damage per second will cause damage at any given moment.
By default, without any passives Burning lasts 4 seconds, and the amount of damage over time is 1/3 of the fire damage dealt per second. Humanoids, Monkeys and Sea Witches will flee while burning.[1]
As a degeneration effect, Burning does not benefit from any support skill which requires a hit. This includes Module Error: No skills found with q_where = skill.active_skill_name="Fire Penetration", Added X damage, Module Error: No skills found with q_where = skill.active_skill_name="Life Leech", Module Error: No skills found with q_where = skill.active_skill_name="Mana Leech" and others.
Burning damage can be increased by the Module Error: No skills found with q_where = skill.active_skill_name="Increased Burning Damage" support gem, the Module Error: Too many skills found with q_where = skill.active_skill_name="Vulnerability". Please choose only one of the following ids:
IzaroVulnerabilityPylonOnDeath - 40% increased Physical Damage taken, 20% chance to be inflicted with Bleeding when Hit by an Attack, Base duration is 10.00 seconds (page)
IzaroVulnerability - Base duration is (5.00-6.45) seconds, Cursed enemies take (15-25)% increased Physical Damage, Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding (page) curse, and the following types of passive nodes:
- increased elemental damage
- increased fire damage
- increased burning damage
- increased damage over time
A character which utilises burning damage will benefit the most from increased fire and elemental damage nodes, because aside from increasing burning damage directly, they will also increase the damage of the initial hit which causes the burn. An exception to this is a Searing Bond, which benefits from all those nodes equally.
Related unique items
Certain uniques boost the burning/ignite damage you deal on enemies:
- The Searing TouchThe Searing Touch
LathiStaff
Physical Damage: 72-120
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metresRequires Level 62, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff+(40-60)% to Fire Damage over Time Multiplier
(70-90)% increased Fire Damage
10% increased Cast Speed
+2 to Level of all Fire Spell Skill GemsBurn to cinders, scar and maim,
Rule a world, bathed in flame. - Cloak of FlameCloak of Flame
Scholar's RobeEnergy Shield: (43-53)
Movement Speed: -3%Requires Level 18, 55 Int+(50-75)% to Fire Resistance
(40-75)% increased Ignite Duration on Enemies
Reflects 100 Fire Damage to Melee Attackers
40% of Physical Damage taken as Fire DamageHe who sows an ember shall reap an inferno. - The Goddess ScornedThe Goddess Scorned
Elegant SwordOne Handed Sword
Physical Damage: (70-80) to (115.5-132)
Critical Strike Chance: (9.50-10.50)%
Attacks per Second: 1.50
Weapon Range: 1.1 metresRequires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots
(250-300)% increased Physical Damage
(90-110)% increased Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
+(40-50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or IgniteHer purpose seems done; the oath is fulfilled.
Rust dulls her smirk with the last demon killed.
The embers grow dim and yet hope burns her lips:
"An old flame renewed can define our eclipse!" - DyadusDyadus
Infernal AxeOne Handed Axe
Physical Damage: 51-85
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.49)
Weapon Range: 1.1 metresRequires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand
Adds (255-285) to (300-330) Cold Damage in Off Hand
(10-15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off HandBorn of love, forged in blood
He burned as a torch in the blackest night
She shone as ice in the winter sun
Proudly, fiercely
At their mother's side, forever. boosts the burning damage taken by enemies chilled by you.
Certain uniques prevent you from burning damage/being ignited:
- AshrendAshrend
Buckskin TunicEvasion: (316-442)
Movement Speed: -3%Requires Level 17, 53 Dex(80-100)% increased Evasion Rating
+(40-50)% to Fire Resistance
Cannot be Ignited
(75-150)% increased Physical Damage with Ranged Weapons
-(60-30) Physical Damage taken from Attack HitsThe blasted oak stands forever. - Rise of the PhoenixRise of the Phoenix
Mosaic Kite ShieldChance to Block: 24%
Armour: (499-676)
Energy Shield: (102-136)
Movement Speed: -3%Requires Level 65, 85 Str, 85 Int+8% to all Elemental Resistances(240-300)% increased Armour and Energy Shield
Regenerate (100-200) Life per second
+5% to maximum Fire Resistance
+(20-25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
10% increased Movement Speed when on Low Life
100% chance to Avoid being Ignited while on Low LifeMy bearer shall be guarded by flame,
for I am the phoenix, forever radiant in glory.
The unique sword Oro's SacrificeOro's Sacrifice
Infernal SwordTwo Hand Sword
Elemental Damage: (425-475) to (550-600)
Critical Strike Chance: 5.00%
Attacks per Second: (1.49-1.55)
Weapon Range: 1.3 metresRequires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage
Adds (425-475) to (550-600) Fire Damage
(10-15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an EnemyGive yourself to the flames and your name
will burn in the minds of men forever. has a chance to ignite enemies as well as culls ignited enemies
The Poorjoy's AsylumPoorjoy's Asylum
Temple MapMap Level: 81
Map Tier: 14
Guild Character: ß
Item Quantity: +100%
Item Rarity: +250%150% increased Experience gain
(140-160)% more Monster Life
(140-160)% increased Monster Damage
25% increased Monster Movement Speed
25% increased Monster Attack Speed
25% increased Monster Cast Speed
Area is a large Maze
Unique Boss drops (10-15) additional Rare <Item Class>Laughs of all the twisted
Echo through these halls of gold.
In this cold forgotten void
They wander, forever uncontrolled.Travel to this Map by using it in a personal Map Device. Maps can only be used once. unique map has patches of burning ground.
Passives
For a total of 80% increased Burn Damage over 5 passives. There is currently a bug with tooltips which prevents them from showing burn damage modified by these passives.
Burning still checks against an enemy's fire resistance in spite of not benefiting from Module Error: No skills found with q_where = skill.active_skill_name="Fire Penetration".