Pride: Difference between revisions
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>OmegaK2 (Created page with "{{subst:Path of Exile Wiki:Manual of Style/item/skill_gem |type=active |version=3.7.0 }}") |
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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{{Base item | {{Base item | ||
| | |rarity_id = normal | ||
| | |name = Pride | ||
|class_id=Active Skill Gem | |class_id = Active Skill Gem | ||
|size_x=1 | |size_x = 1 | ||
|size_y=1 | |size_y = 1 | ||
|release_version=3.7.0 | |drop_level = 24 | ||
|tags = gem, default | |||
|metadata_id = Metadata/Items/Gems/SkillGemPride | |||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |||
|purchase_cost_normal1_name = Orb of Alteration | |||
|purchase_cost_normal1_amount = 1 | |||
|strength_percent = 100 | |||
|gem_tags = Spell, AoE, Aura, Physical | |||
|gem_description = Casts an aura that increases the physical damage that nearby enemies take. | |||
|active_skill_name = Pride | |||
|skill_id = PhysicalDamageAura | |||
|cast_time = 0.0 | |||
|required_level = 24 | |||
|static_mana_cost = 50 | |||
|static_stored_uses = 1 | |||
|static_cooldown = 1.2 | |||
|static_damage_effectiveness = 100 | |||
|static_damage_multiplier = 100 | |||
|static_stat1_id = base_deal_no_damage | |||
|static_stat1_value = 1 | |||
|stat_text = Nearby Enemies take at least (15-19)% more Physical Damage,<br> raising up to (30-39)% as they stay in the Aura for 4 seconds<br>+(0-10) to radius | |||
|quality_stat_text = 1% increased Area of Effect | |||
|static_quality_stat1_id = base_skill_area_of_effect_+% | |||
|static_quality_stat1_value = 1 | |||
|level1 = True | |||
|level1_level_requirement = 24 | |||
|level1_stat_text = Nearby Enemies take at least 15% more Physical Damage,<br> raising up to 30% as they stay in the Aura for 4 seconds | |||
|level1_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level1_stat1_value = 15 | |||
|level1_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level1_stat2_value = 30 | |||
|level2 = True | |||
|level2_level_requirement = 27 | |||
|level2_stat_text = Nearby Enemies take at least 15% more Physical Damage,<br> raising up to 30% as they stay in the Aura for 4 seconds<br>+1 to radius | |||
|level2_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level2_stat1_value = 15 | |||
|level2_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level2_stat2_value = 30 | |||
|level2_stat3_id = active_skill_base_radius_+ | |||
|level2_stat3_value = 1 | |||
|level3 = True | |||
|level3_level_requirement = 30 | |||
|level3_stat_text = Nearby Enemies take at least 15% more Physical Damage,<br> raising up to 31% as they stay in the Aura for 4 seconds<br>+1 to radius | |||
|level3_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level3_stat1_value = 15 | |||
|level3_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level3_stat2_value = 31 | |||
|level3_stat3_id = active_skill_base_radius_+ | |||
|level3_stat3_value = 1 | |||
|level4 = True | |||
|level4_level_requirement = 33 | |||
|level4_stat_text = Nearby Enemies take at least 15% more Physical Damage,<br> raising up to 31% as they stay in the Aura for 4 seconds<br>+2 to radius | |||
|level4_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level4_stat1_value = 15 | |||
|level4_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level4_stat2_value = 31 | |||
|level4_stat3_id = active_skill_base_radius_+ | |||
|level4_stat3_value = 2 | |||
|level5 = True | |||
|level5_level_requirement = 36 | |||
|level5_stat_text = Nearby Enemies take at least 16% more Physical Damage,<br> raising up to 32% as they stay in the Aura for 4 seconds<br>+2 to radius | |||
|level5_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level5_stat1_value = 16 | |||
|level5_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level5_stat2_value = 32 | |||
|level5_stat3_id = active_skill_base_radius_+ | |||
|level5_stat3_value = 2 | |||
|level6 = True | |||
|level6_level_requirement = 39 | |||
|level6_stat_text = Nearby Enemies take at least 16% more Physical Damage,<br> raising up to 32% as they stay in the Aura for 4 seconds<br>+3 to radius | |||
|level6_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level6_stat1_value = 16 | |||
|level6_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level6_stat2_value = 32 | |||
|level6_stat3_id = active_skill_base_radius_+ | |||
|level6_stat3_value = 3 | |||
|level7 = True | |||
|level7_level_requirement = 42 | |||
|level7_stat_text = Nearby Enemies take at least 16% more Physical Damage,<br> raising up to 33% as they stay in the Aura for 4 seconds<br>+3 to radius | |||
|level7_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level7_stat1_value = 16 | |||
|level7_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level7_stat2_value = 33 | |||
|level7_stat3_id = active_skill_base_radius_+ | |||
|level7_stat3_value = 3 | |||
|level8 = True | |||
|level8_level_requirement = 45 | |||
|level8_stat_text = Nearby Enemies take at least 16% more Physical Damage,<br> raising up to 33% as they stay in the Aura for 4 seconds<br>+4 to radius | |||
|level8_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level8_stat1_value = 16 | |||
|level8_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level8_stat2_value = 33 | |||
|level8_stat3_id = active_skill_base_radius_+ | |||
|level8_stat3_value = 4 | |||
|level9 = True | |||
|level9_level_requirement = 48 | |||
|level9_stat_text = Nearby Enemies take at least 17% more Physical Damage,<br> raising up to 34% as they stay in the Aura for 4 seconds<br>+4 to radius | |||
|level9_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level9_stat1_value = 17 | |||
|level9_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level9_stat2_value = 34 | |||
|level9_stat3_id = active_skill_base_radius_+ | |||
|level9_stat3_value = 4 | |||
|level10 = True | |||
|level10_level_requirement = 50 | |||
|level10_stat_text = Nearby Enemies take at least 17% more Physical Damage,<br> raising up to 34% as they stay in the Aura for 4 seconds<br>+5 to radius | |||
|level10_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level10_stat1_value = 17 | |||
|level10_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level10_stat2_value = 34 | |||
|level10_stat3_id = active_skill_base_radius_+ | |||
|level10_stat3_value = 5 | |||
|level11 = True | |||
|level11_level_requirement = 52 | |||
|level11_stat_text = Nearby Enemies take at least 17% more Physical Damage,<br> raising up to 35% as they stay in the Aura for 4 seconds<br>+5 to radius | |||
|level11_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level11_stat1_value = 17 | |||
|level11_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level11_stat2_value = 35 | |||
|level11_stat3_id = active_skill_base_radius_+ | |||
|level11_stat3_value = 5 | |||
|level12 = True | |||
|level12_level_requirement = 54 | |||
|level12_stat_text = Nearby Enemies take at least 17% more Physical Damage,<br> raising up to 35% as they stay in the Aura for 4 seconds<br>+6 to radius | |||
|level12_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level12_stat1_value = 17 | |||
|level12_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level12_stat2_value = 35 | |||
|level12_stat3_id = active_skill_base_radius_+ | |||
|level12_stat3_value = 6 | |||
|level13 = True | |||
|level13_level_requirement = 56 | |||
|level13_stat_text = Nearby Enemies take at least 18% more Physical Damage,<br> raising up to 36% as they stay in the Aura for 4 seconds<br>+6 to radius | |||
|level13_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level13_stat1_value = 18 | |||
|level13_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level13_stat2_value = 36 | |||
|level13_stat3_id = active_skill_base_radius_+ | |||
|level13_stat3_value = 6 | |||
|level14 = True | |||
|level14_level_requirement = 58 | |||
|level14_stat_text = Nearby Enemies take at least 18% more Physical Damage,<br> raising up to 36% as they stay in the Aura for 4 seconds<br>+7 to radius | |||
|level14_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level14_stat1_value = 18 | |||
|level14_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level14_stat2_value = 36 | |||
|level14_stat3_id = active_skill_base_radius_+ | |||
|level14_stat3_value = 7 | |||
|level15 = True | |||
|level15_level_requirement = 60 | |||
|level15_stat_text = Nearby Enemies take at least 18% more Physical Damage,<br> raising up to 37% as they stay in the Aura for 4 seconds<br>+7 to radius | |||
|level15_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level15_stat1_value = 18 | |||
|level15_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level15_stat2_value = 37 | |||
|level15_stat3_id = active_skill_base_radius_+ | |||
|level15_stat3_value = 7 | |||
|level16 = True | |||
|level16_level_requirement = 62 | |||
|level16_stat_text = Nearby Enemies take at least 18% more Physical Damage,<br> raising up to 37% as they stay in the Aura for 4 seconds<br>+8 to radius | |||
|level16_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level16_stat1_value = 18 | |||
|level16_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level16_stat2_value = 37 | |||
|level16_stat3_id = active_skill_base_radius_+ | |||
|level16_stat3_value = 8 | |||
|level17 = True | |||
|level17_level_requirement = 64 | |||
|level17_stat_text = Nearby Enemies take at least 19% more Physical Damage,<br> raising up to 38% as they stay in the Aura for 4 seconds<br>+8 to radius | |||
|level17_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level17_stat1_value = 19 | |||
|level17_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level17_stat2_value = 38 | |||
|level17_stat3_id = active_skill_base_radius_+ | |||
|level17_stat3_value = 8 | |||
|level18 = True | |||
|level18_level_requirement = 66 | |||
|level18_stat_text = Nearby Enemies take at least 19% more Physical Damage,<br> raising up to 38% as they stay in the Aura for 4 seconds<br>+9 to radius | |||
|level18_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level18_stat1_value = 19 | |||
|level18_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level18_stat2_value = 38 | |||
|level18_stat3_id = active_skill_base_radius_+ | |||
|level18_stat3_value = 9 | |||
|level19 = True | |||
|level19_level_requirement = 68 | |||
|level19_stat_text = Nearby Enemies take at least 19% more Physical Damage,<br> raising up to 39% as they stay in the Aura for 4 seconds<br>+9 to radius | |||
|level19_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level19_stat1_value = 19 | |||
|level19_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level19_stat2_value = 39 | |||
|level19_stat3_id = active_skill_base_radius_+ | |||
|level19_stat3_value = 9 | |||
|level20 = True | |||
|level20_level_requirement = 70 | |||
|level20_stat_text = Nearby Enemies take at least 19% more Physical Damage,<br> raising up to 39% as they stay in the Aura for 4 seconds<br>+10 to radius | |||
|level20_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level20_stat1_value = 19 | |||
|level20_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level20_stat2_value = 39 | |||
|level20_stat3_id = active_skill_base_radius_+ | |||
|level20_stat3_value = 10 | |||
|level21 = True | |||
|level21_level_requirement = 72 | |||
|level21_stat_text = Nearby Enemies take at least 20% more Physical Damage,<br> raising up to 40% as they stay in the Aura for 4 seconds<br>+10 to radius | |||
|level21_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level21_stat1_value = 20 | |||
|level21_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level21_stat2_value = 40 | |||
|level21_stat3_id = active_skill_base_radius_+ | |||
|level21_stat3_value = 10 | |||
|level22 = True | |||
|level22_level_requirement = 74 | |||
|level22_stat_text = Nearby Enemies take at least 20% more Physical Damage,<br> raising up to 40% as they stay in the Aura for 4 seconds<br>+11 to radius | |||
|level22_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level22_stat1_value = 20 | |||
|level22_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level22_stat2_value = 40 | |||
|level22_stat3_id = active_skill_base_radius_+ | |||
|level22_stat3_value = 11 | |||
|level23 = True | |||
|level23_level_requirement = 76 | |||
|level23_stat_text = Nearby Enemies take at least 20% more Physical Damage,<br> raising up to 41% as they stay in the Aura for 4 seconds<br>+11 to radius | |||
|level23_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level23_stat1_value = 20 | |||
|level23_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level23_stat2_value = 41 | |||
|level23_stat3_id = active_skill_base_radius_+ | |||
|level23_stat3_value = 11 | |||
|level24 = True | |||
|level24_level_requirement = 78 | |||
|level24_stat_text = Nearby Enemies take at least 20% more Physical Damage,<br> raising up to 41% as they stay in the Aura for 4 seconds<br>+12 to radius | |||
|level24_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level24_stat1_value = 20 | |||
|level24_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level24_stat2_value = 41 | |||
|level24_stat3_id = active_skill_base_radius_+ | |||
|level24_stat3_value = 12 | |||
|level25 = True | |||
|level25_level_requirement = 80 | |||
|level25_stat_text = Nearby Enemies take at least 21% more Physical Damage,<br> raising up to 42% as they stay in the Aura for 4 seconds<br>+12 to radius | |||
|level25_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level25_stat1_value = 21 | |||
|level25_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level25_stat2_value = 42 | |||
|level25_stat3_id = active_skill_base_radius_+ | |||
|level25_stat3_value = 12 | |||
|level26 = True | |||
|level26_level_requirement = 82 | |||
|level26_stat_text = Nearby Enemies take at least 21% more Physical Damage,<br> raising up to 42% as they stay in the Aura for 4 seconds<br>+13 to radius | |||
|level26_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level26_stat1_value = 21 | |||
|level26_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level26_stat2_value = 42 | |||
|level26_stat3_id = active_skill_base_radius_+ | |||
|level26_stat3_value = 13 | |||
|level27 = True | |||
|level27_level_requirement = 84 | |||
|level27_stat_text = Nearby Enemies take at least 21% more Physical Damage,<br> raising up to 43% as they stay in the Aura for 4 seconds<br>+13 to radius | |||
|level27_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level27_stat1_value = 21 | |||
|level27_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level27_stat2_value = 43 | |||
|level27_stat3_id = active_skill_base_radius_+ | |||
|level27_stat3_value = 13 | |||
|level28 = True | |||
|level28_level_requirement = 86 | |||
|level28_stat_text = Nearby Enemies take at least 21% more Physical Damage,<br> raising up to 43% as they stay in the Aura for 4 seconds<br>+14 to radius | |||
|level28_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level28_stat1_value = 21 | |||
|level28_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level28_stat2_value = 43 | |||
|level28_stat3_id = active_skill_base_radius_+ | |||
|level28_stat3_value = 14 | |||
|level29 = True | |||
|level29_level_requirement = 88 | |||
|level29_stat_text = Nearby Enemies take at least 22% more Physical Damage,<br> raising up to 44% as they stay in the Aura for 4 seconds<br>+14 to radius | |||
|level29_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level29_stat1_value = 22 | |||
|level29_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level29_stat2_value = 44 | |||
|level29_stat3_id = active_skill_base_radius_+ | |||
|level29_stat3_value = 14 | |||
|level30 = True | |||
|level30_level_requirement = 90 | |||
|level30_stat_text = Nearby Enemies take at least 22% more Physical Damage,<br> raising up to 44% as they stay in the Aura for 4 seconds<br>+15 to radius | |||
|level30_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level30_stat1_value = 22 | |||
|level30_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level30_stat2_value = 44 | |||
|level30_stat3_id = active_skill_base_radius_+ | |||
|level30_stat3_value = 15 | |||
|level31 = True | |||
|level31_level_requirement = 91 | |||
|level31_stat_text = Nearby Enemies take at least 22% more Physical Damage,<br> raising up to 45% as they stay in the Aura for 4 seconds<br>+15 to radius | |||
|level31_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level31_stat1_value = 22 | |||
|level31_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level31_stat2_value = 45 | |||
|level31_stat3_id = active_skill_base_radius_+ | |||
|level31_stat3_value = 15 | |||
|level32 = True | |||
|level32_level_requirement = 92 | |||
|level32_stat_text = Nearby Enemies take at least 22% more Physical Damage,<br> raising up to 45% as they stay in the Aura for 4 seconds<br>+15 to radius | |||
|level32_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level32_stat1_value = 22 | |||
|level32_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level32_stat2_value = 45 | |||
|level32_stat3_id = active_skill_base_radius_+ | |||
|level32_stat3_value = 15 | |||
|level33 = True | |||
|level33_level_requirement = 93 | |||
|level33_stat_text = Nearby Enemies take at least 22% more Physical Damage,<br> raising up to 46% as they stay in the Aura for 4 seconds<br>+15 to radius | |||
|level33_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level33_stat1_value = 22 | |||
|level33_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level33_stat2_value = 46 | |||
|level33_stat3_id = active_skill_base_radius_+ | |||
|level33_stat3_value = 15 | |||
|level34 = True | |||
|level34_level_requirement = 94 | |||
|level34_stat_text = Nearby Enemies take at least 22% more Physical Damage,<br> raising up to 46% as they stay in the Aura for 4 seconds<br>+16 to radius | |||
|level34_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level34_stat1_value = 22 | |||
|level34_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level34_stat2_value = 46 | |||
|level34_stat3_id = active_skill_base_radius_+ | |||
|level34_stat3_value = 16 | |||
|level35 = True | |||
|level35_level_requirement = 95 | |||
|level35_stat_text = Nearby Enemies take at least 22% more Physical Damage,<br> raising up to 47% as they stay in the Aura for 4 seconds<br>+16 to radius | |||
|level35_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level35_stat1_value = 22 | |||
|level35_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level35_stat2_value = 47 | |||
|level35_stat3_id = active_skill_base_radius_+ | |||
|level35_stat3_value = 16 | |||
|level36 = True | |||
|level36_level_requirement = 96 | |||
|level36_stat_text = Nearby Enemies take at least 23% more Physical Damage,<br> raising up to 47% as they stay in the Aura for 4 seconds<br>+16 to radius | |||
|level36_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level36_stat1_value = 23 | |||
|level36_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level36_stat2_value = 47 | |||
|level36_stat3_id = active_skill_base_radius_+ | |||
|level36_stat3_value = 16 | |||
|level37 = True | |||
|level37_level_requirement = 97 | |||
|level37_stat_text = Nearby Enemies take at least 23% more Physical Damage,<br> raising up to 48% as they stay in the Aura for 4 seconds<br>+16 to radius | |||
|level37_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level37_stat1_value = 23 | |||
|level37_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level37_stat2_value = 48 | |||
|level37_stat3_id = active_skill_base_radius_+ | |||
|level37_stat3_value = 16 | |||
|level38 = True | |||
|level38_level_requirement = 98 | |||
|level38_stat_text = Nearby Enemies take at least 23% more Physical Damage,<br> raising up to 48% as they stay in the Aura for 4 seconds<br>+17 to radius | |||
|level38_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level38_stat1_value = 23 | |||
|level38_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level38_stat2_value = 48 | |||
|level38_stat3_id = active_skill_base_radius_+ | |||
|level38_stat3_value = 17 | |||
|level39 = True | |||
|level39_level_requirement = 99 | |||
|level39_stat_text = Nearby Enemies take at least 23% more Physical Damage,<br> raising up to 49% as they stay in the Aura for 4 seconds<br>+17 to radius | |||
|level39_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level39_stat1_value = 23 | |||
|level39_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level39_stat2_value = 49 | |||
|level39_stat3_id = active_skill_base_radius_+ | |||
|level39_stat3_value = 17 | |||
|level40 = True | |||
|level40_level_requirement = 100 | |||
|level40_stat_text = Nearby Enemies take at least 23% more Physical Damage,<br> raising up to 49% as they stay in the Aura for 4 seconds<br>+17 to radius | |||
|level40_stat1_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+% | |||
|level40_stat1_value = 23 | |||
|level40_stat2_id = physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max | |||
|level40_stat2_value = 49 | |||
|level40_stat3_id = active_skill_base_radius_+ | |||
|level40_stat3_value = 17 | |||
|level1_strength_requirement = 58 | |||
|level1_experience = 0 | |||
|level2_strength_requirement = 64 | |||
|level2_experience = 118383 | |||
|level3_strength_requirement = 71 | |||
|level3_experience = 294199 | |||
|level4_strength_requirement = 77 | |||
|level4_experience = 548260 | |||
|level5_strength_requirement = 83 | |||
|level5_experience = 907350 | |||
|level6_strength_requirement = 90 | |||
|level6_experience = 1405858 | |||
|level7_strength_requirement = 96 | |||
|level7_experience = 2087915 | |||
|level8_strength_requirement = 102 | |||
|level8_experience = 3009692 | |||
|level9_strength_requirement = 109 | |||
|level9_experience = 4737571 | |||
|level10_strength_requirement = 113 | |||
|level10_experience = 5876448 | |||
|level11_strength_requirement = 117 | |||
|level11_experience = 7244681 | |||
|level12_strength_requirement = 121 | |||
|level12_experience = 8883019 | |||
|level13_strength_requirement = 125 | |||
|level13_experience = 10839667 | |||
|level14_strength_requirement = 130 | |||
|level14_experience = 14494851 | |||
|level15_strength_requirement = 134 | |||
|level15_experience = 17512178 | |||
|level16_strength_requirement = 138 | |||
|level16_experience = 25306092 | |||
|level17_strength_requirement = 142 | |||
|level17_experience = 40512123 | |||
|level18_strength_requirement = 146 | |||
|level18_experience = 66697705 | |||
|level19_strength_requirement = 151 | |||
|level19_experience = 129453628 | |||
|level20_strength_requirement = 155 | |||
|level20_experience = 341331311 | |||
|level21_strength_requirement = 159 | |||
|release_version = 3.7.0 | |||
}} | }} | ||
Revision as of 17:55, 7 June 2019
PrideSpell, AoE, Aura, Physical
Level: (1-20)
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 24Casts an aura that increases the physical damage that nearby enemies take.Nearby Enemies take at least (15-19)% more Physical Damage,
raising up to (30-39)% as they stay in the Aura for 4 seconds
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: (1-20)
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 24Casts an aura that increases the physical damage that nearby enemies take.Nearby Enemies take at least (15-19)% more Physical Damage,
raising up to (30-39)% as they stay in the Aura for 4 seconds
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 24Vendor Prices
Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemPride
Drop level: 24Vendor Prices
Normal | 1x Orb of Alteration |
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemPride
Skill functions and interactions
Gem level progression
Level | Exp. | Total Exp. | ||
---|---|---|---|---|
1 | 24 | 58 | 0 | 0 |
2 | 27 | 64 | 118383 | 118383 |
3 | 30 | 71 | 175816 | 294199 |
4 | 33 | 77 | 254061 | 548260 |
5 | 36 | 83 | 359090 | 907350 |
6 | 39 | 90 | 498508 | 1405858 |
7 | 42 | 96 | 682057 | 2087915 |
8 | 45 | 102 | 921777 | 3009692 |
9 | 48 | 109 | 1727879 | 4737571 |
10 | 50 | 113 | 1138877 | 5876448 |
11 | 52 | 117 | 1368233 | 7244681 |
12 | 54 | 121 | 1638338 | 8883019 |
13 | 56 | 125 | 1956648 | 10839667 |
14 | 58 | 130 | 3655184 | 14494851 |
15 | 60 | 134 | 3017327 | 17512178 |
16 | 62 | 138 | 7793914 | 25306092 |
17 | 64 | 142 | 15206031 | 40512123 |
18 | 66 | 146 | 26185582 | 66697705 |
19 | 68 | 151 | 62755923 | 129453628 |
20 | 70 | 155 | 211877683 | 341331311 |
21 | 72 | 159 | N/A | N/A |
22 | 74 | N/A | N/A | N/A |
23 | 76 | N/A | N/A | N/A |
24 | 78 | N/A | N/A | N/A |
25 | 80 | N/A | N/A | N/A |
26 | 82 | N/A | N/A | N/A |
27 | 84 | N/A | N/A | N/A |
28 | 86 | N/A | N/A | N/A |
29 | 88 | N/A | N/A | N/A |
30 | 90 | N/A | N/A | N/A |
31 | 91 | N/A | N/A | N/A |
32 | 92 | N/A | N/A | N/A |
33 | 93 | N/A | N/A | N/A |
34 | 94 | N/A | N/A | N/A |
35 | 95 | N/A | N/A | N/A |
36 | 96 | N/A | N/A | N/A |
37 | 97 | N/A | N/A | N/A |
38 | 98 | N/A | N/A | N/A |
39 | 99 | N/A | N/A | N/A |
40 | 100 | N/A | N/A | N/A |
Item acquisition
Pride can drop anywhere.
Recipes
Pride can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
7 | The Wilted RoseThe Wilted Rose7Level 21 Aura Gem CorruptedThough the path to divinity is fraught with peril, hope may bloom from within. | Random corrupted level 21 Aura gem | A |
13 | The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all. | Random corrupted level 21 Spell gem | A |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Lost in Love Act 3 | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Lost in Love Act 3 Clarissa | ✓ | ||||||
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Threshold jewels
The following threshold jewels augment Pride:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|
Related helmet enchantments
The following helmet enchantments affect Pride.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Pride Mana Reservation 1 | 66 | Merciless Labyrinth | Pride has 20% increased Mana Reservation Efficiency | helmet 0 |
Enchantment Pride Mana Reservation 2 | 75 | Eternal Labyrinth | Pride has 30% increased Mana Reservation Efficiency | helmet 0 |
Enchantment Pride Mana Reservation 1 | 66 | Merciless Labyrinth | Pride has 20% increased Mana Reservation Efficiency | helmet 100 |
Enchantment Pride Mana Reservation 2 | 75 | Eternal Labyrinth | Pride has 30% increased Mana Reservation Efficiency | helmet 100 |
Version history
Version | Changes |
---|---|
3.7.0 |
|