Ignite: Difference between revisions
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'''Ignite''' is an elemental [[status ailment]] associated with [[fire]] that [[burning|burns]] the affected target, causing fire damage over time. | '''Ignite''' is an elemental [[status ailment]] associated with [[fire]] that [[burning|burns]] the affected target, causing fire [[damage over time]]. | ||
Ignite is typically inflicted by [[critical strike]]s of fire damage. There are other ways for ignite to be applied as well. Targets [[curse]]d with {{sl|Flammability}} have a chance to be ignited when hit with any fire damage. The {{sl|Burning Arrow}} [[skill]] has a built-in chance to ignite targets. | Ignite is typically inflicted by [[critical strike]]s of fire damage. There are other ways for ignite to be applied as well. Targets [[curse]]d with {{sl|Flammability}} have a chance to be ignited when hit with any fire damage. The {{sl|Burning Arrow}} [[skill]] has a built-in chance to ignite targets. |
Revision as of 10:54, 11 January 2014
Ignite is an elemental status ailment associated with fire that burns the affected target, causing fire damage over time.
Ignite is typically inflicted by critical strikes of fire damage. There are other ways for ignite to be applied as well. Targets cursed with Flammability have a chance to be ignited when hit with any fire damage. The Burning Arrow skill has a built-in chance to ignite targets.
The base duration of ignite is 4 seconds. The burning damage over time is 20% of the initial hit of fire damage, per second. Therefore, over the base duration the target will take 80% of the damage dealt by the original hit.[1]
Separate applications of ignite do not stack cumulatively. Each ignite effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.[1] For example, assume an enemy is inflicted with ignite for 100 damage per second, then after 2 seconds it is inflicted with ignite for 50 damage per second. The outcome will be 400 damage over 4 seconds followed by 100 damage over 2 seconds.
Related items
Both AshrendAshrend
Buckskin TunicEvasion: (316-442)
Movement Speed: -3%Requires Level 17, 53 Dex(80-100)% increased Evasion Rating
+(40-50)% to Fire Resistance
Cannot be Ignited
(75-150)% increased Physical Damage with Ranged Weapons
-(60-30) Physical Damage taken from Attack HitsThe blasted oak stands forever. and Rise of the PhoenixRise of the Phoenix
Mosaic Kite ShieldChance to Block: 24%
Armour: (499-676)
Energy Shield: (102-136)
Movement Speed: -3%Requires Level 65, 85 Str, 85 Int+8% to all Elemental Resistances(240-300)% increased Armour and Energy Shield
Regenerate (100-200) Life per second
+5% to maximum Fire Resistance
+(20-25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
10% increased Movement Speed when on Low Life
100% chance to Avoid being Ignited while on Low LifeMy bearer shall be guarded by flame,
for I am the phoenix, forever radiant in glory., as well as The Goddess ScornedThe Goddess Scorned
Elegant SwordOne Handed Sword
Physical Damage: (70-80) to (115.5-132)
Critical Strike Chance: (9.50-10.50)%
Attacks per Second: 1.50
Weapon Range: 1.1 metresRequires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots
(250-300)% increased Physical Damage
(90-110)% increased Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
+(40-50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or IgniteHer purpose seems done; the oath is fulfilled.
Rust dulls her smirk with the last demon killed.
The embers grow dim and yet hope burns her lips:
"An old flame renewed can define our eclipse!" possess modifiers that can prevent the player from being ignited, as well as increasing the burning speed.
Cloak of FlameCloak of Flame
Scholar's RobeEnergy Shield: (43-53)
Movement Speed: -3%Requires Level 18, 55 Int+(50-75)% to Fire Resistance
(40-75)% increased Ignite Duration on Enemies
Reflects 100 Fire Damage to Melee Attackers
40% of Physical Damage taken as Fire DamageHe who sows an ember shall reap an inferno. has a 10% chance to Ignite the enemy on hit with Fire Damage.
Version history
Version | Changes |
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1.0.2 |
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References
- ↑ 1.0 1.1 Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.