Shrines can appear randomly in most areas, granting significant bonuses to nearby monsters or casts spells at nearby players, and are often guarded by monsters. Players can steal the shrine to gain its bonuses for 45 seconds or until leaving the area. Players can have any number of different shrine effects at once.
There are two kinds of shrines: Buff and Spell; Buff shrines grants buffs to affected monsters, players, the player's nearby allies. Spell shrines cast spells around themselves or affected players, but do not originate from the player and thus are unaffected by their mods.
Basic
Shrine
Description
Acceleration Shrine Death doesn't wait.
You are faster, and have increased Projectile Speed
50% increased Action Speed
80% increased Projectile Speed
Action speed is a modifier affecting animation speed. This effect stacks additively with other modifiers like Temporal Chains and Chill.
Brutal Shrine Hit hard. Hit once.
Your hits have Knockback, and increased Damage and Stun Duration
Casts Ice NovaIce NovaSpell, AoE, Cold, Nova Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 230% AoE Radius: 30Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage Base radius is (2.6-3) metres
Additional Effects From 1-20% Quality: Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and creates chilled ground.
Impenetrable Shrine None shall stop you.
You have increased Armour, Evasion and Energy Shield
100% increased Armour
100% increased Evasion Rating
100% increased maximum Energy Shield
Lightning Shrine Open the eye of the storm.
Shock Novas happen around you
Casts Shock NovaShock NovaSpell, AoE, Lightning, Nova Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% AoE Radius: 26 / 14Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage +10% to Maximum Effect of Shock Ring always Shocks
Additional Effects From 1-20% Quality: +(0.5-10)% to Maximum Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and creates shocking ground.
Massive Shrine Courage stands tall.
You have increased Life, Area of Effect, and Size
30% increased Character Size
40% increased Area of Effect
40% increased maximum Life
Replenishing Shrine Restore that which was lost.
You are regenerating Life and Mana
10% of Mana Regenerated per second
6.7% of Life Regenerated per second
Resistance Shrine Fear not the elements.
You have additional Resistance to Elemental Damage
+50% to all Elemental Resistances
+10% to all maximum Resistances
Shrouded Shrine Shroud your path in the fog of war.
Casts Summon SkeletonsSummon SkeletonsSpell, Minion, Duration Level: (1-20) Cost: (5-16) Mana Cast Time: 0.50 secRequires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Maximum (5-7) Summoned Skeletons Base duration is 20.00 seconds Summons (2-3) Skeleton Warriors
Additional Effects From 1-20% Quality: +(0.05-1) to Maximum Summoned SkeletonsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Sextants
Shrine
Description
Gloom Shrine Wield your shadows.
You gain a portion of Non-Chaos Damage as extra Chaos Damage and Enemies you Kill have a chance to Explode, dealing a portion of their Maximum Life as Chaos Damage.
Gain 10% of Non-Chaos Damage as extra Chaos Damage
Enemies you Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Resonating Shrine Overpower, overrun, overcome.
You have a chance to gain a Power, Frenzy or Endurance Charge on Hit and on Kill, and gain extra bonuses from Charges.
20% chance to gain a Power, Frenzy or Endurance Charge on Hit
60% chance to gain a Power, Frenzy or Endurance Charge on Kill
40% increased Critical Strike Chance per Power Charge
4% increased Attack Speed per Frenzy Charge
4% increased Cast Speed per Frenzy Charge
4% more Damage per Frenzy Charge
4% additional Physical Damage Reduction per Endurance Charge
4% to all Elemental Resistances per Endurance Charge
5% increased Damage per Frenzy, Power or Endurance Charge
Lesser
These shrines are produced by the Create Lesser Shrine skill, available from The GullThe Gull Raven MaskEvasion: (228-297) Energy Shield: (114-175)Requires Level 38, 44 Dex, 44 IntTrigger Level 1 Create Lesser Shrine when you Kill an Enemy (120-150)% increased Evasion and Energy Shield +(30-45) to maximum Energy Shield +(60-80) to maximum Life +(30-40)% to Cold Resistance 75% increased Effect of Shrine Buffs on you 50% increased Duration of Shrine Effects on you"It is the Gull that delivers Man unto Ancestor. The consumer of our flesh. The seeder of our souls unto the earth. We give the Gull his life. The Gull gives us our Way." - Lavianga, Advisor to Kaom.
Shrine
Description
Lesser Acceleration Shrine Death doesn't wait.
You are faster, and have increased Projectile Speed
10% increased Action Speed
30% increased Projectile Speed
Lesser Brutal Shrine Hit hard, hit once.
Your hits have Knockback, and increased Damage and Stun Duration
20% increased Damage
Knocks Enemies Back on Hit
20% increased Stun Duration on Enemies
Lesser Impenetrable Shrine None shall stop you.
You have increased Armour, Evasion and Energy Shield
50% increased Armour
50% increased Evasion Rating
50% increased maximum Energy Shield
Lesser Massive Shrine Courage stands tall.
You have increased Life, Area of Effect, and Size
10% increased Character Size
20% increased Area of Effect
20% increased maximum Life
Lesser Replenishing Shrine Restore that which was lost.
You are regenerating Life and Mana
3.3% of Mana Regenerated per second
3.3% of Life Regenerated per second
Lesser Resistance Shrine Fear not the elements.
You have additional Resistance to Elemental Damage
+25% to all Elemental Resistances
+2% to all maximum Resistances
Removed
The following shrines have been removed from the game.
Shrine
Description
Burning Shrine The sky falls, the land burns.
Fire rains down around you
Cast FirestormFirestormSpell, AoE, Duration, Fire Level: (1-20) Cost: (13-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 80%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Base duration is 1.40 seconds Deals (23-361) to (35-541) Fire Damage One impact every 0.15 seconds Base radius is 1.3 metres First Impact has 100% more Area of Effect First Impact deals 325% more Damage with Hits and Ailments Maximum 3 Firestorms at a time
Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and creates burning ground.
Hexing Shrine Stay not your vile tongue.
Your hits inflict random curses.
Curse Enemies with a random Curse on Hit
Static Shrine Reach out and touch hate.
Lightning arcs from you
Casts ArcArcSpell, Chaining, Lightning Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120%Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.Deals (6-198) to (32-1122) Lightning Damage Chains +(4-7) Times 15% more Damage with Hits and Ailments for each remaining Chain
Additional Effects From 1-20% Quality: Chains +(0.05-1) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Thorned Shrine Share your pain.
You Reflect some Physical and Elemental Damage
18% of Physical Damage taken reflected to Attacker
18% of Elemental Damage taken reflected to Attacker