Penance Brand of Dissipation: Difference between revisions
(→Skill functions and interactions: rework energy limit) |
m (→Skill functions and interactions: wording) |
||
Line 455: | Line 455: | ||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
* '''Energy''': Penance Brands of Dissipation apply Energy to targets they are attached to on each activation. Each activation of the brand causes an AOE pulse on the target, increasing in size and damage with each stack of energy, up to 20 energy. | * '''Energy''': Penance Brands of Dissipation apply Energy to targets they are attached to on each activation. Each activation of the brand causes an AOE pulse on the target, increasing in size and damage with each stack of energy, up to 20 energy. | ||
* '''Maximum Energy''': Each time a Penance Brand of Dissipation activates, it adds one energy to the enemy, and then if that enemy has less than 20 energy, | * '''Maximum Energy''': Each time a Penance Brand of Dissipation activates, it adds one energy to the enemy, and then if that enemy has less than 20 energy, the brand gains one energy itself. The radius and damage bonus is scaled by the brand's own energy, not the energy on the attached enemy.<ref>https://www.reddit.com/r/PathOfExileBuilds/comments/18nt4ok/comment/kedbfu2/?context=100</ref> {{il|Brand Recall}} resets the energy of recalled brands, however the "Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds" [[Brand Mastery]] does not, potentially allowing brands to reach a total of more than 20 energy when repeatedly attaching to different targets.<ref>https://youtu.be/NGTCwKG7Z20</ref> | ||
* '''Multiple brands''': If two brands are attached to an enemy (via [[Runebinder]]), each brand adds its own Energy to an enemy, up to a sum total of 20 energy. Once a total of 20 energy is reached, the brands stop adding energy until one expires. This results in smaller than expected pulses. For example, if an enemy has two brands that have added 12 and 8 energy to it, neither one can reach 20 energy and will continue to pulse at a medium size until one expires. This does result in slightly more dps on the attached enemy, as the total dps of a brand dealing 720% more damage and a brand dealing 480% more damage is 8.2+5.8 = 14 times base damage, while a single brand with 20 stacks deals 13 times base damage. Attaching two brands also reduces ramp time, increasing the proportion of their attached time that the brands will be at maximum energy. | * '''Multiple brands''': If two brands are attached to an enemy (via [[Runebinder]]), each brand adds its own Energy to an enemy, up to a sum total of 20 energy. Once a total of 20 energy is reached, the brands stop adding energy until one expires. This results in smaller than expected pulses. For example, if an enemy has two brands that have added 12 and 8 energy to it, neither one can reach 20 energy and will continue to pulse at a medium size until one expires. This does result in slightly more dps on the attached enemy, as the total dps of a brand dealing 720% more damage and a brand dealing 480% more damage is 8.2+5.8 = 14 times base damage, while a single brand with 20 stacks deals 13 times base damage. Attaching two brands also reduces ramp time, increasing the proportion of their attached time that the brands will be at maximum energy. | ||
Revision as of 15:30, 22 December 2023
Level: (1-20)
Cost: (15-27) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 65%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and causing a pulse that deals damage to the branded enemy and other nearby enemies. The pulse gains area of effect and damage for each energy on the branded enemy.Deals (20-288) to (30-432) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Activates every 0.6 seconds while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Can be Detached for a total Duration of 6.00 seconds
Can be Attached for a total Duration of 5.00 seconds
Pulses deal 40% more Damage with Ailments per Energy after the first
Pulses deal 60% more Damage with Hits per Energy after the first
+0.1 metres to Pulse radius per Energy
Additional Effects From 1-20% Quality:
Deals +(0.5-10)% more Damage with Hits against Branded EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop restricted
Drop level: 28
This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Penance Brand of Dissipation is a spell that creates a brand at the target location, which when attached to an enemy adds Energy to the branded enemy and causes a pulse on activation, dealing damage to the branded enemy and nearby enemies.
It is a transfigured version of Penance BrandPenance BrandSpell, AoE, Physical, Lightning, Duration, Brand
Level: (1-20)
Cost: (15-27) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 570%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached.Deals (177-2541) to (265-3811) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Activates every 0.1 seconds while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
30% less Damage with Ailments
Can be Detached for a total Duration of 6.00 seconds
Additional Effects From 1-20% Quality:
Deals +(0.5-10)% more Damage with Hits against Branded EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Changes from default version
Unlike the original skill, this transfigured version has a limited Attached duration. It repeatedly pulses on activation, increasing in size and damage with the amount of energy on the target. Compared to the original, it has lower damage and damage effectiveness, but more damage with Hits and Ailments to the branded enemy, scaling with the amount of energy added. The brand does not explode on reaching maximum energy, nor is it consumed at maximum energy.
Skill functions and interactions
- Energy: Penance Brands of Dissipation apply Energy to targets they are attached to on each activation. Each activation of the brand causes an AOE pulse on the target, increasing in size and damage with each stack of energy, up to 20 energy.
- Maximum Energy: Each time a Penance Brand of Dissipation activates, it adds one energy to the enemy, and then if that enemy has less than 20 energy, the brand gains one energy itself. The radius and damage bonus is scaled by the brand's own energy, not the energy on the attached enemy.[1] Brand RecallBrand RecallBrand, Spell
Level: (1-6)
Cost: (7-16) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate.(0-40)% increased Cooldown Recovery Rate
Spends 20% of Brand's Cost
Brands gain (25-45)% increased Attachment Range
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. resets the energy of recalled brands, however the "Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds" Brand Mastery does not, potentially allowing brands to reach a total of more than 20 energy when repeatedly attaching to different targets.[2] - Multiple brands: If two brands are attached to an enemy (via Runebinder), each brand adds its own Energy to an enemy, up to a sum total of 20 energy. Once a total of 20 energy is reached, the brands stop adding energy until one expires. This results in smaller than expected pulses. For example, if an enemy has two brands that have added 12 and 8 energy to it, neither one can reach 20 energy and will continue to pulse at a medium size until one expires. This does result in slightly more dps on the attached enemy, as the total dps of a brand dealing 720% more damage and a brand dealing 480% more damage is 8.2+5.8 = 14 times base damage, while a single brand with 20 stacks deals 13 times base damage. Attaching two brands also reduces ramp time, increasing the proportion of their attached time that the brands will be at maximum energy.
Gem level progression
Level | Mana Cost | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|
1 | 28 | 29 | 42 | 15 | 0 | 0 |
2 | 31 | 32 | 46 | 15 | 199345 | 199345 |
3 | 34 | 35 | 50 | 16 | 285815 | 485160 |
4 | 37 | 37 | 54 | 17 | 401344 | 886504 |
5 | 40 | 40 | 58 | 18 | 554379 | 1440883 |
6 | 42 | 42 | 60 | 19 | 477437 | 1918320 |
7 | 44 | 44 | 63 | 19 | 583786 | 2502106 |
8 | 46 | 46 | 66 | 20 | 710359 | 3212465 |
9 | 48 | 48 | 68 | 21 | 1355511 | 4567976 |
10 | 50 | 49 | 71 | 21 | 1138877 | 5706853 |
11 | 52 | 51 | 74 | 22 | 1368233 | 7075086 |
12 | 54 | 53 | 76 | 22 | 1638338 | 8713424 |
13 | 56 | 55 | 79 | 23 | 1956648 | 10670072 |
14 | 58 | 57 | 82 | 24 | 3655184 | 14325256 |
15 | 60 | 59 | 84 | 24 | 3017327 | 17342583 |
16 | 62 | 60 | 87 | 25 | 7759995 | 25102578 |
17 | 64 | 62 | 90 | 25 | 15138193 | 40240771 |
18 | 66 | 64 | 92 | 26 | 26083825 | 66324596 |
19 | 68 | 66 | 95 | 27 | 62620247 | 128944843 |
20 | 70 | 68 | 98 | 27 | 211708088 | 340652931 |
21 | 72 | 70 | 100 | 28 | N/A | N/A |
22 | 74 | N/A | N/A | 28 | N/A | N/A |
23 | 76 | N/A | N/A | 29 | N/A | N/A |
24 | 78 | N/A | N/A | 30 | N/A | N/A |
25 | 80 | N/A | N/A | 30 | N/A | N/A |
26 | 82 | N/A | N/A | 31 | N/A | N/A |
27 | 84 | N/A | N/A | 31 | N/A | N/A |
28 | 86 | N/A | N/A | 32 | N/A | N/A |
29 | 88 | N/A | N/A | 32 | N/A | N/A |
30 | 90 | N/A | N/A | 33 | N/A | N/A |
31 | 91 | N/A | N/A | 33 | N/A | N/A |
32 | 92 | N/A | N/A | 34 | N/A | N/A |
33 | 93 | N/A | N/A | 34 | N/A | N/A |
34 | 94 | N/A | N/A | 34 | N/A | N/A |
35 | 95 | N/A | N/A | 35 | N/A | N/A |
36 | 96 | N/A | N/A | 35 | N/A | N/A |
37 | 97 | N/A | N/A | 35 | N/A | N/A |
38 | 98 | N/A | N/A | 35 | N/A | N/A |
39 | 99 | N/A | N/A | 36 | N/A | N/A |
40 | 100 | N/A | N/A | 36 | N/A | N/A |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | Deals +(0.5-10)% more Damage with Hits against Branded Enemy | 1 |
Item acquisition
Penance Brand of Dissipation has restrictions on where or how it can drop. This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.
Recipes
Penance Brand of Dissipation can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
4 | The Blessing of MooshThe Blessing of Moosh4Level 21 Transfigured Gem CorruptedWhile the Labyrinth traps have claimed countless adventurers, they were not designed with felines in mind. | Random corrupted level 21 transfigured gem | A |
8 | The HookThe Hook8Level 21 Transfigured Gem Quality: +23% CorruptedEvery obsession began with a single, innocent taste. | Random corrupted level 21 transfigured gem with 23% quality | A |
3 | Doryani's EpiphanyDoryani's Epiphany3Level 21 Transfigured Gem Quality: +20% Corrupted"Virtue gems have facets beyond those that can be seen by the mortal eye. Let us look deeper..." | Random corrupted level 21 transfigured gem with 20% quality | A |
8 | Dying AnguishDying Anguish8Level 19 Transfigured Gem Quality: +19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home. | level 19 transfigured gem with 19% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Related helmet enchantments
The following helmet enchantments affect Penance Brand.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Penance Brand Cast Speed 1 | 66 | Merciless Labyrinth | Penance Brand has 8% increased Cast Speed | helmet 100 |
Enchantment Penance Brand Cast Speed 2 | 75 | Eternal Labyrinth | Penance Brand has 12% increased Cast Speed | helmet 100 |
Enchantment Penance Brand Damage 1 | 66 | Merciless Labyrinth | Penance Brand deals 25% increased Damage | helmet 100 |
Enchantment Penance Brand Damage 2 | 75 | Eternal Labyrinth | Penance Brand deals 40% increased Damage | helmet 100 |
Enchantment Penance Brand Radius 1 | 66 | Merciless Labyrinth | Penance Brand has 16% increased Area of Effect | helmet 100 |
Enchantment Penance Brand Radius 2 | 75 | Eternal Labyrinth | Penance Brand has 24% increased Area of Effect | helmet 100 |
Alternate skill effects
Penance Brand of Dissipation has the following alternate skill effects:
Item | Effect(s) |
---|---|
Celestial Brand EffectCelestial Brand EffectSkill Gem EffectYour Brand becomes a Celestial Effect. | Your Brand becomes a Celestial Effect. |
Version history
Version | Changes |
---|---|
3.23.0 |
|