Lacerate of Haemorrhage: Difference between revisions
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{{ | {{Item | ||
|rarity_id = normal | |rarity_id = normal | ||
|name = Lacerate of Haemorrhage | |name = Lacerate of Haemorrhage | ||
Line 8: | Line 8: | ||
|tags = gem, default | |tags = gem, default | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
| | |base_item_id = Metadata/Items/Gems/SkillGemLacerate | ||
|strength_percent = 40 | |strength_percent = 40 | ||
|dexterity_percent = 60 | |dexterity_percent = 60 | ||
Line 19: | Line 19: | ||
|required_level = 12 | |required_level = 12 | ||
|quality_type1_weight = 1 | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = +2 | |quality_type1_stat_text = +(2-40)% more Damage with Bleeding | ||
|quality_type1_stat1_id = active_skill_bleeding_damage_+%_final | |quality_type1_stat1_id = active_skill_bleeding_damage_+%_final | ||
|quality_type1_stat1_value = 2000 | |quality_type1_stat1_value = 2000 | ||
Line 31: | Line 29: | ||
|static_stat2_id = is_area_damage | |static_stat2_id = is_area_damage | ||
|static_stat2_value = 1 | |static_stat2_value = 1 | ||
|static_stat3_id | |static_stat3_id = bleed_on_hit_with_attacks_% | ||
|static_stat3_value = 25 | |||
| | |||
|stat_text = (75-132)% more Damage with Bleeding<br>25% chance to cause Bleeding<br>Adds (8-117) to (13-176) Physical Damage against Bleeding Enemies | |stat_text = (75-132)% more Damage with Bleeding<br>25% chance to cause Bleeding<br>Adds (8-117) to (13-176) Physical Damage against Bleeding Enemies | ||
|level1 = True | |level1 = True | ||
Line 43: | Line 39: | ||
|level1_stat1_id = active_skill_bleeding_damage_+%_final | |level1_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level1_stat1_value = 75 | |level1_stat1_value = 75 | ||
|level1_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level1_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level1_stat2_value = 1 | ||
| | |level1_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level1_stat3_value = 8 | ||
|level1_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level1_stat4_value = 13 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 15 | |level2_level_requirement = 15 | ||
Line 54: | Line 52: | ||
|level2_stat1_id = active_skill_bleeding_damage_+%_final | |level2_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level2_stat1_value = 78 | |level2_stat1_value = 78 | ||
|level2_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level2_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level2_stat2_value = 1 | ||
| | |level2_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level2_stat3_value = 10 | ||
|level2_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level2_stat4_value = 15 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 19 | |level3_level_requirement = 19 | ||
Line 65: | Line 65: | ||
|level3_stat1_id = active_skill_bleeding_damage_+%_final | |level3_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level3_stat1_value = 81 | |level3_stat1_value = 81 | ||
|level3_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level3_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level3_stat2_value = 1 | ||
| | |level3_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level3_stat3_value = 13 | ||
|level3_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level3_stat4_value = 20 | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 23 | |level4_level_requirement = 23 | ||
Line 76: | Line 78: | ||
|level4_stat1_id = active_skill_bleeding_damage_+%_final | |level4_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level4_stat1_value = 84 | |level4_stat1_value = 84 | ||
|level4_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level4_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level4_stat2_value = 1 | ||
| | |level4_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level4_stat3_value = 16 | ||
|level4_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level4_stat4_value = 24 | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 27 | |level5_level_requirement = 27 | ||
Line 87: | Line 91: | ||
|level5_stat1_id = active_skill_bleeding_damage_+%_final | |level5_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level5_stat1_value = 87 | |level5_stat1_value = 87 | ||
|level5_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level5_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level5_stat2_value = 1 | ||
| | |level5_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level5_stat3_value = 20 | ||
|level5_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level5_stat4_value = 30 | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 31 | |level6_level_requirement = 31 | ||
Line 98: | Line 104: | ||
|level6_stat1_id = active_skill_bleeding_damage_+%_final | |level6_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level6_stat1_value = 90 | |level6_stat1_value = 90 | ||
|level6_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level6_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level6_stat2_value = 1 | ||
| | |level6_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level6_stat3_value = 24 | ||
|level6_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level6_stat4_value = 37 | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 35 | |level7_level_requirement = 35 | ||
Line 109: | Line 117: | ||
|level7_stat1_id = active_skill_bleeding_damage_+%_final | |level7_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level7_stat1_value = 93 | |level7_stat1_value = 93 | ||
|level7_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level7_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level7_stat2_value = 1 | ||
| | |level7_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level7_stat3_value = 29 | ||
|level7_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level7_stat4_value = 44 | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 38 | |level8_level_requirement = 38 | ||
Line 120: | Line 130: | ||
|level8_stat1_id = active_skill_bleeding_damage_+%_final | |level8_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level8_stat1_value = 96 | |level8_stat1_value = 96 | ||
|level8_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level8_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level8_stat2_value = 1 | ||
| | |level8_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level8_stat3_value = 34 | ||
|level8_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level8_stat4_value = 50 | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 41 | |level9_level_requirement = 41 | ||
Line 131: | Line 143: | ||
|level9_stat1_id = active_skill_bleeding_damage_+%_final | |level9_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level9_stat1_value = 99 | |level9_stat1_value = 99 | ||
|level9_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level9_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level9_stat2_value = 1 | ||
| | |level9_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level9_stat3_value = 38 | ||
|level9_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level9_stat4_value = 57 | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 44 | |level10_level_requirement = 44 | ||
Line 142: | Line 156: | ||
|level10_stat1_id = active_skill_bleeding_damage_+%_final | |level10_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level10_stat1_value = 102 | |level10_stat1_value = 102 | ||
|level10_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level10_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level10_stat2_value = 1 | ||
| | |level10_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level10_stat3_value = 43 | ||
|level10_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level10_stat4_value = 65 | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 47 | |level11_level_requirement = 47 | ||
Line 153: | Line 169: | ||
|level11_stat1_id = active_skill_bleeding_damage_+%_final | |level11_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level11_stat1_value = 105 | |level11_stat1_value = 105 | ||
|level11_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level11_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level11_stat2_value = 1 | ||
| | |level11_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level11_stat3_value = 49 | ||
|level11_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level11_stat4_value = 74 | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 50 | |level12_level_requirement = 50 | ||
Line 164: | Line 182: | ||
|level12_stat1_id = active_skill_bleeding_damage_+%_final | |level12_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level12_stat1_value = 108 | |level12_stat1_value = 108 | ||
|level12_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level12_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level12_stat2_value = 1 | ||
| | |level12_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level12_stat3_value = 55 | ||
|level12_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level12_stat4_value = 83 | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 53 | |level13_level_requirement = 53 | ||
Line 175: | Line 195: | ||
|level13_stat1_id = active_skill_bleeding_damage_+%_final | |level13_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level13_stat1_value = 111 | |level13_stat1_value = 111 | ||
|level13_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level13_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level13_stat2_value = 1 | ||
| | |level13_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level13_stat3_value = 62 | ||
|level13_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level13_stat4_value = 94 | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 56 | |level14_level_requirement = 56 | ||
Line 186: | Line 208: | ||
|level14_stat1_id = active_skill_bleeding_damage_+%_final | |level14_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level14_stat1_value = 114 | |level14_stat1_value = 114 | ||
|level14_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level14_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level14_stat2_value = 1 | ||
| | |level14_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level14_stat3_value = 70 | ||
|level14_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level14_stat4_value = 105 | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 59 | |level15_level_requirement = 59 | ||
Line 197: | Line 221: | ||
|level15_stat1_id = active_skill_bleeding_damage_+%_final | |level15_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level15_stat1_value = 117 | |level15_stat1_value = 117 | ||
|level15_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level15_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level15_stat2_value = 1 | ||
| | |level15_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level15_stat3_value = 78 | ||
|level15_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level15_stat4_value = 118 | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 62 | |level16_level_requirement = 62 | ||
Line 208: | Line 234: | ||
|level16_stat1_id = active_skill_bleeding_damage_+%_final | |level16_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level16_stat1_value = 120 | |level16_stat1_value = 120 | ||
|level16_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level16_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level16_stat2_value = 1 | ||
| | |level16_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level16_stat3_value = 88 | ||
|level16_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level16_stat4_value = 132 | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 64 | |level17_level_requirement = 64 | ||
Line 219: | Line 247: | ||
|level17_stat1_id = active_skill_bleeding_damage_+%_final | |level17_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level17_stat1_value = 123 | |level17_stat1_value = 123 | ||
|level17_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level17_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level17_stat2_value = 1 | ||
| | |level17_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level17_stat3_value = 94 | ||
|level17_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level17_stat4_value = 142 | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
Line 230: | Line 260: | ||
|level18_stat1_id = active_skill_bleeding_damage_+%_final | |level18_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level18_stat1_value = 126 | |level18_stat1_value = 126 | ||
|level18_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level18_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level18_stat2_value = 1 | ||
| | |level18_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level18_stat3_value = 102 | ||
|level18_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level18_stat4_value = 152 | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
Line 241: | Line 273: | ||
|level19_stat1_id = active_skill_bleeding_damage_+%_final | |level19_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level19_stat1_value = 129 | |level19_stat1_value = 129 | ||
|level19_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level19_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level19_stat2_value = 1 | ||
| | |level19_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level19_stat3_value = 109 | ||
|level19_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level19_stat4_value = 164 | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
Line 252: | Line 286: | ||
|level20_stat1_id = active_skill_bleeding_damage_+%_final | |level20_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level20_stat1_value = 132 | |level20_stat1_value = 132 | ||
|level20_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level20_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level20_stat2_value = 1 | ||
| | |level20_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level20_stat3_value = 117 | ||
|level20_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level20_stat4_value = 176 | |||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
Line 263: | Line 299: | ||
|level21_stat1_id = active_skill_bleeding_damage_+%_final | |level21_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level21_stat1_value = 135 | |level21_stat1_value = 135 | ||
|level21_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level21_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level21_stat2_value = 1 | ||
| | |level21_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level21_stat3_value = 126 | ||
|level21_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level21_stat4_value = 189 | |||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
Line 274: | Line 312: | ||
|level22_stat1_id = active_skill_bleeding_damage_+%_final | |level22_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level22_stat1_value = 138 | |level22_stat1_value = 138 | ||
|level22_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level22_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level22_stat2_value = 1 | ||
| | |level22_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level22_stat3_value = 135 | ||
|level22_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level22_stat4_value = 202 | |||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
Line 285: | Line 325: | ||
|level23_stat1_id = active_skill_bleeding_damage_+%_final | |level23_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level23_stat1_value = 141 | |level23_stat1_value = 141 | ||
|level23_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level23_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level23_stat2_value = 1 | ||
| | |level23_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level23_stat3_value = 145 | ||
|level23_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level23_stat4_value = 217 | |||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
Line 296: | Line 338: | ||
|level24_stat1_id = active_skill_bleeding_damage_+%_final | |level24_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level24_stat1_value = 144 | |level24_stat1_value = 144 | ||
|level24_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level24_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level24_stat2_value = 1 | ||
| | |level24_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level24_stat3_value = 155 | ||
|level24_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level24_stat4_value = 233 | |||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
Line 307: | Line 351: | ||
|level25_stat1_id = active_skill_bleeding_damage_+%_final | |level25_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level25_stat1_value = 147 | |level25_stat1_value = 147 | ||
|level25_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level25_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level25_stat2_value = 1 | ||
| | |level25_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level25_stat3_value = 166 | ||
|level25_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level25_stat4_value = 249 | |||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
Line 318: | Line 364: | ||
|level26_stat1_id = active_skill_bleeding_damage_+%_final | |level26_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level26_stat1_value = 150 | |level26_stat1_value = 150 | ||
|level26_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level26_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level26_stat2_value = 1 | ||
| | |level26_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level26_stat3_value = 178 | ||
|level26_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level26_stat4_value = 267 | |||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
Line 329: | Line 377: | ||
|level27_stat1_id = active_skill_bleeding_damage_+%_final | |level27_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level27_stat1_value = 153 | |level27_stat1_value = 153 | ||
|level27_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level27_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level27_stat2_value = 1 | ||
| | |level27_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level27_stat3_value = 190 | ||
|level27_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level27_stat4_value = 285 | |||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
Line 340: | Line 390: | ||
|level28_stat1_id = active_skill_bleeding_damage_+%_final | |level28_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level28_stat1_value = 156 | |level28_stat1_value = 156 | ||
|level28_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level28_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level28_stat2_value = 1 | ||
| | |level28_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level28_stat3_value = 203 | ||
|level28_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level28_stat4_value = 305 | |||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
Line 351: | Line 403: | ||
|level29_stat1_id = active_skill_bleeding_damage_+%_final | |level29_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level29_stat1_value = 159 | |level29_stat1_value = 159 | ||
|level29_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level29_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level29_stat2_value = 1 | ||
| | |level29_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level29_stat3_value = 217 | ||
|level29_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level29_stat4_value = 326 | |||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
Line 362: | Line 416: | ||
|level30_stat1_id = active_skill_bleeding_damage_+%_final | |level30_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level30_stat1_value = 162 | |level30_stat1_value = 162 | ||
|level30_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level30_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level30_stat2_value = 1 | ||
| | |level30_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level30_stat3_value = 232 | ||
|level30_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level30_stat4_value = 348 | |||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
Line 373: | Line 429: | ||
|level31_stat1_id = active_skill_bleeding_damage_+%_final | |level31_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level31_stat1_value = 164 | |level31_stat1_value = 164 | ||
|level31_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level31_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level31_stat2_value = 1 | ||
| | |level31_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level31_stat3_value = 240 | ||
|level31_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level31_stat4_value = 360 | |||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
Line 384: | Line 442: | ||
|level32_stat1_id = active_skill_bleeding_damage_+%_final | |level32_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level32_stat1_value = 165 | |level32_stat1_value = 165 | ||
|level32_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level32_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level32_stat2_value = 1 | ||
| | |level32_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level32_stat3_value = 248 | ||
|level32_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level32_stat4_value = 372 | |||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
Line 395: | Line 455: | ||
|level33_stat1_id = active_skill_bleeding_damage_+%_final | |level33_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level33_stat1_value = 167 | |level33_stat1_value = 167 | ||
|level33_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level33_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level33_stat2_value = 1 | ||
| | |level33_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level33_stat3_value = 256 | ||
|level33_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level33_stat4_value = 385 | |||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
Line 406: | Line 468: | ||
|level34_stat1_id = active_skill_bleeding_damage_+%_final | |level34_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level34_stat1_value = 168 | |level34_stat1_value = 168 | ||
|level34_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level34_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level34_stat2_value = 1 | ||
| | |level34_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level34_stat3_value = 265 | ||
|level34_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level34_stat4_value = 397 | |||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
Line 417: | Line 481: | ||
|level35_stat1_id = active_skill_bleeding_damage_+%_final | |level35_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level35_stat1_value = 170 | |level35_stat1_value = 170 | ||
|level35_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level35_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level35_stat2_value = 1 | ||
| | |level35_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level35_stat3_value = 274 | ||
|level35_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level35_stat4_value = 411 | |||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
Line 428: | Line 494: | ||
|level36_stat1_id = active_skill_bleeding_damage_+%_final | |level36_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level36_stat1_value = 171 | |level36_stat1_value = 171 | ||
|level36_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level36_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level36_stat2_value = 1 | ||
| | |level36_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level36_stat3_value = 283 | ||
|level36_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level36_stat4_value = 424 | |||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
Line 439: | Line 507: | ||
|level37_stat1_id = active_skill_bleeding_damage_+%_final | |level37_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level37_stat1_value = 173 | |level37_stat1_value = 173 | ||
|level37_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level37_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level37_stat2_value = 1 | ||
| | |level37_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level37_stat3_value = 292 | ||
|level37_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level37_stat4_value = 438 | |||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
Line 450: | Line 520: | ||
|level38_stat1_id = active_skill_bleeding_damage_+%_final | |level38_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level38_stat1_value = 174 | |level38_stat1_value = 174 | ||
|level38_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level38_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level38_stat2_value = 1 | ||
| | |level38_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level38_stat3_value = 302 | ||
|level38_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level38_stat4_value = 453 | |||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
Line 461: | Line 533: | ||
|level39_stat1_id = active_skill_bleeding_damage_+%_final | |level39_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level39_stat1_value = 176 | |level39_stat1_value = 176 | ||
|level39_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level39_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level39_stat2_value = 1 | ||
| | |level39_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level39_stat3_value = 312 | ||
|level39_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level39_stat4_value = 467 | |||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
Line 472: | Line 546: | ||
|level40_stat1_id = active_skill_bleeding_damage_+%_final | |level40_stat1_id = active_skill_bleeding_damage_+%_final | ||
|level40_stat1_value = 177 | |level40_stat1_value = 177 | ||
|level40_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level40_stat2_id = quality_display_active_skill_bleed_damage_final_is_gem | ||
| | |level40_stat2_value = 1 | ||
| | |level40_stat3_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
| | |level40_stat3_value = 322 | ||
|level40_stat4_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |||
|level40_stat4_value = 483 | |||
|level1_strength_requirement = 14 | |level1_strength_requirement = 14 | ||
|level1_dexterity_requirement = 21 | |level1_dexterity_requirement = 21 | ||
Line 539: | Line 615: | ||
|level21_dexterity_requirement = 100 | |level21_dexterity_requirement = 100 | ||
|inventory_icon = Lacerate of Haemorrhage | |inventory_icon = Lacerate of Haemorrhage | ||
|skill_icon = Lacerate of Haemorrhage | |||
|drop_text = This item is a [[transfigured gem]]. It can be obtained through the use of the [[Divine Font]] in the [[Lord's Labyrinth]]. | |||
|is_drop_restricted = true | |||
|release_version = 3.23.0 | |||
}} | }} | ||
'''Lacerate of Haemorrhage''' is a [[melee]] [[attack]] skill that performs two slashes: one aimed just to the left, then one just to the right. The slashes damage all enemies in a cone in front of the attacker. Each slash does less damage than a single hit from {{il|Cleave}}, but the two slashes overlap in the middle, hitting enemies in front twice. | |||
It is a [[transfigured]] version of {{il|Lacerate}}. | |||
__TOC__ | __TOC__ | ||
==Changes from default version== | ==Changes from default version== | ||
Unlike the original skill, this transfigured version has no interaction with [[stance]]s, using the Blood Stance version by default, and requires a one-handed axe or sword. It has lower damage effectiveness and does not gain added radius with level, but has a lower mana cost, higher attack speed, and more damage with bleeding. It gains higher added physical damage against bleeding enemies, instead of unconditional additional physical damage. | |||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
* Lacerate can be animation cancelled after the first slash. | |||
==Gem level progression== | ==Gem level progression== | ||
{{Skill progression | {{Skill progression | ||
|c1_header = x% more Damage with Bleeding | |||
|c1_abbr = Damage with Bleeding | |||
|c1_pattern_extract = (%d+)%% more Damage with Bleeding | |||
|c1_pattern_value = %d%% | |||
|c2_header = Adds x to y Physical Damage against Bleeding Enemies | |||
|c2_abbr = Physical Damage | |||
|c2_pattern_extract = Adds (%d+) to (%d+) Physical Damage | |||
|c2_pattern_value = %d to %d | |||
}} | }} | ||
{{Item acquisition}} | |||
{{ | |||
{{ | {{Skill enchantment modifier list|skill=Lacerate}} | ||
{{Alternate skill effect list|skill=Lacerate}} | |||
==Version history== | ==Version history== | ||
Line 565: | Line 659: | ||
==References== | ==References== | ||
{{reflist}} | {{reflist| | ||
}} | |||
{{Navbox Skills}} | {{Navbox Skills}} |
Latest revision as of 22:26, 29 May 2024
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (80-120)% of base
Effectiveness of Added Damage: (80-120)%Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword.(75-132)% more Damage with Bleeding
25% chance to cause Bleeding
Adds (8-117) to (13-176) Physical Damage against Bleeding Enemies
Additional Effects From 1-20% Quality:
+(2-40)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop restricted
Drop level: 12
This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Lacerate of Haemorrhage is a melee attack skill that performs two slashes: one aimed just to the left, then one just to the right. The slashes damage all enemies in a cone in front of the attacker. Each slash does less damage than a single hit from CleaveCleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-237)% of base
Effectiveness of Added Damage: (125-237)%
AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-1) metre to radius
Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metrePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., but the two slashes overlap in the middle, hitting enemies in front twice.
It is a transfigured version of LacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 60% of base
Attack Damage: (100-154)% of base
Effectiveness of Added Damage: (100-154)%
AoE Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.(5-75) to (8-113) Added Attack Physical Damage
+(0-0.9) metres to radius
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
50% increased angle while in Sand Stance
Additional Effects From 1-20% Quality:
(1-20)% increased Attack Speed if you've changed Stance RecentlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Changes from default version
Unlike the original skill, this transfigured version has no interaction with stances, using the Blood Stance version by default, and requires a one-handed axe or sword. It has lower damage effectiveness and does not gain added radius with level, but has a lower mana cost, higher attack speed, and more damage with bleeding. It gains higher added physical damage against bleeding enemies, instead of unconditional additional physical damage.
Skill functions and interactions
- Lacerate can be animation cancelled after the first slash.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Damage with Bleeding | Physical Damage | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|---|
1 | 12 | 21 | 14 | 80% | 80% | 75% | 8 to 13 | 0 | 0 |
2 | 15 | 25 | 17 | 82.1% | 82.1% | 78% | 10 to 15 | 15249 | 15249 |
3 | 19 | 30 | 21 | 84.2% | 84.2% | 81% | 13 to 20 | 41517 | 56766 |
4 | 23 | 35 | 24 | 86.3% | 86.3% | 84% | 16 to 24 | 81983 | 138749 |
5 | 27 | 41 | 28 | 88.4% | 88.4% | 87% | 20 to 30 | 147968 | 286717 |
6 | 31 | 46 | 32 | 90.5% | 90.5% | 90% | 24 to 37 | 250557 | 537274 |
7 | 35 | 51 | 36 | 92.6% | 92.6% | 93% | 29 to 44 | 405086 | 942360 |
8 | 38 | 55 | 38 | 94.7% | 94.7% | 96% | 34 to 50 | 447718 | 1390078 |
9 | 41 | 59 | 41 | 96.8% | 96.8% | 99% | 38 to 57 | 615318 | 2005396 |
10 | 44 | 63 | 44 | 98.9% | 98.9% | 102% | 43 to 65 | 834639 | 2840035 |
11 | 47 | 67 | 47 | 101.1% | 101.1% | 105% | 49 to 74 | 1570760 | 4410795 |
12 | 50 | 71 | 49 | 103.2% | 103.2% | 108% | 55 to 83 | 1633987 | 6044782 |
13 | 53 | 75 | 52 | 105.3% | 105.3% | 111% | 62 to 94 | 2151030 | 8195812 |
14 | 56 | 79 | 55 | 107.4% | 107.4% | 114% | 70 to 105 | 2812189 | 11008001 |
15 | 59 | 83 | 58 | 109.5% | 109.5% | 117% | 78 to 118 | 5099360 | 16107361 |
16 | 62 | 87 | 60 | 111.6% | 111.6% | 120% | 88 to 132 | 9400731 | 25508092 |
17 | 64 | 90 | 62 | 113.7% | 113.7% | 123% | 94 to 142 | 15273366 | 40781458 |
18 | 66 | 92 | 64 | 115.8% | 115.8% | 126% | 102 to 152 | 26286582 | 67068040 |
19 | 68 | 95 | 66 | 117.9% | 117.9% | 129% | 109 to 164 | 62890590 | 129958630 |
20 | 70 | 98 | 68 | 120% | 120% | 132% | 117 to 176 | 212046017 | 342004647 |
21 | 72 | 100 | 70 | 122.1% | 122.1% | 135% | 126 to 189 | N/A | N/A |
22 | 74 | N/A | N/A | 124.2% | 124.2% | 138% | 135 to 202 | N/A | N/A |
23 | 76 | N/A | N/A | 126.3% | 126.3% | 141% | 145 to 217 | N/A | N/A |
24 | 78 | N/A | N/A | 128.4% | 128.4% | 144% | 155 to 233 | N/A | N/A |
25 | 80 | N/A | N/A | 130.5% | 130.5% | 147% | 166 to 249 | N/A | N/A |
26 | 82 | N/A | N/A | 132.6% | 132.6% | 150% | 178 to 267 | N/A | N/A |
27 | 84 | N/A | N/A | 134.7% | 134.7% | 153% | 190 to 285 | N/A | N/A |
28 | 86 | N/A | N/A | 136.8% | 136.8% | 156% | 203 to 305 | N/A | N/A |
29 | 88 | N/A | N/A | 138.9% | 138.9% | 159% | 217 to 326 | N/A | N/A |
30 | 90 | N/A | N/A | 141.1% | 141.1% | 162% | 232 to 348 | N/A | N/A |
31 | 91 | N/A | N/A | 142.1% | 142.1% | 164% | 240 to 360 | N/A | N/A |
32 | 92 | N/A | N/A | 143.2% | 143.2% | 165% | 248 to 372 | N/A | N/A |
33 | 93 | N/A | N/A | 144.2% | 144.2% | 167% | 256 to 385 | N/A | N/A |
34 | 94 | N/A | N/A | 145.3% | 145.3% | 168% | 265 to 397 | N/A | N/A |
35 | 95 | N/A | N/A | 146.3% | 146.3% | 170% | 274 to 411 | N/A | N/A |
36 | 96 | N/A | N/A | 147.4% | 147.4% | 171% | 283 to 424 | N/A | N/A |
37 | 97 | N/A | N/A | 148.4% | 148.4% | 173% | 292 to 438 | N/A | N/A |
38 | 98 | N/A | N/A | 149.5% | 149.5% | 174% | 302 to 453 | N/A | N/A |
39 | 99 | N/A | N/A | 150.5% | 150.5% | 176% | 312 to 467 | N/A | N/A |
40 | 100 | N/A | N/A | 151.6% | 151.6% | 177% | 322 to 483 | N/A | N/A |
Item acquisition
Lacerate of Haemorrhage has restrictions on where or how it can drop. This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.
Recipes
Lacerate of Haemorrhage can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
4 | The Blessing of MooshThe Blessing of Moosh4Level 21 Transfigured Gem CorruptedWhile the Labyrinth traps have claimed countless adventurers, they were not designed with felines in mind. | Random corrupted level 21 transfigured gem | A |
8 | The HookThe Hook8Level 21 Transfigured Gem Quality: +23% CorruptedEvery obsession began with a single, innocent taste. | Random corrupted level 21 transfigured gem with 23% quality | A |
3 | Doryani's EpiphanyDoryani's Epiphany3Level 21 Transfigured Gem Quality: +20% Corrupted"Virtue gems have facets beyond those that can be seen by the mortal eye. Let us look deeper..." | Random corrupted level 21 transfigured gem with 20% quality | A |
8 | Dying AnguishDying Anguish8Level 19 Transfigured Gem Quality: +19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home. | level 19 transfigured gem with 19% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Related helmet enchantments
The following helmet enchantments affect Lacerate.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Double Slash Added Phys To Bleeding 1 | 66 | Merciless Labyrinth | Lacerate deals (4-8) to (10-15) added Physical Damage against Bleeding Enemies | helmet 100 |
Enchantment Double Slash Added Phys To Bleeding 2 | 75 | Eternal Labyrinth | Lacerate deals (14-18) to (20-25) added Physical Damage against Bleeding Enemies | helmet 100 |
Enchantment Double Slash Critical Strikes 1 | 66 | Merciless Labyrinth | 40% increased Lacerate Critical Strike Chance | helmet 100 |
Enchantment Double Slash Critical Strikes 2 | 75 | Eternal Labyrinth | 60% increased Lacerate Critical Strike Chance | helmet 100 |
Enchantment Lacerate Damage 1 | 66 | Merciless Labyrinth | 25% increased Lacerate Damage | helmet 100 |
Enchantment Lacerate Damage 2 | 75 | Eternal Labyrinth | 40% increased Lacerate Damage | helmet 100 |
Enchantment Double Slash Area Of Effect 1 | 66 | Merciless Labyrinth | 16% increased Lacerate Area of Effect | helmet 100 |
Enchantment Double Slash Area Of Effect 2 | 75 | Eternal Labyrinth | 24% increased Lacerate Area of Effect | helmet 100 |
Alternate skill effects
Lacerate of Haemorrhage has the following alternate skill effects:
Item | Effect(s) |
---|---|
Celestial Lacerate EffectCelestial Lacerate EffectSkill Gem EffectYour Lacerate becomes a Celestial Effect. | Your Lacerate becomes a Celestial Effect. |
Void Emperor Lacerate EffectVoid Emperor Lacerate EffectSkill Gem EffectYour Lacerate becomes a Void Emperor Effect. | Your Lacerate becomes a Void Emperor Effect. |
Version history
Version | Changes |
---|---|
3.23.0 |
|