Savage hit: Difference between revisions
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'''Savage Hit''' is a [[keyword]] that refers to [[hit]]s that remove at least 15% of the target's maximum [[life]]. Damage to [[energy shield]], [[mana]] and [[ward]] are not counted toward the savage hit threshold.<ref name="Chaos Inoculation" /> | |||
==Related Mechanics== | |||
While using [[Hale Negator]] 5 seconds and 5 [[abyss jewel]]s, and a 3% life recovery mod are the minimum values needed to fully recover from a minimum savage hit of 15% of maximum life. | |||
==Related unique items== | |||
{{Drop enabled unique item table | |||
|tables=item_stats | |||
|join=items._pageID=item_stats._pageID | |||
|where=item_stats.id LIKE "%savage%" | |||
|large=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Related passive skills== | ==Related passive skills== | ||
{{ | {{Query passive skills | ||
| | |where=passive_skill_stats.id LIKE "%savage%" | ||
}} | }} | ||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|2.3.0| | ||
* Savage Hit removed life threshold decreased from 20% to 15%. | * Savage Hit removed life threshold decreased from 20% to 15%. | ||
{{ | }} | ||
{{Version history table row|2.2.0| | |||
* Added to the game. | * Added to the game. | ||
}} | |||
{{Version history table end}} | |||
==References== | ==References== | ||
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[[Category:Keywords]] | [[Category:Keywords]] | ||
[[ru:Жестокий удар]] |
Latest revision as of 23:34, 11 May 2024
Savage Hit is a keyword that refers to hits that remove at least 15% of the target's maximum life. Damage to energy shield, mana and ward are not counted toward the savage hit threshold.[1]
Related Mechanics
While using Hale Negator 5 seconds and 5 abyss jewels, and a 3% life recovery mod are the minimum values needed to fully recover from a minimum savage hit of 15% of maximum life.
Related unique items
Item | Stats | |||
---|---|---|---|---|
MegalomaniacMegalomaniac Medium Cluster JewelAdds 4 Passive Skills Added Small Passive Skills grant Nothing <3 Random notable mods>CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. | 1 | Adds 4 Passive Skills Added Small Passive Skills grant Nothing
| ||
Hezmana's BloodlustHezmana's Bloodlust Vaal AxeTwo Handed Axe Physical Damage: (222-256.5) to (378-447.75) Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit(100-125)% increased Physical Damage Adds (7-10) to (15-25) Physical Damage 1% of Physical Attack Damage Leeched as Life 40% increased Attack Speed if you've taken a Savage Hit Recently Attacks Cost Life instead of ManaWhen a craving cannot be sated, any source will do. | 64 | 25% chance to Maim on Hit(100-125)% increased Physical Damage Adds (7-10) to (15-25) Physical Damage 1% of Physical Attack Damage Leeched as Life 40% increased Attack Speed if you've taken a Savage Hit Recently Attacks Cost Life instead of Mana | ||
Hale NegatorHale Negator Mind CageEnergy Shield: (73-84)Requires Level 65, 138 IntHas 1 Abyssal Socket (6-8)% increased maximum Life +1 to Maximum Spirit Charges per Abyss Jewel affecting you Gain a Spirit Charge every second You lose all Spirit Charges when taking a Savage Hit Recover (2-3)% of Life when you lose a Spirit Charge Recover (2-3)% of Energy Shield when you lose a Spirit Charge"Feel the pain of ancient wounds. Feel the doom of dying souls." | 65 | Has 1 Abyssal Socket (6-8)% increased maximum Life +1 to Maximum Spirit Charges per Abyss Jewel affecting you Gain a Spirit Charge every second You lose all Spirit Charges when taking a Savage Hit Recover (2-3)% of Life when you lose a Spirit Charge Recover (2-3)% of Energy Shield when you lose a Spirit Charge | ||
Hale NegatorHale Negator Mind CageEnergy Shield: (73-84)Requires Level 65, 138 IntHas 2 Abyssal Sockets (6-8)% increased maximum Life +1 to Maximum Spirit Charges per Abyss Jewel affecting you Gain a Spirit Charge every second You lose all Spirit Charges when taking a Savage Hit Recover (2-3)% of Life when you lose a Spirit Charge Recover (2-3)% of Energy Shield when you lose a Spirit Charge"Feel the pain of ancient wounds. Feel the doom of dying souls." | 65 | Has 2 Abyssal Sockets (6-8)% increased maximum Life +1 to Maximum Spirit Charges per Abyss Jewel affecting you Gain a Spirit Charge every second You lose all Spirit Charges when taking a Savage Hit Recover (2-3)% of Life when you lose a Spirit Charge Recover (2-3)% of Energy Shield when you lose a Spirit Charge |
Related passive skills
Ascendancy Class | Name | Stats |
---|---|---|
N/A | Savage Response | 30% increased Critical Strike Chance +30% to Critical Strike Multiplier if you've taken a Savage Hit Recently [1] |
Version history
Version | Changes |
---|---|
2.3.0 |
|
2.2.0 |
|
References
- ↑ Mark_GGG (March 1, 2016). "Savage Hit and Chaos Inoculation". Path of Exile. Retrieved March 1, 2016.