Lacerate of Haemorrhage: Difference between revisions

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Line 8: Line 8:
|tags                                    = gem, default
|tags                                    = gem, default
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|base_metadata_id                        = Metadata/Items/Gems/SkillGemLacerate
|base_item_id                            = Metadata/Items/Gems/SkillGemLacerate
|strength_percent                        = 40
|strength_percent                        = 40
|dexterity_percent                      = 60
|dexterity_percent                      = 60
Line 19: Line 19:
|required_level                          = 12
|required_level                          = 12
|quality_type1_weight                    = 1
|quality_type1_weight                    = 1
|quality_type1_stat_text                = +2% more Damage with Bleeding
|quality_type1_stat_text                = +(2-40)% more Damage with Bleeding
|quality_type1_stat_breakpoint          = 1
|quality_type1_stat_per_breakpoint      = +2% more Damage with Bleeding
|quality_type1_stat1_id                  = active_skill_bleeding_damage_+%_final
|quality_type1_stat1_id                  = active_skill_bleeding_damage_+%_final
|quality_type1_stat1_value              = 2000
|quality_type1_stat1_value              = 2000
Line 31: Line 29:
|static_stat2_id                        = is_area_damage
|static_stat2_id                        = is_area_damage
|static_stat2_value                      = 1
|static_stat2_value                      = 1
|static_stat3_id                         = quality_display_active_skill_bleed_damage_final_is_gem
|static_stat3_id                        = bleed_on_hit_with_attacks_%
|static_stat3_value                      = 1
|static_stat3_value                     = 25
|static_stat4_id                         = bleed_on_hit_with_attacks_%
|static_stat4_value                     = 25
|stat_text                              = (75-132)% more Damage with Bleeding<br>25% chance to cause Bleeding<br>Adds (8-117) to (13-176) Physical Damage against Bleeding Enemies
|stat_text                              = (75-132)% more Damage with Bleeding<br>25% chance to cause Bleeding<br>Adds (8-117) to (13-176) Physical Damage against Bleeding Enemies
|level1                                  = True
|level1                                  = True
Line 43: Line 39:
|level1_stat1_id                        = active_skill_bleeding_damage_+%_final
|level1_stat1_id                        = active_skill_bleeding_damage_+%_final
|level1_stat1_value                      = 75
|level1_stat1_value                      = 75
|level1_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level1_stat2_id                         = quality_display_active_skill_bleed_damage_final_is_gem
|level1_stat2_value                     = 8
|level1_stat2_value                      = 1
|level1_stat3_id                         = global_maximum_added_physical_damage_vs_bleeding_enemies
|level1_stat3_id                         = global_minimum_added_physical_damage_vs_bleeding_enemies
|level1_stat3_value                     = 13
|level1_stat3_value                     = 8
|level1_stat4_id                         = global_maximum_added_physical_damage_vs_bleeding_enemies
|level1_stat4_value                     = 13
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 15
|level2_level_requirement                = 15
Line 54: Line 52:
|level2_stat1_id                        = active_skill_bleeding_damage_+%_final
|level2_stat1_id                        = active_skill_bleeding_damage_+%_final
|level2_stat1_value                      = 78
|level2_stat1_value                      = 78
|level2_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level2_stat2_id                         = quality_display_active_skill_bleed_damage_final_is_gem
|level2_stat2_value                     = 10
|level2_stat2_value                      = 1
|level2_stat3_id                         = global_maximum_added_physical_damage_vs_bleeding_enemies
|level2_stat3_id                         = global_minimum_added_physical_damage_vs_bleeding_enemies
|level2_stat3_value                     = 15
|level2_stat3_value                     = 10
|level2_stat4_id                         = global_maximum_added_physical_damage_vs_bleeding_enemies
|level2_stat4_value                     = 15
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 19
|level3_level_requirement                = 19
Line 65: Line 65:
|level3_stat1_id                        = active_skill_bleeding_damage_+%_final
|level3_stat1_id                        = active_skill_bleeding_damage_+%_final
|level3_stat1_value                      = 81
|level3_stat1_value                      = 81
|level3_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level3_stat2_id                         = quality_display_active_skill_bleed_damage_final_is_gem
|level3_stat2_value                     = 13
|level3_stat2_value                      = 1
|level3_stat3_id                         = global_maximum_added_physical_damage_vs_bleeding_enemies
|level3_stat3_id                         = global_minimum_added_physical_damage_vs_bleeding_enemies
|level3_stat3_value                     = 20
|level3_stat3_value                     = 13
|level3_stat4_id                         = global_maximum_added_physical_damage_vs_bleeding_enemies
|level3_stat4_value                     = 20
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 23
|level4_level_requirement                = 23
Line 76: Line 78:
|level4_stat1_id                        = active_skill_bleeding_damage_+%_final
|level4_stat1_id                        = active_skill_bleeding_damage_+%_final
|level4_stat1_value                      = 84
|level4_stat1_value                      = 84
|level4_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level4_stat2_id                         = quality_display_active_skill_bleed_damage_final_is_gem
|level4_stat2_value                     = 16
|level4_stat2_value                      = 1
|level4_stat3_id                         = global_maximum_added_physical_damage_vs_bleeding_enemies
|level4_stat3_id                         = global_minimum_added_physical_damage_vs_bleeding_enemies
|level4_stat3_value                     = 24
|level4_stat3_value                     = 16
|level4_stat4_id                         = global_maximum_added_physical_damage_vs_bleeding_enemies
|level4_stat4_value                     = 24
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 27
|level5_level_requirement                = 27
Line 87: Line 91:
|level5_stat1_id                        = active_skill_bleeding_damage_+%_final
|level5_stat1_id                        = active_skill_bleeding_damage_+%_final
|level5_stat1_value                      = 87
|level5_stat1_value                      = 87
|level5_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level5_stat2_id                         = quality_display_active_skill_bleed_damage_final_is_gem
|level5_stat2_value                     = 20
|level5_stat2_value                      = 1
|level5_stat3_id                         = global_maximum_added_physical_damage_vs_bleeding_enemies
|level5_stat3_id                         = global_minimum_added_physical_damage_vs_bleeding_enemies
|level5_stat3_value                     = 30
|level5_stat3_value                     = 20
|level5_stat4_id                         = global_maximum_added_physical_damage_vs_bleeding_enemies
|level5_stat4_value                     = 30
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 31
|level6_level_requirement                = 31
Line 98: Line 104:
|level6_stat1_id                        = active_skill_bleeding_damage_+%_final
|level6_stat1_id                        = active_skill_bleeding_damage_+%_final
|level6_stat1_value                      = 90
|level6_stat1_value                      = 90
|level6_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level6_stat2_id                         = quality_display_active_skill_bleed_damage_final_is_gem
|level6_stat2_value                     = 24
|level6_stat2_value                      = 1
|level6_stat3_id                         = global_maximum_added_physical_damage_vs_bleeding_enemies
|level6_stat3_id                         = global_minimum_added_physical_damage_vs_bleeding_enemies
|level6_stat3_value                     = 37
|level6_stat3_value                     = 24
|level6_stat4_id                         = global_maximum_added_physical_damage_vs_bleeding_enemies
|level6_stat4_value                     = 37
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 35
|level7_level_requirement                = 35
Line 109: Line 117:
|level7_stat1_id                        = active_skill_bleeding_damage_+%_final
|level7_stat1_id                        = active_skill_bleeding_damage_+%_final
|level7_stat1_value                      = 93
|level7_stat1_value                      = 93
|level7_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level7_stat2_id                         = quality_display_active_skill_bleed_damage_final_is_gem
|level7_stat2_value                     = 29
|level7_stat2_value                      = 1
|level7_stat3_id                         = global_maximum_added_physical_damage_vs_bleeding_enemies
|level7_stat3_id                         = global_minimum_added_physical_damage_vs_bleeding_enemies
|level7_stat3_value                     = 44
|level7_stat3_value                     = 29
|level7_stat4_id                         = global_maximum_added_physical_damage_vs_bleeding_enemies
|level7_stat4_value                     = 44
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 38
|level8_level_requirement                = 38
Line 120: Line 130:
|level8_stat1_id                        = active_skill_bleeding_damage_+%_final
|level8_stat1_id                        = active_skill_bleeding_damage_+%_final
|level8_stat1_value                      = 96
|level8_stat1_value                      = 96
|level8_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level8_stat2_id                         = quality_display_active_skill_bleed_damage_final_is_gem
|level8_stat2_value                     = 34
|level8_stat2_value                      = 1
|level8_stat3_id                         = global_maximum_added_physical_damage_vs_bleeding_enemies
|level8_stat3_id                         = global_minimum_added_physical_damage_vs_bleeding_enemies
|level8_stat3_value                     = 50
|level8_stat3_value                     = 34
|level8_stat4_id                         = global_maximum_added_physical_damage_vs_bleeding_enemies
|level8_stat4_value                     = 50
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 41
|level9_level_requirement                = 41
Line 131: Line 143:
|level9_stat1_id                        = active_skill_bleeding_damage_+%_final
|level9_stat1_id                        = active_skill_bleeding_damage_+%_final
|level9_stat1_value                      = 99
|level9_stat1_value                      = 99
|level9_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level9_stat2_id                         = quality_display_active_skill_bleed_damage_final_is_gem
|level9_stat2_value                     = 38
|level9_stat2_value                      = 1
|level9_stat3_id                         = global_maximum_added_physical_damage_vs_bleeding_enemies
|level9_stat3_id                         = global_minimum_added_physical_damage_vs_bleeding_enemies
|level9_stat3_value                     = 57
|level9_stat3_value                     = 38
|level9_stat4_id                         = global_maximum_added_physical_damage_vs_bleeding_enemies
|level9_stat4_value                     = 57
|level10                                = True
|level10                                = True
|level10_level_requirement              = 44
|level10_level_requirement              = 44
Line 142: Line 156:
|level10_stat1_id                        = active_skill_bleeding_damage_+%_final
|level10_stat1_id                        = active_skill_bleeding_damage_+%_final
|level10_stat1_value                    = 102
|level10_stat1_value                    = 102
|level10_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level10_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level10_stat2_value                     = 43
|level10_stat2_value                    = 1
|level10_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level10_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level10_stat3_value                     = 65
|level10_stat3_value                     = 43
|level10_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level10_stat4_value                     = 65
|level11                                = True
|level11                                = True
|level11_level_requirement              = 47
|level11_level_requirement              = 47
Line 153: Line 169:
|level11_stat1_id                        = active_skill_bleeding_damage_+%_final
|level11_stat1_id                        = active_skill_bleeding_damage_+%_final
|level11_stat1_value                    = 105
|level11_stat1_value                    = 105
|level11_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level11_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level11_stat2_value                     = 49
|level11_stat2_value                    = 1
|level11_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level11_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level11_stat3_value                     = 74
|level11_stat3_value                     = 49
|level11_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level11_stat4_value                     = 74
|level12                                = True
|level12                                = True
|level12_level_requirement              = 50
|level12_level_requirement              = 50
Line 164: Line 182:
|level12_stat1_id                        = active_skill_bleeding_damage_+%_final
|level12_stat1_id                        = active_skill_bleeding_damage_+%_final
|level12_stat1_value                    = 108
|level12_stat1_value                    = 108
|level12_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level12_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level12_stat2_value                     = 55
|level12_stat2_value                    = 1
|level12_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level12_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level12_stat3_value                     = 83
|level12_stat3_value                     = 55
|level12_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level12_stat4_value                     = 83
|level13                                = True
|level13                                = True
|level13_level_requirement              = 53
|level13_level_requirement              = 53
Line 175: Line 195:
|level13_stat1_id                        = active_skill_bleeding_damage_+%_final
|level13_stat1_id                        = active_skill_bleeding_damage_+%_final
|level13_stat1_value                    = 111
|level13_stat1_value                    = 111
|level13_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level13_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level13_stat2_value                     = 62
|level13_stat2_value                    = 1
|level13_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level13_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level13_stat3_value                     = 94
|level13_stat3_value                     = 62
|level13_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level13_stat4_value                     = 94
|level14                                = True
|level14                                = True
|level14_level_requirement              = 56
|level14_level_requirement              = 56
Line 186: Line 208:
|level14_stat1_id                        = active_skill_bleeding_damage_+%_final
|level14_stat1_id                        = active_skill_bleeding_damage_+%_final
|level14_stat1_value                    = 114
|level14_stat1_value                    = 114
|level14_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level14_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level14_stat2_value                     = 70
|level14_stat2_value                    = 1
|level14_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level14_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level14_stat3_value                     = 105
|level14_stat3_value                     = 70
|level14_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level14_stat4_value                     = 105
|level15                                = True
|level15                                = True
|level15_level_requirement              = 59
|level15_level_requirement              = 59
Line 197: Line 221:
|level15_stat1_id                        = active_skill_bleeding_damage_+%_final
|level15_stat1_id                        = active_skill_bleeding_damage_+%_final
|level15_stat1_value                    = 117
|level15_stat1_value                    = 117
|level15_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level15_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level15_stat2_value                     = 78
|level15_stat2_value                    = 1
|level15_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level15_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level15_stat3_value                     = 118
|level15_stat3_value                     = 78
|level15_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level15_stat4_value                     = 118
|level16                                = True
|level16                                = True
|level16_level_requirement              = 62
|level16_level_requirement              = 62
Line 208: Line 234:
|level16_stat1_id                        = active_skill_bleeding_damage_+%_final
|level16_stat1_id                        = active_skill_bleeding_damage_+%_final
|level16_stat1_value                    = 120
|level16_stat1_value                    = 120
|level16_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level16_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level16_stat2_value                     = 88
|level16_stat2_value                    = 1
|level16_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level16_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level16_stat3_value                     = 132
|level16_stat3_value                     = 88
|level16_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level16_stat4_value                     = 132
|level17                                = True
|level17                                = True
|level17_level_requirement              = 64
|level17_level_requirement              = 64
Line 219: Line 247:
|level17_stat1_id                        = active_skill_bleeding_damage_+%_final
|level17_stat1_id                        = active_skill_bleeding_damage_+%_final
|level17_stat1_value                    = 123
|level17_stat1_value                    = 123
|level17_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level17_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level17_stat2_value                     = 94
|level17_stat2_value                    = 1
|level17_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level17_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level17_stat3_value                     = 142
|level17_stat3_value                     = 94
|level17_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level17_stat4_value                     = 142
|level18                                = True
|level18                                = True
|level18_level_requirement              = 66
|level18_level_requirement              = 66
Line 230: Line 260:
|level18_stat1_id                        = active_skill_bleeding_damage_+%_final
|level18_stat1_id                        = active_skill_bleeding_damage_+%_final
|level18_stat1_value                    = 126
|level18_stat1_value                    = 126
|level18_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level18_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level18_stat2_value                     = 102
|level18_stat2_value                    = 1
|level18_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level18_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level18_stat3_value                     = 152
|level18_stat3_value                     = 102
|level18_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level18_stat4_value                     = 152
|level19                                = True
|level19                                = True
|level19_level_requirement              = 68
|level19_level_requirement              = 68
Line 241: Line 273:
|level19_stat1_id                        = active_skill_bleeding_damage_+%_final
|level19_stat1_id                        = active_skill_bleeding_damage_+%_final
|level19_stat1_value                    = 129
|level19_stat1_value                    = 129
|level19_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level19_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level19_stat2_value                     = 109
|level19_stat2_value                    = 1
|level19_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level19_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level19_stat3_value                     = 164
|level19_stat3_value                     = 109
|level19_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level19_stat4_value                     = 164
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
Line 252: Line 286:
|level20_stat1_id                        = active_skill_bleeding_damage_+%_final
|level20_stat1_id                        = active_skill_bleeding_damage_+%_final
|level20_stat1_value                    = 132
|level20_stat1_value                    = 132
|level20_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level20_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level20_stat2_value                     = 117
|level20_stat2_value                    = 1
|level20_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level20_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level20_stat3_value                     = 176
|level20_stat3_value                     = 117
|level20_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level20_stat4_value                     = 176
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
Line 263: Line 299:
|level21_stat1_id                        = active_skill_bleeding_damage_+%_final
|level21_stat1_id                        = active_skill_bleeding_damage_+%_final
|level21_stat1_value                    = 135
|level21_stat1_value                    = 135
|level21_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level21_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level21_stat2_value                     = 126
|level21_stat2_value                    = 1
|level21_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level21_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level21_stat3_value                     = 189
|level21_stat3_value                     = 126
|level21_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level21_stat4_value                     = 189
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
Line 274: Line 312:
|level22_stat1_id                        = active_skill_bleeding_damage_+%_final
|level22_stat1_id                        = active_skill_bleeding_damage_+%_final
|level22_stat1_value                    = 138
|level22_stat1_value                    = 138
|level22_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level22_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level22_stat2_value                     = 135
|level22_stat2_value                    = 1
|level22_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level22_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level22_stat3_value                     = 202
|level22_stat3_value                     = 135
|level22_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level22_stat4_value                     = 202
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
Line 285: Line 325:
|level23_stat1_id                        = active_skill_bleeding_damage_+%_final
|level23_stat1_id                        = active_skill_bleeding_damage_+%_final
|level23_stat1_value                    = 141
|level23_stat1_value                    = 141
|level23_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level23_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level23_stat2_value                     = 145
|level23_stat2_value                    = 1
|level23_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level23_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level23_stat3_value                     = 217
|level23_stat3_value                     = 145
|level23_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level23_stat4_value                     = 217
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
Line 296: Line 338:
|level24_stat1_id                        = active_skill_bleeding_damage_+%_final
|level24_stat1_id                        = active_skill_bleeding_damage_+%_final
|level24_stat1_value                    = 144
|level24_stat1_value                    = 144
|level24_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level24_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level24_stat2_value                     = 155
|level24_stat2_value                    = 1
|level24_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level24_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level24_stat3_value                     = 233
|level24_stat3_value                     = 155
|level24_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level24_stat4_value                     = 233
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
Line 307: Line 351:
|level25_stat1_id                        = active_skill_bleeding_damage_+%_final
|level25_stat1_id                        = active_skill_bleeding_damage_+%_final
|level25_stat1_value                    = 147
|level25_stat1_value                    = 147
|level25_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level25_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level25_stat2_value                     = 166
|level25_stat2_value                    = 1
|level25_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level25_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level25_stat3_value                     = 249
|level25_stat3_value                     = 166
|level25_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level25_stat4_value                     = 249
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
Line 318: Line 364:
|level26_stat1_id                        = active_skill_bleeding_damage_+%_final
|level26_stat1_id                        = active_skill_bleeding_damage_+%_final
|level26_stat1_value                    = 150
|level26_stat1_value                    = 150
|level26_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level26_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level26_stat2_value                     = 178
|level26_stat2_value                    = 1
|level26_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level26_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level26_stat3_value                     = 267
|level26_stat3_value                     = 178
|level26_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level26_stat4_value                     = 267
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
Line 329: Line 377:
|level27_stat1_id                        = active_skill_bleeding_damage_+%_final
|level27_stat1_id                        = active_skill_bleeding_damage_+%_final
|level27_stat1_value                    = 153
|level27_stat1_value                    = 153
|level27_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level27_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level27_stat2_value                     = 190
|level27_stat2_value                    = 1
|level27_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level27_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level27_stat3_value                     = 285
|level27_stat3_value                     = 190
|level27_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level27_stat4_value                     = 285
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
Line 340: Line 390:
|level28_stat1_id                        = active_skill_bleeding_damage_+%_final
|level28_stat1_id                        = active_skill_bleeding_damage_+%_final
|level28_stat1_value                    = 156
|level28_stat1_value                    = 156
|level28_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level28_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level28_stat2_value                     = 203
|level28_stat2_value                    = 1
|level28_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level28_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level28_stat3_value                     = 305
|level28_stat3_value                     = 203
|level28_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level28_stat4_value                     = 305
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
Line 351: Line 403:
|level29_stat1_id                        = active_skill_bleeding_damage_+%_final
|level29_stat1_id                        = active_skill_bleeding_damage_+%_final
|level29_stat1_value                    = 159
|level29_stat1_value                    = 159
|level29_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level29_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level29_stat2_value                     = 217
|level29_stat2_value                    = 1
|level29_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level29_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level29_stat3_value                     = 326
|level29_stat3_value                     = 217
|level29_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level29_stat4_value                     = 326
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
Line 362: Line 416:
|level30_stat1_id                        = active_skill_bleeding_damage_+%_final
|level30_stat1_id                        = active_skill_bleeding_damage_+%_final
|level30_stat1_value                    = 162
|level30_stat1_value                    = 162
|level30_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level30_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level30_stat2_value                     = 232
|level30_stat2_value                    = 1
|level30_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level30_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level30_stat3_value                     = 348
|level30_stat3_value                     = 232
|level30_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level30_stat4_value                     = 348
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
Line 373: Line 429:
|level31_stat1_id                        = active_skill_bleeding_damage_+%_final
|level31_stat1_id                        = active_skill_bleeding_damage_+%_final
|level31_stat1_value                    = 164
|level31_stat1_value                    = 164
|level31_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level31_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level31_stat2_value                     = 240
|level31_stat2_value                    = 1
|level31_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level31_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level31_stat3_value                     = 360
|level31_stat3_value                     = 240
|level31_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level31_stat4_value                     = 360
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
Line 384: Line 442:
|level32_stat1_id                        = active_skill_bleeding_damage_+%_final
|level32_stat1_id                        = active_skill_bleeding_damage_+%_final
|level32_stat1_value                    = 165
|level32_stat1_value                    = 165
|level32_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level32_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level32_stat2_value                     = 248
|level32_stat2_value                    = 1
|level32_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level32_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level32_stat3_value                     = 372
|level32_stat3_value                     = 248
|level32_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level32_stat4_value                     = 372
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
Line 395: Line 455:
|level33_stat1_id                        = active_skill_bleeding_damage_+%_final
|level33_stat1_id                        = active_skill_bleeding_damage_+%_final
|level33_stat1_value                    = 167
|level33_stat1_value                    = 167
|level33_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level33_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level33_stat2_value                     = 256
|level33_stat2_value                    = 1
|level33_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level33_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level33_stat3_value                     = 385
|level33_stat3_value                     = 256
|level33_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level33_stat4_value                     = 385
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
Line 406: Line 468:
|level34_stat1_id                        = active_skill_bleeding_damage_+%_final
|level34_stat1_id                        = active_skill_bleeding_damage_+%_final
|level34_stat1_value                    = 168
|level34_stat1_value                    = 168
|level34_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level34_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level34_stat2_value                     = 265
|level34_stat2_value                    = 1
|level34_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level34_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level34_stat3_value                     = 397
|level34_stat3_value                     = 265
|level34_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level34_stat4_value                     = 397
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
Line 417: Line 481:
|level35_stat1_id                        = active_skill_bleeding_damage_+%_final
|level35_stat1_id                        = active_skill_bleeding_damage_+%_final
|level35_stat1_value                    = 170
|level35_stat1_value                    = 170
|level35_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level35_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level35_stat2_value                     = 274
|level35_stat2_value                    = 1
|level35_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level35_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level35_stat3_value                     = 411
|level35_stat3_value                     = 274
|level35_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level35_stat4_value                     = 411
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
Line 428: Line 494:
|level36_stat1_id                        = active_skill_bleeding_damage_+%_final
|level36_stat1_id                        = active_skill_bleeding_damage_+%_final
|level36_stat1_value                    = 171
|level36_stat1_value                    = 171
|level36_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level36_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level36_stat2_value                     = 283
|level36_stat2_value                    = 1
|level36_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level36_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level36_stat3_value                     = 424
|level36_stat3_value                     = 283
|level36_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level36_stat4_value                     = 424
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
Line 439: Line 507:
|level37_stat1_id                        = active_skill_bleeding_damage_+%_final
|level37_stat1_id                        = active_skill_bleeding_damage_+%_final
|level37_stat1_value                    = 173
|level37_stat1_value                    = 173
|level37_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level37_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level37_stat2_value                     = 292
|level37_stat2_value                    = 1
|level37_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level37_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level37_stat3_value                     = 438
|level37_stat3_value                     = 292
|level37_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level37_stat4_value                     = 438
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
Line 450: Line 520:
|level38_stat1_id                        = active_skill_bleeding_damage_+%_final
|level38_stat1_id                        = active_skill_bleeding_damage_+%_final
|level38_stat1_value                    = 174
|level38_stat1_value                    = 174
|level38_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level38_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level38_stat2_value                     = 302
|level38_stat2_value                    = 1
|level38_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level38_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level38_stat3_value                     = 453
|level38_stat3_value                     = 302
|level38_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level38_stat4_value                     = 453
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
Line 461: Line 533:
|level39_stat1_id                        = active_skill_bleeding_damage_+%_final
|level39_stat1_id                        = active_skill_bleeding_damage_+%_final
|level39_stat1_value                    = 176
|level39_stat1_value                    = 176
|level39_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level39_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level39_stat2_value                     = 312
|level39_stat2_value                    = 1
|level39_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level39_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level39_stat3_value                     = 467
|level39_stat3_value                     = 312
|level39_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level39_stat4_value                     = 467
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
Line 472: Line 546:
|level40_stat1_id                        = active_skill_bleeding_damage_+%_final
|level40_stat1_id                        = active_skill_bleeding_damage_+%_final
|level40_stat1_value                    = 177
|level40_stat1_value                    = 177
|level40_stat2_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level40_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level40_stat2_value                     = 322
|level40_stat2_value                    = 1
|level40_stat3_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level40_stat3_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level40_stat3_value                     = 483
|level40_stat3_value                     = 322
|level40_stat4_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level40_stat4_value                     = 483
|level1_strength_requirement            = 14
|level1_strength_requirement            = 14
|level1_dexterity_requirement            = 21
|level1_dexterity_requirement            = 21
Line 539: Line 615:
|level21_dexterity_requirement          = 100
|level21_dexterity_requirement          = 100
|inventory_icon                          = Lacerate of Haemorrhage
|inventory_icon                          = Lacerate of Haemorrhage
|skill_icon                              = Lacerate of Haemorrhage
|drop_text                              = This item is a [[transfigured gem]]. It can be obtained through the use of the [[Divine Font]] in the [[Lord's Labyrinth]].
|drop_text                              = This item is a [[transfigured gem]]. It can be obtained through the use of the [[Divine Font]] in the [[Lord's Labyrinth]].
|is_drop_restricted                      = true
|is_drop_restricted                      = true
Line 551: Line 628:


==Changes from default version==
==Changes from default version==
Unlike the original skill, this transfigured version has no interaction with [[stance]]s, has chance to inflict enhanced {{stl|Bleeding}}, and requires a one-handed axe or sword. It also has lower damage effectiveness, faster attack speed, lower cost, more area of effect, and deals higher additional physical damage against bleeding enemies, instead of unconditional additional physical damage.
Unlike the original skill, this transfigured version has no interaction with [[stance]]s, using the Blood Stance version by default, and requires a one-handed axe or sword. It has lower damage effectiveness and does not gain added radius with level, but has a lower mana cost, higher attack speed, and more damage with bleeding. It gains higher added physical damage against bleeding enemies, instead of unconditional additional physical damage.


==Skill functions and interactions==
==Skill functions and interactions==

Revision as of 15:00, 28 December 2023

LacerateLacerate of ButcheringLacerate of Haemorrhage
Lacerate of HaemorrhageAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (80-120)% of base
Effectiveness of Added Damage: (80-120)%
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword.(75-132)% more Damage with Bleeding
25% chance to cause Bleeding
Adds (8-117) to (13-176) Physical Damage against Bleeding Enemies

Additional Effects From 1-20% Quality:
+(2-40)% more Damage with Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop restricted
Drop level: 12
This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem

Lacerate of Haemorrhage is a melee attack skill that performs two slashes: one aimed just to the left, then one just to the right. The slashes damage all enemies in a cone in front of the attacker. Each slash does less damage than a single hit from CleaveCleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-237)% of base
Effectiveness of Added Damage: (125-237)%
AoE Radius: 20
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-1) metre to radius

Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, but the two slashes overlap in the middle, hitting enemies in front twice.

It is a transfigured version of LacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 60% of base
Attack Damage: (100-154)% of base
Effectiveness of Added Damage: (100-154)%
AoE Radius: 38
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.(5-75) to (8-113) Added Attack Physical Damage
+(0-0.9) metres to radius
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
50% increased angle while in Sand Stance

Additional Effects From 1-20% Quality:
(1-20)% increased Attack Speed if you've changed Stance Recently
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Changes from default version

Unlike the original skill, this transfigured version has no interaction with stances, using the Blood Stance version by default, and requires a one-handed axe or sword. It has lower damage effectiveness and does not gain added radius with level, but has a lower mana cost, higher attack speed, and more damage with bleeding. It gains higher added physical damage against bleeding enemies, instead of unconditional additional physical damage.

Skill functions and interactions

  • Lacerate can be animation cancelled after the first slash.

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthDamage
Effectiveness
Attack
Damage
Damage with BleedingPhysical DamageExp.Total Exp.
112211480%80%75%8 to 1300
215251782.1%82.1%78%10 to 151524915249
319302184.2%84.2%81%13 to 204151756766
423352486.3%86.3%84%16 to 2481983138749
527412888.4%88.4%87%20 to 30147968286717
631463290.5%90.5%90%24 to 37250557537274
735513692.6%92.6%93%29 to 44405086942360
838553894.7%94.7%96%34 to 504477181390078
941594196.8%96.8%99%38 to 576153182005396
1044634498.9%98.9%102%43 to 658346392840035
11476747101.1%101.1%105%49 to 7415707604410795
12507149103.2%103.2%108%55 to 8316339876044782
13537552105.3%105.3%111%62 to 9421510308195812
14567955107.4%107.4%114%70 to 105281218911008001
15598358109.5%109.5%117%78 to 118509936016107361
16628760111.6%111.6%120%88 to 132940073125508092
17649062113.7%113.7%123%94 to 1421527336640781458
18669264115.8%115.8%126%102 to 1522628658267068040
19689566117.9%117.9%129%109 to 16462890590129958630
20709868120%120%132%117 to 176212046017342004647
217210070122.1%122.1%135%126 to 189N/AN/A
2274N/AN/A124.2%124.2%138%135 to 202N/AN/A
2376N/AN/A126.3%126.3%141%145 to 217N/AN/A
2478N/AN/A128.4%128.4%144%155 to 233N/AN/A
2580N/AN/A130.5%130.5%147%166 to 249N/AN/A
2682N/AN/A132.6%132.6%150%178 to 267N/AN/A
2784N/AN/A134.7%134.7%153%190 to 285N/AN/A
2886N/AN/A136.8%136.8%156%203 to 305N/AN/A
2988N/AN/A138.9%138.9%159%217 to 326N/AN/A
3090N/AN/A141.1%141.1%162%232 to 348N/AN/A
3191N/AN/A142.1%142.1%164%240 to 360N/AN/A
3292N/AN/A143.2%143.2%165%248 to 372N/AN/A
3393N/AN/A144.2%144.2%167%256 to 385N/AN/A
3494N/AN/A145.3%145.3%168%265 to 397N/AN/A
3595N/AN/A146.3%146.3%170%274 to 411N/AN/A
3696N/AN/A147.4%147.4%171%283 to 424N/AN/A
3797N/AN/A148.4%148.4%173%292 to 438N/AN/A
3898N/AN/A149.5%149.5%174%302 to 453N/AN/A
3999N/AN/A150.5%150.5%176%312 to 467N/AN/A
40100N/AN/A151.6%151.6%177%322 to 483N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior+(2-40)% more Damage with Bleeding1

Item acquisition

Lacerate of Haemorrhage has restrictions on where or how it can drop. This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.

Recipes

Lacerate of Haemorrhage can be created from the following recipes:

AmountPartDescriptionMeta
4The Blessing of MooshThe Blessing of Moosh4Level 21 Transfigured Gem
Corrupted
While the Labyrinth traps have claimed countless adventurers, they were not designed with felines in mind.
Random corrupted level 21 transfigured gemA
8The HookThe Hook8Level 21 Transfigured Gem
Quality: +23%
Corrupted
Every obsession began with a single, innocent taste.
Random corrupted level 21 transfigured gem with 23% qualityA
3Doryani's EpiphanyDoryani's Epiphany3Level 21 Transfigured Gem
Quality: +20%
Corrupted
"Virtue gems have facets beyond those that can be seen by the mortal eye. Let us look deeper..."
Random corrupted level 21 transfigured gem with 20% qualityA
8Dying AnguishDying Anguish8Level 19 Transfigured Gem
Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
level 19 transfigured gem with 19% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Related helmet enchantments

The following helmet enchantments affect Lacerate.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Double Slash Added Phys To Bleeding 166Merciless LabyrinthLacerate deals (4-8) to (10-15) added Physical Damage against Bleeding Enemieshelmet 100
Enchantment Double Slash Added Phys To Bleeding 275Eternal LabyrinthLacerate deals (14-18) to (20-25) added Physical Damage against Bleeding Enemieshelmet 100
Enchantment Double Slash Critical Strikes 166Merciless Labyrinth40% increased Lacerate Critical Strike Chancehelmet 100
Enchantment Double Slash Critical Strikes 275Eternal Labyrinth60% increased Lacerate Critical Strike Chancehelmet 100
Enchantment Lacerate Damage 166Merciless Labyrinth25% increased Lacerate Damagehelmet 100
Enchantment Lacerate Damage 275Eternal Labyrinth40% increased Lacerate Damagehelmet 100
Enchantment Double Slash Area Of Effect 166Merciless Labyrinth16% increased Lacerate Area of Effecthelmet 100
Enchantment Double Slash Area Of Effect 275Eternal Labyrinth24% increased Lacerate Area of Effecthelmet 100

Alternate skill effects

Lacerate of Haemorrhage has the following alternate skill effects:

ItemEffect(s)
Celestial Lacerate EffectCelestial Lacerate EffectSkill Gem EffectYour Lacerate becomes a Celestial Effect.Your Lacerate becomes a Celestial Effect.
Void Emperor Lacerate EffectVoid Emperor Lacerate EffectSkill Gem EffectYour Lacerate becomes a Void Emperor Effect.Your Lacerate becomes a Void Emperor Effect.

Version history

Version Changes
3.23.0
  • Added to the game.

References