User talk:Bloonpauper

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Revision as of 12:43, 7 July 2023 by Bloonpauper (talk | contribs)
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TODO LIST: Seagulls have shadows now. - https://www.pathofexile.com/forum/view-thread/11457

Version history

Version Changes
[[Version |]]

Get "into the field" to record Amanamu, Liege of the Lightless & Ulaman, Sovereign of the Well's fights, Kurgal, the Blackblooded,


Add images of Crystalline Cocoons into Aul, the Crystal King's page

The Metalsmith's GiftThe Metalsmith's Gift6Prismatic RingA month's work, a year's wages, a foolish shortcut through a Rhoa's nest, and a grieving bride-to-be, who never received her betrothed's great gift. - Rhoa

The Battle BornThe Battle Born5Axe"No man can best me, no demon can fell me. For I vanquish all with my axe!" - Kaom, The Karui

lore project: as per https://drive.google.com/file/d/1qC0Z0G38C6orKhJrzolEfOeM-ZtghQ0M/view?pli=1

on a mission to do all the lore like all of it

completed: Kalandra, The First King, Proto-Vaal, Aul, the Last King, The Great Fire, The Clayshaper, The Winter of the World, Ulaman, Sovereign of the Well, Amanamu, Liege of the Lightless, Tecrod, the Hated Slave, The Lightless, Amanamu, Liege of the Lightless, Ulaman, Sovereign of the Well

upcoming: Sin, gods

https://www.pathofexile.com/forum/view-thread/3282547

uniques

The Formless InfernoThe Formless Inferno
Royal Burgonet
Armour: (377-434)Requires Level 65, 148 StrSocketed Gems are Supported by Level 30 Infernal Legion
+(60-100) to maximum Life
-30% to Fire Resistance
Minion Life is increased by their Overcapped Fire Resistance
He burns us to keep us from harm.
Choir of the StormChoir of the Storm
Lapis Amulet
Requires Level 69+(20-30) to IntelligenceTrigger Level 30 Lightning Bolt when you deal a Critical Strike
(10-20)% increased maximum Mana
-30% to Lightning Resistance
Critical Strike Chance is increased by Overcapped Lightning Resistance
But the fool did not bow.
The fool stood and questioned.
And the fool was unwritten.

This is not correct. T1 uniques are considered rare uniques on the scale of T0 to T5, which is an already established concept. T0 is considered very rare (e.g. Mageblood). The ability to "build around" a unique is subjective and not a reliable marker. Blvcksvn (talk) 15:46, 3 July 2023 (UTC)
i have no idea why i wrote this. please ignore it. Bloonpauper (talk) 23:40, 3 July 2023 (UTC)

Speculation

Leads - or, the Descent into Madness

Vulconus

VulconusVulconus
Demon Dagger
Rune Dagger
Physical Damage: (109-134) to (232-247)
Elemental Damage: (130-160) to (220-240)
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 1.0 metres
Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
Adds (130-160) to (220-240) Fire Damage
50% chance to cause Bleeding on Hit
(70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160-200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
Lava bled from the earth and,
after a time, cooled and hardened.
The world protecting its beating heart
with a thick, black scab.
- Flavour text may be referring to the lava flowing out of the mountain and covering the Proto-Vaal civilization.

Evidence - Released in the Abyss Challenge League.

Evidence - "Beating heart" - something special under the mountains of Highgate, - Heart of the Beast

The Gull

La retourne

The Escape

The monsters depicted in The EscapeThe Escape5Seven-League StepIn fleeing reality, you step into the realm of madness. look like those depicted in Desecrated VirtueDesecrated Virtue9Level 6 Awakened Support Gem
Quality: +23%
Corrupted
Awoken virtuous slivers of the void,
defiled by the avaricious,
seized by the tyrannical.

Desecrated Virtue

poedb (https://poedb.tw/us/Desecrated_Virtue) lists Ahuatotli, the Blind as one of its gem tags, yet Desecrated VirtueDesecrated Virtue9Level 6 Awakened Support Gem
Quality: +23%
Corrupted
Awoken virtuous slivers of the void,
defiled by the avaricious,
seized by the tyrannical.
does not drop from Ahuatotli. Or does it?

The Lines!

These divination cards have lines coming down from the top. whats going on? is there a pattern? does it mean something?

A Dab of Ink Abandoned Wealth Acclimatisation Alluring Bounty Altered Perception Atziri's Arsenal Beauty Through Death Checkmate Demigod's Wager Draped in Dreams Duality Grave Knowledge Guardian's Challenge Haunting Shadows Imperial Legacy Lachrymal Necrosis Lingering Remnants Seven Years Bad Luck The Awakened The Cache The Damned The Demon The Escape The Eternal War The Forsaken The Gulf The Life Thief The Mad King The One With All The Penitent The Price of Prescience The Prince of Darkness The Risk The Scavenger The Side Quest The Strategist The Thaumaturgist The Tinkerer's Table The Traitor The Unexpected Prize The Wolverine Thirst for Knowledge Vinia's Token

version history copypasta

Version history

Version Changes
[[Version |]]


unlogged

this is a list of every patch note (yes, each individual note) not individually added to page on the wiki. from 0.5.1 - 0.5.5, it should be comprehensive.

0.6.8

Smallcaps version of font used in item rendering Better descriptions of skills on gem hovers Fixed materials used in waterfalls Fixed layout issues with NPC windows and item hovers Fixed font scaling issues Weapon type is checked correctly in stats Fixed resizing issue with minimap Red outline on monsters works correctly and intensity represents health amount Fixed a bug with de-equipping weapons that you can't use

0.6.7

Fixed buggy vsync option Fixed item display bug

0.6.6

Substantially increased default sharpness of textures Improvements to the display of skills Further increases to game performance Changed font everywhere Fixed balance of elemental spells

0.6.5

System for solving the microfreezes that occur while compiling shaders for the first time Improvements to performance of the user interface

0.6.4

NPC text jitter fixed Improvements to effects and sounds

0.6.3

Increased selection of combat sounds Improved server stability

0.6.2

Many combat animation improvements Fixed a bug with item positions on mouse cursor in full-screen mode Added support for lights on tiles

0.6.1

Fixed various UI crashes

0.6.0

Added decal support Monsters and players leave blood on the ground as they get hurt or die Added fog in some areas Added waterfalls Added support for lights in doodads Substantially improved client combat prediction Can now press alt to see interactables and sockets in addition to items New character information screen Improved data file loading speed Fixed changing areas so that it is more reliable Fixed scaling of ground textures for some areas Scavengers now either run or walk Many more rooms for all indoors areas added Improved display of skill hover information


0.5.14

Allowed scrolling of the minimap with arrow keys Fixed up some shoreline texture blending Fixed some UI positioning issues Fixed the lack of doodads in some outdoors areas

0.5.13

Revamped water system Ocean water has waves Fixed minimap not displaying on ATI graphics cards Changed character selection UI to only have supported character classes Added message of the day Made disconnection messages more usefulPrevented doodads spawning on town entrances Added alternate attacks to some monsters Strength weapon specialisations now add accuracy Made players transition between instances in a safer way Increased idle instance server timeout to 180 seconds Fixed an issue with sounds sometimes not being played Fixed various crashes related to objects being hibernated and players transitioning Improved textboxes Area name appears on minimap Fixed an issue with doodad collidability Fixed some crashes related to partial packet serialisation Fixed bug related to having multiple item hovers open at once Players now stick to towns correctly when leaving game Added rubber-banding when the player is out of sync Fixed issue with mod selection that resulted in wrong armour mods appearing Fixed problem with doodads and other objects rotating as they appear Improved character creation screen Fixed crash when changing to fullscreen and turning on postprocessing at the same time You can now see the level of other players when you hover over them Added female scavenger sounds

0.5.12

Added dampening to camera and object movement

0.5.11

Fixed a bug with skill popups outside of town Adjusted asset preloading for less load lag in game Fixed playing sounds from pack files User interface sounds added including clicks Elemental damage sounds added Added combat impact sounds dictated by the weapon and armour types involved in the combat

0.5.10

Many sounds added/changed Added a lot of new driftwood Implemented doodad collidability, so that they can block movement or projectiles Improvements to the title screen ship scene Added options to escape menu, rearranged its items Fixed a realm crash Improved appearance of water slightly Fixed freezes that would occur when patching Fixed display of blood and elemental effects when the notification arrives late Non-world sounds such as inventory item sounds now play at correct volume Fixed a client crash while talking to NPCs Added player location to minimap Adjusted asset preloading for less load lag in game

0.5.9

Rotated area transitions to be more visible Reduced size of most levels Added new doodads such as seaweed Minimap offset is now correct when panels are open Fixed UI clobbering when minimap is being rendered Fix to zero latency issue Terrain generation bugfixes Waypoints are displayed in order correctly Fixed multiple waypoints in dungeons again Fixed CPU monopolisation during patching Fixed respawning to send you back to town Temporary highlights to area transitions and other non-animated meshes


0.5.8

Major fix to lag while playing online Improved doodad spawning Telemetry graphs available when you press F1 Minimap now appears at the right height for the player Improved patcher error handling Added more information to the experience bar display

0.5.7

Added latency indicator Fixed several crashes related to serialisation Improved life estimation Fixed picking random animations Disabled some unnecessary UI buttons Improved placement of players near area transitions Prevented monster life displaying too high Added water splashes to title screen

0.5.6

Space now correctly hides the map if no other panels are open Picking up items with the inventory open now works correctly Better errors when a client is kicked from the instance Starter weapon starts near player Bug fixes with terrain generation Fixed a client crash that occurs when changing areas Fixed main menu background camera angle Fixed a major bug that allowed objects to overlap on the server

0.5.5

Added overlay map Changed NPC speech text Disabled Create Account button Fixed bug that allowed multiple logins simultaneously from the same account Changed patching protocol and improved patching speed over the internet Fixed damage augmentation bug Fixed resource leaks Fixed world sound volume Fixed a crash related to sound Fixes to backend server stability Players can now see each other's names on hover

0.5.4

Increased lion run speed Improved client combat prediction code Added elemental particle effects on damage Fixed crashes when sending players and items from distant servers Fixed a crash when playing with other players.

0.5.3

Improved UI art Altered weight of some fonts in the client to make them more readable Fixed a bug with font rendering to make it clearer. Improved loading speed of textures Improvements to cursor indication of using currency items Fixed a crash with things moving out of the level Fixed some key binding issues

0.5.2

Added deep water Blood effects on hit Improved scrollbars Environment mapping Fixed tag affinity stuff for item mods Asset preload Server now reaps crashed instances Fixed problem with particles vanishing sometimes Area transitions spawned from tiles correctly Increased safety radius around spawn points The last used / created character is now selected when the character selection screen is shown. Added realm shutdown message Fixed font scaling issue

0.5.1

adjusted attack and weapon distances. Fixed walkable height of shore and general terrain markup. Fixed crashes related to waking/sleeping entities on the server. Fixed intersection problems with pathfinding. Changed turn speed calculation to be more realistic.