Rain of Arrows

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Before they're given their first Long Bow, aspiring archers on Oriath are taught the art of the Arrow Rain. When the student is ready to be tested, he is taken out to the marshes, and commanded to fire a salvo at a flock of geese. The aspirant must bring down at least a dozen birds with one barrage, or it's back for another year of training and discipline.

Naturally, the Rain of Arrows technique is often used to devastating effect on the field of battle. A skilled archer fires a single enchanted missile aloft, and when it descends, it multiplies to carpet an entire area in a lethal shower. Be wary if you ever behold an enemy archer pointing their bow skyward.

Fires a large number of arrows into the air, to land at the target after a short delay.

Rain of Arrows is an Area of Effect weapon attack, similar to skills such as Sweep and Cleave, with the only difference being that it can be used at any range and has a short delay between firing and impact. All damage from Rain of Arrows takes place simultaneously, unlike the skill Firestorm.

Skill Functions and Interactions

Attack Speed: Attack speed will decrease the amount of time between firing the skill and arrows landing at the specified location.

Projectile Speed: Although Rain of Arrows is not technically a projectile attack, Projectile and arrow speed supports, mods, and passives will decrease the time between firing the skill and the arrows landing.

Projectile Damage: Projectile Damage passives and mods will work with Rain of Arrows even though it isn't technically a projectile attack.

Gem Leveling

Template:GemLevelTable |- ! 1 | 10 || 25 || 15 || class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || 9,569 |- ! 2 | 13 || 30 || 15 || 3% || 3% || 18,908 |- ! 3 | 16 || 35 || 15 || 6% || 6% || 33,871 |- ! 4 | 19 || 41 || 15 || 9% || 9% || 56,446 |- ! 5 | 22 || 46 || 15 || 12% || 12% || 89,302 |- ! 6 | 25 || 52 || 16 || 15% || 15% || 135,415 |- ! 7 | 28 || 57 || 16 || 18% || 18% || 283,759 |- ! 8 | 32 || 64 || 16 || 21% || 21% || 453,996 |- ! 9 | 36 || 71 || 16 || 24% || 24% || 703,128 |- ! 10 | 40 || 79 || 16 || 27% || 27% || 1,061,223 |- ! 11 | 44 || 86 || 17 || 30% || 30% || 1,570,760 |- ! 12 | 47 || 91 || 17 || 33% || 33% || 2,286,879 |- ! 13 | 50 || 97 || 17 || 36% || 36% || 3,289,072 |- ! 14 | || || || || || |- ! 15 | || || || || || |- ! 16 | || || || || || |- ! 17 | 57 || 109 || 18 || 44% || 44% || 50,689,250 |- ! 18 | || || || || || |- ! 19 | || || || || || |- ! 20 | || || || || || class="table-na" style="text-align: center; " | N/A |}

Gem Quality

Each percentage of quality adds +1% Area of Effect radius.