Puncture: Difference between revisions

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>@DeletedUser40283032
(Added Version History)
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==Gem Quality==
==Gem Quality==
Each percentage of [[Quality|quality]] adds +1.5% Increased Skill Effect Duration.
Each percentage of [[Quality|quality]] adds +1.5% Increased Skill Effect Duration.
==Version History==
{| class="wikitable mw-collapsible"
!width="10%"|Version
!width="90%"|Changes
|-
| align=center|[[Version 0.10.0|0.10.0]] ||
* Increases to physical damage taken now apply correctly to physical degeneration<br> (such as damage from Puncture).
|-
| align=center|[[Version 0.9.13|0.9.13]] ||
* Puncture is now scaled to start much stronger with a flatter progression to match <br> other [[Melee|melee]] skills that scale weapon damage.
|-
| align=center|[[Version 0.9.11j|0.9.11j]] ||
* Fixed Puncture's quality bonus so that it now works.
|-
| align=center|[[Version 0.9.11|0.9.11]] ||
* Fixed a bad interaction between on-drink flask effects and Puncture.
|-
| align=center|[[Version 0.9.10|0.9.10]] ||
* Fixed a rare bug that would cause you to take damage from Puncture indefinitely until you left the instance.
* Fixed a bug where being punctured multiple times would cause incorrect behaviour.
|-
| align=center|[[Version 0.9.7b|0.9.7b]] ||
* Removed the 1% pierce chance.
|-
| align=center|[[Version 0.9.7|0.9.7]] ||
* Puncture has been added to the game.
|}


{{Navbox Skills}}
{{Navbox Skills}}


[[Category:Dexterity skills]] [[Category:Attack skills]] [[Category:Projectile skills]]
[[Category:Dexterity skills]] [[Category:Attack skills]] [[Category:Projectile skills]]

Revision as of 08:49, 4 February 2013

Lua error in Module:Skill at line 818: bad argument #3 to 'format' (string expected, got nil). Punctures the target, causing them to bleed. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or one-handed swords.

Gem Leveling

Template:GemLevelTable |- ! 1 | 10 || 18 || class="table-na" style="text-align: center; " | N/A || 10 || 10% || 50% || 9,569 |- ! 2 | 13 || 22 || 15 || 10 || 10.4% || 52% || 18,908 |- ! 3 | 16 || 26 || 18 || 10 || 10.8% || 54% || 33,871 |- ! 4 | 19 || 30 || 21 || 10 || 11.2% || 56% || 56,446 |- ! 5 | 22 || 34 || 24 || 11 || 11.6% || 58% || 89,302 |- ! 6 | 25 || 38 || 26 || 11 || 12% || 60% || 135,415 |- ! 7 | 28 || 42 || 29 || 11 || 12.4% || 62% || 283,759 |- ! 8 | 32 || 47 || 33 || 12 || 12.8% || 64% || 453,996 |- ! 9 | 36 || 53 || 37 || 12 || 13.2% || 66% || 703,128 |- ! 10 | 40 || 58 || 40 || 12 || 13.6% || 68% || 1,061,223 |- ! 11 | 44 || 63 || 44 || 13 || 14% || 70% || 1,570,760 |- ! 12 | || || || || || || |- ! 13 | 50 || || || 13 || || || 3,289,072 |- ! 14 | 53 || || || 14 || || || 3,351,223 |- ! 15 | || || || || || || |- ! 16 | 56 || || || 14 || 16.0% || 80% || 21,343,930 |- ! 17 | 57 || || || 15 || 16.4%|| 82% || 50,689,250 |- ! 18 | || || || || || || |- ! 19 | || || || || || || |- ! 20 | || || || || || || |}

Gem Quality

Each percentage of quality adds +1.5% Increased Skill Effect Duration.

Version History

Version Changes
0.10.0
  • Increases to physical damage taken now apply correctly to physical degeneration
    (such as damage from Puncture).
0.9.13
  • Puncture is now scaled to start much stronger with a flatter progression to match
    other melee skills that scale weapon damage.
0.9.11j
  • Fixed Puncture's quality bonus so that it now works.
0.9.11
  • Fixed a bad interaction between on-drink flask effects and Puncture.
0.9.10
  • Fixed a rare bug that would cause you to take damage from Puncture indefinitely until you left the instance.
  • Fixed a bug where being punctured multiple times would cause incorrect behaviour.
0.9.7b
  • Removed the 1% pierce chance.
0.9.7
  • Puncture has been added to the game.