Proximity Shield: Difference between revisions

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(Improved clarity, nixed unnecessary list of things that do or don't bypass proximity shields, which can be described mechanically)
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[[File:Proximity Shield.jpg|thumb|300px|An Undying Evangelist with proximity shield]]
[[File:Proximity Shield.jpg|thumb|300px|An Undying Evangelist with proximity shield]]
[[File:Headhunter_proximity_shield.png|thumb|300px|A player steals the proximity shield aura from a slain enemy using [[Headhunter]]]]
[[File:Headhunter_proximity_shield.png|thumb|300px|A player steals the proximity shield aura from a slain enemy using [[Headhunter]]]]
'''Proximity Shield''' is a defensive monster ability, which prevents all damage originating from sources outside its radius.
'''Proximity Shield''' is a defensive monster ability that prevents direct damage from [[hit]]s and [[ailment]]s from entities outside the shield.  


Monsters inside a proximity shield take no damage from [[projectile]] or other ranged attacks unless they are fired from inside the shield. [[Minion]]s, [[trap]]s, [[totem]]s and [[mine]]s are a good way to get around proximity shields as they count as their own source of damage, allowing a player to damage the monsters without going inside the shield themselves. Proximity shield also does not protect against [[damage over time]], even if the hit that applied it originated from outside the shield. An exception to this is damaging [[Ailments]] such as [[Ignite]] or [[Poison]], since they deal damage based on the base damage of the hit that inflicts them, and if the hit deals no damage, then the ailment is ignored.
==Mechanics==
Monsters inside a proximity shield cannot be damaged with hits from entities that are outside the shield when the hit occurs. Unlike a {{il|Frost Wall}}, proximity shields are not physical obstructions. They prevent damage based on location.  


Players can gain the protection of Proximity Shield by raising a monster with this ability as a [[spectre]], or convert the monster as allies temporarily by using {{il|Conversion Trap}} or {{il|Dominating Blow}}, or steal the monster mod by using item such as {{il|Headhunter}} or {{il| Inspired Learning}}. However, the mod {{c|nemesis|Proximity Shield}} is a legacy mod that can only be found in itemized or captured beasts in the permanent leagues.
To counter proximity shields, the player has to closely approach enemies, or spawn damaging entities inside the shield, such as [[minion]]s or [[proxies]]. Proximity shields do not prevent non-ailment [[damage over time]], even if that damage over time is inflicted by a hit, like {{il|Essence Drain}} or {{il|Corrupting Fever}}.  


Players can benefit from proximity shields by stealing modifiers from enemies with {{il|Headhunter}} or {{il|Inspired Learning}}, or by spawning allies with proximity shields, for example with {{il|Raise Spectre}} or {{il|Dominating Blow}}.


Proximity Shield is similar but not the same as [[archnemesis modifier]] {{c|nemesis|Temporal Bubble}} (the prefix {{ml|MonsterArchnemesisTimeBubble}}). However, the archnemesis modifier is disabled to spawn in [[version 3.20.0]] and replaced by {{C|normal|[[Modifier:MonsterModTemporalAura|Temporal Proximity Shield]]}}. The color of {{c|nemesis|Temporal Bubble}} / {{c|mod|Temporal Proximity Shield}} are white.
Variations of proximity shield exist: 
==Monsters==
* The {{C|normal|[[Modifier:MonsterModTemporalAura|Temporal Proximity Shield]]}} modifier can occur on enemies randomly. It also slows enemies.
* [[Expedition]]'s Unearthed Soldiers temporarily buff themselves and nearby allies with a directional proximity shield, which can be bypassed by attacking from behind in addition to proximity.<ref>https://discord.com/channels/174993814845521922/175005585203396622/874436849928634388</ref>
* Specific monster types can have proximity shields as a [[skill]].  
 
===Proximity shield monsters===
*[[Undying Evangelist]]s in [[The Upper Sceptre of God]] (uses monster skill: [[Skill:MonsterProximityShield|MonsterProximityShield]])<ref>[[Monster:Metadata/Monsters/Undying/CityStalkerMaleCasterArmour]]</ref><ref>[[Monster:Metadata/Monsters/Undying/CityStalkerMaleCasterArmour]]</ref>
*[[Undying Evangelist]]s in [[The Upper Sceptre of God]] (uses monster skill: [[Skill:MonsterProximityShield|MonsterProximityShield]])<ref>[[Monster:Metadata/Monsters/Undying/CityStalkerMaleCasterArmour]]</ref><ref>[[Monster:Metadata/Monsters/Undying/CityStalkerMaleCasterArmour]]</ref>
*[[Docere Incarnatis]], an [[Invasion boss]]
*[[Docere Incarnatis]], an [[Invasion boss]]
*[[Temple Guardian]] in [[Oriath Square]], or [[Heretical Guardian]] in [[The Ruined Square]], in Act 5
*[[Temple Guardian]] in [[Oriath Square]], or [[Heretical Guardian]] in [[The Ruined Square]], in Act 5
*Monsters with the [[Nemesis modifier]] (implicit or explicit) {{c|nemesis|Proximity Shield}}
*Monsters with the implicit {{c|nemesis|Proximity Shield}} [[Nemesis modifier]]
**[[Tormented Temptress]] unique area boss in [[Whakawairua Tuahu]] (implicit)<ref>[[Monster:Metadata/Monsters/Seawitch/DarkSeaWitch]]</ref>
**[[Tormented Temptress]] unique area boss in [[Whakawairua Tuahu]]<ref>[[Monster:Metadata/Monsters/Seawitch/DarkSeaWitch]]</ref>
**[[Thornrunner]] vaal side area [[Hidden Patch]] boss (implicit)<ref>[[Monster:Metadata/Monsters/Snake/SnakeScorpionBossSideArea]]</ref>
**[[Thornrunner]] vaal side area [[Hidden Patch]] boss<ref>[[Monster:Metadata/Monsters/Snake/SnakeScorpionBossSideArea]]</ref>
* ...


==Variants==
==Variants==
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|order by=name
|order by=name
}}
}}
==Skills that bypass proximity shield==
As described in the intro section, there are some skills that can ignore/bypass proximity shield. Here are some examples:
* Dot Skills
** [[Toxic Rain]]
** [[Caustic Arrow]]
** [[Flame Wall]]
** [[Righteous Fire]]
** [[Corrupting Fever]]
** [[Blight]]
** [[Scorching Ray]]
** [[Vortex]]
** [[Creeping Frost]]
** [[Cold Snap]]
** [[Soulrend]]
** [[Bane]]
** [[Essence Drain]]
** [[Corrupting Cry Support]]
* [[Purifying Flame]] half works as the aoe shock wave hits if you shoot in to proximity shield
* [[Exsanguinate]]. It has a hit damage component and a dot applied on hit. The dot damage is not tied to the hit damage, so even though the hit does 0 damage the full dot is applied
* All [[Mine|Mines]] / [[Trap|Traps]] / [[Totem]] skills as long as they are placed inside the proximity shield
* Minions as long as they move into the proximity shield and attack or cast from inside


==Version history==
==Version history==

Revision as of 19:33, 13 February 2024

Proximity Shield
Proximity Shield status icon.png
An Undying Evangelist with proximity shield
A player steals the proximity shield aura from a slain enemy using Headhunter

Proximity Shield is a defensive monster ability that prevents direct damage from hits and ailments from entities outside the shield.

Mechanics

Monsters inside a proximity shield cannot be damaged with hits from entities that are outside the shield when the hit occurs. Unlike a Frost WallFrost WallSpell, Duration, Cold
Level: (1-20)
Cost: (9-33) Mana
Cooldown Time: 3.00 sec
Can Store 3 Use(s)
Cast Time: 0.50 sec
Requires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Deals (8-462) to (12-693) Cold Damage
Base duration is (3.00-4.90) seconds
0.15 seconds between appearance of Wall sections
Wall will be (2.8-5.6) meters long

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, proximity shields are not physical obstructions. They prevent damage based on location.

To counter proximity shields, the player has to closely approach enemies, or spawn damaging entities inside the shield, such as minions or proxies. Proximity shields do not prevent non-ailment damage over time, even if that damage over time is inflicted by a hit, like Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 140%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage
Deals (31.2-1509.4) Base Chaos Damage per second
Base duration is 3.80 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Regenerate 0.50% of Debuff Damage as Life

Additional Effects From 1-20% Quality:
Regenerate +(0.025-0.5)% of Debuff Damage as Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
or Corrupting FeverCorrupting FeverSpell, Duration, Physical
Level: (1-20)
Cost: (78-520) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Deals (7.8-335.4) Base Physical Damage per second
Base duration is 6.00 seconds
Base secondary duration is 1.00 seconds
Buff Duration is refreshed after you spend a total of (26-205) Life

Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Players can benefit from proximity shields by stealing modifiers from enemies with HeadhunterHeadhunter
Leather Belt
Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom
or Inspired LearningInspired Learning
Crimson Jewel
Radius: SmallWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsIf you do not learn from a won battle
then you have already lost the war.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
, or by spawning allies with proximity shields, for example with Raise SpectreRaise SpectreSpell, Minion
Level: (1-20)
Cost: (15-28) Mana
Cast Time: 0.85 sec
Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Maximum (1-2) Raised Spectres
Minions have +30% to all Elemental Resistances
55% more Minion Movement Speed
Minion Movement Speed is Capped
Minions have (105-776) additional Accuracy Rating
Raised Spectres are Level (28-70)

Additional Effects From 1-20% Quality:
Minions have +(1-20)% to all Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
or Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (165-238)% of base
Effectiveness of Added Damage: (165-238)%
Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
Base secondary duration is 20.00 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Variations of proximity shield exist:

  • The Temporal Proximity Shield modifier can occur on enemies randomly. It also slows enemies.
  • Expedition's Unearthed Soldiers temporarily buff themselves and nearby allies with a directional proximity shield, which can be bypassed by attacking from behind in addition to proximity.[1]
  • Specific monster types can have proximity shields as a skill.

Proximity shield monsters

Variants

Monster mod

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Proximity ShieldIntrinsic1N/AN/A
Proximity ShieldNemesis40N/Ano_proximity_shield 0
rare_minion 0
rare 600
Proximity ShieldIntrinsic1N/AN/A
Proximity ShieldIntrinsic1N/AN/A
Proximity ShieldIntrinsic1N/AN/A

Monster skills

The following monsters use skill version of Proximity Shield:

Monster names skill ids
<<HRB29>> MonsterProximityShieldHarbinger
<<HRB29>> MonsterProximityShieldHarbingerLarge
Beacon of Inevitability BlightRelicProximityShieldLarge
Blighted Evangelist Melee BlightDelayedBlast MonsterProximityShield
Blighted Relic BlightRelicProximityShield
Boss Daemon NemesisDaemonProximityShield
Boss Daemon PerandusDaemonProximityShield PerandusRevive PerandusSummonBackup PerandusChestDeleteTarget
Daemon AvatarProximityShield
Daemon MonsterProximityShieldElder
Daemon RepeatedPulseDegen EssenceDaemonProximityShield
Daemon InvasionBeastBossDaemonProximityShield
Daemon PillarsOfVastiriProximityShield
Daemon PillarsOfVastiriProximityShieldLarge
Daemon TalismanT2ProjectileSpiral TalismanT2DaemonProximityShield
Daemon MonsterProximityShieldLarge
Daemon UltimatumRelicProximityShield
Daemon VaultBossProximityShield
Daemon AncestralProximityShieldTrinket
Docere Incarnatis MonsterProximityShieldInvasion MonsterDelayedBlastInvasion ExperimenterStormCallInvasion ExperimenterVaalStormCallInvasion MonsterEnfeeble
Fidelitas, Loyalty Undying RapidSlam AttackVortex MeleeAtAnimationSpeedUnique MaligaroDemonProximityShield
Guraq, Daylight's Blade ExileTemplarVaalThrownWeapon ExileTemplarThrownWeapon ExileTemplarFlameTotem Melee MonsterProximityShield
Heretical Guardian Melee ReligiousTemplarCultistWeaponThrow MonsterProximityShield
Heretical Guardian Melee ReligiousTemplarCultistWeaponThrow MonsterProximityShield
Invisible AncestralProximityShieldTotem
Jodin Dusk, Infected Advocate Melee MonsterProximityShieldLarge BlightUndyingBossProjectile
Levioc, the Volcano MonsterFirestormLegends MonsterFlameRedLegends MonsterRighteousFireLegends MonsterProximityShieldLegends
Lightborne Elite AvariusJudgeFireball MonsterProximityShield
M'uneh RapidSlam AttackVortex MeleeAtAnimationSpeedUnique MaligaroDemonProximityShield
Nemesis Daemon NemesisDaemonProximityShield
Orphaned Guardian Melee ReligiousTemplarCultistWeaponThrow MonsterProximityShield
Saintly Evangelist MeleeAtAnimationSpeed DelayedBlast MonsterProximityShield DelayedBlastSpectre
Storm Guard MeleeAtAnimationSpeed AncestralProximityShield
Storm Guard MeleeAtAnimationSpeed AncestralProximityShield
Student of Brutality MeleeAtAnimationSpeed DelayedBlast MonsterProximityShield DelayedBlastSpectre
Student of Brutality MeleeAtAnimationSpeed DelayedBlast MonsterProximityShield DelayedBlastSpectre
Tempest Daemon TempestDaemonProximityShield
Templar Conscript Melee LegionTemplarWeaponThrow LegionMonsterProximityShield
Templar Conscript Melee LegionTemplarWeaponThrow LegionMonsterProximityShield
Templar Conscript Melee LegionTemplarWeaponThrow LegionMonsterProximityShield
Templar Conscript Melee LegionTemplarWeaponThrow LegionMonsterProximityShield
Temple Guardian Melee ReligiousTemplarWeaponThrow MonsterProximityShield
Temple Guardian Melee ReligiousTemplarWeaponThrow MonsterProximityShield
Trap Daemon NemesisDaemonProximityShield
Trap Daemon PopupProximityShieldMachinarium
Undying Acolyte WalkEmergeSynthesis MeleeAtAnimationSpeed DelayedBlast MonsterProximityShield DelayedBlastSpectre
Undying Evangelist MeleeAtAnimationSpeed DelayedBlast MonsterProximityShield DelayedBlastSpectre
Undying Evangelist MeleeAtAnimationSpeed DelayedBlast MonsterProximityShield DelayedBlastSpectre
Undying Evangelist MeleeAtAnimationSpeed DelayedBlast MonsterProximityShield DelayedBlastSpectre
Undying Evangelist MeleeAtAnimationSpeed DelayedBlast MonsterProximityShield DelayedBlastSpectre

Version history

Version Changes
3.18.0
  • Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers.
  • Bloodlines and Nemesis have been removed from the core game.
    • This includes Proximity Shield. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.16.0b
1.1.2
  • Undying Evangelists' Proximity Shields have a shorter duration, and they use it less often.
1.0.5
  • Added a buff icon for being under the effects of Proximity Shield.
1.0.4
  • Fixed an interaction between the HeadhunterHeadhunter
    Leather Belt
    Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
    +(40-55) to Dexterity
    +(50-60) to maximum Life
    (20-30)% increased Damage with Hits against Rare monsters
    When you Kill a Rare monster, you gain its Modifiers for 60 seconds
    "A man's soul rules from a cavern of bone, learns and
    judges through flesh-born windows. The heart is meat.
    The head is where the Man is."
    - Lavianga, Advisor to Kaom
    unique item and the Proximity Shield Nemesis mod, where the Proximity Shield did not expire.
1.0.3
  • Added a new buff icon for the Proximity Shield effect.
1.0.0
  • Added to the game (Nemesis mod version).

References

ru:Защитный купол