Poison

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A poisoned cannibal
This page is about the status ailment. For the support gem, see Poison (support gem).
Poison is a status ailment that causes the affected target to take chaos damage over time.

Mechanics

A hit of damage that has a chance to poison is capable of inflicting poison. Only physical and chaos damage are able to inflict poison.[1]

The default base duration of poison is 2 seconds. Viper Strike inflicts poison with a base duration of 8 seconds. The chaos damage over time is 10% of the initial hit of physical and chaos damage, per second.[2][1]

Unlike other status ailments, separate applications of poison do stack cumulatively. Each poison effect remains present on the target dealing chaos damage over time until it runs its course.[1]

Increasing poison duration with the Temporal Chains curse results in a longer-lasting poison that deals damage at the same rate. The damage of the poison effect, like any other damage over time effect, can be increased by the Module Error: Too many skills found with q_where = skill.active_skill_name="Vulnerability". Please choose only one of the following ids:
IzaroVulnerabilityPylonOnDeath - 40% increased Physical Damage taken, 20% chance to be inflicted with Bleeding when Hit by an Attack, Base duration is 10.00 seconds (page)
IzaroVulnerability - Base duration is (5.00-6.45) seconds, Cursed enemies take (15-25)% increased Physical Damage, Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding (page)
curse.

Sources

The following can apply Poison (at 100% chance):

Poison Passives

These passive skills are related to Bleed. Template:Passive table

Version history

Version Changes
2.1.0
  • Rather than dealing the damage of the highest hit (as Ignite does), poison can now have multiple stacks. This means that every hit counts, rather than just the occasional big hit. This also lets it scale much better towards end-game, and differentiates it from other damage-over-time effects.
  • Poison can now only be applied by Chaos and Physical damage. This is for both thematic reasons, and to have it act as a reward for builds that have less of a focus on auras and elemental supports for damage boosts.
  • These poison changes are also reflected in monsters.

References

  1. 1.0 1.1 1.2 Rory (October 18, 2015). "Enhancing Poison". Official Path of Exile Forums. Retrieved December 9, 2015.
  2. 2.0 2.1 Mark_GGG (November 1, 2012). "Unique Items List - 163 of 163". Official Path of Exile Forums. Retrieved July 7, 2013.