Nimis: Difference between revisions

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* The random direction modifier takes precedent over other projectile direction effects such as {{il|Arrow Nova Support}} or {{il|Volley Support}}.
* The random direction modifier takes precedent over other projectile direction effects such as {{il|Arrow Nova Support}} or {{il|Volley Support}}.


The [[return]] effects of {{c|mod|Projectiles Return to you at end of Flight}} does not require hitting a target for the projectile to return. Hitting a wall or reaching the end of its flight [[distance]] will cause the projectile to return to the character (or to the proxy if not used by a trap, mine, totem, etc.). Using up all projectile behaviours and hitting an enemy will also count as the end of Flight. Note that this modifier also applies to [[Spell]]s.  
The [[return]] effects of {{c|mod|Projectiles Return to you at end of Flight}} does not require hitting a target for the projectile to return. Hitting a wall or reaching the end of its flight [[distance]] will cause the projectile to return to the character (or to the proxy if used by a trap, mine, totem, etc.). Using up all projectile behaviours and hitting an enemy will also count as the end of Flight. Note that this modifier also applies to [[Spell]]s.  


Restrictions:
Restrictions:
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* Secondary projectiles cannot return (e.g. {{il|Tornado Shot}}, {{il|Frost Blades}}, {{il|Venom Gyre}}, {{il|Scourge Arrow}}, {{il|Spectral Shield Throw}})
* Secondary projectiles cannot return (e.g. {{il|Tornado Shot}}, {{il|Frost Blades}}, {{il|Venom Gyre}}, {{il|Scourge Arrow}}, {{il|Spectral Shield Throw}})
* Skills used by proxies (e.g. {{il|Siege Ballista}}, {{il|Lightning Trap}}) cause projectiles to return to the proxy, not the player.
* Skills used by proxies (e.g. {{il|Siege Ballista}}, {{il|Lightning Trap}}) cause projectiles to return to the proxy, not the player.


Notable interactions:<ref>https://www.youtube.com/watch?v=zSEUpXnaKW8</ref><ref>https://www.reddit.com/r/pathofexile/comments/zl42up/nimis_testing_first_pass_reupload/</ref>
Notable interactions:<ref>https://www.youtube.com/watch?v=zSEUpXnaKW8</ref><ref>https://www.reddit.com/r/pathofexile/comments/zl42up/nimis_testing_first_pass_reupload/</ref>

Revision as of 08:06, 14 December 2022

Nimis
Topaz Ring
Requires Level 48+(20-30)% to Lightning Resistance+(30-50) to Dexterity
(25-35)% increased Projectile Damage
Projectiles Return to you at end of flight
Projectiles are fired in random directions
Too much of something is bad enough;
too much of nothing is just as tough.
Acquisition
Drop restricted
Drops from Uber Eater.
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Ring

Nimis is a unique Topaz RingTopaz RingRequires Level 12+(20-30)% to Lightning Resistance.

Modifiers

  • The random direction modifier takes precedent over other projectile direction effects such as Arrow Nova SupportArrow Nova SupportBow, Attack, Support, Projectile
    Icon: G
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 8Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Supported Skills deal (30-16)% less Projectile Damage
    Supported Skills fire a Payload Arrow into the air
    Projectiles from the Supported Skill Fire from where the Payload Arrow lands
    Supported Skills Fire Projectiles in a circle
    Supported Skills fire 4 additional Projectiles
    Supported Skills can only be used with Bows

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    or Volley SupportVolley SupportSupport, Projectile
    Icon: =
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 4Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.Supported Skills fire 2 additional Projectiles
    Supported Skills also fire Projectiles from up to 2 points on each side of you
    Supported Skills deal (12-3)% less Projectile Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    .

The return effects of Projectiles Return to you at end of Flight does not require hitting a target for the projectile to return. Hitting a wall or reaching the end of its flight distance will cause the projectile to return to the character (or to the proxy if used by a trap, mine, totem, etc.). Using up all projectile behaviours and hitting an enemy will also count as the end of Flight. Note that this modifier also applies to Spells.

Restrictions:

  • This effect does not apply to projectiles which target the ground and deal damage via Area of Effect, such as projectiles from Blast RainBlast RainFire, Attack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (8-10) Mana
    Attack Damage: (30-35)% of base
    Effectiveness of Added Damage: (30-36)%
    Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Fires 6 Arrows
    100% of Physical Damage Converted to Fire Damage
    Penetrates (20-30)% Fire Resistance

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    or Forbidden RiteForbidden RiteSpell, AoE, Chaos, Projectile
    Level: (1-20)
    Cost: (8-21) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 110%
    Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage
    Deals 5% of your maximum Energy Shield as base Chaos Damage
    Deals 12% of your maximum Life as base Chaos Damage
    Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage
    Fires extra Projectiles at up to (6-7) surrounding Enemies

    Additional Effects From 1-20% Quality:
    Fires extra Projectiles at up to +(0.1-2) surrounding Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Secondary projectiles cannot return (e.g. Tornado ShotTornado ShotAttack, Projectile, Bow
    Level: (1-20)
    Cost: (10-12) Mana
    Attack Speed: 80% of base
    Attack Damage: (100-120)% of base
    Effectiveness of Added Damage: (100-120)%
    Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Fires 3 secondary Projectiles

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-225)% of base
    Effectiveness of Added Damage: (110-225)%
    Projectile Speed: 2250
    Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage
    Fires (5-8) Projectiles
    60% of Physical Damage Converted to Cold Damage
    +(1.8-2.1) metres to Melee Strike Range

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Venom GyreVenom GyreAttack, Projectile, Chaos, Duration
    Level: (1-20)
    Cost: (5-7) Mana
    Attack Speed: 120% of base
    Attack Damage: (125-165)% of base
    Effectiveness of Added Damage: (125-165)%
    Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds
    60% of Physical Damage Converted to Chaos Damage
    Projectiles Return to you
    40% chance to Poison on Hit
    Returning Projectiles deal 75% less Damage with Hits and Ailments
    Returning Projectiles Pierce all Targets
    Maximum 30 caught Projectiles
    40% chance to keep each caught Projectile fired with Whirling Blades

    Additional Effects From 1-20% Quality:
    Maximum +(0.5-10) caught Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow
    Level: (1-20)
    Cost: (4-5) Mana
    Attack Speed: 190% of base
    Attack Damage: (30-40)% of base
    Effectiveness of Added Damage: (30-40)%
    Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.Arrows Pierce all Targets
    (20-113) to (30-169) Added Chaos Damage
    60% of Physical Damage Converted to Chaos Damage
    150% more Damage with Hits and Ailments per Stage
    Maximum 5 Stages
    Leaves 1 Spore Pod per Stage
    Each Spore Pod fires 9 Thorn Arrows
    Thorn Arrows deal 50% less Damage

    Additional Effects From 1-20% Quality:
    Each Spore Pod fires +(0.1-2) Thorn Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Time: 0.65 sec
    Critical Strike Chance: 5.00%
    Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage
    (47-203) to (70-304) Base Off Hand Physical Damage
    (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
    Fires 3 additional Projectiles
    Primary Projectile Chains +3 Times

    Additional Effects From 1-20% Quality:
    Fires (0.1-2) additional Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    )
  • Skills used by proxies (e.g. Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow
    Level: (1-20)
    Cost: (6-11) Mana
    Attack Speed: 50% of base
    Attack Damage: (100-145)% of base
    Effectiveness of Added Damage: (100-145)%
    Projectile Speed: 3260
    Requires Level 12Summons a ballista totem that attacks with piercing arrows. Requires a Bow.Arrows Pierce (6-9) additional Targets
    +(2-3) to maximum number of Summoned Totems
    Totem lasts 8 seconds
    Summons a Ballista Totem which uses this Skill

    Additional Effects From 1-20% Quality:
    (0.25-5)% increased Attack Speed per maximum Totem
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Lightning TrapLightning TrapTrap, Critical, Spell, Projectile, Lightning
    Level: (1-20)
    Cost: (8-20) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 240%
    Projectile Speed: 960
    Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (15-659) to (46-1978) Lightning Damage
    Trap lasts 4 seconds
    Fires 9 Projectiles
    Fires Projectiles in a circle
    20% chance to Shock enemies
    (80-118)% increased Critical Strike Chance against Shocked Enemies
    (0-19)% increased Effect of Shock

    Additional Effects From 1-20% Quality:
    (0.75-15)% Chance for Trap to Trigger an additional time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    ) cause projectiles to return to the proxy, not the player.

Notable interactions:[1][2]

  • Skills that can hit multiple targets with its AOE such as Vaal Burning ArrowVaal Burning ArrowAttack, Projectile, AoE, Vaal, Fire, Bow
    Level: (1-20)
    Souls Per Use: 15
    Can Store 3 Use(s)
    Soul Gain Prevention: 2 sec
    Attack Speed: 70% of base
    Attack Damage: (280-400)% of base
    Effectiveness of Added Damage: (280-400)%
    Projectile Speed: 3260
    Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
    50% chance to Ignite enemies
    Projectiles Pierce 3 additional Targets
    100% of Physical Damage Converted to Fire Damage
    Can't be Evaded

    Additional Effects From 1-20% Quality:
    (1-20)% more Damage with Ignite
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (55-64)% of base
    Effectiveness of Added Damage: (55-64)%
    Projectile Speed: 3260
    AoE Radius: 20
    Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second
    Base duration is 2.00 seconds
    Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
    +(0-0.6) metres to radius
    60% of Physical Damage Converted to Chaos Damage

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    with pierce can explode on contact, when it hits the ground, and when it returns.[3]
  • Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining
    Level: (1-20)
    Cost: (6-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 280%
    Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage
    +(0-0.4) metres to radius
    Chains +(2-3) Times
    Projectiles can Chain when impacting the ground
    Projectiles do not change direction when Chaining

    Additional Effects From 1-20% Quality:
    Chains +(0.1-2) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-185)% of base
    Effectiveness of Added Damage: (110-185)%
    Projectile Speed: 750
    Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
    Fires 4 Projectiles
    60% of Physical Damage Converted to Fire Damage
    +(0.2-0.6) metres to Melee Strike Range
    Projectiles deal 50% less Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Projectiles deal (0.5-10)% more Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    with WildfireWildfire
    Crimson Jewel
    Limited to: 1
    Radius: Medium
    (10-15)% increased Fire Damage
    With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
    With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
    With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
    News of Kaom's victory in the south spread quickly.
    Those in support of the coming rebellion bided their time.
    The rest fled like rats from a fire.
    Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    , and Vaal Molten StrikeVaal Molten StrikeAttack, Projectile, AoE, Melee, Strike, Fire, Chaining, Vaal
    Level: (1-20)
    Souls Per Use: 15
    Can Store 3 Use(s)
    Soul Gain Prevention: 3 sec
    Attack Speed: 70% of base
    Attack Damage: (70-110)% of base
    Effectiveness of Added Damage: (70-110)%
    Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
    Fires 9 Projectiles
    +0.4 metres to radius
    Chains +8 Times
    60% of Physical Damage Converted to Fire Damage
    Can't be Evaded
    Projectiles can Chain when impacting the ground
    Projectiles do not change direction when Chaining

    Additional Effects From 1-20% Quality:
    Projectiles deal (0.5-10)% more Damage with Hits and Ailments
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    will cause each bounce to happen in a random direction.
  • SparkSparkSpell, Projectile, Duration, Lightning
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    Projectile Speed: 420
    Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
    Base duration is 2.00 seconds
    Fires (4-8) Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's duration is refreshed on its attempt to return to the player.
  • Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
    Level: (1-20)
    Cost: (7-9) Mana
    Attack Speed: 85% of base
    Attack Damage: (100-159)% of base
    Effectiveness of Added Damage: (100-159)%
    Requires Level 12Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.(5-123) to (7-185) Added Attack Physical Damage
    Fires 3 Projectiles
    40% chance to Impale Enemies on Hit

    Additional Effects From 1-20% Quality:
    (2-40)% increased Impale Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    explode in the direction of the user.

Item acquisition

Nimis has restrictions on where or how it can drop. It cannot be chanced. Drops from Uber Eater.

Recipes

Nimis can be created from the following recipes:

AmountPartDescriptionMeta
7Fire Of Unknown OriginFire Of Unknown Origin7NimisFaith sparks the flame,
a frenzy on the wind;
a fervour that drives us wildly onward.
NimisM
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Design attribution

Nimis was created in a collaboration with jezie (Jungroan) as a reward for taking a prize place in the 3.18 boss kill event.[4]

Version history

Version Changes
3.20.0
  • Introduced to the game.

References