Infernal Blow

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Revision as of 00:26, 1 February 2013 by >@DeletedUser40283032 (Added Version History)
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Tracing a series of fiery runes on the length of their weapon, the caster prepares to unleash the Infernal Blow. Once imbued with fiery energy, the weapon discharges the moment it strikes any enemy. Infernal Blow burns anything struck with searing Hellfire, incinerating bone, flesh and armor. Perhaps the deadliest property of the enchantment lies in what follows a fatal hit. Any foe slain by Infernal Blow will explode in a violent conflagration, showering anything nearby with flame, igniting and killing with abandon. Masters of the Infernal Blow delight in watching enormous chain reactions of detonating victims.

Deals damage to an enemy, with some physical damage converted to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. As the skill levels up, damage increases. Higher quality Infernal Blow gems deal increased damage. Requires an axe, mace, sword, two-handed axe, two-handed mace, two-handed sword, staff, or unarmed.

Skill Functions and Interactions

Converted Damage: Like all converted damage, the fire portion of Infernal Blow's damage will be modified by both fire damage increases and physical damage increases.

Duration: If the debuff caused by Infernal Blow is still active when the monster dies, it will explode even if Infernal Blow was not the killing blow.

Explosion Damage: The damage of the explosion will be 20% of the corpses' former life, modified by elemental and fire damage passives and item mods. Spell damage will not modify either the attack or explosion damage.

Monster Types: Magic (blue named) and rare (yellow named) monsters can be exploded, but unique monsters cannot be.

Weapon Elemental Damage: The explosion will not be affected by increased elemental weapon damage or weapon fire damage, but the fire portion of the initial attack will be.

Gem Leveling

Template:GemLevelTable |- ! 1 | 4 || 16 || 9 || class="table-na" style="text-align: center; " | N/A || 841 |- ! 2 | 6 || 20 || 9 || 3% || 3,099 |- ! 3 | 9 || 27 || 9 || 6% || 7,433 |- ! 4 | 12 || 33 || 9 || 9% || 15,249 |- ! 5 | 15 || 39 || 10 || 12% || 41,517 |- ! 6 | 19 || 48 || 10 || 15% || 81,983 |- ! 7 | 23 || 56 || 10 || 18% || 199,180 |- ! 8 | 28 || 67 || 10 || 21% || 604,431 |- ! 9 | 33 || || 10 || 24% || 631,832 |- ! 10 | 39 || || 11 || 27% || 959,669 |- ! 11 | 43 || || 11 || 30% || 1,426,490 |- ! 12 | 46 || || 11 || 33% || 2,737,323 |- ! 13 | || || || || |- ! 14 | || || || || |- ! 15 | || || || || |- ! 16 | || || || || |- ! 17 | || || || || |- ! 18 | || || || || |- ! 19 | || || || || |- ! 20 | || || || || class="table-na" style="text-align: center; " | N/A |}

Gem Quality

Each percentage of quality adds +1% Area of Effect radius.

Version History

Version Changes
0.10.0
  • Now has +25% damage effectiveness rather than +12% attack damage.
0.9.12
  • Now works with unarmed attacks.
0.9.11i
  • Fixed Infernal Blow so that it benefits from increased area of effect.
0.9.4c
0.9.3g
  • Changed Infernal Blow to not have the damage scaled by mods that affect Spell Damage.
0.9.3c
  • Fixed a bug that caused damage bonuses to not appear on many weapon skills.
  • Increased damage by raising its flat damage bonus from 10% to 12%.
0.9.3
  • The stats which convert damage from one type to another now calculate the damage in a way
    that takes into account your physical damage bonuses.
  • Fixed a bug where Infernal Blow was able to explode an enemy several times.
0.9.2
  • Infernal Blow does more damage at higher levels than before.