Hit: Difference between revisions

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The term '''hit''' refers to a strike dealt by an attacker to a target, which usually causes [[damage]]. The damage can be [[Receiving damage|mitigated]] up to 0, but can never be negative. Damage dealt by hits always has one of 3 [[damage source]]s: [[attack]], [[spell]] or [[secondary]]. On the contrary, [[damage over time]] never hits.<ref name="ConversionQ2" />
 
The term '''Hit''' refers to a strike dealt by an attacker to a target, which usually causes [[damage]]. The damage can be [[Receiving damage|mitigated]] up to 0, but can never be negative. Damage dealt by hits always has one of 3 [[damage source]]s: [[attack]], [[spell]] or [[secondary]]. On the contrary, [[damage over time]] never hits.<ref name="ConversionQ2" />


Besides the amount of damage, its [[Damage type|types]] and source, hits also contain/transfer information about other related mechanics and effects, such as:  
Besides the amount of damage, its [[Damage type|types]] and source, hits also contain/transfer information about other related mechanics and effects, such as:  
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==Conditional effects==
==Conditional effects==
There are effects like {{c|mod|more damage against Chilled Enemies}} that work only with hits.
There are effects like {{c|mod|more damage against Chilled Enemies}} that work only with hits.{{citation needed}}


==References==
==References==

Revision as of 13:03, 5 July 2016

The term hit refers to a strike dealt by an attacker to a target, which usually causes damage. The damage can be mitigated up to 0, but can never be negative. Damage dealt by hits always has one of 3 damage sources: attack, spell or secondary. On the contrary, damage over time never hits.[1]

Besides the amount of damage, its types and source, hits also contain/transfer information about other related mechanics and effects, such as:

and others.

On/when hit effects

There are countless number of effects that can occur after hit is completed and damage is dealt:

Additionaly some effects have specific requirements, such as Module Error: No skills found with q_where = skill.active_skill_name="Life Gain on Hit" only working with attacks, culling strike only affects enemies with less than 10% life, and Voll's ProtectorVoll's Protector
Holy Chainmail
Armour: (388-582)
Energy Shield: (82-122)
Movement Speed: -5%
Requires Level 35, 53 Str, 53 Int(100-150)% increased Armour and Energy Shield
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical Strike
Inner Conviction
Although a great leader during the war,
Voll proved disastrous in times of peace.
's effect needing a critical strike.

Conditional effects

There are effects like more damage against Chilled Enemies that work only with hits.[citation needed]

References

  1. Mark_GGG (February 21, 2016). "GGG, can we get some answers on Conversion please?". Path of Exile Forums. Retrieved February 21, 2016.