Frost Blades: Difference between revisions

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The following threshold jewels augment the skill gem:
The following threshold jewels augment the skill gem:
{{Query unique items
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Revision as of 00:29, 4 January 2018

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Frost Blades is a cold melee attack skill that strikes with increased range, then has the secondary effect of releasing projectiles from the struck enemies.

Skill functions and interactions

An attack with Frost Blades consists of two parts:

When an enemy is hit by this skill, multiple homing projectiles fly out from behind the enemy and target nearby enemies. This skill increases the melee range by an appreciable degree. Unlike Lightning Strike, if the initial attack does not hit an enemy, then no projectiles are released.

The projectiles have the same damage multiplier as the initial melee hit, with the same cold damage conversion. However the initial melee attack scales with melee damage modifiers (such as Melee Physical Damage), whereas the projectiles scale with projectile damage modifiers. Both components scale equally with (unspecified) attack, physical, and cold damage modifiers.

Multistrike uses the increased attack range of this skill when selecting targets to attack. Melee Splash does not release additional projectiles from secondary targets struck by the initial melee splash, nor does it splash the projectiles' damage. Faster Projectiles will increase the speed and effective range of the secondary projectiles. Physical Projectile Attack Damage scales all the damage of the projectiles, but not the initial melee attack: attack speed is NOT reduced since the attack animation itself is melee, rather than projectile.

Note: the tooltip DPS shows only the melee attack component damage and DPS. It does not show damage values for the projectile component. To calculate the projectile component, use the formula at the bottom of this page.

Gem level progression

LevelRequired LevelRequired DexterityDamage
Effectiveness
Attack
Damage
# ProjectilesRangeincreased
Projectile
Speed
Exp.Total Exp.
110110%110%N/AN/AN/A00
220116%116%N/AN/AN/A7070
3416122%122%N/AN/AN/A308378
4722128%128%N/AN/AN/A15541932
51131134%134%N/AN/AN/A66678599
61641140%140%N/AN/AN/A2604734646
72050146%146%N/AN/AN/A4972584371
82458152%152%N/AN/AN/A95714180085
92867158%158%N/AN/AN/A169595349680
103275164%164%N/AN/AN/A283759633439
113683171%171%N/AN/AN/A4539961087435
124092177%177%N/AN/AN/A7031281790563
1344100183%183%N/AN/AN/A10612232851786
1448109189%189%N/AN/AN/A20658704917656
1552117195%195%N/AN/AN/A25071107424766
1656125201%201%N/AN/AN/A579893613223702
1760134207%207%N/AN/AN/A1508391928307621
1864142213%213%N/AN/AN/A2779273556100356
1967148219%219%N/AN/AN/A4386973999970095
2070155225%225%N/AN/AN/A242081556342051651
2172159231%231%N/AN/AN/AN/AN/A
2274N/A237%237%N/AN/AN/AN/AN/A
2376N/A243%243%N/AN/AN/AN/AN/A
2478N/A249%249%N/AN/AN/AN/AN/A
2580N/A255%255%N/AN/AN/AN/AN/A
2682N/A261%261%N/AN/AN/AN/AN/A
2784N/A267%267%N/AN/AN/AN/AN/A
2886N/A273%273%N/AN/AN/AN/AN/A
2988N/A279%279%N/AN/AN/AN/AN/A
3090N/A286%286%N/AN/AN/AN/AN/A
3191N/A289%289%N/AN/AN/AN/AN/A
3292N/A292%292%N/AN/AN/AN/AN/A
3393N/A295%295%N/AN/AN/AN/AN/A
3494N/A298%298%N/AN/AN/AN/AN/A
3595N/A301%301%N/AN/AN/AN/AN/A
3696N/A304%304%N/AN/AN/AN/AN/A
3797N/A307%307%N/AN/AN/AN/AN/A
3898N/A310%310%N/AN/AN/AN/AN/A
3999N/A313%313%N/AN/AN/AN/AN/A
40100N/A316%316%N/AN/AN/AN/AN/A

Quest reward

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Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Projectile Damage Calculation

To calculate the projectile damage (or DPS) given the melee tooltip damage (or DPS) use the following formula:

where:

  • IAD = Sum of all % increased attack damage (not including either melee or projectile specific increased damage nor effects from Strength)
  • IMD = Sum of all % increased melee damage (including effects from Strength)
  • IPD = Sum of all % increased projectile damage (including effects from Strength if Iron Grip is applicable)
  • MMD = individual % more/less melee damage modifiers
  • MPD = individual % more/less projectile damage modifiers

All % values are expressed as decimal, e.g. 20% = 0.20. Reduced and less damage modifiers are expressed as negative values.

projectile_damage = tooltip_damage * (1.0 + IAD + IPD) / (1.0 + IAD + IMD) * (1.0 + MPD) / (1.0 + MMD)

If there are multiple more/less damage modifiers, then repeat the multiplicative terms (1.0 + MMD) and/or (1.0 + MPD) individually for each source.

Derivation
tooltip_damage_melee = base_damage * (1.0 + IAD + IMD) * (1.0 + MMD)       (1)
tooltip_damage_projectile = base_damage * (1.0 + IAD + IPD) * (1.0 + MPD)  (2)

Divide (2) with (1) to eliminate base_damage

tooltip_damage_projectile / tooltip_damage_melee = (1.0 + IAD + IPD)/(1.0 + IAD + IMD) * (1.0 + MPD) / (1.0 + MMD) (3)

In order to be accurate, IAD, IMD, and IPD must be calculated correctly, including any effects from Strength and Iron Grip if applicable.

Note also that (3) is valid only individually for the physical or cold portions of the damage. In the presence of cold or elemental damage modifiers such as Fangs of Frost, Hatred or Module Error: No skills found with q_where = skill.active_skill_name="Elemental Damage with Attacks Support", then the physical and cold components must be calculated separately and then added together to determine the total damage amount, and multiplied by attack speed for total DPS.

Example
 Tooltip_damage = [10, 20]
 % increased physical damage from passives = 20%
 % increased melee physical damage from passives = 60%
 % increased melee physical damage from 90 Strength = 18% (Iron Grip is not taken)
 % increased projectile damage from passives = 40%
 30% more melee damage (from level 1 Melee Physical Damage)
 30% more melee damage (from level 1 Melee Damage on Full Life)
 35% more projectile damage (from level 6 Physical Projectile Attack Damage)
 25% less projectile damage (from level 1 Lesser Multiple Projectiles)

 IAD = 0.2
 IMD = 0.6 + 0.18 = 0.78
 IPD = 0.4
 MPD_1 = 1.35 (35% more)
 MPD_2 = 0.75 (25% less)
 MMD_1 = 1.3 (30% more)
 MMD_2 = 1.3 (30% more)

projectile_damage = tooltip_damage * (1.0 + IAD + IPD) / (1.0 + IAD + IMD) * (MPD_1 * MPD_2) / (MMD_1 * MMD_2)
                  = [10, 20] * (1.0 + 0.2 + 0.4) / (1.0 + 0.2  + 0.78)  * (1.35 * 0.75)/(1.3 * 1.3)
                  = [10, 20] * (1.6) / (1.98) * (1.0125) / (1.69)
                  = [10, 20] * (0.4841) 
                  = [4.8, 9.6]

Threshold Jewel

The following threshold jewels augment the skill gem:

ItemRadiusStats

Related helmet enchantments

The following helmet enchantments affect Frost Blades.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Frost Blades Damage 166Merciless Labyrinth25% increased Frost Blades Damagehelmet 100
Enchantment Frost Blades Damage 275Eternal Labyrinth40% increased Frost Blades Damagehelmet 100
Enchantment Frost Blades Projectile Speed 166Merciless Labyrinth20% increased Frost Blades Projectile Speedhelmet 100
Enchantment Frost Blades Projectile Speed 275Eternal Labyrinth30% increased Frost Blades Projectile Speedhelmet 100

Version history

Version Changes
2.6.0
  • Physical to Cold conversion increase to 60% (up from 40%).
2.4.0
  • 15% more damage at gem level 20.
2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Frost Blades has been improved from 2 additional projectiles at all levels to 4 additional projectiles at level 1 and 7 additional projectiles at level 20. It has also been increased from +14 weapon range at all levels to +18 weapon range at level 1 and +21 weapon range at level 20. It now gains 1% projectile speed per level after the first (19% at Level 20) and its base projectile speed has been increased by 25%.
2.0.0
  • Introduced to the game.

References