Evasion: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Illviljan
>Illviljan
(No difference)

Revision as of 23:41, 20 December 2016

Not to be confused with Dodge.

Evasion is the first layer of defence that increases a character's chance to evade incoming attacks. Evasion is opposed by the attacker's accuracy. Along with armour and energy shield, evasion is one of the three defence types that can implicitly appear on equipment.

All classes start with Template:SMW character query base evasion rating and gain Expression error: Unrecognized punctuation character "[". additional evasion per level. The first level is included in this, so a level 1 character will have Expression error: Unrecognized punctuation character "[". base evasion. This gives a base of Expression error: Unrecognized punctuation character "[". evasion at level 100.

Dexterity also grants bonuses to evasion. Every 5 points of dexterity provide 1% increased Evasion Rating. Non-multiples of 5 will be rounded up to the nearest multiple of 5 (e.g. 142 dexterity will be rounded to 145).

Mechanics

Evading an attack prevents all damage and other harmful effects including status ailments and stun. Only melee and ranged attacks can be evaded; spells will automatically hit. The chance to evade an attack is based on the defenders evasion rating verses the attacker's accuracy.

[1]

Chance to evade hits as a function of attacker's accuracy and defender's evasion rating.

Chance to evade can never be lower than 5%, nor higher than 95%. The exception to this is the modifier Cannot Evade enemy Attacks from for example the Unwavering Stance keystone or Ezomyte PeakEzomyte Peak
Iron Hat
Armour: (84-113)(15-20)% increased Area of Effect
+(75-100) to Armour
+(25-50) to maximum Life
Unwavering Stance
Centuries of servitude, a day
of glory, an eternity of death.
; this completely removes the character's chance to evade. As an opposite, hits with Hits can't be evaded modifier do not take target's chance to evade into account.

Evasion also gives an implicit chance to not receive critical strikes from attacks.[2] Critical strikes from spells can't be evaded. If an incoming critical strike succeeds its hit roll, a second independent hit roll is performed to determine if the critical is evaded or not. If this roll succeeds, a critical strike is scored. If it fails, the attack still hits, but only for regular damage.

Evasion is not purely based on chance in the sense that each hit is independent. Instead, it uses a system of "entropy" to ensure that enemies won't get long strings of hits or misses by chance.[2] To summarize, these are the calculation steps in each attack:

  • If it is first time an entity is attacked or if the time between the last attack and this one is larger than 6 seconds, randomise the entropy from 0–99.
  • Calculate chance to hit of the attacker using the above formula, and add this integer to the entropy counter.
  • If this is 100 or greater, the check counts as a hit. Subtract 100 from the entropy counter. Otherwise it is a miss and the entropy counter doesn't change.
  • A critical hit is evaded on a separate random roll and will not affect this entropy value.

This system is designed to evenly spread out hits and misses such that players always evade an average number of times according to their ‘chance’ to evade. It is still based on chance because of the entropy counter's randomization in the first step. Note that if multiple mobs are attacking one character, all of the mobs' attacks share the same entropy counter.[3] Also note that the chance to evade calculation on the character page is based on the average accuracy of a monster at the player's level.

Interaction with Dodge

Chance to Dodge bonuses granted by sources like Acrobatics function similar to evasion, but are rolled separately and are pseudo-random rather than entropy-based. Phase Acrobatics grants a chance to dodge spells.

Assuming a character has a 40% chance to evade and a 20% chance to dodge, a character has a 52% chance to prevent receiving a hit.

Modifiers to chance to Hit and chance to Evade

Certain modifiers can be directly applied to the Chance to Hit and Chance to Evade stats, such as blind, and Arrow Dancing. The order in which these take effect are as follows; chance to hit is determined based on the attacker's accuracy and the defender's evasion, then modifiers to the attacker's chance to hit get applied, after which modifiers to the defender's chance to evade are applied to get the final chance to evade/hit.[4]

Examples

Example 1

A player is fighting three monsters, one (A) with a 70% chance to hit and two (B, C) with a 45% chance to hit.

  • A attacks. The player's entropy is a random number between 0-99, in this case 37.
  • A adds 70 to the counter, raising it to 100 or greater, and hits. 100 is subtracted and the counter is now 7.
  • B attacks, adding 45. 52
  • C attacks, adding 45. 97
  • A attacks, adding 70. This hits and the counter becomes 67. It happens to be a critical strike, which means it has a 70% chance to do bonus damage. This roll is independent and doesn't affect entropy.
  • The player runs away for >6 seconds, so a new entropy value will be rolled on the next attack.

Example 2

A player has 5000 evasion, and gets 20% more Chance to Evade from Shade Form, and is attacked by a monster with 500 accuracy who is blinded.

  • Chance to Hit = 500 / ( 500 + (5000/4)^0.8 ) = 62% Chance to Hit.
  • Blind lowers the chance to hit to 31%, meaning the player has a 69% chance to evade.
  • Shade Form's 20% more Chance to Evade causes the final chance to Evade to be 69 * 1.2 = 82%.

Skills

{{#ask:

Concept:Skill gems
Has subobject.Has stat ids::~*evasion_rating*
|?Has name
|?Has infobox HTML
|?Has support gem letter HTML
|?Has level requirement
|?Has strength percentage
|?Has intelligence percentage
|?Has dexterity percentage
|intro=A list of skill gems that affects evasion rating.
|limit=1000
|link=none
|format=template
|introtemplate=SMW item table/skill gem/intro
|template=SMW item table/skill gem
|outrotemplate=SMW item table/skill gem/outro
|named args=yes
|userparam=level=yes, int=yes, dex=yes, str=yes
|sort=Has primary attribute, Has name

}}

Related items

Flasks

ItemRequired levelDurationUsageCapacityBuff EffectsStats
Small Life FlaskSmall Life FlaskRecovers 70 Life over 3.00 Seconds
Consumes 7 of 21 Charges on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
13.00721N/AN/A
Small Mana FlaskSmall Mana FlaskRecovers 50 Mana over 3.00 Seconds
Consumes 6 of 24 Charges on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
13.00624N/AN/A
Medium Life FlaskMedium Life FlaskRecovers 150 Life over 3.50 Seconds
Consumes 8 of 28 Charges on use
Requires Level 3Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
33.50828N/AN/A
Medium Mana FlaskMedium Mana FlaskRecovers 70 Mana over 3.50 Seconds
Consumes 7 of 30 Charges on use
Requires Level 3Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
33.50730N/AN/A
Quicksilver FlaskQuicksilver FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
40% increased Movement Speed
Requires Level 4Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
46.00306040% increased Movement SpeedN/A
Large Life FlaskLarge Life FlaskRecovers 250 Life over 3.50 Seconds
Consumes 9 of 30 Charges on use
Requires Level 6Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
63.50930N/AN/A
Large Mana FlaskLarge Mana FlaskRecovers 90 Mana over 4.00 Seconds
Consumes 8 of 35 Charges on use
Requires Level 6Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
64.00835N/AN/A
Bismuth FlaskBismuth FlaskLasts 8.50 Seconds
Consumes 15 of 40 Charges on use
+35% to all Elemental Resistances
Requires Level 8Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
88.501540+35% to all Elemental ResistancesN/A
Small Hybrid FlaskSmall Hybrid FlaskRecovers 70 Mana over 5.00 Seconds
Recovers 100 Life over 5.00 Seconds
Consumes 20 of 40 Charges on use
Requires Level 10Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
105.002040N/AN/A
Greater Life FlaskGreater Life FlaskRecovers 360 Life over 3.50 Seconds
Consumes 10 of 32 Charges on use
Requires Level 12Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
123.501032N/AN/A
Greater Mana FlaskGreater Mana FlaskRecovers 120 Mana over 4.00 Seconds
Consumes 9 of 36 Charges on use
Requires Level 12Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
124.00936N/AN/A
Amethyst FlaskAmethyst FlaskLasts 6.50 Seconds
Consumes 35 of 65 Charges on use
+35% to Chaos Resistance
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
186.503565+35% to Chaos ResistanceN/A
Grand Life FlaskGrand Life FlaskRecovers 640 Life over 3.00 Seconds
Consumes 10 of 25 Charges on use
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
183.001025N/AN/A
Grand Mana FlaskGrand Mana FlaskRecovers 170 Mana over 4.50 Seconds
Consumes 7 of 30 Charges on use
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
184.50730N/AN/A
Ruby FlaskRuby FlaskLasts 8.00 Seconds
Consumes 20 of 50 Charges on use
+40% to Fire Resistance
+5% to maximum Fire Resistance
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
188.002050+40% to Fire Resistance
+5% to maximum Fire Resistance
N/A
Sapphire FlaskSapphire FlaskLasts 8.00 Seconds
Consumes 20 of 50 Charges on use
+40% to Cold Resistance
+5% to maximum Cold Resistance
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
188.002050+40% to Cold Resistance
+5% to maximum Cold Resistance
N/A
Topaz FlaskTopaz FlaskLasts 8.00 Seconds
Consumes 20 of 50 Charges on use
+40% to Lightning Resistance
+5% to maximum Lightning Resistance
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
188.002050+40% to Lightning Resistance
+5% to maximum Lightning Resistance
N/A
Medium Hybrid FlaskMedium Hybrid FlaskRecovers 100 Mana over 5.00 Seconds
Recovers 230 Life over 5.00 Seconds
Consumes 20 of 40 Charges on use
Requires Level 20Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
205.002040N/AN/A
Giant Life FlaskGiant Life FlaskRecovers 830 Life over 4.00 Seconds
Consumes 10 of 30 Charges on use
Requires Level 24Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
244.001030N/AN/A
Giant Mana FlaskGiant Mana FlaskRecovers 250 Mana over 5.00 Seconds
Consumes 8 of 36 Charges on use
Requires Level 24Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
245.00836N/AN/A
Aquamarine FlaskAquamarine FlaskLasts 8.00 Seconds
Consumes 20 of 50 Charges on use
60% reduced Effect of Freeze on you
Requires Level 27Creates Chilled Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
278.00205060% reduced Effect of Freeze on youCreates Chilled Ground on Use
Basalt FlaskBasalt FlaskLasts 8.00 Seconds
Consumes 40 of 60 Charges on use
20% more Armour
Requires Level 27Taunts nearby Enemies on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
278.00406020% more ArmourTaunts nearby Enemies on use
Corundum FlaskCorundum FlaskLasts 7.50 Seconds
Consumes 20 of 50 Charges on use
30% increased Stun Threshold
Cannot be Stunned if you've been Stunned during Effect
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
277.50205030% increased Stun Threshold
Cannot be Stunned if you've been Stunned during Effect
N/A
Diamond FlaskDiamond FlaskLasts 6.00 Seconds
Consumes 20 of 40 Charges on use
100% increased Global Critical Strike Chance
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
276.002040100% increased Global Critical Strike ChanceN/A
Gold FlaskGold FlaskLasts 5.00 Seconds
Consumes 60 of 80 Charges on use
30% increased Rarity of Items found
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
275.00608030% increased Rarity of Items foundN/A
Granite FlaskGranite FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to Armour
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
276.003060+1500 to ArmourN/A
Iron FlaskIron FlaskLasts 5.00 Seconds
Consumes 40 of 60 Charges on use
+200 to Ward
Requires Level 27Restores Ward on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
275.004060+200 to WardRestores Ward on use
Jade FlaskJade FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to Evasion Rating
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
276.003060+1500 to Evasion RatingN/A
Quartz FlaskQuartz FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
Phasing
+10% chance to Suppress Spell Damage
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
276.003060Phasing
+10% chance to Suppress Spell Damage
N/A
Silver FlaskSilver FlaskLasts 6.00 Seconds
Consumes 40 of 60 Charges on use
Onslaught
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
276.004060OnslaughtN/A
Stibnite FlaskStibnite FlaskLasts 8.00 Seconds
Consumes 40 of 60 Charges on use
20% more Evasion Rating
Requires Level 27Creates a Smoke Cloud on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
278.00406020% more Evasion RatingCreates a Smoke Cloud on Use
Sulphur FlaskSulphur FlaskLasts 8.00 Seconds
Consumes 40 of 60 Charges on use
40% increased Damage
Requires Level 27Creates Consecrated Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
278.00406040% increased DamageCreates Consecrated Ground on Use
Colossal Life FlaskColossal Life FlaskRecovers 1000 Life over 3.50 Seconds
Consumes 10 of 32 Charges on use
Requires Level 30Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
303.501032N/AN/A
Colossal Mana FlaskColossal Mana FlaskRecovers 350 Mana over 5.00 Seconds
Consumes 8 of 38 Charges on use
Requires Level 30Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
305.00838N/AN/A
Large Hybrid FlaskLarge Hybrid FlaskRecovers 140 Mana over 5.00 Seconds
Recovers 510 Life over 5.00 Seconds
Consumes 20 of 40 Charges on use
Requires Level 30Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
305.002040N/AN/A
Sacred Life FlaskSacred Life FlaskRecovers 1200 Life over 3.00 Seconds
Consumes 10 of 25 Charges on use
Requires Level 36Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
363.001025N/AN/A
Sacred Mana FlaskSacred Mana FlaskRecovers 480 Mana over 5.50 Seconds
Consumes 7 of 35 Charges on use
Requires Level 36Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
365.50735N/AN/A
Colossal Hybrid FlaskColossal Hybrid FlaskRecovers 200 Mana over 5.00 Seconds
Recovers 690 Life over 5.00 Seconds
Consumes 20 of 40 Charges on use
Requires Level 40Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
405.002040N/AN/A
Hallowed Life FlaskHallowed Life FlaskRecovers 1990 Life over 4.00 Seconds
Consumes 10 of 30 Charges on use
Requires Level 42Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
424.001030N/AN/A
Hallowed Mana FlaskHallowed Mana FlaskRecovers 700 Mana over 6.00 Seconds
Consumes 6 of 30 Charges on use
Requires Level 42Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
426.00630N/AN/A
Sacred Hybrid FlaskSacred Hybrid FlaskRecovers 400 Mana over 5.00 Seconds
Recovers 1440 Life over 5.00 Seconds
Consumes 20 of 40 Charges on use
Requires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
505.002040N/AN/A
Sanctified Life FlaskSanctified Life FlaskRecovers 1460 Life over 1.50 Seconds
Consumes 15 of 30 Charges on use
Requires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
501.501530N/AN/A
Sanctified Mana FlaskSanctified Mana FlaskRecovers 1100 Mana over 6.50 Seconds
Consumes 7 of 35 Charges on use
Requires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
506.50735N/AN/A
Divine Life FlaskDivine Life FlaskRecovers 2400 Life over 3.50 Seconds
Consumes 15 of 45 Charges on use
Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
603.501545N/AN/A
Divine Mana FlaskDivine Mana FlaskRecovers 1400 Mana over 5.00 Seconds
Consumes 8 of 42 Charges on use
Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
605.00842N/AN/A
Hallowed Hybrid FlaskHallowed Hybrid FlaskRecovers 480 Mana over 5.00 Seconds
Recovers 1740 Life over 5.00 Seconds
Consumes 20 of 40 Charges on use
Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
605.002040N/AN/A
Eternal Life FlaskEternal Life FlaskRecovers 2080 Life over 2.00 Seconds
Consumes 15 of 45 Charges on use
Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
652.001545N/AN/A
Eternal Mana FlaskEternal Mana FlaskRecovers 1800 Mana over 7.00 Seconds
Consumes 8 of 42 Charges on use
Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
657.00842N/AN/A

Unique items

The following unique items affect Evasion:

#invoke: Item table

Passive skills

There are passive skills that grant evasion bonuses.

Evasion rating

These passive skills grant increased evasion rating or additional base evasion rating.

Template:Passive table

Evasion rating per frenzy charge

These passive skills grant increased evasion rating based on the number of frenzy charges the character has.

Template:Passive table

Evasion rating while Onslaught

These passive skills grant increased evasion rating while you have onslaught.

Template:Passive table

Miscellany

These passive skills are related to evasion, but do not fit into any other category.

Template:Passive table

References

  1. Malice (November 14, 2011). "Mechanics thread". Path of Exile Forum. Retrieved October 20, 2013.
  2. 2.0 2.1 Mark_GGG (December 10, 2012). "Mechanics thread". Path of Exile Forum. Retrieved February 7, 2013.
  3. Mark_GGG (September 14, 2012). "Mechanics thread". Path of Exile Forum. Retrieved October 20, 2013.
  4. Mark_GGG (August 23, 2013). "Blind + Ondar's Guile Interaction". Official Path of Exile Forums. Retrieved April 25, 2016.