Endurance charge: Difference between revisions
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Revision as of 00:25, 1 June 2016
Endurance charges are one of the three charge types. They are associated with strength and represent a temporary increase to the ability to endure pain during combat. They are visualized as glowing red orbs surrounding the character. Bonuses granted by endurance charges: {{#ask:
-Has subobject::Character Has stat id::~*endurance_charge* Has stat id::!~*max* |?Has stat text= |format=ul |sort=Has stat text |mainlabel=-
}}
The physical damage reduction stacks with the damage reduction from armour, so that they are both applied at the same time.
Source of Endurance Charges
Skill Gems
- Module Error: No skills found with q_where = skill.active_skill_name="Endurance Charge on Melee Stun Support" causes supported melee skill to generate an endurance charge when it stuns an enemy.
- Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page) generated endurance charges per nearby enemies. - Module Error: Too many skills found with q_where = skill.active_skill_name="Warlord's Mark". Please choose only one of the following ids:
MonsterWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page)
ArchnemesisWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page) is a curse that causes enemies a chance to grant an endurance charge when killed.
Passive Skills
- Charge on Kill and Overcharged grants a chance to generate a random type of charge on kill.
- These ascendancy class skills grant a chance to generate endurance charges:
- Ascendant's Juggernaut (when hit)
- Chieftain's Ramako, Sun's Light (when killing a burning enemy; also applies to totems)
- Gladiator's Outmatch and Outlast (on kill with off-hand weapon)
- Hierophant's Conviction of Power (when a power charge is gained)
- Juggernaut's Unflinching (when hit)
- The Juggernaut's notable skill Unrelenting modifies all endurance charge gains to set your endurance charges to maximum.
Items
- Ambu's ChargeAmbu's Charge
Crusader ChainmailArmour: (663-851)
Energy Shield: (140-176)
Movement Speed: -5%Requires Level 43, 64 Str, 64 Int(180-220)% increased Armour and Energy Shield
+(60-80) to maximum Life
+15% to all Elemental Resistances
Gain up to maximum Endurance Charges when you take a Critical Strike
Your nearby party members maximum Endurance Charges is equal to yoursNothing stops the pain like a courageous rush into battle. generates an endurance charge if the user is hit by a critical strike. - Module Error: No results found for item using search term "item_name = Daresso's Defiance" generate an endurance charge on kill.
- Module Error: No results found for item using search term "item_name = Doedre's Elixir" generates an endurance charge when consumed.
- Module Error: No results found for item using search term "item_name = Surgebinders" grants a chance to steal an endurance charge from an enemy on hit.
- Module Error: No results found for item using search term "item_name = The Bringer of Rain" grant a chance to generate a power charge on block.
- Module Error: No results found for item using search term "item_name = Voll's Devotion" generates an endurance charge whenever a power charge is consumed or expires.
Source of maximum Endurance Charges
- Endurance, Stamina, Vigour are passive skills that each grant +1 maximum endurance charge.
- The Juggernaut's notable skill Unflinching grants +1 maximum endurance charge.
- Aiding Oak in the quest Deal with the Bandits on the Merciless difficulty setting rewards you with a permanent +1 maximum Endurance Charge.
- Corrupting a belt with a Vaal Orb can give the item a +1 Maximum Endurance Charge as an implicit.
These unique items grant increased maximum endurance charges:
- Module Error: No results found for item using search term "item_name = Kaom's Sign"
The theoretical maximum endurance charges is 10 (+3 base, +3 passives, +1 quest reward, +2 items, +1 as Juggernaut).
The unique jewel Module Error: No results found for item using search term "item_name = Fragility" decreases maximum endurance charges by 1.
Consume Charges
- Discharge consumes endurance charges to deal additional fire damage.
- Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
WbImmortalCall - Base duration is (2.80-5.00) seconds (page) consumes endurance charges to increase the buff duration. - Vaal Immortal Call consumes endurance charges to increase the buff duration.
- Vigilant Strike can be used to consume a charge to bypass its cooldown.
- Module Error: No results found for item using search term "item_name = Daresso's Defiance" consumes all endurance charges when hit and grants Onslaught per endurance charge consumed.
Related Effects
These passive skills and unique items have modifiers related to endurance charges:
Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).
Passives
There are passive skill nodes that provide bonuses to endurance charges.
Ascendancy passive skills
There are Ascendancy passive skills that affect endurance charges.
Template:Ascendancy passive table