Endurance charge: Difference between revisions

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Revision as of 13:18, 7 September 2014

File:Status endurance charge.png

Endurance charges are associated with strength and represent a temporary increase to the ability to endure pain during combat. They are visualized as glowing red orbs surrounding the character.

Bonuses granted by endurance charges:

The physical damage reduction stacks with the damage reduction from Armour, so that they are both applied at the same time. For example, if a monster deals 100 damage, and you have 8% Damage Reduction from two endurance charges, and enough armour to prevent 30 of the 100 damage, the incoming damage would be reduced by 38.

Skills

There are skills that make use of endurance charges in various ways. Skills can generate charges or consume them to produce a beneficial effect.

Generate Charges

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
    MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
    ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Warlord's Mark". Please choose only one of the following ids:
    MonsterWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page)
    ArchnemesisWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page)
  • Module Error: No skills found with q_where = skill.active_skill_name="Endurance Charge on Melee Stun"

Consume Charges

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
    ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
    WbImmortalCall - Base duration is (2.80-5.00) seconds (page)
  • Discharge
  • Vaal Immortal Call

Equipment

This equipment provides bonuses to endurance charges:

Flasks

  • Doedre's ElixirDoedre's Elixir
    Greater Mana Flask
    Recovers 120 Mana over 4.00 Seconds
    Consumes (31-36) of 36 Charges on use
    Requires Level 12(250-300)% increased Charges per use
    Removes 80% of your maximum Energy Shield on use
    You take 50% of your maximum Life as Chaos Damage on use
    Gain (1-3) Power Charges on use
    Gain (1-3) Frenzy Charges on use
    Gain (1-3) Endurance Charges on use
    Doedre Darktongue knew the Way of the Thaumaturge.
    In order to receive, one must give... without hesitation.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.

Passives

There are passive skill nodes that provide bonuses to endurance charges.

Template:Passive table