Curse

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Revision as of 04:43, 30 April 2014 by >PhoenixLighting
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Curses are large area of effect spells that cause negative effects on enemy targets.

Curses have a limited duration, but can be refreshed simply by casting the spell again. This duration is extended infinitely by taking the Hex Master keystone.

By default, enemies can have one curse active at a time. While a curse is active, casting a different curse will override it. Taking the Whispers of Doom keystone allows the player to give enemies up to two different curses at once. The unique items Doedre's DamningDoedre's Damning
Paua Ring
+(20-30) to maximum Mana+(5-20) to Intelligence
+(5-20)% to all Elemental Resistances
Gain (5-20) Mana per Enemy Killed
You can apply an additional Curse
Where her mouth should have been there was only a whirling, black void.
and WindscreamWindscream
Reinforced Greaves
Armour: (163-216)Requires Level 33, 61 Str(50-80)% increased Armour
+(10-15)% to all Elemental Resistances
50% increased Area of Effect of Hex Skills
20% increased Movement Speed
You can apply an additional Curse
The mocking wind, a shielding spell,
The haunting screams, a maddening hell.
grant +1 curse each. With 2 rings, Windscream, and the passive point mentioned above, you can theoretically inflict a total of 5 Curses at one time.

Note that some monsters and maps have affixes that make them (or the monster inside of them, in the case of maps) immune to curses. Map bosses also have 60% reduced effect of curses on them, and Act Bosses 70%. Launching a curse that decrease the elementals resistances by 10% on Vaal oversoul would reduce his resistances by only 3%. This does not mean that curses are useless, but it make it potentially unadvisable to rely too heavily on curses when building a late game character.


Skills

There are 11 curse skills usable by players. When a player or monster is cursed, a curse icon will appear over their heads; the icon is the same as depicted on the skill icon.

Skill Icon Description
Module Error: Too many skills found with q_where = skill.active_skill_name="Warlord's Mark". Please choose only one of the following ids:
MonsterWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page)
ArchnemesisWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page)
Curses all targets in an area. Physical attacks on the cursed targets will leech life and mana, and killing them will result in more flask charges and a chance to gain an endurance charge.
Punishment Curses all targets in an area, causing them to suffer some of the physical damage they deal with their attacks.
Module Error: No skills found with q_where = skill.active_skill_name="Projectile Weakness" Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.
Temporal Chains Curses all targets in an area, making time pass more slowly for them. They will move, attack and cast at a reduced speed, and effects on them will expire more slowly.
Module Error: Too many skills found with q_where = skill.active_skill_name="Frostbite". Please choose only one of the following ids:
WbFrostbite - Base duration is (5.00-6.00) seconds, (20-5)% reduced Freeze Duration on enemies, Cursed enemies have -(20-30)% to Cold Resistance, Hits against Cursed Enemies have +25% chance to Freeze (page)
Frostbite - Base duration is (8.00-11.80) seconds, +(0-1) metre to radius, Cursed enemies have -(17-36)% to Cold Resistance, Hits against Cursed Enemies have +25% chance to Freeze (page)
Curses all targets in an area, making them less resistant to cold damage and giving cold damage a chance to freeze.
Conductivity Curses all targets in an area, making them less resistant to lightning damage and giving lightning damage a chance to shock.
Module Error: No skills found with q_where = skill.active_skill_name="Critical Weakness" File:Critical Weakness skill icon.png Curses all targets in an area, making them more vulnerable to critical strikes.
Module Error: Too many skills found with q_where = skill.active_skill_name="Elemental Weakness". Please choose only one of the following ids:
IzaroElementalWeakness - Base duration is (5.00-6.45) seconds, Cursed enemies have -(20-30)% to Elemental Resistances (page)
ElementalWeaknessRoyale - Base duration is (5.00-6.80) seconds, +(0-0.5) metres to radius, Cursed enemies have -(15-24)% to Elemental Resistances (page)
Curses all targets in an area, making them less resistant to elemental damage.
Enfeeble Curses all targets in an area, making their attacks less effective.
Flammability Curses all targets in an area, making them less resistant to fire damage and giving fire damage a chance to burn.
Module Error: Too many skills found with q_where = skill.active_skill_name="Vulnerability". Please choose only one of the following ids:
IzaroVulnerabilityPylonOnDeath - 40% increased Physical Damage taken, 20% chance to be inflicted with Bleeding when Hit by an Attack, Base duration is 10.00 seconds (page)
IzaroVulnerability - Base duration is (5.00-6.45) seconds, Cursed enemies take (15-25)% increased Physical Damage, Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding (page)
Curses all targets in an area, making them take increased damage from physical attacks and degeneration, and easier to stun. The target's energy shield will regenerate more slowly.

Related unique items

Passives

There are passive skill nodes that grant bonuses to curses.

Template:Passive table