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Buffs are a type of effect that can modify a creature's statistics and can be identified by having a specific green border around the icon.[1] Those with primarily detrimental effects are typically referred to as debuffs and have a red border.[2]

Identifying a buff

Onslaught Buff icon with green border

Each buff affecting the player will display an icon with green border in the top-left of the screen.[1][2] This is one way to determine whether or not an effect is a buff - if it does not show an icon, it is not a buff that is attached to the player. For other icons shown there see active and temporary effects.

The functioning of buffs

A buff simply adds statistics and modifiers to the creature it is attached to. Although a buff may increase the damage of the that the affected creature deals with hits, a buff itself cannot deliver hits or take any action. A buff may include degeneration or damage-over-time effects. For example, if a monster is attacked by a player using the Wrath aura, the monster is not "hit" by the aura, or the buff, it is the player that hits the monster:

  1. Wrath is a spell that is cast by the player.
  2. The spell creates an aura that applies a buff to any allies within range.
  3. The buff contains a modifier that adds lightning damage to the player's attacks
  4. The player hits the monster, dealing the added lightning damage

Buff duration

All buffs have a duration, which can be infinite (as in the case of auras). This duration is affected by Buff Duration modifiers, and can also be affected by Skill Effect Duration modifiers if the buff was applied by a skill.

The passive skills which increase buff and debuff duration apply not to buffs on you but to buffs (including debuffs) you create, either on yourself or other entities. This includes all the above as well as such things as the debuffs placed on cursed monsters.

Buff effect

The effect of a buff can also be increased or reduced. Modifiers that increases Buff Effect increase the bonuses from buffs that affect yourself, that includes both positive and negative bonuses. Therefore one has to be careful when amplifying two-sided buffs.

Currently, the ony source of #% increased Effect of Buffs on you comes from IchimonjiIchimonji
Corsair Sword
One Handed Sword
Physical Damage: (45-58.5) to (167.4-195)
Critical Strike Chance: 5.00%
Attacks per Second: (1.86-1.94)
Weapon Range: 1.1 metres
Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage
Adds (5-10) to (13-20) Physical Damage
(20-25)% increased Attack Speed
10% increased Effect of Buffs on you
10% increased Mana Reservation Efficiency of Skills
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
Master yourself before you seek to master others.
. This will for example increase:

  • The amount of mana regeneration granted by the Module Error: Too many skills found with q_where = skill.active_skill_name="Clarity". Please choose only one of the following ids:
    ClarityRoyale - +(0-0.9) metres to radius, You and nearby Allies Regenerate (3-19.5) Mana per second (page)
    Clarity - +(0-1.9) metres to radius, You and nearby Allies Regenerate (2.9-33) Mana per second (page)
    aura.
  • The amount of Fire Damage per second taken by the player using Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
    MonsterRighteousFireDemonBoss - Deals (1.9-647.8) Base Fire Damage per second, Base radius is 1.8 metres (page)
    WickerManRighteousFireBlight - Deals 1.3 Base Fire Damage per second, Base radius is 1.8 metres (page)
    . It does not increase the amount of Fire Damage per second dealt to enemies since the mod specifies "on you".
  • The spell damage bonus provided by a player using Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
    MonsterRighteousFireDemonBoss - Deals (1.9-647.8) Base Fire Damage per second, Base radius is 1.8 metres (page)
    WickerManRighteousFireBlight - Deals 1.3 Base Fire Damage per second, Base radius is 1.8 metres (page)
    .
  • Blood Rage increases the life leech amount as well as the attack speed on you, but also increases the total amount of Life and Energy Shields lost.

Debuffs

Bleed Debuff icon with red border

A debuff is a buff that only provides a detrimental effect to the debuffed creature and can be identified by having a specific red border around the icon. For instance the damage over time from Module Error: Too many skills found with q_where = skill.active_skill_name="Puncture". Please choose only one of the following ids:
MonsterPuncture - +(112-197)% more Damage with Bleeding, Causes Bleeding (page)
MonsterPunctureAtAnimationSpeedUnique - +(112-197)% more Damage with Bleeding, Causes Bleeding (page)
or Viper Strike are considered debuffs.[3]

List of buffs & debuffs

Skills

  • All auras.
  • All curses.
  • The added damage from Heralds.
  • The armour bonus from Module Error: Too many skills found with q_where = skill.active_skill_name="Molten Shell". Please choose only one of the following ids:
    GravicusMoltenShell - Base duration is 10.00 seconds, Deals (143-2698) to (214-4048) Fire Damage, Shields break after (752-4460) total Damage is prevented, (4352-19367) additional Armour (page)
    GoatmanMoltenShellInvasion - Base duration is 10.00 seconds, Deals (15-5246) to (23-7869) Fire Damage, Shields break after (4-2648) total Damage is prevented, (162-4334) additional Armour (page)
    .
  • The physical damage, attack speed, and life leech effects of Blood Rage.
  • The charge timers of Module Error: Too many skills found with q_where = skill.active_skill_name="Explosive Arrow". Please choose only one of the following ids:
    BanditExplosiveArrow - Base duration is 1.00 seconds, Explosion deals (7-764) to (10-1146) Base Fire Damage per Fuse Charge, +0.2 metres to Explosion Radius per Explosive Arrow on Target (page)
    ExplosiveArrow - Base duration is 1.00 seconds, Explosion deals 50% less Base Damage, Explosion will have (47-522) to (71-783) added Fire Damage, +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres, Explosion deals 6% more Damage with Hits per Explosive Arrow on Target, Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target, Maximum 20 Explosive Arrows stuck in an Enemy (page)
    .
  • The duration effect placed on enemies by Module Error: Too many skills found with q_where = skill.active_skill_name="Dominating Blow". Please choose only one of the following ids:
    DominatingBlowRoyale - Base duration is 1.00 seconds, Base secondary duration is 10.00 seconds, +(0-0.1) metres to Melee Strike Range, Maximum 5 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance (page)
    DominatingBlow - Base duration is 1.00 seconds, Base secondary duration is 20.00 seconds, Maximum 9 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance, 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster (page)
    that turns them into minions.
  • The effect placed on enemies hit by Module Error: Too many skills found with q_where = skill.active_skill_name="Dominating Blow". Please choose only one of the following ids:
    DominatingBlowRoyale - Base duration is 1.00 seconds, Base secondary duration is 10.00 seconds, +(0-0.1) metres to Melee Strike Range, Maximum 5 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance (page)
    DominatingBlow - Base duration is 1.00 seconds, Base secondary duration is 20.00 seconds, Maximum 9 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance, 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster (page)
    , Infernal Blow, or Power Siphon that causes the skill's effects (domination, detonation, and gain power charge respectively) to activate if the enemy dies within a short time after the hit.
  • The damage reduction of Arctic Armour.
  • The increased physical damage and attack speed granted by monsters cursed with Punishment.
  • The reduced damage taken from Module Error: No skills found with q_where = skill.active_skill_name="Fortify".
  • The three Golems Summon Chaos Golem, Module Error: Too many skills found with q_where = skill.active_skill_name="Summon Ice Golem". Please choose only one of the following ids:
    ExileSummonIceGolem - Maximum 1 Summoned Golem, (30-88)% increased Minion Maximum Life, Golems Grant (19-33)% increased Critical Strike Chance, Golems Grant (19-33)% increased Accuracy (page)
    WbSummonIceGolem - Maximum 1 Summoned Golem, (30-88)% increased Minion Maximum Life, Golems Grant (19-35)% increased Critical Strike Chance, Golems Grant (19-35)% increased Accuracy (page)
    and Summon Flame Golem grant buffs as long as they are alive.
  • The life regeneration granted by Rejuvenation Totem.

Other

  • The effects granted by some items, like Onslaught and Unholy Might, as well as the auras from KingmakerKingmaker
    Despot Axe
    Two Handed Axe
    Physical Damage: (360-414) to (488-561.2)
    Critical Strike Chance: (6.50-7.00)%
    Attacks per Second: (1.50-1.57)
    Weapon Range: 1.3 metres
    Requires Level 66, 140 Str, 86 Dex(300-360)% increased Physical Damage
    (7-12)% increased Attack Speed
    (30-40)% increased Critical Strike Chance
    Nearby Allies have 30% increased Item Rarity
    Nearby Allies have Culling Strike
    Insufficient Mana doesn't prevent your Melee Attacks
    Nearby Allies have +50% to Critical Strike Multiplier
    Nearby Allies have +10 Fortification
    A King and his people are linked together
    like a soul and a beating heart.
    Both can be severed by a same edge,
    then forged anew.
    , Dying BreathDying Breath
    Iron Staff
    Warstaff
    Physical Damage: 14-42
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff18% increased Cast Speed
    18% increased maximum Mana
    18% increased Area of Effect of Aura Skills
    18% increased Area of Effect of Hex Skills
    Nearby Enemies have 18% increased Effect of Curses on them
    Nearby allies gain 18% increased Damage
    18% increased effect of Non-Curse Auras from your Skills
    The whispers of the dead
    Carry wisdom for the living,
    If you are willing to give your life
    To listen.
    , Leer CastLeer Cast
    Festival Mask
    Evasion: (77-88)
    Energy Shield: (17-19)
    Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity
    25% reduced Damage
    +(60-100) to maximum Life
    +(60-100) to maximum Mana
    You and nearby allies gain 50% increased Damage
    For none of us are as cruel as all of us.
    and Shaper's SeedShaper's Seed
    Agate Amulet
    Requires Level 16+(16-24) to Strength and Intelligence(60-100)% increased Mana Regeneration Rate
    Regenerate 4% of Life per second
    Nearby Allies gain 4% of Life Regenerated per second
    Nearby Allies gain 80% increased Mana Regeneration Rate
    The first light to grow in the primordial darkness.
    .
  • Map effects like Creeping Darkness.

Passive skills

There are no passive skills that grant #% increased Effect of Buffs on you. The only way to get this modifier is by wielding IchimonjiIchimonji
Corsair Sword
One Handed Sword
Physical Damage: (45-58.5) to (167.4-195)
Critical Strike Chance: 5.00%
Attacks per Second: (1.86-1.94)
Weapon Range: 1.1 metres
Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage
Adds (5-10) to (13-20) Physical Damage
(20-25)% increased Attack Speed
10% increased Effect of Buffs on you
10% increased Mana Reservation Efficiency of Skills
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
Master yourself before you seek to master others.
.

References

  1. 1.0 1.1 Mark_GGG (October 21, 2015). "Does Mantra of Flames only work with Buffs or anything?". Path of Exile subreddit. Retrieved October 23, 2015.
  2. 2.0 2.1 Mark_GGG (October 5, 2015). "Why flasks aren't considered as buffs ?". Path of Exile forums. Retrieved November 17, 2015.
  3. Mark_GGG (October 17, 2012). "Is Puncture affected by buff/debuff duration passives?". Path of Exile forums. Retrieved October 23, 2015.