Bloodnotch: Difference between revisions

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(accuracy: moving es to mana with eldritch battery / keeping current es at 0 do not affect stun threshold.)
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{{main|Stun}}
{{main|Stun}}


A perfect roll jewel (or 50+% and {{psl|Unfaltering}}) combined with a 21/20 {{il|Petrified Blood}} and 30% [[recoup]] make it possible to take effectively no damage from [[stun]]ning hits. However, it is still possible to die if the player takes enough damage from 60% of the hit taken to be one-shot.<ref>https://www.reddit.com/r/pathofexile/comments/12g9uu7/comment/jfjdt5i/</ref>.
A perfect roll jewel (or 50+% and {{psl|Unfaltering}}) combined with a 21/20 {{il|Petrified Blood}} and 30% [[recoup]] make it possible to lose effectively no life from [[stun]]ning hits. However, it is still possible to die if the player takes enough damage for 60% of the hit to one-shot.<ref>https://www.reddit.com/r/pathofexile/comments/12g9uu7/comment/jfjdt5i/</ref>.  
* To be reliably stunned, the character can combine low or zero [[Energy Shield]] or having ES not protecting [[life]] (through {{psl|Eldritch Battery}}, {{psl|The Agnostic}}, or keeping ES at 0 with [[damage over time]] like {{il|Blood Rage}} or {{il|Righteous Fire}}) with an effect that grants {{c|stat|Stun Threshold is based on #% of your Energy Shield instead of Life}}, such as the [[Energy Shield Mastery]] or {{il|Valyrium}}.  
* To be reliably stunned, the character can combine low or zero [[Energy Shield]] with an effect that grants {{c|stat|Stun Threshold is based on #% of your Energy Shield instead of Life}}, such as the [[Energy Shield Mastery]] or {{il|Valyrium}}.  
* Stats such as {{c|mod|#chance to Avoid being Stunned}} and {{c|mod|#chance to Ignore Stuns}} should be avoided, as they will prevent stuns.  
* Stats such as {{c|mod|#chance to Avoid being Stunned}} and {{c|mod|#chance to Ignore Stuns}} should be avoided, as they will prevent stuns.  
** The inherent 50% chance to ignore a stun while having Energy Shield does ''not'' prevent Bloodnotch's recovery, unlike other effects related to stun. Removing or keeping your ES at 0 is not required.<ref>https://www.youtube.com/watch?v=U-2yCnaE0Bo</ref>  
** The inherent 50% chance to ignore a stun while having Energy Shield does ''not'' prevent Bloodnotch's recovery, unlike other effects that ignore or prevent stun. Removing this chance with {{psl|Eldritch Battery}} or by having 0 current ES is not required.<ref>https://www.youtube.com/watch?v=U-2yCnaE0Bo</ref>  


Note that [[critical strike]]s that cause you to take [[cold damage]] cannot inherently stun. For a full breakdown of this interaction, see: {{Section link|Stun#Interaction with cold damage crits}}.  
Note that [[critical strike]]s that cause you to take [[cold damage]] cannot inherently stun. For a full breakdown of this interaction, see: {{Section link|Stun#Interaction with cold damage crits}}.  

Revision as of 20:24, 7 January 2024

Bloodnotch
Crimson Jewel
Limited to: 1(40-60)% of Damage taken from Stunning Hits is Recovered as LifeAt the core of the warrior's spirit,
a fierce determination burns,
igniting their capacity to endure.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Vendor Offer
2x Alchemy Shard
Metadata
Item class: Jewel

Bloodnotch is a unique Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..

Mechanics

Main page: Stun

A perfect roll jewel (or 50+% and Unfaltering) combined with a 21/20 Petrified BloodPetrified BloodSpell
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.Life Recovery other than Flasks cannot Recover Life to above Low Life
When taking Damage from Hits, 40% of Life loss below half Life is Prevented, then (100-81)% of Life loss prevented this way is lost over 4 seconds
Skills gain a Base Life Cost equal to 40% of Base Mana Cost while not on Low Life

Additional Effects From 1-20% Quality:
-(0.25-5)% of Life loss prevented is lost over 4 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and 30% recoup make it possible to lose effectively no life from stunning hits. However, it is still possible to die if the player takes enough damage for 60% of the hit to one-shot.[1].

  • To be reliably stunned, the character can combine low or zero Energy Shield with an effect that grants Stun Threshold is based on #% of your Energy Shield instead of Life, such as the Energy Shield Mastery or ValyriumValyrium
    Moonstone Ring
    Requires Level 38+(15-25) to maximum Energy Shield+(30-40) to maximum Energy Shield
    +(30-40)% to Fire Resistance
    -40% to Cold Resistance
    Stun Threshold is based on Energy Shield instead of Life
    They will rise and fall in fire and blood.
    .
  • Stats such as #chance to Avoid being Stunned and #chance to Ignore Stuns should be avoided, as they will prevent stuns.
    • The inherent 50% chance to ignore a stun while having Energy Shield does not prevent Bloodnotch's recovery, unlike other effects that ignore or prevent stun. Removing this chance with Eldritch Battery or by having 0 current ES is not required.[2]

Note that critical strikes that cause you to take cold damage cannot inherently stun. For a full breakdown of this interaction, see: Stun § Interaction with cold damage crits.

Builds that rely on consistent Bloodnotch recovery would ideally want at least one of the following:

  • 100% cold damage taken as non-cold damage: Eyes of the GreatwolfEyes of the Greatwolf
    Greatwolf Talisman
    Talisman Tier: 4
    Requires Level 52
    <Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
    It acts through me. Speaks through me.
    Decides what lives and dies through me.
    And will change the world through me.
    or two of the following items: Avian Twins Talisman, Mahuxotl's MachinationMahuxotl's Machination
    Steel Kite Shield
    Chance to Block: 26%
    Armour: (146-167)
    Energy Shield: (30-35)
    Movement Speed: -3%
    Requires Level 46, 60 Str, 60 IntCorrupted Soul
    Divine Flesh
    Eternal Youth
    Everlasting Sacrifice
    Immortal Ambition
    Vaal Pact
    The Banished Architect sought to employ all the
    darkest secrets of the Vaal... at the same time.
    (Divine Flesh), or Tempered by War
  • Enemies cannot deal critical strikes: Garb of the EphemeralGarb of the Ephemeral
    Savant's Robe
    Energy Shield: (322-435)
    Movement Speed: -3%
    Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield
    +600 Strength and Intelligence Requirement
    Gain a Divine Charge on Hit
    +10 to maximum Divine Charges
    You gain Divinity for 10 seconds on reaching maximum Divine Charges
    Lose all Divine Charges when you gain Divinity
    Nearby 5.0m radius Allies' Action Speed cannot be modified to below Base Value
    Nearby 6.0m radius Enemies cannot deal Critical Strikes
    Exceptional men and women of strong will can flicker a spark,
    but something much greater is needed to unleash the wildfire of true divine flames.
    , Poison Mastery's Enemies Poisoned by you cannot deal Critical Strikes, Stun Mastery's Hits against you Cannot be Critical Strikes if you've been Stunned Recently

Item acquisition

Bloodnotch can drop anywhere. It can be chanced.

Recipes

Bloodnotch can be created from the following recipes:

AmountPartDescriptionMeta
4The Garish PowerThe Garish Power4JewelMaligaro may have valued function over form, but that did not mute his flair for the dramatic.Random jewelA
10The Eye of the DragonThe Eye of the Dragon10Jewel
Corrupted
Some powers are far too great even for the
gods of old.
Random corrupted jewelA
8Arrogance of the VaalArrogance of the Vaal8Item
Two-Implicit
Corrupted
Discovery can lead to beauty, or it can lead to ruin.
Random two-implicit corrupted itemA
4Jack in the BoxJack in the Box4ItemTurn the crank,
close your eyes,
and pray to the gods
for a pleasant surprise.
Random itemA
1Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random itemA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Version history

Version Changes
3.21.0
  • Introduced to the game.