Beyond demon

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Beyond Demons are interdimensional demons from parallel realities. The realm of the original Beyond demons have been usurped by the Scourge. When you kill a monster, there is a 15% chance that a small red orb appears on the ground. If four of these appear close to each other (roughly one screen), they open portals that spawn Beyond demons. Once a substantial number of Beyond demons have spawned in the instance, each pack spawned grants a stacking chance for the next pack in that area to be replaced by a boss. Only one Beyond boss can spawn per instance. Once a boss has spawned, Beyond portals will no longer spawn in that instance.

Demons are divided into three factions, and only one faction will spawn in any single instance. These factions are the Pale Scourge, the Flesh Scourge, and the Demonic Scourge.

Beyond demons will occasionally drop Tainted Currency items, and Beyond bosses are guaranteed to drop multiple Tainted Currency.

Beyond is not a core game mechanic and cannot naturally spawn; however, they can still spawn in maps altered by Kirac's map device mod and are available as a map mod: OtherworldlyOtherworldly
Prefix
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Slaying Enemies close together can attract monsters from Beyond this realm
. They also appear in magic packs with the Voidspawn of Abaxoth Bloodline mod. Certain nodes in Delve also contain Beyond encounters.

Beyond Bosses

Name K'tash, the Hate Shepherd Ghorr, the Grasping Maw Beidat, Archangel of Death
Minimap icon
Image

Tainted Currency

Scourge demons can drop Tainted Currency. These items can modify corrupted items, which usually can't be altered with regular currency.

Tainted currency

ItemDrop
Level
Stack
Size
Effect(s)
Tainted Armourer's ScrapTainted Armourer's ScrapStack Size: 40Randomises the quality of a corrupted armourRight click this item then left click a corrupted armour to apply it. The maximum random quality is 29%.140Randomises the quality of a corrupted armour
Tainted Blacksmith's WhetstoneTainted Blacksmith's WhetstoneStack Size: 20Randomises the quality of a corrupted weaponRight click this item then left click a corrupted weapon to apply it. The maximum random quality is 29%.120Randomises the quality of a corrupted weapon
Tainted Chaos OrbTainted Chaos OrbStack Size: 20Unpredictably either reforges a corrupted rare item with new random modifiers or removes all of its modifiersRight click this item then left click a corrupted rare item to apply it.1220Unpredictably either reforges a corrupted rare item with new random modifiers or removes all of its modifiers
Tainted Chromatic OrbTainted Chromatic OrbStack Size: 20Unpredictably reforges the colour of sockets on a corrupted itemRight click this item then left click a corrupted socketed item to apply it.220Unpredictably reforges the colour of sockets on a corrupted item
Tainted Divine TeardropTainted Divine TeardropStack Size: 10Unpredictably raises or lowers the tier of each modifier on a corrupted rare itemRight click this item then left click a corrupted rare item to apply it.6810Unpredictably raises or lowers the tier of each modifier on a corrupted rare item
Tainted Exalted OrbTainted Exalted OrbStack Size: 20Unpredictably adds or removes a modifier on a corrupted rare itemRight click this item then left click a corrupted rare item to apply it. Rare items can have up to six random modifiers.3520Unpredictably adds or removes a modifier on a corrupted rare item
Tainted Jeweller's OrbTainted Jeweller's OrbStack Size: 20Unpredictably adds or removes a socket on a corrupted itemRight click this item then left click a corrupted socketed item to apply it.820Unpredictably adds or removes a socket on a corrupted item
Tainted Mythic OrbTainted Mythic OrbStack Size: 20Unpredictably either upgrades a corrupted item to unique rarity or destroys itRight click this item then left click a corrupted item to apply it. Cannot apply to Maps.220Unpredictably either upgrades a corrupted item to unique rarity or destroys it
Tainted Orb of FusingTainted Orb of FusingStack Size: 20Unpredictably adds or removes a link to the largest group of linked sockets on a corrupted itemRight click this item then left click a corrupted socketed item to apply it.5020Unpredictably adds or removes a link to the largest group of linked sockets on a corrupted item

This article describes historical game content.

3.19.0 replaced the original Beyond demons with monsters from Scourge.

Original Beyond

"Beyond" redirects here. For the temporary league, see Beyond league.
The monsters spawn from Beyond Portals.

Beyond Demons are interdimensional unique monsters introduced in Forsaken Masters expansion for the Beyond league. When you kill a monster, there is a chance that a small crimson orb appears on the ground. If four of these appear close to each other (roughly one screen), they open portals that spawn regular demons. They are quite tough. If these die, they have a chance to leave some kind of organic bloody fountain on the location where they were spawned. If three of these appear close to each other, they spawn a unique boss that's extremely difficult to kill or even escape.

After the Beyond league ended, Beyond Demons were not added to the core game. They can still spawn in maps altered by Kirac's map device mod and are available as a map mod: OtherworldlyOtherworldly
Prefix
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Slaying Enemies close together can attract monsters from Beyond this realm
. They also appear in magic packs with the Voidspawn of Abaxoth Bloodline mod.

Unique monsters

Ephij, Crackling Sky
Beyond Boss Location
Na'em, Bending Stone All Zones
Haast, Unrelenting Frost All Zones
Tzteosh, Hungering Flame Level 15 Zones Upwards
Bameth, Shifting Darkness Level 33 Zones Upwards
Ephij, Crackling Sky Level 45 Zones Upwards
Abaxoth, the End of All That Is Level 68 Zones Upwards

Regular monsters

Hounds of Tzteosh and a Fanatic of Ephij
Mouth of Ephij

They look like regular bandit monsters with an unearthly red colouration. They use a lot of dangerous skills and may spawn with uncommon monster affixes. They spawn from small portals if there is enough of them close to each other (on an area that would fit one screen approximately). One of them is always rare and others are magical (this often creates funny names, like Servant of Haast of Flames). The rare one can have a nemesis mod, but the magical ones will never have bloodline affixes. When they die, they leave a bloody puddle instead of a corpse (soul conduit does not affect them, if they have it then it doesn't even revive other monsters), but give experience and drop items (though not many). You can encounter normal Beyond Demons only by killing one with the Fractured Nemesis Mod (killing these does not create portals).

  • Flesh of Bameth
    • Based on Carrion Minion
    • Uses Poison Bombs in melee range
    • Spreads Tar on Death
  • Blood of Haast
    • Based on Blood Elemental
    • Casts Ice NovaIce NovaSpell, AoE, Cold, Nova
      Level: (1-20)
      Cost: (8-23) Mana
      Cast Time: 0.70 sec
      Critical Strike Chance: 6.00%
      Effectiveness of Added Damage: 230%
      AoE Radius: 30
      Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage
      Base radius is (2.6-3) metres

      Additional Effects From 1-20% Quality:
      Base radius is (0.015-0.3) metres
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      (rarely)
    • Extra Cold Damage
    • Resists Cold Damage
  • Disciple of Haast
    • Based on Bandit (seems to wear a Chalice of HorrorsChalice of Horrors
      War Buckler
      Chance to Block: 26%
      Evasion: (219-291)
      Energy Shield: (50-70)
      Movement Speed: -3%
      Requires Level 29, 74 Dex9% increased Movement Speed+3 to Level of Socketed Curse Gems
      (30-50)% increased Evasion Rating
      +(50-70) to maximum Energy Shield
      +20% Chance to Block Attack Damage from Cursed Enemies
      100% Chance to Cause Monster to Flee on Block
      Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds
      An eye for an eye. A curse for a curse.
      )
    • Uses Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
      Level: (1-20)
      Cost: 5 Mana
      Attack Damage: (165-269)% of base
      Effectiveness of Added Damage: (165-269)%
      Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies
      100% of Physical Damage Converted to Cold Damage
      Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
      +0.2 metres to Melee Strike Range
      35% increased Duration of Cold Ailments
      (10-29)% increased Effect of Cold Ailments
      Adds (2-75) to (3-113) Cold Damage against Chilled Enemies

      Additional Effects From 1-20% Quality:
      Every third successive strike Freezes enemies as though dealing (5-100)% more Damage
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Casts Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
      Level: (1-20)
      Cost: (7-20) Mana
      Cast Time: 0.60 sec
      Critical Strike Chance: 6.00%
      Effectiveness of Added Damage: 120%
      Projectile Speed: 844
      AoE Radius: 12
      Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage
      Base duration is 5.00 seconds
      Deals (18.4-2225.7) Base Cold Damage per second
      Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
      Base radius is 1.5 metres
      Base secondary radius is 1.8 metres
      Can have up to 10 Chilling Areas

      Additional Effects From 1-20% Quality:
      +(0.01-0.2) metres to radius
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Resists Elemental Damage
    • Resists Chaos
  • Eye of Tzteosh
    • based on Watcher
    • casts Unrighteous Fire
    • casts Flame SurgeFlame SurgeSpell, AoE, Fire, Duration
      Level: (1-20)
      Cost: (6-16) Mana
      Cast Time: 0.50 sec
      Critical Strike Chance: 6.00%
      Effectiveness of Added Damage: 190%
      AoE Radius: 30
      Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds
      Deals (26-832) to (40-1247) Fire Damage
      (50-88)% more Damage with Hits against Burning enemies
      Cannot Ignite
      +(0-9) to Area of Effect length
      Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
      Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy

      Additional Effects From 1-20% Quality:
      +(1-20)% more Damage with Hits against Burning enemies
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      (these two skills have a dangerous synergy)
    • Resists Elemental Damage
  • Hand of Na'em
    • Based on Bandit archers
    • Uses BarrageBarrageAttack, Projectile, Bow
      Level: (1-20)
      Cost: (7-11) Mana
      Attack Damage: (47-54)% of base
      Effectiveness of Added Damage: (47-55)%
      Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles
      Fires Projectiles sequentially

      Additional Effects From 1-20% Quality:
      Fires +(0.05-1) Projectiles
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Uses Split ArrowSplit ArrowAttack, Projectile, Physical, Bow
      Level: (1-20)
      Cost: (6-10) Mana
      Attack Speed: 110% of base
      Attack Damage: (100-119)% of base
      Effectiveness of Added Damage: (100-119)%
      Projectile Speed: 3260
      Fires multiple arrows at different targets.(1-56) to (2-85) Added Attack Physical Damage
      Fires (5-9) Arrows

      Additional Effects From 1-20% Quality:
      Fires +(0.2-4) Arrows
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Enemies are Slowed
    • Resists Elemental Damage
    • Resists Chaos
  • Worshipper of Bameth
    • Based on Bandit (seems to wear an Edge of MadnessEdge of Madness
      Etched Greatsword
      Two Hand Sword
      Physical Damage: (32.2-36.8) to (67.2-76.8)
      Chaos Damage: (60-68) to (90-102)
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.40
      Weapon Range: 1.3 metres
      Requires Level 22, 45 Str, 38 Dex60% increased Global Accuracy Rating+1 to Level of Socketed Skill Gems
      (40-60)% increased Physical Damage
      Adds (60-68) to (90-102) Chaos Damage
      1% increased Chaos Damage per Level
      Adds 1 to 2 Physical Damage to Attacks per Level
      Soon, the pleas for mercy were muted.
      Only one voice remained.
      Laughing.
      )
    • Uses Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
      Level: (1-20)
      Cost: 10 Mana
      Cooldown Time: 2.00 sec
      Can Store 1 Use(s)
      Attack Speed: 120% of base
      Attack Damage: (142-210)% of base
      Effectiveness of Added Damage: (142-210)%
      Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
      10% increased Attack Speed per Frenzy Charge
      15% chance to gain a Frenzy Charge on Hit
      Buff grants 20% increased Movement Speed

      Additional Effects From 1-20% Quality:
      (0.5-10)% chance to gain a Frenzy Charge on Hit
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Nearby Enemies take Chaos Damage over Time
  • Servant of Haast
    • Based on Bandit archers
    • Uses Cold SnapCold SnapSpell, AoE, Cold, Duration
      Level: (1-20)
      Cost: (11-28) Mana
      Cooldown Time: 3.00 sec
      Can Store 1 Use(s)
      Cast Time: 0.85 sec
      Critical Strike Chance: 6.00%
      Effectiveness of Added Damage: 320%
      AoE Radius: 16
      Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
      Base duration is 5.00 seconds
      Deals (28.7-1895.4) Base Cold Damage per second
      Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
      Burst Base radius is 1.5 metres
      Chilled Ground Base initial radius is 1.5 metres
      Chilled Ground Base final radius is 3 metres
      25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

      Additional Effects From 1-20% Quality:
      (1-20)% more Effect of Chill
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Resists Elemental Damage
    • Resists Chaos
  • Mouth of Ephij
    • Based on Shocked Miscreation
    • Lightning Damage
    • Casts Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
      Level: (1-20)
      Cost: (9-26) Mana
      Cast Time: 0.70 sec
      Critical Strike Chance: 5.00%
      Effectiveness of Added Damage: 90%
      AoE Radius: 16
      Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
      +(0-0.4) metres to radius
      (30-49)% reduced Duration
      Can queue up to 50 uses

      Additional Effects From 1-20% Quality:
      (1-20)% increased Cast Speed
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Resists Elemental Damage
    • Resists Chaos
  • Hound of Tzteosh
    • based on Voidbearer
    • melee attacks cast a fire version of Storm CallStorm CallSpell, AoE, Duration, Lightning
      Level: (1-20)
      Cost: (6-16) Mana
      Cast Time: 0.50 sec
      Critical Strike Chance: 6.00%
      Effectiveness of Added Damage: 250%
      Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.Deals (21-949) to (39-1762) Lightning Damage
      Base duration is 1.50 seconds
      +(0-0.6) metres to radius

      Additional Effects From 1-20% Quality:
      (0.75-15)% chance for Lightning to Strike the Marker when Cast
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Resists Chaos
  • Fanatic of Ephij
    • Based on Bandit
    • Casts Storm CallStorm CallSpell, AoE, Duration, Lightning
      Level: (1-20)
      Cost: (6-16) Mana
      Cast Time: 0.50 sec
      Critical Strike Chance: 6.00%
      Effectiveness of Added Damage: 250%
      Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.Deals (21-949) to (39-1762) Lightning Damage
      Base duration is 1.50 seconds
      +(0-0.6) metres to radius

      Additional Effects From 1-20% Quality:
      (0.75-15)% chance for Lightning to Strike the Marker when Cast
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Casts a spell that fires a single target lightning projectile
    • Resists Elemental Damage
    • Resists Chaos
  • Zealot of Tzteosh
    • Based on Bandit (seems to wear a Chalice of HorrorsChalice of Horrors
      War Buckler
      Chance to Block: 26%
      Evasion: (219-291)
      Energy Shield: (50-70)
      Movement Speed: -3%
      Requires Level 29, 74 Dex9% increased Movement Speed+3 to Level of Socketed Curse Gems
      (30-50)% increased Evasion Rating
      +(50-70) to maximum Energy Shield
      +20% Chance to Block Attack Damage from Cursed Enemies
      100% Chance to Cause Monster to Flee on Block
      Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds
      An eye for an eye. A curse for a curse.
      )
    • Uses Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
      Level: (1-20)
      Cost: 6 Mana
      Attack Damage: (110-185)% of base
      Effectiveness of Added Damage: (110-185)%
      Projectile Speed: 750
      Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
      Fires 4 Projectiles
      60% of Physical Damage Converted to Fire Damage
      +(0.2-0.6) metres to Melee Strike Range
      Projectiles deal 50% less Damage with Hits and Ailments

      Additional Effects From 1-20% Quality:
      Projectiles deal (0.5-10)% more Damage with Hits and Ailments
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Uses Detonate DeadDetonate DeadSpell, AoE, Fire
      Level: (1-20)
      Cost: (5-20) Mana
      Cast Time: 0.60 sec
      Critical Strike Chance: 6.00%
      Effectiveness of Added Damage: 160%
      AoE Radius: 22
      Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire Damage
      Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
      Base radius is (2.2-2.6) metres

      Additional Effects From 1-20% Quality:
      (0.75-15)% chance to detonate an additional corpse
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Version history

Version Changes
3.19.0
  • Beyond portals now spawn Scourge demons instead of the old Beyond bandits. Demons are still divided into three factions, and only one faction will spawn in any single instance.
  • The base chance for a Beyond portal to spawn when you kill a monster is now fixed at 15%. This means that multiple sources of the Beyond mechanic no longer stack.
  • Spawning a Beyond boss no longer requires killing many Beyond demons close together. Instead, once a substantial number of Beyond demons have spawned in the instance, each pack spawned grants a stacking chance for the next pack in that area to be replaced by a boss. Only one Beyond boss can spawn per instance. Once a boss has spawned, Beyond portals will no longer spawn in that instance.
  • Beyond demons will occasionally drop Tainted Currency items, and Beyond bosses are guaranteed to drop multiple Tainted Currency. Adjustments have been made to the outcome odds for the Tainted Orb of Fusing, Tainted Jeweller's Orb and Tainted Mythic Orb in order for these items to be suitable for core availability.
  • Sextant modifiers that grant Beyond portal chance now grant increased Beyond monster pack size instead of a chance for an additional Beyond monster to spawn.
  • New Beyond monsters do not drop Scourged items.
  • The following changes have been made to the Atlas Passive Tree as a result:
  • The Fiendish Opulence Notable now causes Rare Beyond Demons in your Maps to drop an additional Basic Currency Item (previously a 25% chance). The three small nodes prior that granted 8% increased Quantity of Items dropped by Beyond Demons in your Maps now instead provide 5% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps.
  • The Scent of Blood Notable no longer grants "Slaying Enemies close together in your Maps has a 3% chance to attract monsters from Beyond". Instead, it now grants 10% chance for your Maps to attract Beyond Demons.
  • The Torn Veil Notable no longer grants "Powerful Beyond Demons require 1 fewer Portal to summon in your Maps". Instead, it now grants "Beyond Portals in your Maps have 30% increased chance to spawn a Unique Boss". The small nodes in the cluster that previously granted "Beyond Portals in your Maps have 5% chance to spawn an additional Beyond Demon" now instead grant "Slaying Enemies in your Maps has a 15% increased chance to spawn a Beyond Portal".
1.2.0
  • Introduced to the game.

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