Animate Weapon: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Beyeswhite
>Beyeswhite
(No difference)

Revision as of 13:20, 1 June 2016

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..

Animate Weapon is a spell that animates a melee weapon on the ground as an allied minion.

Skill Functions and Interactions

Animate Weapon can be used on identified weapons lying on the ground, but not on any ranged weapons unless Spirit GuardsSpirit Guards
Viridian Jewel
Limited to: 1
Radius: Medium
Minions deal (8-12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
Long after the Karui passed through,
the whispers of those who stood their ground
at Lioneye's Watch could be heard amongst the rubble.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
is used. The weapon is permanently consumed. If the "Key Pickup" option is enabled in the UI tab of the Options menu, the "Highlight items and objects" key must be held down in order to cast Animate Weapon.

Animated Weapons are flying monsters, meaning they can fly over small obstacles. Flyers also can't be damaged by ground effects (e.g. burning ground). Flyers can travel over non-flying monsters without blocking their movement.[1]

Animated Weapons are minions that are considered to be using the original weapon animated. They are therefore affected by modifiers to minions, as well as support gems for weapons, such as Module Error: No skills found with q_where = skill.active_skill_name="Weapon Elemental Damage", but not affected by any of the player's damage or weapon modifiers.

Gem level progression

LevelRequired LevelRequired DexterityRequired IntelligenceMana
Cost
max.
Item
Level
% Base
Damage
increased
Attack
Speed
additional
Physical
Damage
Exp.Total Exp.
14004N/AN/AN/AN/A00
26005N/AN/AN/AN/A841841
391705N/AN/AN/AN/A30993940
41221146N/AN/AN/AN/A743311373
51626187N/AN/AN/AN/A2289534268
62031227N/AN/AN/AN/A4972583993
72437258N/AN/AN/AN/A95714179707
82842298N/AN/AN/AN/A169595349302
93247339N/AN/AN/AN/A283759633061
1036523610N/AN/AN/AN/A4539961087057
1140584010N/AN/AN/AN/A7031281790185
1244634411N/AN/AN/AN/A10612232851408
1348684812N/AN/AN/AN/A20658704917278
1452745112N/AN/AN/AN/A25071107424388
1555785413N/AN/AN/AN/A25737319998119
1658825713N/AN/AN/AN/A761135117609470
1761866014N/AN/AN/AN/A1343790831047378
1864906215N/AN/AN/AN/A2505214756099525
1967946515N/AN/AN/AN/A4386943699968961
2070986816N/AN/AN/AN/A242081178342050139
21721007017N/AN/AN/AN/AN/AN/A
2274N/AN/A17N/AN/AN/AN/AN/AN/A
2376N/AN/A18N/AN/AN/AN/AN/AN/A
2478N/AN/A19N/AN/AN/AN/AN/AN/A
2580N/AN/A19N/AN/AN/AN/AN/AN/A
2682N/AN/A20N/AN/AN/AN/AN/AN/A
2784N/AN/A20N/AN/AN/AN/AN/AN/A
2886N/AN/A21N/AN/AN/AN/AN/AN/A
2988N/AN/A22N/AN/AN/AN/AN/AN/A
3090N/AN/A22N/AN/AN/AN/AN/AN/A
3191N/AN/A23N/AN/AN/AN/AN/AN/A
3292N/AN/A23N/AN/AN/AN/AN/AN/A
3393N/AN/A23N/AN/AN/AN/AN/AN/A
3494N/AN/A24N/AN/AN/AN/AN/AN/A
3595N/AN/A24N/AN/AN/AN/AN/AN/A
3696N/AN/A24N/AN/AN/AN/AN/AN/A
3797N/AN/A25N/AN/AN/AN/AN/AN/A
3898N/AN/A25N/AN/AN/AN/AN/AN/A
3999N/AN/A25N/AN/AN/AN/AN/AN/A
40100N/AN/A25N/AN/AN/AN/AN/AN/A

Quest reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Threshold jewel

The following threshold jewels augment the skill gem: Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Monster stats

Animated Weapon

Resistances:

  • Normal: {{#ask: Monster resistances#MinionTotem|?Has lightning resistance in normal difficulty|?Has cold resistance in normal difficulty|?Has fire resistance in normal difficulty|?Has chaos resistance in normal difficulty|format=template|template=SMW resistance row|mainlabel=-}}
  • Cruel: {{#ask: Monster resistances#MinionTotem|?Has lightning resistance in cruel difficulty|?Has cold resistance in cruel difficulty|?Has fire resistance in cruel difficulty|?Has chaos resistance in cruel difficulty|format=template|template=SMW resistance row|mainlabel=-}}
  • Merciless: {{#ask: Monster resistances#MinionTotem|?Has lightning resistance in merciless difficulty|?Has cold resistance in merciless difficulty|?Has fire resistance in merciless difficulty|?Has chaos resistance in merciless difficulty|format=template|template=SMW resistance row|mainlabel=-}}
Level Life Attack
Speed
4 92 1.00
6 120 1.00
9 164 1.00
12 220 1.00
16 308 1.00
20 420 1.00
24 560 1.00
28 732 1.00
32 944 1.00
36 1200 1.00
40 1516 1.00
44 1896 1.00
48 2360 1.00
52 2920 1.00
55 3412 1.00
58 3984 1.00
61 4636 1.00
64 5384 1.00
67 6244 1.00
70 7228 1.00
72 7964 1.00
74 8768 1.00
76 9644 1.00
78 10604 1.00
80 11652 1.00
82 12796 1.00
84 14044 1.00
86 15412 1.00
88 16900 1.00
90 18524 1.00

Version history

Version Changes
2.3.0
  • Animate Weapon and Animate Guardian have had their range modified. Previously there was a bug where you could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.
1.0.6
  • The Animate Weapon skill now adds a flat physical damage to the weapon. The animated weapon has had its innate elemental resistance values increased.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
    ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
    WbImmortalCall - Base duration is (2.80-5.00) seconds (page)
    , Blood Rage, Conversion Trap, Animate Weapon and Module Error: Too many skills found with q_where = skill.active_skill_name="Frost Wall". Please choose only one of the following ids:
    WbFrostWall - Deals (2-35) to (2-52) Cold Damage, Base duration is (1.60-3.45) seconds, 0.15 seconds between appearance of Wall sections, +(1-2.7) metres to Wall length (page)
    ProphecyFrostWall - Deals (2-35) to (2-52) Cold Damage, Base duration is (1.60-3.45) seconds, 0.15 seconds between appearance of Wall sections, +(2-5.4) metres to Wall length (page)
    have had their base duration increased by 25%.
1.0.1
  • Fixed an issue with key pickup and the Animate (Weapon and Guardian) skills.
1.0.0b
  • Fixed a problem where an Animated Weapon would pause for too long when summoned.
1.0.0
  • Animate Weapon has been added to the game.

References

  1. Chris (January 30, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved January 30, 2014.