Burning

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Revision as of 18:16, 11 September 2014 by >Bderagon-gpuser (added more information)
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For the basic passive, see Burning Damage (passive skill).

Burning is a fire damage over time effect caused by a number of sources:

  • Ignite
  • Burning ground (commonly caused by Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
    BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
    MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)
    )
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
    MonsterRighteousFireDemonBoss - Deals (1.9-647.8) Base Fire Damage per second, Base radius is 1.8 metres (page)
    WickerManRighteousFireBlight - Deals 1.3 Base Fire Damage per second, Base radius is 1.8 metres (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Searing Bond". Please choose only one of the following ids:
    SearingBondRoyale - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (21.4-399.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)
    SearingBond - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (32.1-3899.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)

Different sources of burning damage stack cumulatively, but multiple applications from the same source do not. All burning effects will remain present on the target until they have run their course, but for each source, only the one with the highest damage per second will cause damage at any given moment.

By default, without any passives Burning lasts 4 seconds, and the amount of damage over time is 1/3 of the fire damage dealt per second. Humanoids, Monkeys and Sea Witches will flee while burning.[1]

As a degeneration effect, Burning does not benefit from any support skill which requires a hit. This includes Module Error: No skills found with q_where = skill.active_skill_name="Fire Penetration", Added X damage, Module Error: No skills found with q_where = skill.active_skill_name="Life Leech", Module Error: No skills found with q_where = skill.active_skill_name="Mana Leech" and others.

Burning damage can be increased by the Module Error: No skills found with q_where = skill.active_skill_name="Increased Burning Damage" support gem, the Module Error: Too many skills found with q_where = skill.active_skill_name="Vulnerability". Please choose only one of the following ids:
IzaroVulnerabilityPylonOnDeath - 40% increased Physical Damage taken, 20% chance to be inflicted with Bleeding when Hit by an Attack, Base duration is 10.00 seconds (page)
IzaroVulnerability - Base duration is (5.00-6.45) seconds, Cursed enemies take (15-25)% increased Physical Damage, Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding (page)
curse, and the following types of passive nodes:

  • increased elemental damage
  • increased fire damage
  • increased burning damage
  • increased damage over time

A character which utilises burning damage will benefit the most from increased fire and elemental damage nodes, because aside from increasing burning damage directly, they will also increase the damage of the initial hit which causes the burn. An exception to this is a Searing Bond, which benefits from all those nodes equally.

Related unique items

Certain uniques boost the burning/ignite damage you deal on enemies:

  • The Searing TouchThe Searing Touch
    Lathi
    Staff
    Physical Damage: 72-120
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 62, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff+(40-60)% to Fire Damage over Time Multiplier
    (70-90)% increased Fire Damage
    10% increased Cast Speed
    +2 to Level of all Fire Spell Skill Gems
    Burn to cinders, scar and maim,
    Rule a world, bathed in flame.
  • Cloak of FlameCloak of Flame
    Scholar's Robe
    Energy Shield: (43-53)
    Movement Speed: -3%
    Requires Level 18, 55 Int+(50-75)% to Fire Resistance
    (40-75)% increased Ignite Duration on Enemies
    Reflects 100 Fire Damage to Melee Attackers
    40% of Physical Damage taken as Fire Damage
    He who sows an ember shall reap an inferno.
  • The Goddess ScornedThe Goddess Scorned
    Elegant Sword
    One Handed Sword
    Physical Damage: (70-80) to (115.5-132)
    Critical Strike Chance: (9.50-10.50)%
    Attacks per Second: 1.50
    Weapon Range: 1.1 metres
    Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots
    (250-300)% increased Physical Damage
    (90-110)% increased Critical Strike Chance
    +(20-30)% to Global Critical Strike Multiplier
    +(40-50)% to Fire Resistance
    Cannot be Ignited
    100% of Physical Damage Converted to Fire Damage
    Ignites you inflict deal Damage 50% faster
    You can only deal Damage with this Weapon or Ignite
    Her purpose seems done; the oath is fulfilled.
    Rust dulls her smirk with the last demon killed.
    The embers grow dim and yet hope burns her lips:
    "An old flame renewed can define our eclipse!"
  • DyadusDyadus
    Infernal Axe
    One Handed Axe
    Physical Damage: 51-85
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.43-1.49)
    Weapon Range: 1.1 metres
    Requires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand
    Adds (255-285) to (300-330) Cold Damage in Off Hand
    (10-15)% increased Attack Speed
    25% chance to Ignite when in Main Hand
    100% increased Damage with Ignite inflicted on Chilled Enemies
    Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
    Born of love, forged in blood
    He burned as a torch in the blackest night
    She shone as ice in the winter sun
    Proudly, fiercely
    At their mother's side, forever.
    boosts the burning damage taken by enemies chilled by you.

Certain uniques prevent you from burning damage/being ignited:

The unique sword Oro's SacrificeOro's Sacrifice
Infernal Sword
Two Hand Sword
Elemental Damage: (425-475) to (550-600)
Critical Strike Chance: 5.00%
Attacks per Second: (1.49-1.55)
Weapon Range: 1.3 metres
Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage
Adds (425-475) to (550-600) Fire Damage
(10-15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy
Give yourself to the flames and your name
will burn in the minds of men forever.
has a chance to ignite enemies as well as culls ignited enemies

The Poorjoy's AsylumPoorjoy's Asylum
Temple Map
Map Level: 81
Map Tier: 14
Guild Character: ß
Item Quantity: +100%
Item Rarity: +250%
150% increased Experience gain
(140-160)% more Monster Life
(140-160)% increased Monster Damage
25% increased Monster Movement Speed
25% increased Monster Attack Speed
25% increased Monster Cast Speed
Area is a large Maze
Unique Boss drops (10-15) additional Rare <Item Class>
Laughs of all the twisted
Echo through these halls of gold.
In this cold forgotten void
They wander, forever uncontrolled.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
unique map has patches of burning ground.

Passives

Template:Passive table

For a total of 80% increased Burn Damage over 5 passives. There is currently a bug with tooltips which prevents them from showing burn damage modified by these passives.

Burning still checks against an enemy's fire resistance in spite of not benefiting from Module Error: No skills found with q_where = skill.active_skill_name="Fire Penetration".

References