Map:Maze of the Minotaur Map (War for the Atlas)

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Revision as of 21:14, 7 January 2018 by >Illviljan (Please use the same page layout as the other maps.)
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Lua error in Module:Item2/core at line 500: The "class_id" parameter is required.. Maze of the Minotaur Map (War for the Atlas) is a map area.

Layout

Indoors. Based on The Caverns.

Encounters

Boss

The boss of this area, Guardian of the Minotaur, always drops one Fragment of the MinotaurFragment of the MinotaurStack Size: 10Enter the crucible. The nexus of
nothingness and equilibrium of eternity.
Can be used in a personal Map Device.
and has a chance to drop one of the following unique items:

  • Module Error: No results found for item using search term "item_name = Brain Rattler"
  • Module Error: No results found for item using search term "item_name = The Brass Dome"

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
23

Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Unique versions

There are currently no unique items for this base item type.

Vendor

  • Produced by three Carcass MapCarcass MapMap Level: 82
    Map Tier: 15
    Guild Character: §
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    .

See also

  • Forge of the Phoenix MapForge of the Phoenix MapMap Level: 83
    Map Tier: 16
    Guild Character: ¤
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
  • Module Error: No results found for item using search term "page = Lair of the Hydra Map (War for the Atlas)"
  • Module Error: No results found for item using search term "page = Pit of the Chimera Map (War for the Atlas)"

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.