Poison: Difference between revisions
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Revision as of 14:25, 15 December 2015
Poison is a status ailment that causes the affected target to take chaos damage over time. |
Mechanics
A hit of damage that has a chance to poison is capable of inflicting poison. Only physical and chaos damage are able to inflict poison.[1]
The default base duration of poison is 2 seconds. Viper Strike inflicts poison with a base duration of 8 seconds. The chaos damage over time is 10% of the initial hit of physical and chaos damage, per second.[2][1]
Unlike other status ailments, separate applications of poison do stack cumulatively. Each poison effect remains present on the target dealing chaos damage over time until it runs its course.[1]
Increasing poison duration with the Module Error: Too many skills found with q_where = skill.active_skill_name="Temporal Chains". Please choose only one of the following ids:
IzaroTemporalChains - Base duration is (5.00-6.45) seconds, 40% reduced Effect of Curse against Players, Cursed Normal and Magic Enemies have (15-25)% less Action Speed, Other effects on Cursed enemies expire 25% slower, Cursed Rare and Unique Enemies have 7% less Action Speed (page)
TemporalChains - Base duration is (5.00-8.80) seconds, +(0-1) metre to radius, 50% less Effect of Curse against Players, Cursed Normal and Magic Enemies have (15-29)% less Action Speed, Other effects on Cursed enemies expire 25% slower, Cursed Rare and Unique Enemies have (9-18)% less Action Speed (page) curse results in a longer-lasting poison that deals damage at the same rate. The damage of the poison effect, like any other damage over time effect, can be increased by the Module Error: Too many skills found with q_where = skill.active_skill_name="Vulnerability". Please choose only one of the following ids:
IzaroVulnerabilityPylonOnDeath - 40% increased Physical Damage taken, 20% chance to be inflicted with Bleeding when Hit by an Attack, Base duration is 10.00 seconds (page)
IzaroVulnerability - Base duration is (5.00-6.45) seconds, Cursed enemies take (15-25)% increased Physical Damage, Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding (page) curse.
Sources
The following can apply Poison (at 100% chance):
- Viper Strike
- Hits with skills supported by the Module Error: No skills found with q_where = skill.active_skill_name="Poison" support gem
- Attacks with weapons that have the Poisonous Hit modifier;[2] Mortem MorsuMortem Morsu
Fright ClawClaw
Physical Damage: (21-24) to (80.5-92)
Critical Strike Chance: 7.88%
Attacks per Second: 1.80
Weapon Range: 1.1 metresRequires Level 34, 61 Dex, 61 IntGrants 20 Life per Enemy Hit(75-100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10-20)% of Physical Damage Converted to Chaos Damage
25% reduced Enemy Stun Threshold with this Weapon
60% chance to Poison on HitFear blisters the heart and thins the blood.
Fear squeezes lungs and sets the guts to fester.
Fear is the wound left untended. is the only item with this unique modifier - Attacks while having maximum frenzy charges and SnakebiteSnakebite
Assassin's MittsEvasion: (260-344)
Energy Shield: (21-25)Requires Level 58, 45 Dex, 45 Int(150-180)% increased Evasion Rating
+(60-70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
+5% to Damage over Time Multiplier for Poison per Frenzy Charge"As the serpent shuns thought,
It shuns fear.
It strikes with the speed of wrath
And the skill of compulsion."
- Deshret, The Red Sekhema equipped - Killing poisoned Monsters with Bino's Kitchen KnifeBino's Kitchen Knife
Slaughter KnifeRune Dagger
Physical Damage: (150-165) to (296-321)
Critical Strike Chance: (8.82-9.45)%
Attacks per Second: 1.40
Weapon Range: 1.0 metresRequires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike ChanceAdds (140-155) to (210-235) Physical Damage
(40-50)% increased Critical Strike Chance
+(15-25)% to Global Critical Strike Multiplier
+(8-12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per secondCalling it poison would imply
that it was even edible. - Hits of chaos damage while having The Consuming DarkThe Consuming Dark
Fiend DaggerRune Dagger
Physical Damage: 22-87
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 1.0 metresRequires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance+1 to Level of all Fire Spell Skill Gems
+(20-40) to Intelligence
(40-60)% increased Fire Damage
30% of Fire Damage Converted to Chaos Damage
Your Chaos Damage has 60% chance to Poison EnemiesThe brightest flames cast the darkest shadows. equipped - Hits from monsters with the "Vile Touch" Nemesis modifier
- Hits from monsters in map areas created by maps with the "...of Venom" suffix
Poison Passives
These passive skills are related to Bleed. Template:Passive table
Version history
Version | Changes |
---|---|
2.1.0 |
|
References
- ↑ 1.0 1.1 1.2 Rory (October 18, 2015). "Enhancing Poison". Official Path of Exile Forums. Retrieved December 9, 2015.
- ↑ 2.0 2.1 Mark_GGG (November 1, 2012). "Unique Items List - 163 of 163". Official Path of Exile Forums. Retrieved July 7, 2013.