Elusive: Difference between revisions
>Shalq (3.10 nerf) |
>Shalq (3.10 nerf) |
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Revision as of 03:28, 11 March 2020
Elusive is a buff which grants attack and spell dodge and movement speed. It grants a large amount of dodge chance and movement speed when it is first applied, and the effectiveness of it decays over time. In most cases, you must wait for Elusive to expire before you can re-apply it at full strength.
Mechanics
Elusive grants the following:
- 15% chance to Dodge Attack Hits
- 15% chance to Dodge Spell Hits
- 30% increased Movement Speed
Unlike most other effects, Elusive loses its effectiveness over time, at a rate of 20% per second, and lasts until it decays to 0% effectiveness. This causes Elusive to have its duration be based on its buff effect. Modifiers to skill effect duration will not affect the duration of Elusive, but buff effects will.
You cannot refresh the effectiveness of Elusive by reapplying it. You must wait until Elusive expires to be able to reapply Elusive again. The only exception to this is Withering StepWithering StepTravel, AoE, Chaos, Movement, Blink, Spell, Duration
Level: (1-20)
Cost: (8-23) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 10Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.Withered lasts 3 seconds
+(0-0.6) metres to radius
Cannot be Cast or Triggered while Elusive
Grants Elusive
This Skill's Cooldown does not recover during its effect
(0-38)% increased Effect of Elusive from this Skill
Buff grants Phasing
Inflicts (4-6) Withered Debuffs the first time each Enemy enters the Area
Additional Effects From 1-20% Quality:
Inflicts +(0.1-2) Withered Debuffs the first time each Enemy enters the AreaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Skill gems
Active skill gems
The following active skill gems are related to Elusive:
Gem |
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Support skill gems
The following support skill gems are related to Elusive:
Gem |
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Unique Items
The following unique items are related to Elusive:
Item | Base Item | Stats | |||
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Araku TikiAraku Tiki Coral AmuletRegenerate (2-4) Life per second+(150-250) to Evasion Rating while on Low Life +(30-50) to maximum Life +(20-30)% to Fire Resistance Gain Elusive on reaching Low Life You have Phasing while on Low LifeIt is said to make you invisible when the Great Spirit comes to take you on your final journey. | Coral Amulet | 1 | Regenerate (2-4) Life per second+(150-250) to Evasion Rating while on Low Life +(30-50) to maximum Life +(20-30)% to Fire Resistance Gain Elusive on reaching Low Life You have Phasing while on Low Life | ||
Replica HarvestReplica Harvest Jasper ChopperTwo Handed Axe Physical Damage: (127.6-139.2) to (200.2-218.4) Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 37, 100 Str, 29 Dex(120-140)% increased Physical Damage 1.2% of Damage Leeched as Life on Critical Strike 3% increased Global Critical Strike Chance per Level Gain Elusive on Critical Strike"Why is Prototype #67 never in the vault it should be? Either we're keeping faulty logs, or..." - Researcher Graven | Jasper Chopper | 37 | (120-140)% increased Physical Damage 1.2% of Damage Leeched as Life on Critical Strike 3% increased Global Critical Strike Chance per Level Gain Elusive on Critical Strike | ||
Replica Three-step AssaultReplica Three-step Assault Shagreen BootsEvasion: (216-302)Requires Level 55, 97 Dex+(25-35) to Dexterity (20-40)% increased Evasion Rating +(50-70) to maximum Life 25% increased Movement Speed (10-30)% increased Elusive Effect 10% increased Movement Speed if you've Hit an Enemy Recently"The test subject nearly escaped, but the poison gas system in the hallway functioned as expected." | Shagreen Boots | 55 | +(25-35) to Dexterity (20-40)% increased Evasion Rating +(50-70) to maximum Life 25% increased Movement Speed (10-30)% increased Elusive Effect 10% increased Movement Speed if you've Hit an Enemy Recently | ||
Badge of the BrotherhoodBadge of the Brotherhood Turquoise AmuletRequires Level 60+(16-24) to Dexterity and Intelligence(7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge (7-10)% increased Effect of Elusive on you per Power Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill (20-25)% chance to lose a Power Charge when you gain Elusive Your Maximum Frenzy Charges is equal to your Maximum Power ChargesGreater than any blade, agility and intellect will be your weapons. | Turquoise Amulet | 60 | +(16-24) to Dexterity and Intelligence(7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge (7-10)% increased Effect of Elusive on you per Power Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill (20-25)% chance to lose a Power Charge when you gain Elusive Your Maximum Frenzy Charges is equal to your Maximum Power Charges | ||
Triumvirate AuthorityTriumvirate Authority Unset RingRequires Level 64Has 1 Socket+2 to Level of Socketed Vaal Gems <Three random Socketed Vaal Skill modifiers>The priest that carried Yaomac's sigil was granted one boon by each serpentine head. | Unset Ring | 64 | Has 1 Socket+2 to Level of Socketed Vaal Gems
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Triumvirate AuthorityTriumvirate Authority Unset RingRequires Level 64Has 1 Socket+2 to Level of Socketed Vaal Gems <Four random Socketed Vaal Skill modifiers>The priest that carried Yaomac's sigil was granted one boon by each serpentine head. | Unset Ring | 64 | Has 1 Socket+2 to Level of Socketed Vaal Gems
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Related passive skills
The following passive skills are related to Elusive:
Ascendancy Class | Name | Stats |
---|---|---|
N/A | From the Shadows | 12% increased Attack Speed with Daggers 40% increased Elusive Effect [1] |
N/A | No Witnesses | 10% chance to gain Elusive on Kill 25% increased Elusive Effect [1] |
Ascendant | Assassin | 10% chance to gain a Power Charge on Critical Strike +0.75% to Critical Strike Chance Damage from your Critical Strikes cannot be Reflected 10% chance to gain Elusive on Critical Strike [1] |
Assassin | Critical Strike Chance, Elusive Effect | 15% increased Critical Strike Chance 10% increased Elusive Effect [1] |
Assassin | Mistwalker | 50% increased Elusive Effect You take no Extra Damage from Critical Strikes while Elusive Gain Elusive on Critical Strike [1] |
Version history
Version | Changes |
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3.8.0 |
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