Aura: Difference between revisions

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Revision as of 17:47, 1 November 2013

An aura is a permanent effect focused on your character that also affects nearby party members and minions. Auras reserve a portion of your mana pool. Some skills reserve a straight amount while others reserve a percentage of your max. The 9 original auras were added in patch 0.9.7, and one additional (Module Error: Too many skills found with q_where = skill.active_skill_name="Clarity". Please choose only one of the following ids:
ClarityRoyale - +(0-0.9) metres to radius, You and nearby Allies Regenerate (3-19.5) Mana per second (page)
Clarity - +(0-1.9) metres to radius, You and nearby Allies Regenerate (2.9-33) Mana per second (page)
) was added in patch 0.9.8.

All allies within range of a player's aura skill will receive an aura buff. Passive and item mod bonuses can apply to the stats granted by auras, but these bonuses are determined by the passives and items of the receiver, not the player who is the source of the aura. For example, player A has passives for extra energy shield and is generating a Discipline aura. Player A will gain a bonus on the energy shield granted by the aura. But party member Player B who is standing inside the aura radius of Player A will only receive the base amount of energy shield granted by the aura unless Player B also has energy shield boosting passives.

Skills

There are currently 10 aura skills:

Skill Description Mana Reserve Level
Anger Casts an aura that adds fire damage to the attacks of you and your allies. 60% 10
Module Error: Too many skills found with q_where = skill.active_skill_name="Determination". Please choose only one of the following ids:
WbVisualDetermination - N/A (page)
Determination - +(0-1.9) metres to radius, You and nearby allies gain (179-2051) additional Armour, You and nearby allies gain (40-49)% more Armour (page)
Casts an aura that grants armour to you and your allies. 60% 31
Vitality Casts an aura that grants health regeneration to you and your allies. 60% 24
Grace Casts an aura that grants evasion to you and your allies. 60% 31
Haste Casts an aura that increases the attack speed and cast speed of you and your allies. 60% 31
Hatred Casts an aura that adds cold damage to the skills (spells and attacks) of you and your allies. 60% 10
Module Error: Too many skills found with q_where = skill.active_skill_name="Clarity". Please choose only one of the following ids:
ClarityRoyale - +(0-0.9) metres to radius, You and nearby Allies Regenerate (3-19.5) Mana per second (page)
Clarity - +(0-1.9) metres to radius, You and nearby Allies Regenerate (2.9-33) Mana per second (page)
Casts an aura that grants mana regeneration to you and your allies. 60-440 10
Discipline Casts an aura that grants energy shield to you and your allies. 60% 31
Module Error: No skills found with q_where = skill.active_skill_name="Purity" Casts an aura that grants elemental resistances to you and your allies. 40% 31
Wrath Casts an aura that adds lightning damage to the attacks of you and your allies. 60% 10

Support Gem Combinations

Auras themselves do not do damage. They provide a buff which can add extra damage. As with curses, added damage supports can't be linked with auras successfully. These support gems will affect auras:

Module Error: No skills found with q_where = skill.active_skill_name="Blood Magic (Support Gem)" - This will cause linked auras to reserve health instead of mana.

Module Error: No skills found with q_where = skill.active_skill_name="Increased Area of Effect" - Increases the radius of the aura.

Module Error: No skills found with q_where = skill.active_skill_name="Reduced Mana" - Reduces the mana or health reserved to maintain the aura. This works for both flat amount reservation and percent based reservation.

Module Error: No skills found with q_where = skill.active_skill_name="Spell Totem" - Casts a totem which will maintain an aura. The cost to cast the totem is the mana that would be reserved multiplied by the Mana Cost Multiplier of the Totem support and any other linked support gems.

Passives

There are passive skill nodes that grant bonuses to auras.

Template:Passive table header

Aura Area of Effect
Passive Skill
12% increased Area of Effect of Aura Skills [1] [2] [3] [4]

Aura Area of Effect is a small passive skill that grants increased area of effect for auras.

Version history

Version Changes
2.6.0
  • All of the increased aura area of effect bonuses on the tree on all non-notable passive skills now grant 20% (up from 12%).
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
Leadership
Notable Passive Skill
30% increased Area of Effect of Aura Skills
6% increased effect of Non-Curse Auras from your Skills [1]

Leadership is a notable passive skill that grants increased area of effect for auras and increased effect magnitude of auras you cast.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Violet OilOpalescent OilSilver OilLeadership
30% increased Area of Effect of Aura Skills
6% increased effect of Non-Curse Auras from your Skills

Version history

Version Changes
2.6.0
  • Leadership now grants 50% increased aura area of effect.
2.0.0
  • Also provides 6% increased effect of Non-Curse Auras you Cast.

|}

Note that "Reduced Mana Reservation" is multiplicative for both % and flat mana auras and the bonus is multiplicative with the Module Error: No skills found with q_where = skill.active_skill_name="Reduced Mana" Support Gem, the latter occuring first.

The "Increased Buff Effects on You" passive cluster near the Witch starting area also increases the effect of auras.

Theoretical Maximum Reduction

If you get all of the Reduced Mana Reservation passives and use a level 20 Module Error: No skills found with q_where = skill.active_skill_name="Reduced Mana".

Module Error: No skills found with q_where = skill.active_skill_name="Purity" 40% (original cost)
(8+4+4)% Reduced Mana Reservation cluster near Templar
(10+5)% Reduced Mana Reservation cluster East of Scion
5% Reduced Mana Reservation North of Shadow
5% Reduced Mana Reservation North of Scion
5% Reduced Mana Reservation South of Marauder
and Alpha's HowlAlpha's Howl
Sinner Tricorne
Evasion: (664-850)Requires Level 64, 138 Dex+2 to Level of Socketed Aura Gems
(80-100)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
16% increased Mana Reservation Efficiency of Skills
Nature respects the strong
And paints the snow red
With the blood of the weak
totals 54% Reduced Mana Reservation Bringing Purity's reservation from 40% to 18.4%
Module Error: No skills found with q_where = skill.active_skill_name="Reduced Mana" (level 20) 0.71 multiplier on 18.4% reservation is 13% reservation
Final Cost 13% (67.5% reduction)

Using Prism GuardianPrism Guardian
Archon Kite Shield
Chance to Block: 22%
Armour: (156-179)
Energy Shield: (32-37)
Movement Speed: -3%
Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances+2 to Level of Socketed Aura Gems
Socketed Gems Cost and Reserve Life instead of Mana
Socketed Gems have 30% increased Reservation Efficiency
+(20-30) to Dexterity
+25% to all Elemental Resistances
When blood is paid, the weak think twice.
you can reduce a 40% aura down to 5.96% (~85% reduction) but it will reserve life.