Cleave: Difference between revisions

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>@DeletedUser40277518
(→‎Quest reward: got it there)
>KLIKS
(added missing mana costs, improved skill description, added 1.2.0 mana cost changes to version history)
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''Wielders of the axe and sword often find themselves beset by multiple foes. Expecting this, a trained armsman will employ the deadly Cleave. With a single practiced stroke, a Cleave sweeps sideways to inflict grievous harm to anyone standing nearby, lopping off heads and limbs with ease. As a player gains skill with Cleave, they strike harder, and hit more enemies with each swing of their blade.''
''Wielders of the axe and sword often find themselves beset by multiple foes. Expecting this, a trained armsman will employ the deadly Cleave. With a single practiced stroke, a Cleave sweeps sideways to inflict grievous harm to anyone standing nearby, lopping off heads and limbs with ease. As a player gains skill with Cleave, they strike harder, and hit more enemies with each swing of their blade.''


Deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When [[Dual Wielding|dual wielding]], equipment requirement applies to both weapons, and each weapon does reduced damage. As the skill levels up, damage increases. Requires an axe, sword, two-handed axe, or two-handed sword.
'''Cleave''' deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When [[Dual Wielding|dual wielding]], equipment requirement applies to both weapons, and each weapon does reduced damage. Requires an [[axe]], [[sword]], [[Axe#Two-handed_axes|two-handed axe]], or [[Two-Handed Sword|two-handed sword]].


==Skill Functions and Interactions==
==Skill Functions and Interactions==
Line 38: Line 38:


[[Dual Wielding]]: If the player's weapons have different critical strike chance values, it is possible to critical with one weapon, but not the other. It is also possible to miss with only one of the weapons swung. The decrease to dual wielding damage is additive (not multiplicative).  The character tab DPS display is inaccurate for this skill because it doesn't currently account properly for dual wielding attacks.
[[Dual Wielding]]: If the player's weapons have different critical strike chance values, it is possible to critical with one weapon, but not the other. It is also possible to miss with only one of the weapons swung. The decrease to dual wielding damage is additive (not multiplicative).  The character tab DPS display is inaccurate for this skill because it doesn't currently account properly for dual wielding attacks.


==Gem level progression==
==Gem level progression==
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|-
|-
! 1
! 1
| 1 || {{n/a}} || {{n/a}} || 7 || {{n/a}} || 70
| 1 || {{n/a}} || {{n/a}} || 6 || {{n/a}} || 70
|-
|-
! 2
! 2
| 2 || {{n/a}} || {{n/a}} || 7 || 4% || 308
| 2 || {{n/a}} || {{n/a}} || 6 || 4% || 308
|-
|-
! 3
! 3
| 4 || {{n/a}} || {{n/a}} || 7 || 8% || 2,560
| 4 || {{n/a}} || {{n/a}} || 6 || 8% || 2,560
|-
|-
! 4
! 4
| 8 || 15 || {{n/a}} || 7 || 12% || 8,813
| 8 || 15 || {{n/a}} || 6 || 12% || 8,813
|-
|-
! 5
! 5
| 12 || 21 || 14 || 7 || 16% || 22,895
| 12 || 21 || 14 || 6 || 16% || 22,895
|-
|-
! 6
! 6
| 16 || 26 || 18 || 8 || 20% || 68,427
| 16 || 26 || 18 || 7 || 20% || 68,427
|-
|-
! 7
! 7
| 21 || 33 || 23 || 8 || 24% || 150,439
| 21 || 33 || 23 || 7 || 24% || 150,439
|-
|-
! 8
! 8
| 26 || 39 || 27 || 8 || 28% || 581,328
| 26 || 39 || 27 || 7 || 28% || 581,328
|-
|-
! 9
! 9
| 32 || 47 || 33 || 8 || 32% || 566,989
| 32 || 47 || 33 || 7 || 32% || 566,989
|-
|-
! 10
! 10
| 38 || 55 || 38 || 8 || 36% || 1,143,783
| 38 || 55 || 38 || 7 || 36% || 1,143,783
|-
|-
! 11
! 11
| 42 || 61 || 42 || 9 || 40% || 1,426,490
| 42 || 61 || 42 || 8 || 40% || 1,426,490
|-
|-
! 12
! 12
| 46 || 66 || 46 || 9 || 44% || 2,737,323
| 46 || 66 || 46 || 8 || 44% || 2,737,323
|-
|-
! 13
! 13
| 49 || 70 || 48 || 9 || 48% || 3,289,072
| 49 || 70 || 48 || 8 || 48% || 3,289,072
|-
|-
! 14
! 14
Line 91: Line 90:
|-
|-
! 15
! 15
| 55 || 78 || 54 || 9 || 56% || 9,936,267
| 55 || 78 || 54 || 8 || 56% || 9,936,267
|-
|-
! 16
! 16
| 58 || 82 || 57 || 10 || 60% || 21,346,397
| 58 || 82 || 57 || 9 || 60% || 21,346,397
|-
|-
! 17
! 17
| 61 || 86 || 60 || 10 || 64% || 50,694,186
| 61 || 86 || 60 || 9 || 64% || 50,694,186
|-
|-
! 18
! 18
| 64 || 90 || 62 || 10 || 68% || 90,050,815
| 64 || 90 || 62 || 9 || 68% || 90,050,815
|-
|-
! 19
! 19
| 66 || 92 || 64 || 10 || 72% || 147,034,823
| 66 || 92 || 64 || 9 || 72% || 147,034,823
|-
|-
! 20
! 20
| 68 || 95 || 66 || 10 || 76% || {{n/a}}
| 68 || 95 || 66 || 9 || 76% || {{n/a}}
|-
|-
! 21
! 21
|  || ||  || || - || {{n/a}}
68 || 95 || 66 || 10 || 80% || {{n/a}}
|-
|-
! 22
! 22
|  || ||  || || 84% || {{n/a}}
68 || 95 || 66 || 10 || 84% || {{n/a}}
|-
|-
! 23
! 23
|  || ||  || || - || {{n/a}}
68 || 95 || 66 || 10 || 88% || {{n/a}}
|}
|}


==Quest reward==
==Quest reward==
This skill can be gained as a reward for finishing quests:
{{QuestReward/Skill}}
*[[Dying Exile]] in Act 1 (Normal), by [[Duelist]]
*[[Enemy at the Gate]] in Act 1 (Normal), by [[Marauder]], [[Duelist]] and [[Scion]]
*[[Mercy Mission]] in Act 1 (Normal), by [[Marauder]] and [[Ranger]]


==Alternate skill effects==
==Alternate skill effects==
Line 134: Line 130:
==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|1.2.0}}
{{VersionHistoryRow|1.2.0}}
* The mana cost of all skills has been revised.
* Removed damage effectiveness penalty and reduced dual wield penalty from 40% to 35%.
* Removed damage effectiveness penalty and reduced dual wield penalty from 40% to 35%.
{{VersionHistoryRow|1.1.2}}
{{VersionHistoryRow|1.1.2}}
* Reduced Cleave penalty from -30% to -20%.
* Reduced Cleave penalty from -30% to -20%.
{{VersionHistoryRow|1.0.2b}}
{{VersionHistoryRow|1.0.2b}}
* Fixed a bug introduced in [[Version 1.0.2|1.0.2]] where the skill tooltip damage per second stats displayed incorrect values for {{sl|Dual Strike}}, {{sl|Double Strike}} and {{sl|Cleave}}.
* Fixed a bug introduced in 1.0.2 where the skill tooltip damage per second stats displayed incorrect values for Dual Strike, Double Strike and Cleave.
{{VersionHistoryRow|1.0.0}}
{{VersionHistoryRow|1.0.0}}
* The dual wielding penalty for Cleave is now multiplicative and includes elemental damage.
* The dual wielding penalty for Cleave is now multiplicative and includes elemental damage.
Line 146: Line 144:
{{VersionHistoryRow|0.9.12qq}}
{{VersionHistoryRow|0.9.12qq}}
* Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
* Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
* From 1% [[Attack Speed|attack speed]] per [[quality]] point to 0.35%
* From 1% attack speed per quality point to 0.35%
{{VersionHistoryRow|0.9.12f}}
{{VersionHistoryRow|0.9.12f}}
* Fixed a newly introduced bug where Cleave would always get [[Critical Strike|critical strikes]].
* Fixed a newly introduced bug where Cleave would always get critical strikes.
{{VersionHistoryRow|0.9.7b}}
{{VersionHistoryRow|0.9.7b}}
* Cleave now averages the attack speed of your two weapons if you are [[Dual Wielding|dual wielding]].
* Cleave now averages the attack speed of your two weapons if you are dual wielding.
* Reduced the [[Mana|mana cost]] of level 1 Cleave.
* Reduced the mana cost of level 1 Cleave.
{{VersionHistoryRow|0.9.7}}
{{VersionHistoryRow|0.9.7}}
* Normalised the balance of Cleave slightly so that there isn't such a large disparity.
* Normalised the balance of Cleave slightly so that there isn't such a large disparity.

Revision as of 18:54, 12 October 2014

Template:Gem Infobox Wielders of the axe and sword often find themselves beset by multiple foes. Expecting this, a trained armsman will employ the deadly Cleave. With a single practiced stroke, a Cleave sweeps sideways to inflict grievous harm to anyone standing nearby, lopping off heads and limbs with ease. As a player gains skill with Cleave, they strike harder, and hit more enemies with each swing of their blade.

Cleave deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When dual wielding, equipment requirement applies to both weapons, and each weapon does reduced damage. Requires an axe, sword, two-handed axe, or two-handed sword.

Skill Functions and Interactions

Accuracy: This skill is affected by accuracy, and therefore can miss.

Attack Speed: When Dual Wielding attack speed is averaged between the two weapons.

AoE: Increases to AoE will increase the radius of the affected area, but the current animation for Cleave doesn't accurately reflect this increase.

Dual Wielding: If the player's weapons have different critical strike chance values, it is possible to critical with one weapon, but not the other. It is also possible to miss with only one of the weapons swung. The decrease to dual wielding damage is additive (not multiplicative). The character tab DPS display is inaccurate for this skill because it doesn't currently account properly for dual wielding attacks.

Gem level progression

Template:GemLevelTable |- ! 1 | 1 || class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || 6 || class="table-na" style="text-align: center; " | N/A || 70 |- ! 2 | 2 || class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || 6 || 4% || 308 |- ! 3 | 4 || class="table-na" style="text-align: center; " | N/A || class="table-na" style="text-align: center; " | N/A || 6 || 8% || 2,560 |- ! 4 | 8 || 15 || class="table-na" style="text-align: center; " | N/A || 6 || 12% || 8,813 |- ! 5 | 12 || 21 || 14 || 6 || 16% || 22,895 |- ! 6 | 16 || 26 || 18 || 7 || 20% || 68,427 |- ! 7 | 21 || 33 || 23 || 7 || 24% || 150,439 |- ! 8 | 26 || 39 || 27 || 7 || 28% || 581,328 |- ! 9 | 32 || 47 || 33 || 7 || 32% || 566,989 |- ! 10 | 38 || 55 || 38 || 7 || 36% || 1,143,783 |- ! 11 | 42 || 61 || 42 || 8 || 40% || 1,426,490 |- ! 12 | 46 || 66 || 46 || 8 || 44% || 2,737,323 |- ! 13 | 49 || 70 || 48 || 8 || 48% || 3,289,072 |- ! 14 | 52 || 74 || 51 || 9 || 52% || 3,351,223 |- ! 15 | 55 || 78 || 54 || 8 || 56% || 9,936,267 |- ! 16 | 58 || 82 || 57 || 9 || 60% || 21,346,397 |- ! 17 | 61 || 86 || 60 || 9 || 64% || 50,694,186 |- ! 18 | 64 || 90 || 62 || 9 || 68% || 90,050,815 |- ! 19 | 66 || 92 || 64 || 9 || 72% || 147,034,823 |- ! 20 | 68 || 95 || 66 || 9 || 76% || class="table-na" style="text-align: center; " | N/A |- ! 21 | 68 || 95 || 66 || 10 || 80% || class="table-na" style="text-align: center; " | N/A |- ! 22 | 68 || 95 || 66 || 10 || 84% || class="table-na" style="text-align: center; " | N/A |- ! 23 | 68 || 95 || 66 || 10 || 88% || class="table-na" style="text-align: center; " | N/A |}

Quest reward

Template:QuestReward/Skill

Alternate skill effects

Name Cost Description
Module Error: No results found for item using search term "page = Demon Hand Cleave" 95 Replaces the standard effect on a Module Error: Too many skills found with q_where = skill.active_skill_name="Cleave". Please choose only one of the following ids:
BreachBossCleavePhysical - N/A (page)
ArakaaliCleave - N/A (page)
gem with a swiping, demonic claw.

Preview

Version history

Version Changes


1.2.0
  • The mana cost of all skills has been revised.
  • Removed damage effectiveness penalty and reduced dual wield penalty from 40% to 35%.
1.1.2
  • Reduced Cleave penalty from -30% to -20%.
1.0.2b
  • Fixed a bug introduced in 1.0.2 where the skill tooltip damage per second stats displayed incorrect values for Dual Strike, Double Strike and Cleave.
1.0.0
  • The dual wielding penalty for Cleave is now multiplicative and includes elemental damage.
0.10.2
  • Cleave's physical damage now increases by 4% per level rather than 3%.
0.9.12qq
  • Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
  • From 1% attack speed per quality point to 0.35%
0.9.12f
  • Fixed a newly introduced bug where Cleave would always get critical strikes.
0.9.7b
  • Cleave now averages the attack speed of your two weapons if you are dual wielding.
  • Reduced the mana cost of level 1 Cleave.
0.9.7
  • Normalised the balance of Cleave slightly so that there isn't such a large disparity.
  • Removed Cleave's bonus against the selected target. The damage against non-targeted enemies is now higher.
0.9.3
  • Cleave now does its augmented damage to one target and half of that damage to other enemies caught within its swing.
  • The penalty for hitting with two weapons in a Cleave is now -40% total damage.
  • Fixed a bug where Cleave dealt damage with the wrong timing.
0.9.2
  • Cleave now has less of a penalty when dual wielding.
0.9.1
  • Increased damage and attack range of Cleave.