Shockwave Totem: Difference between revisions

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>Qetuth
(quality and version history)
>Qetuth
(knockback chance, rewrote skill interactions, more version history)
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|cast_time=0.60 secs
|cast_time=0.60 secs
|radius=20
|radius=20
|critical_strike_chance=4%
|critical_strike_chance=5%
|damage_effectiveness=50%
|damage_effectiveness=50%
|quality=+1% increased totem life
|quality=+1% increased totem life
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|modifier2=Deals x–y Physical Damage
|modifier2=Deals x–y Physical Damage
|modifier3=Summons a Totem which uses this Skill
|modifier3=Summons a Totem which uses this Skill
|modifier4=Knocks enemies Back on Hit
|modifier4=25% chance to Knock Enemies Back on Hit
|modifier5=
|modifier5=
|modifier6=
|modifier6=
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==Skill Functions and Interactions==
==Skill Functions and Interactions==
Spell Damage: Due to the 1.2.0 Version change to Shockwave Totem, players can now scale this skill through the use of Spell Damage, which can be found on gear and nodes on the Passive Tree. ''As the raw base damage of the skill is still Physical Damage, any bonuses to Elemental/Fire/Cold/Lightning '''will not''' have an effect on the skill's '''base''' damage.''
The damage done by Shockwave Totem is Spell, AoE, Totem and Physical damage, so modifiers to any of these will increase it. As the damage is Physical, it will not benefit from Elemental Spell Damage nodes.


Physical Damage: Because Shockwave Totem deals physical damage, it can be boosted by supports and skills that are more commonly used to modify attacks such as the [[Added Fire Damage]] support gem.  Due to their unrestricted nature, Shockwave Totem will also receive a physical damage bonus of 12% each from the notable passive skills [[Revenge of the Hunted]] and [[Path of the Warrior]]. Shockwave Totem can also be scaled through Physical Damage from the large number of pure Physical Damage passive nodes and notables now existing on the 1.2.0 version of the Passive Tree.
Physical Damage: Because Shockwave Totem deals physical damage, it can be boosted by supports and passive skills that are more commonly used to modify attacks, such as the [[Added Fire Damage]] support gem or passive skills which grant Physical Damage with no other qualifier (such as [[Path of the Warrior]].  


Knockback Distance: As skills cast by the totem are affected by all modifiers affecting the player, the [[knockback]] distance also gets increased by your passives.
Knockback Distance: As skills cast by the totem are affected by all modifiers affecting the player, the [[knockback]] distance also gets increased by your passives.
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{{VersionHistoryRow|2.0.0}}
{{VersionHistoryRow|2.0.0}}
* Required level moved up to 28 (from 10) and values adjusted accordingly.
* Required level moved up to 28 (from 10) and values adjusted accordingly.
* Quality now grants +1% increased totem life (down from +3%).
* Now increases Totem Life by 1% per 1% quality (was 3% per 1% quality). The knockback chance has been reduced to 25% (from 100%). Critical Strike Chance has been increased from 4% to 5%.  
{{VersionHistoryRow|1.2.2b}}
{{VersionHistoryRow|1.2.2b}}
* Fixed a bug introduced in 1.2.2 where Shockwave Totem would not cast at the correct speed.
* Fixed a bug introduced in 1.2.2 where Shockwave Totem would not cast at the correct speed.

Revision as of 01:18, 23 July 2015

Template:Gem Infobox

Skill Functions and Interactions

The damage done by Shockwave Totem is Spell, AoE, Totem and Physical damage, so modifiers to any of these will increase it. As the damage is Physical, it will not benefit from Elemental Spell Damage nodes.

Physical Damage: Because Shockwave Totem deals physical damage, it can be boosted by supports and passive skills that are more commonly used to modify attacks, such as the Added Fire Damage support gem or passive skills which grant Physical Damage with no other qualifier (such as Path of the Warrior.

Knockback Distance: As skills cast by the totem are affected by all modifiers affecting the player, the knockback distance also gets increased by your passives.

Gem level progression

Template:GemLevelTable |- ! 1 | 28 || 67 || 24 || 17-35 || 199,345 |- ! 2 | 31 || 73 || 26 || 21-39 || 285,815 |- ! 3 | 34 || 79 || 28 || 25-47 || 401,344 |- ! 4 | 37 || 85 || 31 || 31-57 || 554,379 |- ! 5 | 40 || 92 || 33 || 37-68 || 477,437 |- ! 6 | 42 || 96 || 34 || 41-77 || 583,786 |- ! 7 | 44 || 100 || 36 || 46-86 || 710,359 |- ! 8 | 46 || 104 || 39 || 52-97 || 1,355,511 |- ! 9 | 48 || 109 || 43 || 58-108 || 1,138,877 |- ! 10 | 50 || 113 || 46 || 65-121 || 1,368,233 |- ! 11 | 52 || 117 || 49 || 73-135 || 1,638,338 |- ! 12 | 54 || 121 || 51 || 81-151 || 1,956,648 |- ! 13 | 56 || 125 || 53 || 91-168 || 3,655,184 |- ! 14 | 58 || 130 || 53 || 101-188 || 3,017,327 |- ! 15 | 60 || 134 || 55 || 113-209 || 7,759,995 |- ! 16 | 62 || 138 || 55 || 125-233 || 15,138,193 |- ! 17 | 64 || 142 || 57 || 139-259 || 26,083,825 |- ! 18 | 66 || 146 || 57 || 155–287 || 62,620,247 |- ! 19 | 68 || 151 || 58 || 172-319 || 211,708,088 |- ! 20 | 70 || 155 || 58 || 191–354 || class="table-na" style="text-align: center; " | N/A |- ! 21 | 72 || 159 || 59 || 211–392 || class="table-na" style="text-align: center; " | N/A* |}

Quest reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Version history

Version Changes
2.0.0
  • Required level moved up to 28 (from 10) and values adjusted accordingly.
  • Now increases Totem Life by 1% per 1% quality (was 3% per 1% quality). The knockback chance has been reduced to 25% (from 100%). Critical Strike Chance has been increased from 4% to 5%.
1.2.2b
  • Fixed a bug introduced in 1.2.2 where Shockwave Totem would not cast at the correct speed.
1.2.0
  • This skill now counts as Spell Damage. Damage has been increased by 15%. Its duration has been reduced.
1.1.2
  • Shockwave Totem's pulses have been sped up from 0.75 seconds to 0.60 seconds each.
0.11.1
  • Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness. Damage values on these skills have been updated to reflect this.
0.10.4
  • Shockwave Totem now casts Shockwaves faster. (0,9 to 0,75 sec)
0.10.0
0.9.12w
0.9.11k
  • Fixed the calculation of Shockwave Totem's damage.
0.9.10
  • Removed its critical strike chance.
  • Reduced its radius of effect, damage, cast speed and frequency of pulses.
  • Increased its mana cost.
0.9.9
  • Shockwave Totem has been added to the game