Puncture: Difference between revisions

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|modifier2=Bleeding targets take {{range|10|29}}% of the Physical Damage Dealt per second
|modifier2=Bleeding targets take {{range|10|29}}% of the Physical Damage Dealt per second
|modifier3=Bleeding targets take an additional {{range|50|145}}% of the Physical Damage Dealt per second while moving
|modifier3=Bleeding targets take an additional {{range|50|145}}% of the Physical Damage Dealt per second while moving
|modifier4=
|modifier4=Base Duration is 5 seconds<ref>http://www.pathofexile.com/forum/view-thread/378203</ref>
|modifier5=
|modifier5=
|modifier6=
|modifier6=
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* Puncture has been added to the game.
* Puncture has been added to the game.
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{{Navbox Skills}}
{{Navbox Skills}}


[[Category:Dexterity skills]] [[Category:Attack skills]] [[Category:Projectile skills]] [[Category:Duration skills]]
[[Category:Dexterity skills]] [[Category:Attack skills]] [[Category:Projectile skills]] [[Category:Duration skills]]
==References==
{{Reflist}}

Revision as of 22:08, 16 August 2013

Template:Gem Infobox

Punctures the target, causing a bleeding debuff. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or swords.

Gem Leveling

Template:GemLevelTable |- ! 1 | 10 || 18 || class="table-na" style="text-align: center; " | N/A || 10 || 10.0% || 50.0% || class="table-na" style="text-align: center; " | N/A || 9,569 |- ! 2 | 13 || 22 || 15 || 10 || 10.4% || 52.0% || 4% || 18,908 |- ! 3 | 16 || 26 || 18 || 10 || 10.9% || 54.3% || 8% || 33,871 |- ! 4 | 19 || 30 || 21 || 10 || 11.4% || 57.0% || 12% || 56,446 |- ! 5 | 22 || 34 || 24 || 11 || 12.0% || 60.0% || 16% || 89,302 |- ! 6 | 25 || 38 || 26 || 11 || 12.7% || 63.3% || 20% || 135,415 |- ! 7 | 28 || 42 || 29 || 11 || 13.4% || 67.0% || 24% || 283,759 |- ! 8 | 32 || 47 || 33 || 12 || 14.2% || 71.0% || 28% || 453,996 |- ! 9 | 36 || 53 || 37 || 12 || 15.1% || 75.3% || 32% || 703,128 |- ! 10 | 40 || 58 || 40 || 12 || 16.0% || 80.0% || 36% || 1,061,223 |- ! 11 | 44 || 63 || 44 || 13 || 17.0% || 85.0% || 40% || 1,570,760 |- ! 12 | 47 || 67 || 47 || 13 || 18.1% || 90.3% || 44% || 2,286,879 |- ! 13 | 50 || 71 || 49 || 13 || 19.2% || 96.0% || 48% || 3,289,072 |- ! 14 | 53 || 75 || 52 || 14 || 20.4% || 102.0% || 52% || 3,351,223 |- ! 15 | 56 || 79 || 55 || 14 || 21.7% || 108.3% || 56% || 9,935,033 |- ! 16 | 59 || 83 || 58 || 14 || 23.0% || 115.0% || 60% || 21,343,930 |- ! 17 | 62 || 87 || 60 || 15 || 24.4% || 122.0% || 64% || 50,689,250 |- ! 18 | 64 || 90 || 62 || 15 || 25.9% || 129.3% || 68% || 90,043,412 |- ! 19 | 66 || 92 || 64 || 15 || 27.4% || 137.0% || 72% || 147,026,187 |- ! 20 | 68 || 95 || 66 || 16 || 29.0% || 145.0% || 76% || class="table-na" style="text-align: center; " | N/A |}

Gem Quality

Each percentage of quality adds Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil)..

Quest Reward

This skill can be gained as a reward for finishing quest:

Version History

Version Changes
0.10.8
  • Increased damage at high levels and Physical Damage % added to it that increases each level, to match other similar skills.
  • May now be used with Two Handed Swords.
0.10.0
  • Increases to physical damage taken now apply correctly to physical degeneration
    (such as damage from Puncture).
0.9.13
  • Puncture is now scaled to start much stronger with a flatter progression to match
    other melee skills that scale weapon damage.
0.9.11j
  • Fixed Puncture's quality bonus so that it now works.
0.9.11
  • Fixed a bad interaction between on-drink flask effects and Puncture.
0.9.10
  • Fixed a rare bug that would cause you to take damage from Puncture indefinitely until you left the instance.
  • Fixed a bug where being punctured multiple times would cause incorrect behaviour.
0.9.7b
  • Removed the 1% pierce chance.
0.9.7
  • Puncture has been added to the game.


References