Lightning Arrow: Difference between revisions

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>Aggixx
(Removed the damage conversion table. Not only are the mechanics it describes inaccurate, but the place for such information is on the linked damage conversion page, not on an individual skill entry.)
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Hits Additional Targets: Arrows will strike a target and up to 3 randomly chosen monsters within range of that target will also be struck for the same amount of damage (not just the lightning portion of the damage).
Hits Additional Targets: Arrows will strike a target and up to 3 randomly chosen monsters within range of that target will also be struck for the same amount of damage (not just the lightning portion of the damage).


[[Damage conversion]]: Like all converted damage, the lightning portion of Lightning Arrow's damage will be modified by both lightning damage increases and physical damage increases. Because physical damage modifiers increase both physical and lightning damage, and lightning/elemental damage modifiers increase only lightning damage, elemental damage modifiers are, by default, less effective. But when you have enough increased physical modifiers, a lightning damage modifier will have a higher increase to your DPS than an equivalent percentage of physical damage modifier. This table shows how much DPS increase you will get from certain amounts of passive damage modifiers at certain levels. In each case, the overall DPS percentage increase is shown for adding 10% to physical or elemental damage modifiers. The physical and elemental damage modifiers have been balanced out, so that adding 10% to either one will be equivalent. For example, if you have an overall 25% increase to your lightning damage and 150% increase to your physical damage, adding 10% damage to either of them will be equivalent in your final DPS, and increase it by 4%. These are equivalent because a 25% increase to ele damage means you are dealing 125% of the base, and a 150% increase to phys damage means you're dealing 250% of the base. Note how the overall physical damage modifier should be exactly twice the lightning damage modifier before adding lightning damage is more efficient to your final DPS.
[[Damage conversion]]: Like all converted damage, the lightning portion of Lightning Arrow's damage will be modified by both lightning damage and physical damage increases.
 
It should be noted that this table  does not account for any flat added physical or elemental damage modifiers, only percentages.
 
{| class="wikitable"
|-
! Modifier added !! Total increase in DPS !! Lightning % increased before adding 10% !! Phys % increased before adding 10%
|-
| 10% || 4% || 25 || 150
|-
| 10% || 3 1/3% || 50 || 200
|-
| 10% || 2 6/7% || 75 || 250
|-
| 10% || 2 1/2% || 100 || 300
|-
| 10% || 2 2/9% || 125 || 350
|-
| 10% || 2% || 150 || 400
|-
| 10% || 1 81/99% || 175 || 450
|-
| 10% || 1 2/3% || 200 || 500
|-
| 10% || 1 7/13% || 225 || 550
|-
| 10% || 1 3/7% || 250 || 600
|}


==Gem level progression==
==Gem level progression==

Revision as of 04:28, 11 March 2015

Template:Gem Infobox

Lightning Arrow is a ranged attack skill that fires an arrow which deals lightning damage to a target and nearby enemies.

Skill Functions and Interactions

Area of Effect: Increased AoE will increase the area within which lightning arrow can hit additional targets.

Hits Additional Targets: Arrows will strike a target and up to 3 randomly chosen monsters within range of that target will also be struck for the same amount of damage (not just the lightning portion of the damage).

Damage conversion: Like all converted damage, the lightning portion of Lightning Arrow's damage will be modified by both lightning damage and physical damage increases.

Gem level progression

Template:GemLevelTable |- ! 1 | 10 || 29 || 10 || class="table-na" style="text-align: center; " | N/A || 9,569 |- ! 2 | 13 || 35 || 10 || 3% || 18,908 |- ! 3 | 16 || 41 || 10 || 6% || 33,871 |- ! 4 | 19 || 48 || 10 || 9% || 56,446 |- ! 5 | 22 || 54 || 10 || 12% || 89,302 |- ! 6 | 25 || 60 || 10 || 15% || 135,415 |- ! 7 | 28 || 67 || 10 || 18% || 283,759 |- ! 8 | 32 || 75 || 10 || 21% || 453,996 |- ! 9 | 36 || 83 || 10 || 24% || 703,128 |- ! 10 | 40 || 92 || 10 || 27% || 1,061,223 |- ! 11 | 44 || 100 || 11 || 30% || 1,570,760 |- ! 12 | 47 || 106 || 11 || 33% || 2,286,879 |- ! 13 | 50 || 113 || 11 || 36% || 3,289,072 |- ! 14 | 53 || 119 || 11 || 39% || 3,351,223 |- ! 15 | 56 || 125 || 11 || 42% || 9,935,033 |- ! 16 | 59 || 132 || 12 || 45% || 21,343,930 |- ! 17 | 62 || 138 || 12 || 48% || 50,689,250 |- ! 18 | 64 || 142 || 12 || 51% || 90,043,412 |- ! 19 | 66 || 146 || 12 || 54% || 147,026,187 |- ! 20 | 68 || 151 || 12 || 57% || class="table-na" style="text-align: center; " | N/A |- ! 21 | 70 || 155 || 13 || 60% || class="table-na" style="text-align: center; " | N/A |- ! 22 | || || || 63% || class="table-na" style="text-align: center; " | N/A |- ! 23 | || || || 66% || class="table-na" style="text-align: center; " | N/A |- ! 24 | || || || 69% || class="table-na" style="text-align: center; " | N/A |- ! 25 | || || || 72% || class="table-na" style="text-align: center; " | N/A |- ! 26 | || || || 75% || class="table-na" style="text-align: center; " | N/A |}

Quest reward

Please visit the Quest Rewards page for information on how to acquire this gem.

Version history

Version Changes
1.1.0
  • Fixed a bug where secondary hits from Lightning Arrow would not check evasion.
0.10.0
  • Has been moved to level 10 (from 1).
  • Its mana cost and progression have been flattened.
  • The chance to Shock has been removed.
  • A damage bonus as it levels up has been added.
  • The number of targets is now always 3.
  • Fixed a targeting bug with Lightning Arrow.
0.9.7b
  • Now explodes when hitting terrain as well as monsters.
0.9.7
  • Lightning Arrow has been added to the game.