Hit: Difference between revisions
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The term '''hit''' refers to a strike dealt by an attacker to a target, which usually causes [[damage]]. The damage can be [[Receiving damage|mitigated]] up to 0,<ref name="Mitigation"/> but can never be negative. Damage dealt by hits always has one of 3 [[damage source]]s: [[attack]], [[spell]] or [[secondary]]. Conversely, [[damage over time]] never hits.<ref name="Conversion"/> | The term '''hit''' refers to a strike dealt by an attacker to a target, which usually causes [[damage]]. The damage can be [[Receiving damage|mitigated]] up to 0,<ref name="Mitigation"/> but can never be negative. Damage dealt by hits always has one of 3 [[damage source]]s: [[attack]], [[spell]] or [[secondary]]. Conversely, [[damage over time]] never hits.<ref name="Conversion"/> | ||
Besides the amount of damage, its [[Damage type|types]] and source, | Besides the amount of damage, its [[Damage type|types]] and source, 'hit packages' also contain certain mechanics and effects, such as: | ||
* [[critical strike]]s | * [[critical strike]]s | ||
* [[ailment]]s | |||
* [[penetration]] and [[resistance]] ignoring (i.e. [[Inevitable Judgement]]) | * [[penetration]] and [[resistance]] ignoring (i.e. [[Inevitable Judgement]]) | ||
* [[accuracy]] (for attacks only) | * [[accuracy]] (for attacks only) | ||
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There are countless number of effects that can occur '''after''' hit is completed and damage is dealt: | There are countless number of effects that can occur '''after''' hit is completed and damage is dealt: | ||
* gain temporary [[buff]]s (e.g. [[charge]]s) | * gain temporary [[buff]]s (e.g. [[charge]]s) | ||
* inflict [[debuff]]s (e.g. | * inflict [[debuff]]s (e.g. [[curse]]s or [[bleed]]) | ||
* [[stun]] | * [[stun]] | ||
* [[knockback]] | * [[knockback]] |
Revision as of 06:27, 9 August 2017
The term hit refers to a strike dealt by an attacker to a target, which usually causes damage. The damage can be mitigated up to 0,[1] but can never be negative. Damage dealt by hits always has one of 3 damage sources: attack, spell or secondary. Conversely, damage over time never hits.[2]
Besides the amount of damage, its types and source, 'hit packages' also contain certain mechanics and effects, such as:
- critical strikes
- ailments
- penetration and resistance ignoring (i.e. Inevitable Judgement)
- accuracy (for attacks only)
- modifications to target's block and dodge chances (i.e. Module Error: No skills found with q_where = skill.active_skill_name="Block Chance Reduction Support")
and others.
On/when hit effects
There are countless number of effects that can occur after hit is completed and damage is dealt:
- gain temporary buffs (e.g. charges)
- inflict debuffs (e.g. curses or bleed)
- stun
- knockback
- gain life, mana or energy shield
- culling strike
- skill-specific effects (e.g. Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath"'s explosion).
Additionaly some effects have specific requirements, such as Module Error: No skills found with q_where = skill.active_skill_name="Life Gain on Hit" only working with attacks, culling strike only affects enemies with less than 10% life, and Voll's ProtectorVoll's Protector
Holy ChainmailArmour: (388-582)
Energy Shield: (82-122)
Movement Speed: -5%Requires Level 35, 53 Str, 53 Int(100-150)% increased Armour and Energy Shield
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical Strike
Inner ConvictionAlthough a great leader during the war,
Voll proved disastrous in times of peace.'s effect needing a critical strike.
Conditional modifiers
There are modifiers that can apply their effects only when a certain condition is met. Modifiers that are conditional on properties of the target do not affect damage over time because only hits are able to check someone else properties.[3][4] For example, more Damage against Chilled Enemies from Module Error: No skills found with q_where = skill.active_skill_name="Hypothermia Support" doesn't increase damage from DoTs.
References
- ↑ Mark_GGG (June 22, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved June 22, 2016.
- ↑ Mark_GGG (February 21, 2016). "GGG, can we get some answers on Conversion please?". Official Path of Exile Forums. Retrieved February 21, 2016.
- ↑ Mark_GGG (October 9, 2015). "Poison Arrow's DoT + AA + Hypothermia works?". Official Path of Exile Forums. Retrieved January 15, 2017.
- ↑ Mark_GGG (June 9, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 05, 2016.