Hit: Difference between revisions
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The term '''Hit''' refers to a strike dealt by an attacker to a target, which usually causes [[damage]]. The damage can be [[Receiving damage|mitigated]] up to 0, but can never be negative. Damage dealt by hits always has one of 3 [[damage source]]s: [[attack]], [[spell]] or [[secondary]]. On the contrary, [[damage over time]] never hits.<ref name="ConversionQ2" /> | The term '''Hit''' refers to a strike dealt by an attacker to a target, which usually causes [[damage]]. The damage can be [[Receiving damage|mitigated]] up to 0, but can never be negative. Damage dealt by hits always has one of 3 [[damage source]]s: [[attack]], [[spell]] or [[secondary]]. On the contrary, [[damage over time]] never hits.<ref name="ConversionQ2" /> | ||
Besides damage, its type and source, hits also contain/transfer | Besides the amount of damage, its [[Damage type|types]] and source, hits also contain/transfer information about other related mechanics and effects, such as: | ||
* [[critical strike]]s | * [[critical strike]]s | ||
* [[penetration]] and [[resistance]] ignoring (e.g. [[Inevitable Judgement]]) | * [[penetration]] and [[resistance]] ignoring (e.g. [[Inevitable Judgement]]) | ||
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==On/when hit effects== | ==On/when hit effects== | ||
There are countless number of effects that can occur | There are countless number of effects that can occur '''after''' hit is completed and damage is dealt: | ||
* gain temporary [[buff]]s (e.g. [[charge]]s) | * gain temporary [[buff]]s (e.g. [[charge]]s) | ||
* inflict [[debuff]]s (e.g. [[status ailment]]s, [[curse]]s or [[bleed]]) | * inflict [[debuff]]s (e.g. [[status ailment]]s, [[curse]]s or [[bleed]]) |
Revision as of 23:15, 29 June 2016
The term Hit refers to a strike dealt by an attacker to a target, which usually causes damage. The damage can be mitigated up to 0, but can never be negative. Damage dealt by hits always has one of 3 damage sources: attack, spell or secondary. On the contrary, damage over time never hits.[1]
Besides the amount of damage, its types and source, hits also contain/transfer information about other related mechanics and effects, such as:
- critical strikes
- penetration and resistance ignoring (e.g. Inevitable Judgement)
- accuracy (for attacks only)
- modifications to target's block and dodge chances (e.g. Module Error: No skills found with q_where = skill.active_skill_name="Block Chance Reduction Support")
and others.
On/when hit effects
There are countless number of effects that can occur after hit is completed and damage is dealt:
- gain temporary buffs (e.g. charges)
- inflict debuffs (e.g. status ailments, curses or bleed)
- stun
- knockback
- gain life, mana or energy shield
- culling strike
- skill-specific effects (e.g. Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath"'s explosion).
Additionaly some effects have specific requirements, such as Module Error: No skills found with q_where = skill.active_skill_name="Life Gain on Hit" only working with attacks, culling strike only affects enemies with less than 10% life, and Voll's ProtectorVoll's Protector
Holy ChainmailArmour: (388-582)
Energy Shield: (82-122)
Movement Speed: -5%Requires Level 35, 53 Str, 53 Int(100-150)% increased Armour and Energy Shield
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical Strike
Inner ConvictionAlthough a great leader during the war,
Voll proved disastrous in times of peace.'s effect needing a critical strike.
Conditional effects
There are effects like more damage against Chilled Enemies that work only with hits.
References
- ↑ Mark_GGG (February 21, 2016). "GGG, can we get some answers on Conversion please?". Path of Exile Forums. Retrieved February 21, 2016.