Energy shield: Difference between revisions

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>PeeteerEUW
(added the Unique item section and integrated the Unique Jewels section into it.)
>Illviljan
(→‎Unique Items: smw query, only showing global stats in the columns to the right. Some conditional stats are probably missing.)
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==Unique Items==
==Unique Items==
The Follwing Unique Items affect Energy shield excluding armour pieces, that only have {{c|mod|+# Energy shield}} or {{c|mod|% increased Energy shield}}.
The following [[unique items]] affect energy shield, the columns to the far right shows [[global]] stats only:


The following [[jewel]]s affect energy shield:
{{Query unique items
{{Query unique items
|item_class=Jewel
|extra_conditions=[[Has subobject.Has stat id::~*energy_shield*]]
|extra_conditions=[[Has subobject::<q>[[Has explicit stat id::~*energy_shield*]]</q>]]
|level=1
|base_item=1
|stat=1
|large=1
|large=1
|stat=1
|es=1
}}


|stat_column1_header=+ ES
|stat_column1_stat_format=add
|stat_column1_stat1_id=base_maximum_energy_shield
|stat_column1_stat2_id=base_maximum_energy_shield_per_blue_socket_on_item


Adding Flat Energy shield:
|stat_column2_header=+% ES
*{{il|Essentia Sanguis}} +(30-40) to maximum Energy Shield
|stat_column2_stat_format=add
*{{il|The Pariah}} +100 to Maximum Energy Shield per Blue Socket
|stat_column2_stat1_id=maximum_energy_shield_+%
*{{il|Heartbreaker}} +50 to maximum Energy Shield
*{{il|Advancing Fortress}} +35 to maximum Energy Shield
*{{il|Brinerot Mark}} +(15-25) to maximum Energy Shield
*{{il|Valyrium}} +(10-20) to maximum Energy Shield
*{{il|Voll's Devotion}} +(20-30) to maximum Energy Shield
*{{il|Shavronne's Revelation}} Left ring slot: +100 to maximum Energy Shield
*{{il|Timeclasp}} +(15-25) to maximum Energy Shield
*{{il|Bated Breath}} +(20-30) to maximum Energy Shield
*{{il|Berek's Pass}} +(30-40) to maximum Energy Shield


|stat_column3_header=+% RR
|stat_column3_stat_format=add
|stat_column3_stat1_id=energy_shield_recharge_rate_+%
|stat_column3_stat2_id=energy_shield_recharge_rate_during_flask_effect_+%


%increased and reduced Enemy shield:
|stat_column4_header=+% start, RR
*{{il|Ming's Heart}} 10% reduced maximum Energy Shield
|stat_column4_stat_format=add
*{{il|Daresso's Salute}} 50% reduced maximum Energy Shield
|stat_column4_stat1_id=energy_shield_delay_-%
*{{il|Ephemeral Edge}} (40-50)% increased maximum Energy Shield
|stat_column4_stat2_id=energy_shield_delay_during_flask_effect_-%
*{{il|Bated Breath}} 20% increased maximum Energy Shield
}}
 
 
Energy shield Scaling via a [[attribute]]:
*{{il|Shaper's Touch}} 2% increased Energy Shield per 10 Strength
*{{il|Geofri's Sanctuary}} +2 maximum Energy Shield per 5 Strength
 
 
Energy shield recharge:
*{{il|Rime Gaze}} 50% reduced Energy Shield Recharge Rate
*{{il|Soul Strike}} 40% reduced Energy Shield Recharge Rate and 80% faster start of Energy Shield Recharge
*{{il|Ascent From Flesh}} You have Phasing if Energy Shield Recharge has started Recently
*{{il|Xirgil's Crank}} 20% chance for Energy Shield Recharge to start when you Block
*{{il|Blightwell}} 30% slower start of Energy Shield Recharge while using a Flask and 400% increased Energy Shield Recharge Rate while using a Flask
*{{il|Bated Breath}} 50% increased Energy Shield Recharge Rate
*{{il|Shavronne's Revelation}} Left ring slot: You cannot Recharge or Regenerate Energy Shield
 
 
Energy shield gained on kill:
*{{il|Doryani's Fist}} +30 Energy Shield gained on Killing a Shocked Enemy
*{{il|Voidbringer}} +(15-20) Energy Shield gained on Kill
*{{il|The Dark Seer}} +1 Energy Shield gained on Kill per Level
 
 
others:
*{{il|Auxium}} Chill and Freeze duration on you is based on 65% of Energy Shield
*{{il|Incandescent Heart}} Light Radius is based on Energy Shield instead of Life
*{{il|Malachai's Vision}} Regenerate 100 Energy Shield per second if all worn items are Corrupted
*{{il|Broken Faith}} 100% increased Global Armour while you have no Energy Shield
*{{il|Shavronne's Wrappings}} Chaos Damage does not bypass Energy Shield
*{{il|Esh's Visage}} Chaos Damage does not bypass Energy Shield while not on Low Life or Low Mana
*{{il|Aegis Aurora}} Replenishes Energy Shield by 2% of Armour when you Block
*{{il|Presence of Chayula}} 20% of Maximum Life Converted to Energy Shield
*{{il|Valyrium}} Stun Threshold is based on Energy Shield instead of Life
*{{il|Solaris Lorica}} Chaos Damage does not bypass Energy Shield
*{{il|Nomic's Storm}} 15% increased Damage taken while Energy Shield is Full and 20% increased Movement Speed while on Full Energy Shield
*{{il|Doedre's Elixir}} Removes 20% of your maximum Energy Shield on use


==Passive skills==
==Passive skills==

Revision as of 16:39, 12 April 2017

Energy shield is shown on the player's life orb.
"Energy Shield" redirects here. For the basic passive skill, see Energy Shield (passive skill).

Energy shield is a form of defence that acts as an additional hit point pool on top of life. Along with armour and evasion, energy shield is one of the three defence types that can implicitly appear on equipment. Unlike life, energy shield will recharge naturally after the character has not taken any damage for 2 seconds.

Every class starts with no energy shield, and gains 2% increased maximum energy shield every 10 intelligence.

Mechanics

Damage mitigation

If the character has any energy shield remaining when damage is taken, that damage is inflicted on energy shield first. Physical damage reductions and elemental resistances applies to damage before it is deducted from energy shield. Damage is only applied to life or mana once all energy shield is depleted. The exception to this is chaos damage, which bypasses energy shield. Shavronne's WrappingsShavronne's Wrappings
Occultist's Vestment
Energy Shield: (274-377)
Movement Speed: -3%
Requires Level 62, 180 Int(3-10)% increased Spell Damage(100-150)% increased Energy Shield
10% faster start of Energy Shield Recharge
+(30-40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage taken does not bypass Energy Shield
Shavronne's apparel became ever more extravagant
as her body and soul became ever more corrupted.
, Solaris LoricaSolaris Lorica
Copper Plate
Armour: (281-397)
Movement Speed: -5%
Requires Level 17, 53 Str+(10-20) to Strength
(60-80)% increased Armour
25% reduced Chaos Damage taken over time
25% increased Light Radius
Chaos Damage taken does not bypass Energy Shield
-(40-30) Chaos Damage taken
Give me neither havens nor solace;
They are for the weak and frightened.
Instead, light the path to greatness,
So that I may begin my bright pursuit.
, Coruscating ElixirCoruscating Elixir
Ruby Flask
Lasts 10.00 Seconds
Consumes 20 of 50 Charges on use
+40% to Fire Resistance
+5% to maximum Fire Resistance
Requires Level 18Chaos Damage taken does not bypass Energy Shield during effect
Removes all but one Life on use
Removed life is Regenerated as Energy Shield over 2 seconds
25% increased Duration
Let blood sear in your veins,
Let the pain push outwards and turn away your enemy's blows.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
(during flask effect), and Esh's VisageEsh's Visage
Vaal Spirit Shield
Chance to Block: 24%
Energy Shield: (190-230)
Movement Speed: -3%
Requires Level 62, 159 Int(5-10)% increased Spell Damage(240-260)% increased Energy Shield
+(70-100) to maximum Life
+(30-40)% to Lightning Resistance
+(17-29)% to Chaos Resistance
Chaos Damage taken does not bypass Energy Shield while not on Low Life
Reflect Shocks applied to you to all Nearby Enemies
She could see what she was not;
a silhouette wreathed in light.
And she was still.
(while not on Low Life or Low Mana) prevents chaos damage from bypassing the character's energy shield. Corrupted EnergyCorrupted Energy
Cobalt Jewel
Limited to: 1With 5 Corrupted Items Equipped: 50% of Chaos Damage taken does not bypass Energy Shield, and 50% of Physical Damage taken bypasses Energy ShieldCorruptedNothing is immune to the Nightmare's twisted influence.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
causes 50% of chaos damage to not bypass energy shield, but causes 50% of physical damage to bypass it.

Start of Energy shield Recharge

Effect of #% faster start of Energy Shield Recharge

Energy shield will automatically begin to recharge if the character does not take any damage for a certain period of time. With Blood Magic, spending life instead of mana to use a skill counts as taking damage. By default, the delay period for energy shield to begin to recharge is 2 seconds. This can be reduced with #% faster start of Energy Shield Recharge modifiers from passive skills and equipment.

Let r be the sum of #% faster start of Energy Shield Recharge modifiers (as a percentage). The delay period in seconds is given by:

For example, having 100% faster start of Energy Shield Recharge results in a delay period of 1 second.

Energy shield Recharge Rate

Energy shield recharge rate is a form of recovery and is by default: {{#ask:

-Has subobject::Character
Has stat id::energy_shield_recharge_rate_per_minute_%
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}} Energy shield will stop recharging when it reaches maximum or if the character takes damage. This recharge rate can be increased with #% increased Energy Shield Recharge Rate modifiers.

Stun prevention

While the character has any energy shield remaining the character has a 50% chance to ignore being stunned. This bonus is not additive with other stun avoidance modifiers from passive skills and equipment; the chance to ignore stun granted by energy shield is rolled separately.[1]

Skills

Template:SMW item table/skill gems

Unique Items

The following unique items affect energy shield, the columns to the far right shows global stats only:

#invoke: Item table

Passive skills

There are passive skills that grant energy shield bonuses.

Energy shield

These passive skills grant increased maximum energy shield, more maximum energy shield, or additional base maximum energy shield.

Template:Passive table

Energy shield on shields

This passive skill specifically grants increased energy shield from equipped shields.

Template:Passive table

Energy shield recharge rate

These passive skills grant increased rate of energy shield recharge.

Template:Passive table

Energy shield delay

This passive skill grants faster start of energy shield recharge.

Template:Passive table

Miscellany

These passive skills are related to energy shield, but do not fit into any other category.

Template:Passive table

Ascendancy skills

The following Ascendancy class skills are related to energy shields:

Template:Ascendancy passive table

References

  1. Mark_GGG (July 15, 2013). "0.11.2 Patch Notes". Official Path of Exile Forums. Retrieved February 5, 2015.