Elemental Proliferation Support: Difference between revisions

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{{Skill
{{Gem_Infobox
|name = Elemental Proliferation
|name=Elemental Proliferation
|type = [[Skills#Support Gems|Support Gem]]
|type=Support gem
|image=Intelligence_Support_Gem_icon.png
|attributes=Intelligence
|imagealt= Elemental Proliferation
|keywords=[[Cold]], [[Fire]], [[Lightning]], [[Support]]
|description =
|mana_reserved=
|stats = Mana Cost Multiplier: 140% <br>
|mana_cost_multiplier=140%
[[Cold]], [[Fire]], [[Lightning]], [[Support]]
|cooldown_time=
|cast_time=
|critical_strike_chance=
|damage_effectiveness=
|quality=+0.5% increased Chill and Freeze duration<br />+0.75% increased Shock and Burn duration
|mana_cost=
|required_level=
|description=
|modifier1=Elemental Status Effects caused by supported Skills spread to other enemies
|modifier2=Radius: x
|modifier3=
|modifier4=
|modifier5=
|modifier6=
|modifier7=
|modifier8=
|modifier9=
|image=
}}
}}
Elemental [[Status ailments|Status Effects]] caused by supported skills will spread to other nearby enemies.


__TOC__
The status ailments spread to any enemies within [[Elemental Proliferation]]'s [[area of effect]], which is centered around the enemy suffering from the effect.
The proliferation effect itself will not also be proliferated. Only an enemy that has received a status ailment as a result of being hit by the skill linked to Elemental Proliferation will proliferate status ailments.
 
Proliferated [[Shock]] will stack with other shocks already on an enemy, up to the maximum of three shocks.
 
Status ailments will continue to proliferate even after the affected target is dead, so long as it leaves a corpse. If a monster shatters when it dies, due to being [[freeze|frozen]], it does not leave a corpse and will not continue to proliferate. If a proliferating corpse is exploited in some way (eg. [[Detonate Dead|detonated]] or [[Raise Zombie|raised]]), the proliferation will stop since the corpse no longer exists.
 
The burning ground effect from {{sl|Fire Trap}} does not count as an Elemental Status Effect, and will not be proliferated.


Elemental [[Status Ailments]] caused by supported skills affect other nearby enemies.


==Gem Leveling==
==Gem Leveling==
Line 81: Line 105:


==Gem Quality==
==Gem Quality==
Each percentage of [[Quality|quality]] adds +0.5% Chill and Freeze duration; +0.75% Shock and Ignite duration.
Each percentage of [[Quality|quality]] adds:
:+0.5% increased Chill duration
:+0.5% increased Freeze duration
:+0.75% increased Shock duration
:+0.75% increased Burn duration


==Version History==
==Version History==
Line 105: Line 133:


[[Category:Intelligence support gems]][[Category:Drop only gems]]
[[Category:Intelligence support gems]][[Category:Drop only gems]]
[[Category:Cold skills]]
[[Category:Fire skills]]
[[Category:Lightning skills]]
[[Category:Support gems]]
[[Category:Area of effect skills]]

Revision as of 06:22, 15 February 2013

Template:Gem Infobox Elemental Status Effects caused by supported skills will spread to other nearby enemies.

The status ailments spread to any enemies within Elemental Proliferation's area of effect, which is centered around the enemy suffering from the effect. The proliferation effect itself will not also be proliferated. Only an enemy that has received a status ailment as a result of being hit by the skill linked to Elemental Proliferation will proliferate status ailments.

Proliferated Shock will stack with other shocks already on an enemy, up to the maximum of three shocks.

Status ailments will continue to proliferate even after the affected target is dead, so long as it leaves a corpse. If a monster shatters when it dies, due to being frozen, it does not leave a corpse and will not continue to proliferate. If a proliferating corpse is exploited in some way (eg. detonated or raised), the proliferation will stop since the corpse no longer exists.

The burning ground effect from Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)
does not count as an Elemental Status Effect, and will not be proliferated.


Gem Leveling

Template:GemLevelTable |- ! 1 | 24 || 42 || 12 || 118,383 |- ! 2 | 27 || 46 || 13 || 175,816 |- ! 3 | 30 || 51 || 14 || 254,061 |- ! 4 | 33 || 55 || 15 || 225,766 |- ! 5 | 35 || 58 || 16 || 447,718 |- ! 6 | 38 || 63 || 17 || 388,734 |- ! 7 | 40 || 66 || 18 || 755,049 |- ! 8 | 43 || 70 || 19 || 1,016,533 |- ! 9 | 46 || 75 || 20 || 860,401 |- ! 10 | 47 ||61 || 21 || 945,554 |- ! 11 | 49 || 63 || 22 || 1,791,769 |- ! 12 | 51 || 66 || 23 || 1,498,138 |- ! 13 | 53 || 68 || 24 || 1,790,934 |- ! 14 | 54 || 69 || 25 || 3,351,223 |- ! 15 | 55 || 70 || 26 || 9,900,250 |- ! 16 | 56 || 72 || 27 || 21,274,363 |- ! 17 | 57 || 73 || 28 || 50,550,118 |- ! 18 | 58 || 74 || 29 || 89,834,713 |- ! 19 | || || || |- ! 20 | || || || class="table-na" style="text-align: center; " | N/A |}

Gem Quality

Each percentage of quality adds:

+0.5% increased Chill duration
+0.5% increased Freeze duration
+0.75% increased Shock duration
+0.75% increased Burn duration

Version History

Version Changes 0.9.13d
  • Fixed a bug where you could get around mods like Cannot be Frozen in PvP by using Elemental Proliferation.
0.9.12
  • Elemental Proliferation is now affected by increases to Area of Effect.
0.9.11g
  • Fixed a bug where Elemental Proliferation would not work with Freeze Mine.
0.9.9
  • Increased mana cost multiplier from 140% to 180%.
  • Fixed a bug where the Shock status spread by Elemental Proliferation would ignore the Shock limit.
0.9.7
  • Elemental Proliferation has been added to the game.