Hit: Difference between revisions
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The term '''Hit''' refers to a strike dealt by an attacker to a target, which usually causes [[damage]]. The damage can be [[Receiving damage|mitigated]] up to 0, but can never be negative. | The term '''Hit''' refers to a strike dealt by an attacker to a target, which usually causes [[damage]]. The damage can be [[Receiving damage|mitigated]] up to 0, but can never be negative. Damage dealt by hits always has one of 3 [[damage source]]s: [[attack]], [[spell]] or [[secondary]]. On the contrary, [[damage over time]] never hits.<ref name="ConversionQ2" /> | ||
Besides damage, its type and source, hits also contain/transfer another related mechanics and effects: | |||
* [[critical strike]]s | |||
* [[penetration]] and [[resistance]] ignoring (e.g. [[Inevitable Judgement]]) | |||
* [[accuracy]] (for attacks only) | |||
* modifications to target's [[block]] and [[dodge]] chances (e.g. {{sl|Block Chance Reduction Support}}) | |||
and others. | |||
==On/when hit effects== | ==On/when hit effects== | ||
There are countless number of effects | There are countless number of effects that can occur on hits after damage is dealt: | ||
* gain temporary [[buff]]s (e.g. [[charge]]s) | * gain temporary [[buff]]s (e.g. [[charge]]s) | ||
* inflict [[debuff]]s (e.g. [[status ailment]]s or [[bleed]]) | * inflict [[debuff]]s (e.g. [[status ailment]]s, [[curse]]s or [[bleed]]) | ||
* [[stun]] | * [[stun]] | ||
* [[knockback]] | * [[knockback]] | ||
* [[Gain on hit|gain life, mana or energy shield]] | * [[Gain on hit|gain life, mana or energy shield]] | ||
* skill-specific effects | * [[culling strike]] | ||
* skill-specific effects (e.g. {{sl|Arctic Breath}}'s explosion). | |||
Additionaly some effects have specific requirements, such as {{sl|Life Gain on Hit}} only working with [[attack]]s, [[culling strike]] only affects enemies with less than 10% life, and {{ | Additionaly some effects have specific requirements, such as {{sl|Life Gain on Hit}} only working with [[attack]]s, [[culling strike]] only affects enemies with less than 10% life, and {{il|Voll's Protector}}'s effect needing a [[critical strike]]. | ||
==Conditional effects== | ==Conditional effects== | ||
There are effects like {{c|mod|more damage against Chilled Enemies}} that work only with hits. | |||
==References== | ==References== |
Revision as of 22:50, 29 June 2016
The term Hit refers to a strike dealt by an attacker to a target, which usually causes damage. The damage can be mitigated up to 0, but can never be negative. Damage dealt by hits always has one of 3 damage sources: attack, spell or secondary. On the contrary, damage over time never hits.[1]
Besides damage, its type and source, hits also contain/transfer another related mechanics and effects:
- critical strikes
- penetration and resistance ignoring (e.g. Inevitable Judgement)
- accuracy (for attacks only)
- modifications to target's block and dodge chances (e.g. Module Error: No skills found with q_where = skill.active_skill_name="Block Chance Reduction Support")
and others.
On/when hit effects
There are countless number of effects that can occur on hits after damage is dealt:
- gain temporary buffs (e.g. charges)
- inflict debuffs (e.g. status ailments, curses or bleed)
- stun
- knockback
- gain life, mana or energy shield
- culling strike
- skill-specific effects (e.g. Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath"'s explosion).
Additionaly some effects have specific requirements, such as Module Error: No skills found with q_where = skill.active_skill_name="Life Gain on Hit" only working with attacks, culling strike only affects enemies with less than 10% life, and Voll's ProtectorVoll's Protector
Holy ChainmailArmour: (388-582)
Energy Shield: (82-122)
Movement Speed: -5%Requires Level 35, 53 Str, 53 Int(100-150)% increased Armour and Energy Shield
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical Strike
Inner ConvictionAlthough a great leader during the war,
Voll proved disastrous in times of peace.'s effect needing a critical strike.
Conditional effects
There are effects like more damage against Chilled Enemies that work only with hits.
References
- ↑ Mark_GGG (February 21, 2016). "GGG, can we get some answers on Conversion please?". Path of Exile Forums. Retrieved February 21, 2016.