Hit: Difference between revisions

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The term '''Hit''' refers to a strike dealt by an attacker to a target, which usually causes [[damage]]. The damage can be [[Receiving damage|mitigated]] up to 0, but can never be negative.
The term '''Hit''' refers to a strike dealt by an attacker to a target, which usually causes [[damage]]. The damage can be [[Receiving damage|mitigated]] up to 0, but can never be negative. Damage dealt by hits always has one of 3 [[damage source]]s: [[attack]], [[spell]] or [[secondary]]. On the contrary, [[damage over time]] never hits.<ref name="ConversionQ2" />


Damage dealt by hits always has one of 3 [[damage source]]s: [[attack]], [[spell]] or [[secondary]]. On the contrary, [[damage over time]] never hits.<ref name="ConversionQ2" />
Besides damage, its type and source, hits also contain/transfer another related mechanics and effects:
* [[critical strike]]s
* [[penetration]] and [[resistance]] ignoring (e.g. [[Inevitable Judgement]])
* [[accuracy]] (for attacks only)
* modifications to target's [[block]] and [[dodge]] chances (e.g. {{sl|Block Chance Reduction Support}})
and others.


==On/when hit effects==
==On/when hit effects==
There are countless number of effects and [[modifier]]s that occur on hits.
There are countless number of effects that can occur on hits after damage is dealt:
 
* [[critical strike]]s
* [[penetration]]
* gain temporary [[buff]]s (e.g. [[charge]]s)
* gain temporary [[buff]]s (e.g. [[charge]]s)
* inflict [[debuff]]s (e.g. [[status ailment]]s or [[bleed]])
* inflict [[debuff]]s (e.g. [[status ailment]]s, [[curse]]s or [[bleed]])
* [[stun]]
* [[stun]]
* [[knockback]]  
* [[knockback]]  
* [[Gain on hit|gain life, mana or energy shield]]
* [[Gain on hit|gain life, mana or energy shield]]
* skill-specific effects like {{Sl|Arctic Breath}}'s explosion.  
* [[culling strike]]
* skill-specific effects (e.g. {{sl|Arctic Breath}}'s explosion).  


Additionaly some effects have specific requirements, such as {{sl|Life Gain on Hit}} only working with [[attack]]s, [[culling strike]] only affects enemies with less than 10% life, and {{Il|Voll's Protector}}'s effect needing a [[critical strike]].
Additionaly some effects have specific requirements, such as {{sl|Life Gain on Hit}} only working with [[attack]]s, [[culling strike]] only affects enemies with less than 10% life, and {{il|Voll's Protector}}'s effect needing a [[critical strike]].


==Conditional effects==
==Conditional effects==
 
There are effects like {{c|mod|more damage against Chilled Enemies}} that work only with hits.


==References==
==References==

Revision as of 22:50, 29 June 2016

This article is a stub. Please help improve the article by expanding it.

The term Hit refers to a strike dealt by an attacker to a target, which usually causes damage. The damage can be mitigated up to 0, but can never be negative. Damage dealt by hits always has one of 3 damage sources: attack, spell or secondary. On the contrary, damage over time never hits.[1]

Besides damage, its type and source, hits also contain/transfer another related mechanics and effects:

and others.

On/when hit effects

There are countless number of effects that can occur on hits after damage is dealt:

Additionaly some effects have specific requirements, such as Module Error: No skills found with q_where = skill.active_skill_name="Life Gain on Hit" only working with attacks, culling strike only affects enemies with less than 10% life, and Voll's ProtectorVoll's Protector
Holy Chainmail
Armour: (388-582)
Energy Shield: (82-122)
Movement Speed: -5%
Requires Level 35, 53 Str, 53 Int(100-150)% increased Armour and Energy Shield
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical Strike
Inner Conviction
Although a great leader during the war,
Voll proved disastrous in times of peace.
's effect needing a critical strike.

Conditional effects

There are effects like more damage against Chilled Enemies that work only with hits.

References

  1. Mark_GGG (February 21, 2016). "GGG, can we get some answers on Conversion please?". Path of Exile Forums. Retrieved February 21, 2016.