|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|critical_strike_chance=
|is_vaal_skill_gem = true
|damage_effectiveness=
|dexterity_percent = 100
|quality=+0.5% increased Attack Speed
|gem_tags = Attack, AoE, Projectile, Vaal, Bow
|mana_cost=12
|secondary_skill_id = RainOfArrows
|souls_per_use=16
|gem_description = Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
|stored_uses=1
|active_skill_name = Vaal Rain of Arrows
|required_level=4
|item_class_id_restriction = Bow
|description=Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.
|drop_text = Vaal Rain of Arrows can drop from the Vaal Vessels found in [[Vaal side area]]s.
|is_drop_restricted = true
|is_corrupted = True
|release_version = 1.1.0
}}
}}
{{for|the non-Vaal counterpart|Rain of Arrows}}
'''Vaal Rain of Arrows''' is a [[Vaal_skill|vaal]] [[attack]] that fires a volley into the air to hit enemies in the targetted area.
'''Vaal Rain of Arrows''' is a [[Vaal skill|vaal]] [[bow]] [[attack]] that fires multiple sequential volleys of arrows into the air to hit enemies in the targeted area. Enemies hit by the skill are [[maim]]ed for greatly reduced movement speed.
==Skill Functions and Interactions==
==Skill Functions and Interactions==
Contrary to the regular Rain of Arrow skill, Vaal Rain of Arrows includes an additional skill effect that roots damaged targets in place.
* '''Maim''': Vaal Rain of Arrows applies [[Maim]] with 150% increased effect resulting in a 75% reduced movement speed modifier for affected monsters.
* '''Can't be Evaded:''' Ignores accuracy and secondary critical strike check.
* '''Fires 4 total sequences of arrows'''
** Each sequence deals 100% base damage, double the base of standard Rain of Arrows, meaning if all sequences hit, it deals the damage equivalent of 8 standard Rain of Arrows shots.
** Sequences have a 1 second delay between them. There does not seem to be any way to affect this delay.
** Each sequence has an independent chance to critically strike.
==Gem level progression==
==Gem level progression==
{{Skill progression
|c1_abbr = # Arrows
|c1_header = Fires x Arrows
|c1_pattern_extract = Fires (%d+) Arrows
|c1_pattern_value = %d
}}
{{GemLevelTable
{{Item acquisition}}
| dex=yes
| c1=Base<br>Damage
| c2={{Abbr|Base<br>Duration|Base duration is x seconds}}
}}
|-
! 1
| 12
| 33
| 140%
| 3.40s
| 0
| 0
|-
! 2
| 15
| 39
| 141.5%
| 3.45s
| 15,249
| 15,249
|-
! 3
| 19
| 48
| 143%
| 3.50s
| 41,517
| 56,766
|-
! 4
| 23
| 56
| 144.5%
| 3.55s
| 81,983
| 138,749
|-
! 5
| 27
| 64
| 146%
| 3.60s
| 147,968
| 286,717
|-
! 6
| 31
| 73
| 147.5%
| 3.65s
| 250,557
| 537,274
|-
! 7
| 35
| 81
| 149%
| 3.70s
| 405,086
| 942,360
|-
! 8
| 38
| 88
| 150.5%
| 3.75s
| 447,718
| 1,390,078
|-
! 9
| 41
| 94
| 152%
| 3.80s
| 615,318
| 2,005,396
|-
! 10
| 44
| 100
| 153.5%
| 3.85s
| 834,639
| 2,840,035
|-
! 11
| 47
| 106
| 155%
| 3.90s
| 1,570,760
| 4,410,795
|-
! 12
| 50
| 113
| 156.5%
| 3.95s
| 1,633,987
| 6,044,782
|-
! 13
| 53
| 119
| 158%
| 4.00s
| 2,151,030
| 8,195,812
|-
! 14
| 56
| 125
| 159.5%
| 4.05s
| 2,812,189
| 11,008,001
|-
! 15
| 59
| 132
| 161%
| 4.10s
| 5,099,360
| 16,107,361
|-
! 16
| 62
| 138
| 162.5%
| 4.15s
| 9,400,731
| 25,508,092
|-
! 17
| 64
| 142
| 164%
| 4.20s
| 15,273,366
| 40,781,458
|-
! 18
| 66
| 146
| 165.5%
| 4.25s
| 26,286,582
| 67,068,040
|-
! 19
| 68
| 151
| 167%
| 4.30s
| 62,890,590
| 129,958,630
|-
! 20
| 70
| 155
| 168.5%
| 4.35s
| 212,046,017
| 342,004,647
|-
! 21
| 72
| 159
| 170%
| 4.40s
| {{n/a}}
| {{n/a}}
|-
! 22
| 74
|
| 171.5%
| 4.45s
| {{n/a}}
| {{n/a}}
|-
! 23
| 76
|
| 173%
| 4.50s
| {{n/a}}
| {{n/a}}
|-
! 24
| 78
|
| 174.5%
| 4.55s
| {{n/a}}
| {{n/a}}
|-
! 25
| 80
|
| 176%
| 4.60s
| {{n/a}}
| {{n/a}}
|-
! 26
| 82
|
| 177.5%
| 4.65s
| {{n/a}}
| {{n/a}}
|-
! 27
| 84
|
| 179%
| 4.70s
| {{n/a}}
| {{n/a}}
|-
! 28
| 86
|
| 180.5%
| 4.75s
| {{n/a}}
| {{n/a}}
|-
! 29
| 88
|
| 182%
| 4.80s
| {{n/a}}
| {{n/a}}
|-
! 30
| 90
|
| 183.5%
| 4.85s
| {{n/a}}
| {{n/a}}
|}
==Video Demonstration==
==Video demonstration==
{{#ev:youtube|sa2d8vgfPYE|300}}
{{#ev:youtube|sa2d8vgfPYE|300}}
==Version History==
{{Alternate skill effect list|skill=Rain of Arrows}}
{{VersionHistoryTable}}
{{VersionHistoryRow|1.1.0d}}
==Version history==
{{Version history table header}}
{{Version history table row|3.23.0|
* Quality now causes the skill to Fire +0-4 Arrows, instead of providing 0-10% increased Area of Effect.
}}
{{Version history table row|3.14.0|
*Now fires 27 additional arrows at gem level 1 (previously 17) and 33 additional arrows at gem level 20 (previously 21).
*Now fires 4 additional sequences of arrows (previously 3).
* Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
}}
{{Version history table row|3.3.0|
* Previously dealt damage in an area of effect, pinning enemies hit by it in place for a duration.
* Now fires a number of arrows across the area, dealing damage based on weapon damage with each one. Half of these arrows will target enemies in the area, while the rest will target the area at set ranges from the centre at random. This is then repeated 3 additional times.
* Now maims on hit, with 150% increased effect of maim.
* Now has an added damage effectiveness and base damage of 80% at gem level 1 (down from 140%), up to 100.1% at gem level 20 (down from 169%).
* Now prevents you from gaining Vaal souls for 5 seconds after use.
}}
{{Version history table row|3.1.0|
* {{il|Bear Trap}} and {{il|Vaal Rain of Arrows}} now remove all movement speed, as opposed to reducing it by 300%.
}}
{{Version history table row|1.1.0d|
* Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
* Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
{{VersionHistoryRow|1.1.0}}
}}
{{Version history table row|1.1.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
{{Navbox Vaal Skill Gems}}
{{Navbox Vaal Skill Gems}}
[[Category:Dexterity skills]]
[[ru:Ливень стрел ваал]]
[[Category:Area of effect skills]]
[[Category:Ranged attack skills]]
[[Category:Duration skills]]
[[Category:Vaal skills]]
Latest revision as of 13:15, 14 June 2024
Vaal Rain of ArrowsAttack, AoE, Projectile, Vaal, Bow Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 5 sec Attack Damage: (80-100)% of base Effectiveness of Added Damage: (80-100)%Requires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (28-34) Arrows Fires 4 additional sequences of arrows Can't be Evaded Maim on Hit 150% increased Effect of Maim
Additional Effects From 1-20% Quality: Fires +(0.2-4) ArrowsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition Drop restricted Drop level: 12 Vaal Rain of Arrows can drop from the Vaal Vessels found in Vaal side areas.Vendor Offer 1x Scroll FragmentMetadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemVaalRainOfArrows
Vaal Rain of Arrows is a vaalbowattack that fires multiple sequential volleys of arrows into the air to hit enemies in the targeted area. Enemies hit by the skill are maimed for greatly reduced movement speed.
Maim: Vaal Rain of Arrows applies Maim with 150% increased effect resulting in a 75% reduced movement speed modifier for affected monsters.
Can't be Evaded: Ignores accuracy and secondary critical strike check.
Fires 4 total sequences of arrows
Each sequence deals 100% base damage, double the base of standard Rain of Arrows, meaning if all sequences hit, it deals the damage equivalent of 8 standard Rain of Arrows shots.
Sequences have a 1 second delay between them. There does not seem to be any way to affect this delay.
Each sequence has an independent chance to critically strike.
Gem level progression
Level
Damage Effectiveness
Attack Damage
# Arrows
Exp.
Total Exp.
1
12
33
80%
80%
28
0
0
2
15
39
81%
81.1%
28
15249
15249
3
19
48
82%
82.1%
28
41517
56766
4
23
56
83%
83.2%
29
81983
138749
5
27
64
84%
84.2%
29
147968
286717
6
31
73
85%
85.3%
29
250557
537274
7
35
81
86%
86.3%
30
405086
942360
8
38
88
87%
87.4%
30
447718
1390078
9
41
94
88%
88.4%
30
615318
2005396
10
44
100
89%
89.5%
31
834639
2840035
11
47
106
91%
90.6%
31
1570760
4410795
12
50
113
92%
91.6%
31
1633987
6044782
13
53
119
93%
92.7%
32
2151030
8195812
14
56
125
94%
93.7%
32
2812189
11008001
15
59
132
95%
94.8%
32
5099360
16107361
16
62
138
96%
95.8%
33
9400731
25508092
17
64
142
97%
96.9%
33
15273366
40781458
18
66
146
98%
98%
33
26286582
67068040
19
68
151
99%
99%
34
62890590
129958630
20
70
155
100%
100.1%
34
212046017
342004647
21
72
159
101%
101.1%
34
N/A
N/A
22
74
N/A
102%
102.2%
35
N/A
N/A
23
76
N/A
103%
103.2%
35
N/A
N/A
24
78
N/A
104%
104.3%
35
N/A
N/A
25
80
N/A
105%
105.3%
36
N/A
N/A
26
82
N/A
106%
106.4%
36
N/A
N/A
27
84
N/A
108%
107.5%
36
N/A
N/A
28
86
N/A
109%
108.5%
37
N/A
N/A
29
88
N/A
110%
109.6%
37
N/A
N/A
30
90
N/A
111%
110.6%
37
N/A
N/A
31
91
N/A
112%
111.7%
37
N/A
N/A
32
92
N/A
113%
112.7%
38
N/A
N/A
33
93
N/A
114%
113.8%
38
N/A
N/A
34
94
N/A
115%
114.8%
38
N/A
N/A
35
95
N/A
116%
115.9%
38
N/A
N/A
36
96
N/A
117%
117%
38
N/A
N/A
37
97
N/A
118%
118%
38
N/A
N/A
38
98
N/A
119%
119.1%
39
N/A
N/A
39
99
N/A
120%
120.1%
39
N/A
N/A
40
100
N/A
121%
121.2%
39
N/A
N/A
Item acquisition
Vaal Rain of Arrows has restrictions on where or how it can drop.
Vaal Rain of Arrows can drop from the Vaal Vessels found in Vaal side areas.
Recipes
Vaal Rain of Arrows can be created from the following recipes:
Amount
Part
Description
Meta
9
Volatile PowerVolatile Power9Vaal Gem Quality:+20% CorruptedUnlimited power is apt to corrupt the minds of those who possess it.
Random corruptedVaal gem with 20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Now fires 27 additional arrows at gem level 1 (previously 17) and 33 additional arrows at gem level 20 (previously 21).
Now fires 4 additional sequences of arrows (previously 3).
Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
Previously dealt damage in an area of effect, pinning enemies hit by it in place for a duration.
Now fires a number of arrows across the area, dealing damage based on weapon damage with each one. Half of these arrows will target enemies in the area, while the rest will target the area at set ranges from the centre at random. This is then repeated 3 additional times.
Now maims on hit, with 150% increased effect of maim.
Now has an added damage effectiveness and base damage of 80% at gem level 1 (down from 140%), up to 100.1% at gem level 20 (down from 169%).
Now prevents you from gaining Vaal souls for 5 seconds after use.
Bear TrapBear TrapTrap, Spell, Duration, Physical Level: (1-20) Cost: (6-23) Mana Cooldown Time: 4.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 300%Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to (22-2026) Physical Damage Traps do not Trigger at the end of their Duration Trap lasts 4 seconds Base duration is 3.00 seconds Locks enemy in place Enemies take 25% increased Damage from Trap or Mine Hits Enemies have 80% less Movement Speed when the Debuff starts
Additional Effects From 1-20% Quality: Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Vaal Rain of ArrowsVaal Rain of ArrowsAttack, AoE, Projectile, Vaal, Bow Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 5 sec Attack Damage: (80-100)% of base Effectiveness of Added Damage: (80-100)%Requires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (28-34) Arrows Fires 4 additional sequences of arrows Can't be Evaded Maim on Hit 150% increased Effect of Maim
Additional Effects From 1-20% Quality: Fires +(0.2-4) ArrowsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. now remove all movement speed, as opposed to reducing it by 300%.
Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).