Wound Aggravation: Difference between revisions
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{{Passive skill box|{{FULLBASEPAGENAME}}}} | {{Passive skill box|{{FULLBASEPAGENAME}}}} | ||
'''{{FULLBASEPAGENAME}}''' is a [[notable passive skill]] only found on [[Large Cluster Jewel|Large]] or [[Medium Cluster Jewel]]s. The notable grants increased [[physical damage]] with [[axe]]s or [[sword]]s, as well as increased damage with [[ailment]]s from axe or sword [[attack]]s. It also grants additional physical [[damage over time]] multiplier while wielding an axe or sword. | '''{{FULLBASEPAGENAME}}''' is a [[notable passive skill]] only found on [[Large Cluster Jewel|Large]] or [[Medium Cluster Jewel]]s. The notable grants increased [[physical damage]] with [[axe]]s or [[sword]]s, as well as increased damage with [[ailment]]s from axe or sword [[attack]]s. It also grants additional physical [[damage over time]] multiplier while wielding an axe or sword. | ||
==Sources== | |||
===Mods=== | |||
{{Query spawnable modifiers | |||
|where= mod_stats.id LIKE "%Wound%Aggravation%" | |||
|stat_text=1 | |||
|spawn_weights=1 | |||
|level=1 | |||
|generation_type=1 | |||
}} | |||
===Unique items=== | ===Unique items=== | ||
The following [[unique item]]s are related to {{FULLBASEPAGENAME}}: | The following [[unique item]]s are related to {{FULLBASEPAGENAME}}: | ||
{{ | {{Drop enabled unique item table | ||
| | |where=items.stat_text LIKE "%{{FULLBASEPAGENAME}}%" | ||
|large=1 | |large=1 | ||
|base_item=1 | |base_item=1 | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.10.0 | {{Version history table row|3.10.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
}} | |||
{{Version history table end}} |
Latest revision as of 23:38, 11 May 2024
Wound Aggravation
Notable Passive Skill
20% increased Physical Damage with Axes or Swords
Axe or Sword Attacks deal 20% increased Damage with Ailments
+5% to Physical Damage over Time Multiplier while wielding an Axe or Sword [1]
Axe or Sword Attacks deal 20% increased Damage with Ailments
+5% to Physical Damage over Time Multiplier while wielding an Axe or Sword [1]
Wound Aggravation is a notable passive skill only found on Large or Medium Cluster Jewels. The notable grants increased physical damage with axes or swords, as well as increased damage with ailments from axe or sword attacks. It also grants additional physical damage over time multiplier while wielding an axe or sword.
Sources
Mods
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
Notable | Prefix | 1 | 1 Added Passive Skill is Wound Aggravation | affliction_axe_and_sword_damage 750 affliction_physical_damage_over_time_multiplier 686 |
Unique items
The following unique items are related to Wound Aggravation:
Item | Base Item | Stats | |||
---|---|---|---|---|---|
MegalomaniacMegalomaniac Medium Cluster JewelAdds 4 Passive Skills Added Small Passive Skills grant Nothing <3 Random notable mods>CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. | Medium Cluster Jewel | 1 | Adds 4 Passive Skills Added Small Passive Skills grant Nothing
|
Version history
Version | Changes |
---|---|
3.10.0 |
|