Guide:Visual guide of stolen monster mods: Difference between revisions
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{{guide}} | |||
{{update|reason=version 3.18.0 removed all monster mod and replaced by Archnemesis mods. Some bloodline and nemesis mod became Archnemesis mods}} | |||
All [[archnemesis modifier]] (except mod that only able to spawn on magic rarity monsters) can be stolen by the player from the slayed monsters by using {{il|Headhunter}} and {{il|Inspired Learning}}, while {{il|Replica Headhunter}} can steal mod from magic monsters only. Most of them have easily recognized visual effects and some of them have buff icons. Some stealable mods may not be listed here as it has no easily recognized visual effects. For full list of monster mods, read [[monster modifiers]] article. | |||
===Archnemesis mods=== | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Icon | ! Icon | ||
Line 5: | Line 10: | ||
! Image | ! Image | ||
|- | |- | ||
| [[File: | | N/A | ||
| | | Bloodletter | ||
| Attacks cause Bleeding<br/>50% increased Damage with Bleeding<br/>25% increased Bleeding Duration<br/>25% reduced Damage taken from Physical Damage over Time<br/>30% reduced Movement Speed<br/>Nearby Enemies are Maimed with 30% reduced Movement Speed | |||
| [[File:Bloodletter Hasted Grace.png|200px]]<br/>(The red circle around the character) | |||
|- | |||
| N/A | |||
| Magma Barrier | |||
| | | | ||
* | * 50% of Physical Damage Converted to Fire Damage | ||
* | * 25% of Physical Damage as Extra Fire Damage | ||
* | * 30% increased Fire Damage | ||
| [[File: | * +40% to Fire Resistance | ||
* 25% additional Physical Damage Reduction | |||
* Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount | |||
* When the Magma Barrier is depleted it explodes for massive Fire Damage | |||
* Barrier returns 10 seconds after exploding | |||
* Periodically spawns Volatile that chases the monsters, accelerating over time (9 second cooldown) | |||
|[[File:Magma Barrier.png|200px]] | |||
|- | |- | ||
| [[File: | | [[File:Soul Eater status icon.png]] | ||
| | | [[Soul Eater]] | ||
| | | | ||
* 5% increased damage per [[Soul Eater]] stack | |||
* 5% increased attack speed per [[Soul Eater]] stack | |||
* 5% increased cast speed per [[Soul Eater]] stack | |||
* 1% increased character size per [[Soul Eater]] stack | |||
* Summons a Shackled Phantasm monster every 4 seconds | |||
* Players gain 1 Soul Eater stack per slain enemy while the buff is active | |||
* Players can gain up to a maximum of 50 Soul Eater stacks, increasing the player size substantially | |||
| [[File:Headhunter soul eater.png|200px]] | |||
|- | |||
|} | |||
===Other skill from mods=== | |||
{| class="wikitable sortable" | |||
! Icon | |||
! Mod/skill Name | |||
! Effects | |||
! Image | |||
|- | |||
|- | |- | ||
| [[File: | | [[File:Discipline skill icon.png]] | ||
| | | Energy Shield Aura<br/>(from Arcane Buffer archnemesis mod, or the legacy mod of the same name) | ||
| | | | ||
| | * Grants additional energy shield and increased energy shield recharge.<br/>(Read [[Archnemesis modifier]] for the non-aura part of the effects of the mod) | ||
| | | [[File:Energy Shield Aura.png|200px]]<br/>(The blue circle) | ||
| | |- | ||
| [[File:Purity of Elements skill icon.png]] | |||
| [[Resists Aura]]<br/>(from Prismatic archnemesis mod, or the legacy mod of the same name) | |||
| | |||
* Grants additional elemental resistances.<br/>(Read [[Archnemesis modifier]] for the non-aura part of the effects of the mod) | |||
| [[File:Purity_of_Elements_skill_screenshot.jpg|200px]] | |||
|- | |||
| [[File:Haste skill icon.png]] | |||
| [[Speed Aura]]<br/>(from Hasted archnemesis mod, or the legacy mod of the same name) | |||
| | | | ||
*Increases movement speed, attack speed and cast speed.<br/>(Read [[Archnemesis modifier]] for the non-aura part of the effects of the mod) | |||
|[[File:Speed Aura.png|200px]] | |||
|- | |- | ||
| [[File: | | [[File:Pride skill icon.png]] | ||
| | | Large [[Physical Damage Aura]]<br/>(from "Extra Physical Damage Aura" mod) | ||
| | |||
* Allies Deal Extra Physical Damage | |||
| | |||
* | |||
| | | | ||
|- | |- | ||
| [[File: | | [[File:Precision skill icon.png]] | ||
| [[ | | [[Accuracy and Crits Aura]]<br/>(from Deadeye archnemesis mod, or the legacy mod of the same name) | ||
| | | | ||
*Grants | * Grants accuracy and critical strike chance.<br/>(Read [[Archnemesis modifier]] for the non-aura part of the effects of the mod) | ||
| | | | ||
|- | |- | ||
| [[File: | | [[File:Faster Run status icon.png]] | ||
| [[ | | [[Faster Run]]<br/>(from the {{il|Smoke Mine}} skill granted from {{c|mod|Shroud Walking}} ({{c|normal|Ambushes}}) mod, or the legacy nemesis mod {{c|nemesis|Shroud Walker}}, or "Assassin" legacy archnemesis mod) | ||
| | |||
* Grants faster movement speed. | |||
| | | | ||
|- | |- | ||
| [[File: | | [[File:Stolenmod.png]] | ||
| | | {{c|nemesis|Inferno Bolt}}<br/>(from Flame Strider archnemesis mod, or the legacy nemesis mod of the same name) | ||
| | | | ||
* | * Fires a projectile which deals Fire Damage when you take damage.<br/>(Read [[Archnemesis modifier]] for the effects of the mod other than the bolt) | ||
| [[File:Headhunter | | [[File:Headhunter fire projectile.png|200px]] | ||
|- | |- | ||
| [[File: | | [[File:Stolenmod.png]] | ||
| | | {{c|nemesis|Snow Bolt}}<br/>(from Frost Strider archnemesis mod, or the legacy nemesis mod of the same name) | ||
| | |||
* Fires a projectile which deals cold Damage when you take damage.<br/>(Read [[Archnemesis modifier]] for the effects of the mod other than the bolt) | |||
| | | | ||
|- | |- | ||
| | | N/A | ||
| [[ | | {{c|nemesis|[[Lightning Mirage]]}} <br/>(from Storm Strider archnemesis mod, or the legacy nemesis mod of the same name) | ||
| | | | ||
* | * A lightning clone of the player detonates itself into enemies when you take damage.<br/>(Read [[Archnemesis modifier]] for the effects of the mod other than the mirage) | ||
| [[File:Headhunter lightning clone retaliation.png|200px]] | |||
|- | |||
| N/A | |||
| {{c|nemesis|Storm Herald}}<br/>(from the archnemesis mod, or the legacy nemesis mod of the same name) | |||
| | | | ||
* Lightning bolts strike at nearby enemies when you take damage. | |||
| [[File:Headhunter lightning retaliation.png|200px]] | |||
|- | |- | ||
| | |} | ||
| | |||
===Legacy mods=== | |||
{| class="wikitable sortable" | |||
! Icon | |||
! Mod/skill Name | |||
! Effects | |||
! Image | |||
|- | |- | ||
| [[File:Vitality skill icon.png]] | | [[File:Vitality skill icon.png]] | ||
| [[Life Regen Aura]] | | [[Life Regen Aura]]<br/>(from the legacy mod of the same name) | ||
| | | | ||
* | * Allies regenerate life. | ||
| | | | ||
|- | |- | ||
| [[File: | | [[File:Proximity Shield status icon.png]] | ||
| | | [[Proximity Shield]] | ||
| | | | ||
* Players cannot be hit by direct damage from enemies outside the shield. | |||
| [[File:Headhunter proximity shield.png|200px]] | |||
|- | |- | ||
| [[File:Pride skill icon.png]] | | [[File:Pride skill icon.png]] | ||
| | | Medium Physical Damage Aura | ||
| | | | ||
* | * Allies Deal Extra Physical Damage | ||
| | | | ||
|- | |- | ||
| [[File:Headhunter status icon.png]] | | [[File:Headhunter status icon.png]] | ||
| Grasping Vines | | Grasping Vines (from {{c|nemesis|Vine Snare}} mod) | ||
| | | | ||
* Grasping Vines slow your enemies when you take a hit. | * Grasping Vines slow your enemies when you take a hit. | ||
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|- | |- | ||
| [[File:Headhunter status icon.png]] | | [[File:Headhunter status icon.png]] | ||
| | | {{c|nemesis|Light Bolt}} | ||
| | |||
| | |||
| | | | ||
* Physical projectiles strike at nearby enemies when you take damage. | * Physical projectiles strike at nearby enemies when you take damage. | ||
| [[File:Headhunter physical projectile retaliation.png|200px]] | | [[File:Headhunter physical projectile retaliation.png|200px]] | ||
|- | |- | ||
| [[File:Headhunter elemental thorns icon.png]] | | [[File:Headhunter elemental thorns icon.png]] | ||
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|- | |- | ||
| [[File:Headhunter status icon.png]] | | [[File:Headhunter status icon.png]] | ||
| | | {{c|nemesis|Ancestral Power}} | ||
| | |||
| | |||
| | | | ||
* Fire totems automatically appear around the player which deal Fire Damage to enemies that hit the barriers. | * Fire totems automatically appear around the player which deal Fire Damage to enemies that hit the barriers. | ||
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|- | |- | ||
| [[File:Headhunter status icon.png]] | | [[File:Headhunter status icon.png]] | ||
| | | {{c|nemesis|Bringer of Bones}} | ||
| | | | ||
* Skeletons automatically appear around the player which attack nearby enemies. | * Skeletons automatically appear around the player which attack nearby enemies. | ||
| [[File:Headhunter summon skeletons.png|200px]] | | [[File:Headhunter summon skeletons.png|200px]] | ||
|} | |} |
Latest revision as of 03:53, 31 March 2024
This is a guide.
Last updated on March 31, 2024.
This guide needs to be updated.
Reason: version 3.18.0 removed all monster mod and replaced by Archnemesis mods. Some bloodline and nemesis mod became Archnemesis mods
Please update this guide to reflect newly available information.
All archnemesis modifier (except mod that only able to spawn on magic rarity monsters) can be stolen by the player from the slayed monsters by using HeadhunterHeadhunter
Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom and Inspired LearningInspired Learning
Crimson JewelRadius: SmallWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsIf you do not learn from a won battle
then you have already lost the war.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., while Replica HeadhunterReplica Headhunter
Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Magic monsters
20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds"A type Delta test subject escaped with Prototype #18. He was last seen
ten times the height of a man and crashing straight through walls." can steal mod from magic monsters only. Most of them have easily recognized visual effects and some of them have buff icons. Some stealable mods may not be listed here as it has no easily recognized visual effects. For full list of monster mods, read monster modifiers article.
Archnemesis mods
Icon | Mod Name | Effects | Image |
---|---|---|---|
N/A | Bloodletter | Attacks cause Bleeding 50% increased Damage with Bleeding 25% increased Bleeding Duration 25% reduced Damage taken from Physical Damage over Time 30% reduced Movement Speed Nearby Enemies are Maimed with 30% reduced Movement Speed |
(The red circle around the character) |
N/A | Magma Barrier |
|
|
Soul Eater |
|
Other skill from mods
Icon | Mod/skill Name | Effects | Image |
---|---|---|---|
Energy Shield Aura (from Arcane Buffer archnemesis mod, or the legacy mod of the same name) |
|
(The blue circle) | |
Resists Aura (from Prismatic archnemesis mod, or the legacy mod of the same name) |
|
||
Speed Aura (from Hasted archnemesis mod, or the legacy mod of the same name) |
|
||
Large Physical Damage Aura (from "Extra Physical Damage Aura" mod) |
|
||
Accuracy and Crits Aura (from Deadeye archnemesis mod, or the legacy mod of the same name) |
|
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Faster Run (from the Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink Level: (1-20) Cost: (6-13) Mana Reservation: (6-13) Mana Cooldown Time: 5.00 sec Can Store 3 Use(s) Cast Time: 0.50 secRequires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Mine lasts 8 seconds Base duration is (4.00-5.00) seconds Base secondary duration is 1.00 seconds Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration Only one Mine of this type can Detonate in each Detonation Sequence Buff grants (20-29)% increased Movement Speed Mines cannot be Re-armed Mine Detonation is Instant Additional Effects From 1-20% Quality: Buff grants (1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. skill granted from Shroud Walking (Ambushes) mod, or the legacy nemesis mod Shroud Walker, or "Assassin" legacy archnemesis mod) |
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Inferno Bolt (from Flame Strider archnemesis mod, or the legacy nemesis mod of the same name) |
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Snow Bolt (from Frost Strider archnemesis mod, or the legacy nemesis mod of the same name) |
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N/A | Lightning Mirage (from Storm Strider archnemesis mod, or the legacy nemesis mod of the same name) |
|
|
N/A | Storm Herald (from the archnemesis mod, or the legacy nemesis mod of the same name) |
|
Legacy mods
Icon | Mod/skill Name | Effects | Image |
---|---|---|---|
Life Regen Aura (from the legacy mod of the same name) |
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Proximity Shield |
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Medium Physical Damage Aura |
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Grasping Vines (from Vine Snare mod) |
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Light Bolt |
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Elemental Thorns |
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Physical Thorns |
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Ancestral Power |
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Bringer of Bones |
|